Suggestion: Could you think about adding and infinite loop if possible? Or is there already one that I just don't know about? I thought that it would come in handy for some events that I have planned. :3
-- BEGIN ERROR REPORT ec8a5810 --------
Generated 06/06/12 7:23 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.
java.lang.NoSuchMethodError: PlayerHelper.<init>(Lnet/minecraft/client/Minecraft;Lvq;)V
at vq.initPlayerHelper(EntityPlayerSP.java:901)
at vq.<init>(EntityPlayerSP.java:68)
at ki.b(PlayerController.java:118)
at aes.b(PlayerControllerSP.java:190)
at net.minecraft.client.Minecraft.a(Minecraft.java:2083)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at net.minecraft.client.Minecraft.a(Minecraft.java:1942)
at mw.c(SourceFile:171)
at mw.a(SourceFile:128)
at vp.a(SourceFile:74)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
--- END ERROR REPORT 1b3bf1c8 ----------
-- BEGIN ERROR REPORT ec8a5810 --------
Generated 06/06/12 7:23 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.
java.lang.NoSuchMethodError: PlayerHelper.<init>(Lnet/minecraft/client/Minecraft;Lvq;)V
at vq.initPlayerHelper(EntityPlayerSP.java:901)
at vq.<init>(EntityPlayerSP.java:68)
at ki.b(PlayerController.java:118)
at aes.b(PlayerControllerSP.java:190)
at net.minecraft.client.Minecraft.a(Minecraft.java:2083)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at net.minecraft.client.Minecraft.a(Minecraft.java:1942)
at mw.c(SourceFile:171)
at mw.a(SourceFile:128)
at vp.a(SourceFile:74)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
--- END ERROR REPORT 1b3bf1c8 ----------
On trying to load a world.
Hey guy, you can't just come here and put this report without any 'hello', or 'thanks' !
OptiFine_1.2.5_HD_MT_AA_A7
Fri Jun 08 13:25:40 PDT 2012
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 3.3.11631 Compatibility Profile Context, ATI Technologies Inc.
OpenGL Version: 3.3
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
FSAA Samples: 2
setupTexture: "/title/mojang.png", id: 2
Class not present: forge.ForgeHooksClient
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
setupTexture: "/terrain.png", id: 8
TextureFX registered: bv@242b4a, texId: 8, index: 237
TextureFX registered: qa@444c18, texId: 8, index: 205
TextureFX registered: zp@1dfd469, texId: 8, index: 14
setupTexture: "/gui/items.png", id: 265
TextureFX registered: tu@1496918, texId: 265, index: 54
TextureFX registered: ht@cd0f45, texId: 265, index: 70
TextureFX registered: ael@a5bc0c, texId: 8, index: 206
TextureFX registered: gf@dcdd16, texId: 8, index: 238
TextureFX registered: nh@370d57, texId: 8, index: 31
TextureFX registered: nh@4d0242, texId: 8, index: 47
TextureFX removed: bv@242b4a, texId: 8, index: 237
TextureFX registered: TextureHDLavaFX@100951, texId: 8, index: 237
TextureFX removed: qa@444c18, texId: 8, index: 205
TextureFX registered: TextureHDWaterFX@d3b33b, texId: 8, index: 205
TextureFX removed: zp@1dfd469, texId: 8, index: 14
TextureFX registered: TextureHDPortalFX@9c1826, texId: 8, index: 14
TextureFX removed: ael@a5bc0c, texId: 8, index: 206
TextureFX registered: TextureHDWaterFlowFX@1f59d78, texId: 8, index: 206
TextureFX removed: gf@dcdd16, texId: 8, index: 238
TextureFX registered: TextureHDLavaFlowFX@3548da, texId: 8, index: 238
TextureFX removed: nh@370d57, texId: 8, index: 31
TextureFX registered: TextureHDFlamesFX@420d74, texId: 8, index: 31
TextureFX removed: nh@4d0242, texId: 8, index: 47
TextureFX registered: TextureHDFlamesFX@814409, texId: 8, index: 47
TextureFX removed: tu@1496918, texId: 265, index: 54
TextureFX registered: TextureHDCompassFX@1c6b7df, texId: 265, index: 54
TextureFX removed: ht@cd0f45, texId: 265, index: 70
TextureFX registered: TextureHDWatchFX@1b3dc8, texId: 265, index: 70
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
setupTexture: "/ctm.png", id: 522
setupTexture: "/title/bg/panorama0.png", id: 525
setupTexture: "/title/bg/panorama1.png", id: 526
setupTexture: "/title/bg/panorama2.png", id: 527
setupTexture: "/title/bg/panorama3.png", id: 528
setupTexture: "/title/bg/panorama4.png", id: 529
setupTexture: "/title/bg/panorama5.png", id: 530
setupTexture: "/title/mclogo.png", id: 531
setupTexture: "/gui/gui.png", id: 532
setupTexture: "/gui/particles.png", id: 533
setupTexture: "/gui/background.png", id: 535
Commands: 145
Attempting to load: spc_paint
Attempting to load: spc_path
Attempting to load: spc_WorldEdit
setupTexture: "/terrain/sun.png", id: 537
setupTexture: "/terrain/moon_phases.png", id: 538
Class not present: LightCache
setupTexture: "/environment/clouds.png", id: 539
setupTexture: "/mob/char.png", id: 540
setupTexture: "%blur%/misc/vignette.png", id: 541
setupTexture: "/gui/icons.png", id: 542
Class not present: ModLoader
Method not found: pb.isLadder
Class not present: forge.MinecraftForgeClient
setupTexture: "/achievement/bg.png", id: 543
setupTexture: "/mob/cow.png", id: 544
setupTexture: "/mob/pig.png", id: 545
setupTexture: "/mob/saddle.png", id: 546
setupTexture: "/mob/chicken.png", id: 547
setupTexture: "%clamp%/misc/shadow.png", id: 548
Wrong location! un@19b
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ack.a(SourceFile:517)
at aiv.a(SourceFile:266)
at aiv.a(SourceFile:73)
at aiv.a(SourceFile:61)
at ko.e(SourceFile:99)
at ko.c(SourceFile:59)
at ko.b(SourceFile:88)
at xd.d(SourceFile:359)
at dv.<init>(SourceFile:30)
at ct.updateRenderer(WorldRenderer.java:210)
at UpdateThread.run(UpdateThread.java:115)
setupTexture: "/mob/zombie.png", id: 550
setupTexture: "/item/chest.png", id: 551
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_UNCAUGHT_CXX_EXCEPTION (0xe06d7363) at pc=0x74eab727, pid=3516, tid=3144
#
# JRE version: 7.0_04-b22
# Java VM: Java HotSpot(TM) Client VM (23.0-b21 mixed mode windows-x86 )
# Problematic frame:
# C [KERNELBASE.dll+0xb727] RaiseException+0x58
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Triumpfinity\AppData\Roaming\.minecraft\hs_err_pid3516.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
I hope you don't mind me adding a suggestion, but...
Maybe you can do it similar to Fraps, where it records the screen just the way it is.
Example: You do '/cam start nor' (nor for normal) and you can press the regular keys and such for it to record what you're doing, instead of looking like you edited it like a boss.
I'm thinking of doing a Lets Play!, and I don't have Fraps, so I can't use that.
Plus, this seems like a good mod to use if it were just to record Minecraft in a natural mode instead of curved or in set points.
Otherwise, this is an amazing mod! I really think it's great. I recorded a mini-tour of my oldest world (since 1.2 Beta it existed) with all my spriting and artwork. Turned out to look like I was a Photoshop pro!
Not sure if it's possible, but it would be great if you could spin this off into a demo type recorder. /cam record and then as I'm playing the game it would record the world status, position, orientation, actions etc. And then I could use minema to record this demo later.
I'm looking hard to find a method to do this. CinemaCraft 4 is becoming a pain with shaders slowing my system down.
Sorry, but I don't find your installation instructions to be particularly clear. Maybe, since you wrote them, you've added some new files to your mod.
Extract the archive, and add its contents (class file AND folder) into your minecraft.jar file. Don't forget to delete the [META-INF] folder from minecraft.jar, or the game won't launch and you'll get a black screen.
Your download includes a folder called sushen with two folders inside. There is a camerastudio folder and an installer folder.
I start, as always, by deleting the META-INF folder.
The most logical course of action based on previous mod experience is to take the contents of the camerastudio folder (class files AND mod folder) and put them in the minecraft.jar, but doing this makes my minecraft.exe hang at 90%.
I've tried moving the contents of both the camerastudio AND installer folders into minecraft.jar, I've tried moving the contents and also placing duplicates of the folders into the minecraft.jar, and I've tried just moving the installer folder contents into the minecraft.jar
My minecraft.exe always hangs at 90%.
What contents of which folder are supposed to go where?
Sorry, but I don't find your installation instructions to be particularly clear. Maybe, since you wrote them, you've added some new files to your mod.
Your download includes a folder called sushen with two folders inside. There is a camerastudio folder and an installer folder.
I start, as always, by deleting the META-INF folder.
The most logical course of action based on previous mod experience is to take the contents of the camerastudio folder (class files AND mod folder) and put them in the minecraft.jar, but doing this makes my minecraft.exe hang at 90%.
I've tried moving the contents of both the camerastudio AND installer folders into minecraft.jar, I've tried moving the contents and also placing duplicates of the folders into the minecraft.jar, and I've tried just moving the installer folder contents into the minecraft.jar
My minecraft.exe always hangs at 90%.
What contents of which folder are supposed to go where?
When you download the mod and first open it up. Drag everything -as is- into the minecraft.jar,
Just like that. Grab all that as is (can ignore text files) and dump that all into the minecraft.jar.
Just like that, that isMY minecraft.jar, and highlights is the sushen folder along with the other files with in. The install instructions are very clear on this. Add the mod's contend, the single class, AND that folder. to the minecraft.jar, as is, no going into the folder to grab the files with in, or messing around with folders, just open the mod file after download, click and drag everything as is into minecraft.
If your game is sill hanging, it may be a conflict with another mod. I had that issue so I backed up my jar and forced update to make another one. This jar I set up the movie files and only the mods I needed for recording. Now when I want to use the cam I switch to that jar, and when I want to do my normal play, I switch back. (simple re-naming of files, or use MagicLauncher)
Linear path is designed to work with only 2 points. What precise command did you give ?
Camera Studio for Minecraft 1.7.10 HERE
Generated 06/06/12 7:23 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.
java.lang.NoSuchMethodError: PlayerHelper.<init>(Lnet/minecraft/client/Minecraft;Lvq;)V
at vq.initPlayerHelper(EntityPlayerSP.java:901)
at vq.<init>(EntityPlayerSP.java:68)
at ki.b(PlayerController.java:118)
at aes.b(PlayerControllerSP.java:190)
at net.minecraft.client.Minecraft.a(Minecraft.java:2083)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at net.minecraft.client.Minecraft.a(Minecraft.java:1942)
at mw.c(SourceFile:171)
at mw.a(SourceFile:128)
at vp.a(SourceFile:74)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
--- END ERROR REPORT 1b3bf1c8 ----------
On trying to load a world.
Hey guy, you can't just come here and put this report without any 'hello', or 'thanks' !
Camera Studio for Minecraft 1.7.10 HERE
java.home: C:\Program Files (x86)\Java\jre7
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.7.0_04-b22
os.name: Windows 7
os.version: 6.1
os.arch: x86
sun.arch.data.model: 32
*** Starting Minecraft ***
Minecraft version: 1.2.5
Minecraft.jar: minecraft.jar
Mods:
SinglePlayerCommands-MC1.2.5_V3.2.2.zip
OptiFine_1.2.5_HD_MT_AA_A7.zip
CameraStudioV1.2.4b347.zip
Show log: true
Java path: C:\Program Files (x86)\Java\jre7\bin\java
Memory: 1024 MB
LauncherPath: /C:/Users/Triumpfinity/Desktop/MagicLauncher_0.9.8.exe
*** MagicMinecraftLauncher 0.9.8 ***
Disable inactive mods
27 achievements
182 recipes
LWJGL Version: 2.4.2
OptiFine_1.2.5_HD_MT_AA_A7
Fri Jun 08 13:25:40 PDT 2012
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 3.3.11631 Compatibility Profile Context, ATI Technologies Inc.
OpenGL Version: 3.3
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
FSAA Samples: 2
setupTexture: "/title/mojang.png", id: 2
Class not present: forge.ForgeHooksClient
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
setupTexture: "/terrain.png", id: 8
TextureFX registered: bv@242b4a, texId: 8, index: 237
TextureFX registered: qa@444c18, texId: 8, index: 205
TextureFX registered: zp@1dfd469, texId: 8, index: 14
setupTexture: "/gui/items.png", id: 265
TextureFX registered: tu@1496918, texId: 265, index: 54
TextureFX registered: ht@cd0f45, texId: 265, index: 70
TextureFX registered: ael@a5bc0c, texId: 8, index: 206
TextureFX registered: gf@dcdd16, texId: 8, index: 238
TextureFX registered: nh@370d57, texId: 8, index: 31
TextureFX registered: nh@4d0242, texId: 8, index: 47
TextureFX removed: bv@242b4a, texId: 8, index: 237
TextureFX registered: TextureHDLavaFX@100951, texId: 8, index: 237
TextureFX removed: qa@444c18, texId: 8, index: 205
TextureFX registered: TextureHDWaterFX@d3b33b, texId: 8, index: 205
TextureFX removed: zp@1dfd469, texId: 8, index: 14
TextureFX registered: TextureHDPortalFX@9c1826, texId: 8, index: 14
TextureFX removed: ael@a5bc0c, texId: 8, index: 206
TextureFX registered: TextureHDWaterFlowFX@1f59d78, texId: 8, index: 206
TextureFX removed: gf@dcdd16, texId: 8, index: 238
TextureFX registered: TextureHDLavaFlowFX@3548da, texId: 8, index: 238
TextureFX removed: nh@370d57, texId: 8, index: 31
TextureFX registered: TextureHDFlamesFX@420d74, texId: 8, index: 31
TextureFX removed: nh@4d0242, texId: 8, index: 47
TextureFX registered: TextureHDFlamesFX@814409, texId: 8, index: 47
TextureFX removed: tu@1496918, texId: 265, index: 54
TextureFX registered: TextureHDCompassFX@1c6b7df, texId: 265, index: 54
TextureFX removed: ht@cd0f45, texId: 265, index: 70
TextureFX registered: TextureHDWatchFX@1b3dc8, texId: 265, index: 70
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
setupTexture: "/ctm.png", id: 522
setupTexture: "/title/bg/panorama0.png", id: 525
setupTexture: "/title/bg/panorama1.png", id: 526
setupTexture: "/title/bg/panorama2.png", id: 527
setupTexture: "/title/bg/panorama3.png", id: 528
setupTexture: "/title/bg/panorama4.png", id: 529
setupTexture: "/title/bg/panorama5.png", id: 530
setupTexture: "/title/mclogo.png", id: 531
setupTexture: "/gui/gui.png", id: 532
setupTexture: "/gui/particles.png", id: 533
setupTexture: "/gui/background.png", id: 535
Commands: 145
Attempting to load: spc_paint
Attempting to load: spc_path
Attempting to load: spc_WorldEdit
setupTexture: "/terrain/sun.png", id: 537
setupTexture: "/terrain/moon_phases.png", id: 538
Class not present: LightCache
setupTexture: "/environment/clouds.png", id: 539
setupTexture: "/mob/char.png", id: 540
setupTexture: "%blur%/misc/vignette.png", id: 541
setupTexture: "/gui/icons.png", id: 542
Class not present: ModLoader
Method not found: pb.isLadder
Class not present: forge.MinecraftForgeClient
setupTexture: "/achievement/bg.png", id: 543
setupTexture: "/mob/cow.png", id: 544
setupTexture: "/mob/pig.png", id: 545
setupTexture: "/mob/saddle.png", id: 546
setupTexture: "/mob/chicken.png", id: 547
setupTexture: "%clamp%/misc/shadow.png", id: 548
Wrong location! un@19b
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ack.a(SourceFile:517)
at aiv.a(SourceFile:266)
at aiv.a(SourceFile:73)
at aiv.a(SourceFile:61)
at ko.e(SourceFile:99)
at ko.c(SourceFile:59)
at ko.b(SourceFile:88)
at xd.d(SourceFile:359)
at dv.<init>(SourceFile:30)
at ct.updateRenderer(WorldRenderer.java:210)
at UpdateThread.run(UpdateThread.java:115)
setupTexture: "/mob/zombie.png", id: 550
setupTexture: "/item/chest.png", id: 551
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_UNCAUGHT_CXX_EXCEPTION (0xe06d7363) at pc=0x74eab727, pid=3516, tid=3144
#
# JRE version: 7.0_04-b22
# Java VM: Java HotSpot(TM) Client VM (23.0-b21 mixed mode windows-x86 )
# Problematic frame:
# C [KERNELBASE.dll+0xb727] RaiseException+0x58
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Triumpfinity\AppData\Roaming\.minecraft\hs_err_pid3516.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
i'll definitely be using it.
Maybe you can do it similar to Fraps, where it records the screen just the way it is.
Example: You do '/cam start nor' (nor for normal) and you can press the regular keys and such for it to record what you're doing, instead of looking like you edited it like a boss.
I'm thinking of doing a Lets Play!, and I don't have Fraps, so I can't use that.
Plus, this seems like a good mod to use if it were just to record Minecraft in a natural mode instead of curved or in set points.
Otherwise, this is an amazing mod! I really think it's great. I recorded a mini-tour of my oldest world (since 1.2 Beta it existed) with all my spriting and artwork. Turned out to look like I was a Photoshop pro!
No it doesn't. It only moves your character around in-game.
You still need a program like Fraps to record anything.
Railcraft Boiler Calculator
I'm looking hard to find a method to do this. CinemaCraft 4 is becoming a pain with shaders slowing my system down.
Your download includes a folder called sushen with two folders inside. There is a camerastudio folder and an installer folder.
I start, as always, by deleting the META-INF folder.
The most logical course of action based on previous mod experience is to take the contents of the camerastudio folder (class files AND mod folder) and put them in the minecraft.jar, but doing this makes my minecraft.exe hang at 90%.
I've tried moving the contents of both the camerastudio AND installer folders into minecraft.jar, I've tried moving the contents and also placing duplicates of the folders into the minecraft.jar, and I've tried just moving the installer folder contents into the minecraft.jar
My minecraft.exe always hangs at 90%.
What contents of which folder are supposed to go where?
When you download the mod and first open it up. Drag everything -as is- into the minecraft.jar,
Just like that. Grab all that as is (can ignore text files) and dump that all into the minecraft.jar.
http://images.devs-on.net/Image/JhebjJe8Z9Ip9w4A-Region.png
Just like that, that isMY minecraft.jar, and highlights is the sushen folder along with the other files with in. The install instructions are very clear on this. Add the mod's contend, the single class, AND that folder. to the minecraft.jar, as is, no going into the folder to grab the files with in, or messing around with folders, just open the mod file after download, click and drag everything as is into minecraft.
If your game is sill hanging, it may be a conflict with another mod. I had that issue so I backed up my jar and forced update to make another one. This jar I set up the movie files and only the mods I needed for recording. Now when I want to use the cam I switch to that jar, and when I want to do my normal play, I switch back. (simple re-naming of files, or use MagicLauncher)
*Downloads*