They are supposed to, but I derped as usual and it will be fixed in the next update
is it supposed to be yummy things? cause my house spawn one of that violet bast**ds every 5 minutes... atm they're just annoying but if it will be some kind of profit... guess I'll be happier to see them jump around my base
For those worried about the conduit / vis flow mechanics:
I had some free time here at work so I experimented a bit with a pressure based system. In effect, blocks that require vis adds negative pressure to adjacent conduits and vis will flow out of crucibles/tanks/etc towards the higher negative pressure.
WOW.
What I thought was going to be a mind-numblingly complicated piece of code turned out to be simple, elegant and a LOT less laggy than my current system.
There are a few quirks with the new system however:
- Pressure reduces with distance as an important part of the mechanic. In the experimental version this means the max range that something can flow is 50 blocks.
- Vis will flow to the highest pressure (which usually means closest) block first.
- Vis looks and acts almost like thick milkshake being sucked up a straw as it rushed towards the sucking block and then clogs up the conduits waiting to be consumed. Looks a bit goofy.
Benifits beyond the obvious are:
- You can have different pressure amounts of vis and taint. For most blocks I will keep this the same so you have to keep cleaning the pipes to prevent clogging. However some blocks like the filter could apply a constant (but small) pressure for taint only which will mean that taint tends to flow towards it constantly unless some other block causes higher pressure in the system.
- Having tanks or conduits that promote the flow of one type of liquid over the other by manipulating the pressure.
- Vis flows a lot faster through the system. So fast in fact that I will have to rewrite the rendering code - currently the pipes don't update fast enough for one to see the vis in them except near the sucking block where it waits to be consumed.
I'm having a problem here. Game loads fine and i can play on existing worlds but as soon as i try to start a particular (seed: -4403536236826750617) new world, the game just black screens on me just before the generating terrain bit.
It's only this seed though, I can start a random one fine.. I know the obvious answer is to scrap the seed and start fresh but that's not the point, i want this world and it's causing an issue so I'm reporting it in the hope that it's easy to fix. If not and i have no option then i will start a fresh.
Edit: I also tried removing TC and generating that seed and it works fine.
--- BEGIN ERROR REPORT 2016b34 --------
Generated 30/03/12 11:00
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 275/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NullPointerException
at mod_ThaumCraft.getAuraSaveFile(mod_ThaumCraft.java:1431)
at mod_ThaumCraft.SaveAuraData(mod_ThaumCraft.java:1371)
at mod_ThaumCraft.AddAuraToList(mod_ThaumCraft.java:1360)
at ThaumCraftCore.GenerateAura(ThaumCraftCore.java:73)
at mod_ThaumCraft.generateSurface(mod_ThaumCraft.java:1131)
at ModLoader.populateChunk(ModLoader.java:1191)
at kl.a(ChunkProvider.java:204)
at acf.a(Chunk.java:1100)
at kl.c(ChunkProvider.java:113)
at kl.b(ChunkProvider.java:126)
at wz.d(World.java:633)
at wz.a(World.java:548)
at wz.i(World.java:561)
at forestry.apiculture.WorldGenHiveForest.a(WorldGenHiveForest.java:34)
at forestry.ForestryCore.generateSurface(ForestryCore.java:406)
at mod_Forestry.generateSurface(mod_Forestry.java:56)
at ModLoader.populateChunk(ModLoader.java:1191)
at kl.a(ChunkProvider.java:204)
at acf.a(Chunk.java:1100)
at kl.c(ChunkProvider.java:113)
at kl.b(ChunkProvider.java:126)
at wz.d(World.java:633)
at wz.a(World.java:548)
at wz.i(World.java:561)
at wz.b(World.java:448)
at akv.a(WorldProvider.java:86)
at wz.j(World.java:385)
at wz.<init>(World.java:337)
at wz.<init>(World.java:265)
at net.minecraft.client.Minecraft.a(Minecraft.java:1947)
at xd.a(SourceFile:161)
at vl.a(SourceFile:68)
at xd.a(SourceFile:231)
at vl.f(SourceFile:116)
at vl.i(SourceFile:104)
at net.minecraft.client.Minecraft.k(Minecraft.java:1584)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c2b74f89 ----------
How do you make he sword of the Zephyr shoot lightning? I have done it somehow. When i was fighting creepers, Do you ave to be attack a a lot of mobs to do it? And i have a weird bug. I have researched 41 things and there are 42 I know what the item is that i need to research so i get 42 (it's the crystaline bell) But whenever i try to research the fragments, they just make duplicate them selves basicly and sometimes makes a different one. So i put in a fragment of lost knowledge and i get 1 fragment of lost knowledge and a fragment of taint or something instead of a theory... I might try using brains instead of bookshelves to see if that works.
EDIT: Nope it still doesn't work...
EDIT2: Ok i know how to use the lightning. you have to be attacking a bunch of mobs. The it just happens
How do you make he sword of the Zephyr shoot lightning? And i have a weird bug. I have researched 41 things and there are 42 I know what the item is that i need to research so i get 42 (it's the crystaline bell) But whenever i try to research the fragments, they just make duplicate them selves basicly and sometimes makes a different one. So i put in a fragment of lost knowledge and i get 1 fragment of lost knowledge and a fragment of taint or something instead of a theory... I might try using brains instead of bookshelves to see if that works.
Does anyone have a seed for a Silverwood "Forest". In other words a bunch of silverwood trees very close together?
You can only get the bell by researching crystals
Thank you! Now i can start my crystal farm! Also you should have something really really good. That you get when you research and learn all the scrolls.
And no, in fact i haven't seen any silverwood trees. At all.
I had this idea yeasterday, and the more i thought about it, the cooler it became.
Buildcraft plays pritty good with this mod (unless you use the quarry, and break the economy!), and i thought this would be really cool with a retexture to fit the Eldritch lore aspect of Thaumcraft.
And that would make it look really good i think, and fit nicely. Only... the more i thought about it the more i realized that it would be even more amazing if Buildcraft got integrated seamlessly with Thaumcraft.
Making use of all the Eldritch cogs and artifacts you find, and with a bit of research build your own.
It should not be a majorly hard task to do, with the Buildcraft API and all. (i think)
Think magical builders and crafting tables and such.
What do you guys think?
It's good. And i really think that there should be more "Dark" and Eldritch things.
Also there should be a way to basicly purify tainted crystals. Because i have a bunch of tainted crystals because all my pure vis factories... My world is turning to sand. And is becoming purple... D:
I had this idea yeasterday, and the more i thought about it, the cooler it became.
Buildcraft plays pritty good with this mod (unless you use the quarry, and break the economy!), and i thought this would be really cool with a retexture to fit the Eldritch lore aspect of Thaumcraft.
And that would make it look really good i think, and fit nicely. Only... the more i thought about it the more i realized that it would be even more amazing if Buildcraft got integrated seamlessly with Thaumcraft.
Making use of all the Eldritch cogs and artifacts you find, and with a bit of research build your own.
It should not be a majorly hard task to do, with the Buildcraft API and all. (i think)
Think magical builders and crafting tables and such.
What do you guys think?
I honestly think that using Vis to generate BC, IC2 and Redpower power should be the limit of the mod integration. But that's my opinion.
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New glitch, when you try to research any Forbidden knolage fragments, it counts them as more artifacts and make new ones of the same type. given me tainted and Eldritch ones too as it endlessly cycles, please fix this soon. making forbidden knowlage immpossible to advance past stage 1!
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Yes my overwolf time for mc is low.. I just got overwolf.
New glitch, when you try to research any Forbidden knolage fragments, it counts them as more artifacts and make new ones of the same type. given me tainted and Eldritch ones too as it endlessly cycles, please fix this soon. making forbidden knowlage immpossible to advance past stage 1!
not a glitch... happens when you ended the discoveries in a sector of knowledge... as far as I know it's intended... how many forbidden discoveries do you have yet?
not a glitch... happens when you ended the discoveries in a sector of knowledge... as far as I know it's intended... how many forbidden discoveries do you have yet?
I have all 42 of the discoveries. But it is quite hard to get them all. I got a lot of tricky, hard and tortuous ones... While i had only book cases. Brain in a jar was one of my last discoveries. D:
Obelisks are too common, i found 5 within a 3-chunk radius.
Also
if you find one obelisk, the void interfaces allow you to take all the junk from any other obelisk generated (that has an interface) so a 5 min walk will result in 6 more void chests full of stuff
EDIT: i also found a TC2 chest+cobblestone half way up a jungle tree
Really? I have only found 2 and they were quite some time away.
I know earlier someone asked what the totem of dusk does. So far it will cause your purifiers and filters get rid of the vis instead of the taint in your conduits.
So basically appart from being aura wards they make some machines works different? interesting.
New glitch, when you try to research any Forbidden knolage fragments, it counts them as more artifacts and make new ones of the same type. given me tainted and Eldritch ones too as it endlessly cycles, please fix this soon. making forbidden knowlage immpossible to advance past stage 1!
If you read the wiki you would have realised that when this happens it means you have exhausted all discoveries in that category.
I have all 42 of the discoveries. But it is quite hard to get them all. I got a lot of tricky, hard and tortuous ones... While i had only book cases. Brain in a jar was one of my last discoveries. D:
When you have everything you can get from the generic research in each branch (not counting things like brain in a jar that you need to research a specific item) it will start to recycle, and randomly give you research for the other research branches. If you've hit this spot, congratulations, you've researched everything currently in the mod.
Really? I have only found 2 and they were quite some time away.
Depends on the seed. I needed to walk a distance to find the closest one to my starting area. After exploring I found about 3 in close proximity in a desert filled with the fireflower things.
I do feel we should have research to teach us how to grow more of those things. Just make it biome and vis level dependant.
I actually like the idea of vis being dense and not liquid like water. About the reduced distance, 50 blocks is enough (even now 50 blocks is a sort of "not flow" distance). Also if we add thanks in between, we'll cut the system in 2, so we can push the vis further.
And what do you mean that it "clogs up the conduits waiting to be consumed"?
If I have a system like this:
the vis will go only to the higher one even if it is closed and clogged, or once the higher one is clogged up, it will start to go in the right branch?
EDIT: Also an extra idea. We could hook the arcane bellows to a vis conduit, the input on the top, and output on the sides, and those output would have higher pression and act as an one way valve.
By clog I meant the vis was waiting to be consumed by the block so it builds up in nearby conduits.
I was actually planning on allowing the bellows to connect to conduits and effectively increase the pressure in that conduit. Obviously best placed next to a conduit that is adjacent to a machine you want to give higher priority. It will also have the side effect of extending the range of the pressure. The bellows will also be switchable with redstone.
yeah well didn't want to go in details...
is it supposed to be yummy things? cause my house spawn one of that violet bast**ds every 5 minutes... atm they're just annoying but if it will be some kind of profit... guess I'll be happier to see them jump around my base
I had some free time here at work so I experimented a bit with a pressure based system. In effect, blocks that require vis adds negative pressure to adjacent conduits and vis will flow out of crucibles/tanks/etc towards the higher negative pressure.
WOW.
What I thought was going to be a mind-numblingly complicated piece of code turned out to be simple, elegant and a LOT less laggy than my current system.
There are a few quirks with the new system however:
- Pressure reduces with distance as an important part of the mechanic. In the experimental version this means the max range that something can flow is 50 blocks.
- Vis will flow to the highest pressure (which usually means closest) block first.
- Vis looks and acts almost like thick milkshake being sucked up a straw as it rushed towards the sucking block and then clogs up the conduits waiting to be consumed. Looks a bit goofy.
Benifits beyond the obvious are:
- You can have different pressure amounts of vis and taint. For most blocks I will keep this the same so you have to keep cleaning the pipes to prevent clogging. However some blocks like the filter could apply a constant (but small) pressure for taint only which will mean that taint tends to flow towards it constantly unless some other block causes higher pressure in the system.
- Having tanks or conduits that promote the flow of one type of liquid over the other by manipulating the pressure.
- Vis flows a lot faster through the system. So fast in fact that I will have to rewrite the rendering code - currently the pipes don't update fast enough for one to see the vis in them except near the sucking block where it waits to be consumed.
Certain seeds seems to be causing issues for an unkown reason - I will look into it.
EDIT: The seed works fine for me. Its a jungle biome next to a desert one with a village right nearby?
EDIT: Nope it still doesn't work...
EDIT2: Ok i know how to use the lightning. you have to be attacking a bunch of mobs. The it just happens
You can only get the bell by researching crystals
Thank you! Now i can start my crystal farm! Also you should have something really really good. That you get when you research and learn all the scrolls.
And no, in fact i haven't seen any silverwood trees. At all.
I'm not that lucky... the max I found was 3 trees near each other... is that a "forest"?
It's good. And i really think that there should be more "Dark" and Eldritch things.
Also there should be a way to basicly purify tainted crystals. Because i have a bunch of tainted crystals because all my pure vis factories... My world is turning to sand. And is becoming purple... D:
What biome do normal vis crystal grow faster in?
I honestly think that using Vis to generate BC, IC2 and Redpower power should be the limit of the mod integration. But that's my opinion.
Check out the first test of Hasbro's new LOPC!
Yes my overwolf time for mc is low.. I just got overwolf.
Yes my overwolf time for mc is low.. I just got overwolf.
Also, is optifine a good thing to use for this mod or not? It seems to be causing quite a few problems.
Check out the first test of Hasbro's new LOPC!
I have all 42 of the discoveries. But it is quite hard to get them all. I got a lot of tricky, hard and tortuous ones... While i had only book cases. Brain in a jar was one of my last discoveries. D:
Really? I have only found 2 and they were quite some time away.
If you read the wiki you would have realised that when this happens it means you have exhausted all discoveries in that category.
When you have everything you can get from the generic research in each branch (not counting things like brain in a jar that you need to research a specific item) it will start to recycle, and randomly give you research for the other research branches. If you've hit this spot, congratulations, you've researched everything currently in the mod.
Depends on the seed. I needed to walk a distance to find the closest one to my starting area. After exploring I found about 3 in close proximity in a desert filled with the fireflower things.
I do feel we should have research to teach us how to grow more of those things. Just make it biome and vis level dependant.
Erm no - I have no idea where that dude got that impression.
The totem of dusk just helps build taint - the totem of dawn does the opposite and also helps hedge out tainted blocks
Try the seed "Azanor" head northeast a couple chunks and you can see a pretty nice silverwood forest, several dozen trees at least.
By clog I meant the vis was waiting to be consumed by the block so it builds up in nearby conduits.
I was actually planning on allowing the bellows to connect to conduits and effectively increase the pressure in that conduit. Obviously best placed next to a conduit that is adjacent to a machine you want to give higher priority. It will also have the side effect of extending the range of the pressure. The bellows will also be switchable with redstone.