add golem race, like stone golem, fire golem iron golems and add spiders to the monster selection! just think about it huge mother spider, tousands off small spiders! jungle spiders, spiders with bigger bodies, bigger legs different types off poisons
What would you rather have more models or quests/sounds/ moving paths? Im just one guy I cant do everything at once. Im getting quite tired of all these selfish requests *sighs*
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What would you rather have more models or quests/sounds/ moving paths? Im just one guy I cant do everything at once. Im getting quite tired of all these selfish requests *sighs*
Maybe you should get another coder then, it would sure make things easier for you. Do you know any friends that can program? If you want this to be a one man thing, it's fine, just trying to help. Don't get me wrong, I can't program! Talking about other people.
Um, I posted the real download link last page if you didn't see. If you did see, I'm sorry I thought you didn't see.
Maybe you should get another coder then, it would sure make things easier for you. Do you know any friends that can program? If you want this to be a one man thing, it's fine, just trying to help. Don't get me wrong, I can't program! Talking about other people.
Um, I posted the real download link last page if you didn't see. If you did see, I'm sorry I thought you didn't see.
Yes I got the download link note the 1 rep I gave :D. I tried looking for another person before. Couldnt find anyone
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1) Probably not. Would cause to many troubles in multiplayer
My bad, I disregarded the whole multiplayer idea.
Should I try rethinking the idea so it wouldn't conflict with multiplayer, or just forget about it?
(I apologize if I'm being too demanding)
What would you rather have more models or quests/sounds/ moving paths? Im just one guy I cant do everything at once. Im getting quite tired of all these selfish requests *sighs*
Im not sure but i think he means like add more races like a spider race a golem race
Im not sure though or he is just suggesting more modelsAlso Didn't you say in a comment that you would add some quest items?
If not sorry for bothering, Just had to ask.
Questions about dialog (Ive read the tuturial and watched videos)
Is it possible to give an item after choosing certain dialog options?
Is it possible to make npc say something (when clicked) else after choosing certain dialog options
example:
Will you help me?
Yes: Good, do this (next time the npc is clicked again, it will say "what are you waiting for? go now")
No: K, bye (next time npc is clicked again, it will say "I have no business with you")
Questions about dialog (Ive read the tuturial and watched videos)
Is it possible to give an item after choosing certain dialog options?
Is it possible to make npc say something (when clicked) else after choosing certain dialog options
example:
Will you help me?
Yes: Good, do this (next time the npc is clicked again, it will say "what are you waiting for? go now")
No: K, bye (next time npc is clicked again, it will say "I have no business with you")
Is it possible?
Not yet
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I think that the player should be able to configure when a player is transported to a place depending on quests and the current system. Perhaps if a player does a certain quest he can transport to what ever location.
Well since the last time that was reported I have not updated the mod. So its mostlikely you. Do you perhaps have some sort of mod that can disable things like that, like optifine?
Yea, I DO have Optifine lol, that must have been it, I'll just have to adjust the settings.
P.S: I absolutely freaking LOVE the amount of slots for NPC Cloner now
P.P.S: I'm sorry about everyone else's stupidity, but the ignorant questions will continue, new players join the community everyday, asking those questions such as "Can you add [insert planned feature here]", or the famous "Y U NO UPDATE??"
I know you probably already understand this, but ignoring those stupid questions is for the best...
I Was starting minecraft,tmi,and this and i got to title and got this in errorlog.txt
java.io.IOException: Server returned HTTP response code: 503 for URL: http://snoop.minecraft.net/client
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:243)
Caused by: java.io.IOException: Server returned HTTP response code: 503 for URL: http://snoop.minecraft.net/client
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at java.net.HttpURLConnection.getResponseCode(Unknown Source)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:216)
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at aaw.a(SourceFile:235)
at aaw.b(SourceFile:143)
at tt.a(SourceFile:31)
at ModTextureStatic.<init>(ModTextureStatic.java:30)
at ModTextureStatic.<init>(ModTextureStatic.java:15)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1349)
at ModLoader.onTick(ModLoader.java:1074)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
java.lang.IllegalArgumentException: Number of remaining buffer elements is 64, must be at least 1024
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(SourceFile:396)
at net.minecraft.client.Minecraft.k(SourceFile:1357)
at net.minecraft.client.Minecraft.x(SourceFile:719)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
Okay, I realize this probably doesn't reflect well on me as a newbie, but searching hasn't turned up any answers so I feel I should at least try to post about it.
First of all, excellent mod. I actually got stuck first time I fired it up, having absolutely no clue where to start, lol...there's so much you can do with it.
But, to the point, I've run into a strange bug. any custom npcs I spawn on certain tiles will freeze, have their models diagonally offset from teh spawn point (their hitbox and name are still at the spawn location, but they're completely locked in place), and won't do anything or respond to anything. It's related to the spawning; spawning an npc on the related tile will freeze them, even if I change it to something else afterwards, but npcs spawned on non-bugged tiles can still move over the bugged ones with no trouble.
So far, all wood and wooden plank tiles, stairs, slabs etc. set off the bug. As far as I can tell, stone, brick, dirt/grass, and ore blocks don't trgger the bug.
Anything I should post or include to help get to the bottom of this?
Okay, I realize this probably doesn't reflect well on me as a newbie, but searching hasn't turned up any answers so I feel I should at least try to post about it.
First of all, excellent mod. I actually got stuck first time I fired it up, having absolutely no clue where to start, lol...there's so much you can do with it.
But, to the point, I've run into a strange bug. any custom npcs I spawn on certain tiles will freeze, have their models diagonally offset from teh spawn point (their hitbox and name are still at the spawn location, but they're completely locked in place), and won't do anything or respond to anything. It's related to the spawning; spawning an npc on the related tile will freeze them, even if I change it to something else afterwards, but npcs spawned on non-bugged tiles can still move over the bugged ones with no trouble.
So far, all wood and wooden plank tiles, stairs, slabs etc. set off the bug. As far as I can tell, stone, brick, dirt/grass, and ore blocks don't trgger the bug.
Anything I should post or include to help get to the bottom of this?
Do you use Zombe's modpack? I had the same bug, and it was caused by Zombe's spawn control mod; the part that prevented mobs from spawning on non-natural blocks. Either turn off the spawn control mod, allow mobs to spawn on non-natural materials, or set "optSpawnSupportMobs" to no.
Do you use Zombe's modpack? I had the same bug, and it was caused by Zombe's spawn control mod; the part that prevented mobs from spawning on non-natural blocks. Either turn off the spawn control mod, allow mobs to spawn on non-natural materials, or set "optSpawnSupportMobs" to no.
Thanks, I do use it, and I'll give it a try next time I'm on.
P.P.S: I'm sorry about everyone else's stupidity, but the ignorant questions will continue, new players join the community everyday, asking those questions such as "Can you add [insert planned feature here]", or the famous "Y U NO UPDATE??"
I know you probably already understand this, but ignoring those stupid questions is for the best...
I know I just figured it was easiest if I just raged ones so that the regular visiters know I dont appreciate it and than just ignore them all and let you guys handle them
I Was starting minecraft,tmi,and this and i got to title and got this in errorlog.txt
java.io.IOException: Server returned HTTP response code: 503 for URL: http://snoop.minecraft.net/client
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:243)
Caused by: java.io.IOException: Server returned HTTP response code: 503 for URL: http://snoop.minecraft.net/client
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at java.net.HttpURLConnection.getResponseCode(Unknown Source)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:216)
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at aaw.a(SourceFile:235)
at aaw.b(SourceFile:143)
at tt.a(SourceFile:31)
at ModTextureStatic.<init>(ModTextureStatic.java:30)
at ModTextureStatic.<init>(ModTextureStatic.java:15)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1349)
at ModLoader.onTick(ModLoader.java:1074)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
java.lang.IllegalArgumentException: Number of remaining buffer elements is 64, must be at least 1024
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(SourceFile:396)
at net.minecraft.client.Minecraft.k(SourceFile:1357)
at net.minecraft.client.Minecraft.x(SourceFile:719)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
I didn't just mean "are you sure you can do everything on the todo list" (though the news you can is great), I meant if there's any massive, impossible ideas you had that were so unreal you didn't bother adding them to the todo or anything of the like. Of course, if the answer remains the same, then that's still great.
Really I just wanted to get a look in the creators mind, and see what you want for a change instead of what the masses of forum goers want.
Well I live by the principle that everything you can do I can learn too if I get motivated enough. So I dont think there is anything I cant do. Sadly there just isnt enough time in a day. There look into my head given, do with it w/e you want
Y'know, it's not like a mod is easy to make, especially this one, as I am sure that Noppes is working hard on this mod at the moment.
So please don't say things like that, just think outside the box. Make an adventure map, to help out Noppes, or put the banner in your signature, to show him support. You can do many things with this mod. Just imagine.
Actually havent worked so much on it these last 2 weeks. Last week I created a new mod More Player Models. Which basically is a combination between this mod and the mine little pony mod I wanted to do something else for a bit while figuring out a way to finish quests best. And this week I had exames so I had to learn. So I havent really been working hard on it. Will start again this week.
Also ignore the guy he has asked for updates like 6 times now. I have reported him every time and his posts have been removed. Guess he cant take a hint
Hey Noppes, if you do add letting NPCs naturally spawn, would there be spawn requirements, like darkness, only spawn in day/nighttime, only spawn underground, only spawn in nether, etc?
What would you rather have more models or quests/sounds/ moving paths? Im just one guy I cant do everything at once. Im getting quite tired of all these selfish requests *sighs*
Want to support me? Become one of my patrons:
Maybe you should get another coder then, it would sure make things easier for you. Do you know any friends that can program? If you want this to be a one man thing, it's fine, just trying to help. Don't get me wrong, I can't program! Talking about other people.
Um, I posted the real download link last page if you didn't see. If you did see, I'm sorry I thought you didn't see.
Yes I got the download link note the 1 rep I gave :D. I tried looking for another person before. Couldnt find anyone
Want to support me? Become one of my patrons:
My bad, I disregarded the whole multiplayer idea.
Should I try rethinking the idea so it wouldn't conflict with multiplayer, or just forget about it?
(I apologize if I'm being too demanding)
Im not sure but i think he means like add more races like a spider race a golem race
Im not sure though or he is just suggesting more modelsAlso Didn't you say in a comment that you would add some quest items?
If not sorry for bothering, Just had to ask.
Is it possible to give an item after choosing certain dialog options?
Is it possible to make npc say something (when clicked) else after choosing certain dialog options
example:
Will you help me?
Yes: Good, do this (next time the npc is clicked again, it will say "what are you waiting for? go now")
No: K, bye (next time npc is clicked again, it will say "I have no business with you")
Is it possible?
Not yet
Want to support me? Become one of my patrons:
Yea, I DO have Optifine lol, that must have been it, I'll just have to adjust the settings.
P.S: I absolutely freaking LOVE the amount of slots for NPC Cloner now
P.P.S: I'm sorry about everyone else's stupidity, but the ignorant questions will continue, new players join the community everyday, asking those questions such as "Can you add [insert planned feature here]", or the famous "Y U NO UPDATE??"
I know you probably already understand this, but ignoring those stupid questions is for the best...
java.io.IOException: Server returned HTTP response code: 503 for URL: http://snoop.minecraft.net/client
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:243)
Caused by: java.io.IOException: Server returned HTTP response code: 503 for URL: http://snoop.minecraft.net/client
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at java.net.HttpURLConnection.getResponseCode(Unknown Source)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:216)
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at aaw.a(SourceFile:235)
at aaw.b(SourceFile:143)
at tt.a(SourceFile:31)
at ModTextureStatic.<init>(ModTextureStatic.java:30)
at ModTextureStatic.<init>(ModTextureStatic.java:15)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1349)
at ModLoader.onTick(ModLoader.java:1074)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
java.lang.IllegalArgumentException: Number of remaining buffer elements is 64, must be at least 1024
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(SourceFile:396)
at net.minecraft.client.Minecraft.k(SourceFile:1357)
at net.minecraft.client.Minecraft.x(SourceFile:719)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
Apr 06, 2012 9:10:53 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
Apr 06, 2012 9:10:53 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Caleb\AppData\Roaming\.minecraft\bin\minecraft.jar
Apr 06, 2012 9:10:53 PM ModLoader readFromClassPath
FINER: Zip found.
Apr 06, 2012 9:10:54 PM ModLoader addMod
FINE: Mod Initialized: "mod_TooManyItems 1.2.5pre 2012-03-30" from mod_TooManyItems.class
Apr 06, 2012 9:10:54 PM ModLoader setupProperties
FINER: Debug set to true
Apr 06, 2012 9:10:54 PM ModLoader setupProperties
FINER: DisableCoins set to false
Apr 06, 2012 9:10:54 PM ModLoader addMod
FINE: Mod Initialized: "mod_NPCS Custom NPCs 0.11.0" from mod_NPCS.class
Apr 06, 2012 9:10:54 PM ModLoader init
FINE: Mod Loaded: "mod_TooManyItems 1.2.5pre 2012-03-30"
Apr 06, 2012 9:10:54 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/customnpcs/coiniron.png,38). 84 left.
Apr 06, 2012 9:10:54 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/customnpcs/coingold.png,102). 83 left.
Apr 06, 2012 9:10:54 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/customnpcs/coindia.png,118). 82 left.
Apr 06, 2012 9:10:54 PM ModLoader init
FINE: Mod Loaded: "mod_NPCS Custom NPCs 0.11.0"
Apr 06, 2012 9:10:54 PM ModLoader addAllRenderers
FINE: Initialized
i installed in jar to help
this is toomanyitems.txt
enable:true
enablemp:true
itemsonly:false
give-command:/give {0} {1} {2} {3}
key:o
save-name1:1
save-name2:2
save-name3:3
save-name4:4
save-name5:5
save-name6:6
save-name7:7
save1:
save2:
save3:
save4:
save5:
save6:
save7:
spawner:Sheep
replace-controller:true
include:
exclude:
First of all, excellent mod. I actually got stuck first time I fired it up, having absolutely no clue where to start, lol...there's so much you can do with it.
But, to the point, I've run into a strange bug. any custom npcs I spawn on certain tiles will freeze, have their models diagonally offset from teh spawn point (their hitbox and name are still at the spawn location, but they're completely locked in place), and won't do anything or respond to anything. It's related to the spawning; spawning an npc on the related tile will freeze them, even if I change it to something else afterwards, but npcs spawned on non-bugged tiles can still move over the bugged ones with no trouble.
So far, all wood and wooden plank tiles, stairs, slabs etc. set off the bug. As far as I can tell, stone, brick, dirt/grass, and ore blocks don't trgger the bug.
Anything I should post or include to help get to the bottom of this?
Do you use Zombe's modpack? I had the same bug, and it was caused by Zombe's spawn control mod; the part that prevented mobs from spawning on non-natural blocks. Either turn off the spawn control mod, allow mobs to spawn on non-natural materials, or set "optSpawnSupportMobs" to no.
Thanks, I do use it, and I'll give it a try next time I'm on.
I know I just figured it was easiest if I just raged ones so that the regular visiters know I dont appreciate it and than just ignore them all and let you guys handle them
Hmm are you perhaps running a not bought minecraft? That error is not caused by my mod.
Well I live by the principle that everything you can do I can learn too if I get motivated enough. So I dont think there is anything I cant do. Sadly there just isnt enough time in a day. There look into my head given, do with it w/e you want
Create a new category select default and press delete?
Want to support me? Become one of my patrons:
Actually havent worked so much on it these last 2 weeks. Last week I created a new mod More Player Models. Which basically is a combination between this mod and the mine little pony mod I wanted to do something else for a bit while figuring out a way to finish quests best. And this week I had exames so I had to learn. So I havent really been working hard on it. Will start again this week.
Also ignore the guy he has asked for updates like 6 times now. I have reported him every time and his posts have been removed. Guess he cant take a hint
Want to support me? Become one of my patrons: