Downloaded, but right before installation: How to get rid of this mod besides force update? Could you install this with MCPatcher then remove it? (I switch worlds often)
awesome fun mod/adventure, killed over 200 before i wanted to stop in and say a few words.
if you could make it where zombies and spawners work during the day and don't burn and just have regular daytime/nighttime cycle. that would be much more fun and better for people like myself that would play this on hardcore and actually make a house and such within it.
awesome work
Zargo
ok make everything spawn like in the regular game so we can still play regular minecraft and give it day/night cycles and just make the zombies and spawners work during the day. and you have yourself walking dead minecraft style rofl that would be sweet.
You could add undead/zombie wolves. And put the spawners rarely in forest areas or make some towns have a kennel or just a really low wolf spawner chance.
And since it keeps score. You could use score to increase mob power or allow new mobs to generate. And the stronger mobs could drop armor. Or every 100th or so kill you get a bonus item like a new gun (You start on with one) or you get a healing potion type item.
If you kill too many civillians you get a short term drunk effect like from the beer mod from psychological trama.
I do agree that it should have hunger. Villagers could even drop food for an emergency. But, be risky because it might make you drunk/slow effect.
How about, if all the villagers in a town are killed, a giant zombie spawns?
Is it possible to set the world generation to react to your score? Like say at a score of 5 or less new areas spawn as current. Higher then that new towns spawn slightly damaged with more spawners and less villagers/wheat (Less food), these higher level towns could have different guns, different kinds of mob spawners.
And a higher score coud also mean higher wilderness spawn rates and tougher mobs.
What if difficulty was locked and the higher your score goes the higher it moves up. Like when you start out its locked at easy, eventually its locked at normal, then hard.
You could also add a difficulty called insane and on it all mobs can poison you at like 500 kills or so. By 500 kills you probably have some kinds of defenses. Also maybe ghast spawn in the regular world at this difficulty around towns.
And I do think regular wolves should still spawn, but getting bones should be made really hard and wolves should only spawn in groups of one. And mobs will go after them, even if not tamed.
If you die the score re-sets so you have work back up to mobs dropping ammo that works for the better guns and armor again.
At a very high score a town can spawn with a nether gate. You could add a boss battle there and an altar you could turn off to end the zombie siege (Or place a diamond in it to restart it).
You could add undead/zombie wolves. And put the spawners rarely in forest areas or make some towns have a kennel or just a really low wolf spawner chance.
And since it keeps score. You could use score to increase mob power or allow new mobs to generate. And the stronger mobs could drop armor. Or every 100th or so kill you get a bonus item like a new gun (You start on with one) or you get a healing potion type item.
If you kill too many civillians you get a short term drunk effect like from the beer mod from psychological trama.
I do agree that it should have hunger. Villagers could even drop food for an emergency. But, be risky because it might make you drunk/slow effect.
How about, if all the villagers in a town are killed, a giant zombie spawns?
Is it possible to set the world generation to react to your score? Like say at a score of 5 or less new areas spawn as current. Higher then that new towns spawn slightly damaged with more spawners and less villagers/wheat (Less food), these higher level towns could have different guns, different kinds of mob spawners.
And a higher score coud also mean higher wilderness spawn rates and tougher mobs.
What if difficulty was locked and the higher your score goes the higher it moves up. Like when you start out its locked at easy, eventually its locked at normal, then hard.
You could also add a difficulty called insane and on it all mobs can poison you at like 500 kills or so. By 500 kills you probably have some kinds of defenses. Also maybe ghast spawn in the regular world at this difficulty around towns.
And I do think regular wolves should still spawn, but getting bones should be made really hard and wolves should only spawn in groups of one. And mobs will go after them, even if not tamed.
If you die the score re-sets so you have work back up to mobs dropping ammo that works for the better guns and armor again.
At a very high score a town can spawn with a nether gate. You could add a boss battle there and an altar you could turn off to end the zombie siege (Or place a diamond in it to restart it).
READ THE OP
Thanks to gtkshroom for the banner!
if you could make it where zombies and spawners work during the day and don't burn and just have regular daytime/nighttime cycle. that would be much more fun and better for people like myself that would play this on hardcore and actually make a house and such within it.
awesome work
Zargo
ok make everything spawn like in the regular game so we can still play regular minecraft and give it day/night cycles and just make the zombies and spawners work during the day. and you have yourself walking dead minecraft style rofl that would be sweet.
Working on that now.
Thanks to gtkshroom for the banner!
Are you serious!? THAT WOULD BE EPIC!
Yep. I've never used modloadermp before, though. So we'll see how that turns out haha.
Thanks to gtkshroom for the banner!
hha, also can i get a full list of your mods?
I'm pretty sure they're all on this list here that I maintain:
http://www.reddit.com/r/Minecraft/comments/msayg/rminecraft_modlist_repost_for_increased/
The only other 2 I've posted to MinecraftForums are Extra Big-Ass Villages and More XP.
Thanks to gtkshroom for the banner!
Add a zombie called the swarmer weak but comes in a bunch of them
Heavy Slow Hard hitting
New ammo types
Slug for the shotgun
AP for the pistol
Tracer for the Assualt rifle sets them on fire.
Anyway, i been looking for such a mod for a long time :biggrin.gif: thanks !
And since it keeps score. You could use score to increase mob power or allow new mobs to generate. And the stronger mobs could drop armor. Or every 100th or so kill you get a bonus item like a new gun (You start on with one) or you get a healing potion type item.
If you kill too many civillians you get a short term drunk effect like from the beer mod from psychological trama.
I do agree that it should have hunger. Villagers could even drop food for an emergency. But, be risky because it might make you drunk/slow effect.
How about, if all the villagers in a town are killed, a giant zombie spawns?
Is it possible to set the world generation to react to your score? Like say at a score of 5 or less new areas spawn as current. Higher then that new towns spawn slightly damaged with more spawners and less villagers/wheat (Less food), these higher level towns could have different guns, different kinds of mob spawners.
And a higher score coud also mean higher wilderness spawn rates and tougher mobs.
What if difficulty was locked and the higher your score goes the higher it moves up. Like when you start out its locked at easy, eventually its locked at normal, then hard.
You could also add a difficulty called insane and on it all mobs can poison you at like 500 kills or so. By 500 kills you probably have some kinds of defenses. Also maybe ghast spawn in the regular world at this difficulty around towns.
And I do think regular wolves should still spawn, but getting bones should be made really hard and wolves should only spawn in groups of one. And mobs will go after them, even if not tamed.
If you die the score re-sets so you have work back up to mobs dropping ammo that works for the better guns and armor again.
At a very high score a town can spawn with a nether gate. You could add a boss battle there and an altar you could turn off to end the zombie siege (Or place a diamond in it to restart it).
Thanks to gtkshroom for the banner!