1.7.10
[1.7.10] W.Thieves's mods
Poll: For RoadWorks:
Ended Oct 10, 2015
Poll: For LATL:
Ended Oct 10, 2015
Poll: What mod would you like me to make next?
Ended Oct 10, 2015
There's always a way, I just have to find out which...
...and please make it a mod folder, instead of a jar mod. You'd get a lot more traffic (pun intended) that way.
Yeah I had those plans when I made them, and so I made them working lights...
They are already working lights, and have always been working lights.
I'll see what I can do, but as most of you've probably noticed, that's not my first concern at the moment.
Forge 4 and Minecraft 1.3 have caused alot of problems since, which I still haven't all solved.
I meant the traffic lights, not the regular lights; as in, will there ever be the ability to switch the signal to red, yellow, green, etc.?
Oh like that, yes that is planned, I'm gonna make it so that north-south is green when east-west is red, and vica versa.
Thank you very much!
I love commenters like you, you people keep me motivated to keep working on my mod, at this point the exact thing that I'm doing is the last tweak of RoadWorks 1.3.2 before it is ready.
I'm working on the GUI to be exact, and have stumbled upon a rather difficult problem, but I'm gonna do my best to fix it.
Regards, WThieves.
Great I'll be on the look out as this is a must have for anybody doing a city themed build. Don't know if this is planned or not but when you get everything up and running for 1.3.2 maybe add in the crosswalk light that lets you know if it's safe to cross the road or not or maybe work on a way to place multiple road blocks at a time instead of one by one...
The crosswalk is a good idea!
About the multiple placing, I think that is really difficult to do right, I mean I can make something that places a straight road, but what about corners? And people need to be able to adjust it to their roads (I've seen 3 wide roads, and 5 wide roads with 2 lanes),
I'll see to that whenever I get the chance, and I'm planning to bring out a Beta 1.3.2 for RoadWorks (without the new selection screen unfortunately)
I'm very glad to say that I have successfully updated Lamps and Traffic lights to 1.3.2
It will be released ASAP, as I want to test if it is also serverside compatible now!
Roadworks is still being worked on though, sorry for the people who are waiting, I'm doing everything I can to get it up and running for you guys!
Working on a pre-release (why would you want a source code?)
I'm releasing it now, as I speak!
This mod does not need modloader indeed!
Since forge is it's own modloader now (since 3.3.7)
Also this mod was a Forge mod from the start
What I want to say why this mod requires be in the inside minecraft.jar? This oddly. I repacked the files in the zip file and put it in the mods, like all mods, and everything works (so far). The recipe for the asphalt bad. Not so easy to find the ink sac. Is not it easier to come up with something with a combination of gravel, cobbles, and furnace?
And I thins it so many rollers. Wash only one, and in drawing on the pavement, he went through different textures. (as thethirdmike's Mods)
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
I have no idea about the zip thing.
Maybe I'll change the recipe.
and NO to the cycling of textures, just no, because then you can't just put them everywhere you want anymore, then you are forced to place them on asphalt.
I'm looking forward to the SMP version, thank you