I think the bigger problem is that he has all his mods loaded *twice*. That will not go well - I suspect he needs to sort out which mods go into the jar file-only (e.g. Forge) and which mods need to be external in the mods folder (e.g. Rei's minimap and Thaumcraft)
*facepalm* I can't believe I didn't notice that.
On a side note, a stray thought:
There was some talk about herbology a few pages back, and I realized something. With the Tainted Tree being a sentient plant and all, wouldn't it make the perfect caretaker for other plants if herbology is ever implemented? Purified, of course (or not). Placed near other plants, it could have a positive effect on their growth, speeding up their growth cycle or increasing their drops. It could spawn multicolored grubs (like the old Eldrich Trees) which crawl around other plants. You know, like badass magical earthworms.
Edit: Or maybe Dryads.
Edit 2: Or Eldrich Dryads, with green thumbed tainticles of doom and gardening.
Just wondering, after seeing Direwolf's Frames swappy thing for his enchanter and his Q-block, has anyone tried making a mobile lab with RedPower Frames? I am tempted to attempt this. Especially a suspended crystal farm. Just because I like doing pointless things in Minecraft.
Just wondering, after seeing Direwolf's Frames swappy thing for his enchanter and his Q-block, has anyone tried making a mobile lab with RedPower Frames? I am tempted to attempt this. Especially a suspended crystal farm. Just because I like doing pointless things in Minecraft.
I'm pretty sure that moving the block a crystal is attached to, will cause the crystal to break.
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...something you want to say?
So I've been trying to check this mod out but I am getting a black screen error. Specifically, it won't let me use a high-res texture pack. I've been installing in the following order.
At this point I can easily switch texturepacks, enter gameplay, everything is fine.
Once I add Thaumcraft to the mods folder however, I black screen shortly after logging in, every time. The mod works, but only on the default texture pack.
Anyone else seen this and know how I could fix it?
NO NO NO NO NO! NO PIPELESS THAUMATGURGY HORRIBLE HORRIBLE! STOP IT. STOP IT RIGHT NOW.
Rollback Post to RevisionRollBack
IM NOT BLUE XEPHOS I ACCIDENTLY NAMED MY SELF CLOSE... I DIDENT KNOW XEPHOS EXISTED UNTIL LATER IN MY ACCOUNT (i honestly dident know some one with 2 letters off from me existed when i started my account.).
I have some questions.
Can land become tainted on a FLAT-World?
How much taint has to be in the atmosphere to get an area tainted? (If nr.1 is possible)
(I have =< 1000)
How do i get rid of it effectively? (except totems, seals of 3 magic and vis condensers)
Thanks
I have some questions.
Can land become tainted on a FLAT-World?
How much taint has to be in the atmosphere to get an area tainted? (If nr.1 is possible)
(I have =< 1000)
How do i get rid of it effectively? (except totems, seals of 3 magic and vis condensers)
Thanks
It can definitely become tainted on a flatworld, because I've deliberately tainted things to test out stuff. I don't know if you can find naturally-occurring taint on a flatworld, but I don't see why not.
It takes a pretty significant amount of taint to MAKE an area tainted, something like 5000-7500 taint in the chunk, and I *think* there has to be more taint than vis present as well. Naturally-occurring taint zones seem to have less than that, and can actually heal on their own, under ideal conditions.
There's no easy way to get rid of taint once it starts. It won't grow on "manmade" blocks, so you can make a barrier of cobble or planks to try to keep it from spreading. Tainted blocks are *usually* only the top layer of soil, so you can dig up a taint block and drop a cobble in the hole to remove it for good, in that one block. It's *possible* to clean an area that way but it takes FOREVER. (and if there are spore-bags in the tainted area, you're pretty much hosed, because they spread the taint through the air, meaning your containment wall is useless.) And if it gets into a cave system, you're basically doomed.
It can definitely become tainted on a flatworld, because I've deliberately tainted things to test out stuff. I don't know if you can find naturally-occurring taint on a flatworld, but I don't see why not.
It takes a pretty significant amount of taint to MAKE an area tainted, something like 5000-7500 taint in the chunk, and I *think* there has to be more taint than vis present as well. Naturally-occurring taint zones seem to have less than that, and can actually heal on their own, under ideal conditions.
There's no easy way to get rid of taint once it starts. It won't grow on "manmade" blocks, so you can make a barrier of cobble or planks to try to keep it from spreading. Tainted blocks are *usually* only the top layer of soil, so you can dig up a taint block and drop a cobble in the hole to remove it for good, in that one block. It's *possible* to clean an area that way but it takes FOREVER. (and if there are spore-bags in the tainted area, you're pretty much hosed, because they spread the taint through the air, meaning your containment wall is useless.) And if it gets into a cave system, you're basically doomed.
Not yet, nope. I suspect it more of an issue within TC itself due to the fact that other TC entities (enchanter and conduits for example) can be moved without causing such problems.
How did you manage it?
Would love to have a moving farm, and have yet tried 2 possibilities: Placing it on a block which itself gets moved by a frame will drop the crystal, attaching the ore to a panel which itself resides on a frame gives me this "Saving chunks" when frame is moved
I simply attached crystal ore ( I tested only green one ) to the frame with panels. Works for me without problem.
TC 215a, rp pre5b1, forge 101 or 105, can't remember exact number and a bunch of other mods, small modfest ;).
*facepalm* I can't believe I didn't notice that.
On a side note, a stray thought:
There was some talk about herbology a few pages back, and I realized something. With the Tainted Tree being a sentient plant and all, wouldn't it make the perfect caretaker for other plants if herbology is ever implemented? Purified, of course (or not). Placed near other plants, it could have a positive effect on their growth, speeding up their growth cycle or increasing their drops. It could spawn multicolored grubs (like the old Eldrich Trees) which crawl around other plants. You know, like badass magical earthworms.
Edit: Or maybe Dryads.
Edit 2: Or Eldrich Dryads, with green thumbed tainticles of doom and gardening.
You can't until you have unlocked the secret of the monoliths.
I'm pretty sure that moving the block a crystal is attached to, will cause the crystal to break.
FFFFFFFFF that sucks. Hard. Oh well, a man can dream.
......................................................................................................................................................................................................................................................................................................................................................................
...something you want to say?
You can attach crystals directly to frames.
Clean .jar
Modloader 1.2.5
Forge (3.1.3.105)
MCPatcher
At this point I can easily switch texturepacks, enter gameplay, everything is fine.
Once I add Thaumcraft to the mods folder however, I black screen shortly after logging in, every time. The mod works, but only on the default texture pack.
Anyone else seen this and know how I could fix it?
Have you reported this to Eloraam?
Can land become tainted on a FLAT-World?
How much taint has to be in the atmosphere to get an area tainted? (If nr.1 is possible)
(I have =< 1000)
How do i get rid of it effectively? (except totems, seals of 3 magic and vis condensers)
Thanks
It can definitely become tainted on a flatworld, because I've deliberately tainted things to test out stuff. I don't know if you can find naturally-occurring taint on a flatworld, but I don't see why not.
It takes a pretty significant amount of taint to MAKE an area tainted, something like 5000-7500 taint in the chunk, and I *think* there has to be more taint than vis present as well. Naturally-occurring taint zones seem to have less than that, and can actually heal on their own, under ideal conditions.
There's no easy way to get rid of taint once it starts. It won't grow on "manmade" blocks, so you can make a barrier of cobble or planks to try to keep it from spreading. Tainted blocks are *usually* only the top layer of soil, so you can dig up a taint block and drop a cobble in the hole to remove it for good, in that one block. It's *possible* to clean an area that way but it takes FOREVER. (and if there are spore-bags in the tainted area, you're pretty much hosed, because they spread the taint through the air, meaning your containment wall is useless.) And if it gets into a cave system, you're basically doomed.
Vis potions =] And worldedit Hehe xD
Works for me, no "saving chunks" :).
I simply attached crystal ore ( I tested only green one ) to the frame with panels. Works for me without problem.
TC 215a, rp pre5b1, forge 101 or 105, can't remember exact number and a bunch of other mods, small modfest ;).
why are you against it?
also, i am getting close to finals, so i won't check in as often. and reply even less
TG: john is TG: im not
arcanacraft will be cool!!
im in first grade(no im not 5 or 6 years old, im 17) and first grade(1a,1b,1c) isnt going to have any exams at all.
i had a lot of them in 10th grade( 2 exams)