Pure Destruction. We need the server version to be updated to 1.2.5 (or when 1.3 when it comes out) I could play CoD with Predator Missiles and the AC-130 with my friends.
Pure Destruction. We need the server version to be updated to 1.2.5 (or when 1.3 when it comes out) I could play CoD with Predator Missiles and the AC-130 with my friends.
Workin on it, though I doubt it will be updated until after 1.3 has released
[b]At first glance, the Genesis Bomb seems rather unassuming. Nothing could be further from the truth. Meet the first weapon capable of regenerating the entire world to the original state it had when it was created. No buildings (that you built), no massive craters, just innocent nature and villages. So now you can blow it all up again!
**WARNING** The Genesis Bomb will regenerate worlds based on the current terrain generator. Do not use on old worlds from prior versions unless you want to lose that terrain forever (that is, if the terrain generator has been changed. Check the wiki for info on changes to Minecraft itself. The Genesis Bomb does not affect the player, only terrain, therefore you will not lose any of your items. When the bomb is activated, the massive lag caused by the bombs put into it rips a hole in the minecraft fabric of space-time, causing dimensional reversal, resetting the world. **The Genesis Bomb does not actually lag the game at all, this is a joke**
To use the Genesis Bomb, simply place it in the world, mindful of its spatial requirements, and then right click it with Blaze Rods to add the containment arms to the base. The fifth time it is right-clicked a dialogue comes up asking for confirmation of activation. Choose wisely. Additionally, if right clicked with the wrench, you can edit the time it takes to detonate. Setting the time to negative one has produced interesting results before...
Video of Genesis Bomb by GameChap:
The Genesis Bomb in Action [/b]
[b]Mind Control Helmet **NEW**[/b]
[b]A truly unprecedented step in modding, this piece of technology allows the player to take over and directly control any living entity (mobs). And no, it does not work on the Ender-Dragon (yet). As it is a brand new piece of tech, it is fairly buggy, and may cause your Minecraft to experience short "seizures" - If this happens, simply press "Enter" to return to the player viewpoint OR quit and reload the world if that fails. The player does not move while entity is under their control, although the entity will move as if it were in the same conditions the player is in (e.g. on ice). Why is this in an explosives mod, you may ask? Because when you right click with the helmet active, it explodes, making whatever entity you take over an unmarked, personally controlled suicide bomber.
Video of what happens when villagers are placed under the control of GameChap and what can go wrong with the explosive charge...
Pictures From the Viewpoint of the Mobs[/b]
Viewpoint of villager looking at player
Viewpoint of murderous cow.
[b]Suicide Vest **NEW**[/b]
[b]One of the most advanced contraptions to ever grace the minecraft modding scene, this unprecedented device allows you to place explosive vests on any and all entities in the game. This means mobs, minecarts, even yourself. To place a vest on an entity, simply right click that entity with the vest. Then, when you are ready, Shift + Right Click while equipping the detonator to cause all explosive vests to detonate, killing their host and damaging the surrounding area. Additionally, these vests can be worn as armor by the player, detonated by right clicking when equipping the detonator (which will also explode all C4s).
Pictures of the Suicide Vest in Use[/b]
Player preparing to bring an end to this village.
An example of the retexturing it causes in animals.
The player wearing a suicide vest, with detonator in hand.
[b][b]AC-130 **IMPROVED**[/b]
[b]One of the most complex weapon platforms I have ever written, the AC-130 is a work of art. To use it, simply aim at one point, right click, and then choose three other points and right click on each of them as well. The path between points determines how the AC-130 flies and it will fly until it reaches the starting point again. The red light here marks the start and the green lights mark the other three points. Once in the AC-130, I recommend you turn off clouds, and then press "Z" to switch guns. The three guns available are the 105mm, with a reload time of 5 seconds, the 40mm, with a reload time of 1 second, and the 25mm, with no reload time at all. Once you are done destroying the world, you can either wait for the pathing to complete, or you can press "Return" or "Enter" and exit it immediately. **NEW** Now uses actual projectiles and sounds! This makes for an even better experience! **NEW** Now you can change altitude with Up/Down Arrows
A picture of the light beacons that mark its path AND VIDEOS [/b]
A video by caspertheghost359 detailing the AC-130 at the beginning.
And a third video by piedudeaeus
[/b]
[b][b]TNT Rain[/b]
[b]As stated by the Yogscast in their review TNT RAINNNNNNNNN. But really, this is incredibly devastating. You see, its not really TNT. Its nukes textured to look like TNT. And its very destructive. May be more destructive than BiomeBuster in some cases. Someone suggested this to me, send me a PM and I'll put your name here (and where I can find the original post).
A picture of the crater it makes[/b]
[/b]
[b][b]Stealth Bomber[/b]
[b]The Stealth Bomber, initially revealed to the public in the beautiful mod review the Yogscast did on me, is now fully complete and available. You will notice that the bomber does not always look right, but this is an unavoidable bug of the render type I am currently using. It may be fixed in the future, but for now there will be cases where you bomber is pointing one way, but traveling the other. Fortunately this does not interfere with its function and it works perfectly. If you want to get it so that it always looks good, have it fly from left to right across your screen. But besides that, this is one of the most devastating weapons ever unleashed on Minecraft, able to carpet bomb a massive area with two clicks of the mouse. The green light marks your starting point, the red is where it finishes. Inspired by Call of Duty Modern Warfare 2: Happy destruction
A video of it in action:(Textures are out of date)[/b]
[/b]
[b][b]Valkyrie Rocket **IMPROVED**[/b]
[b]By popular request, I have added the Valkyrie Rocket from Call of Duty: Black Ops. Its operation is pretty similar to the Predator Missile, but rather than going straight down, it can go any direction except straight up or down. Just use the mouse to control it, to cause it to explode mid-air left click, to activate the boost, right click.**NEW** Better hitbox means fewer premature detonations!
The new targeting overlay that I was finally able to code in:[/b]
[/b]
[b][b]Stick of Dynamite **NEW**[/b]
[b]This is pretty self explanatory. You craft it then you throw it. And it goes boom![/b][/b]
[b][b]Volcano[/b]
[b]This is the first explosively eruptive volcano brought to minecraft, and the 3rd time a volcano has been included in any mod. IT IS EPIC. Using the tactics developed for the Nova Bomb, this block generates a volcanic cone (Gen code by Areus) and then erupts, showering the landscape with lava. WARNING - WILL BURN EVERYTHING YOU LOVE INTO ASH, DO NOT USE ON YOUR FAVORITE MAP
Video of it in action[/b]
[/b]
[b][b]Predator Missile **IMPROVED**[/b]
[b]This Predator Missile, much like the one found in Call of Duty: Modern Warfare 2 or 3, launches from above. Using the mouse, you guide it down to crash into the ground, where it explodes. Right click for a boost **Thanks to Skerp for the initial coding (really, most of the coding)** **NOW WITH NEW TARGETING RETICLE**
**NEW** It now has a red square overlay for mobs that are targeted! This makes it look SUPER EPIC
Video of it in action[/b]
Note: I changed a few things, so its not exactly like this: the item has no range, and the item looks different
[/b]
[b][b]Elephant Gun **IMPROVED**[/b]
[b]Introducing the new scope, also available for numerous other items, this gun currently only effects terrain. However, the terrain it does effect, it punches a massive hole in. Just aim, click, and GO BOOM! **NEW** Now uses actual projectiles, meaning it has infinite range!
Picture of the Scope[/b]
[/b]
[b][b]Wrench **IMPROVED**[/b]
[b]A dramatic improvement on the mod's mediocre config, this introduces in-game real-time configuration options. While wielding the wrench, simply right click any block from Explosives+ to bring up a GUI that allows you to alter values like Fuse Length, Explosion Radius, and Explosion Size in-game. Also, click "MOAR Destruction" to allow explosions to destroy bedrock and obsidian
**NEW** RIGHT CLICK ON A CREEPER TO OPEN THE NUCLEAR CREEPER CONFIG MENU
**NEW** Right click the sky to open a general config
Example of one of the GUIs[/b]
[/b]
[b][b]The Boom Stick and the Hell Stick [/b]
[b]Similar to the Elephant Gun, but they are only available through cheating or creative. This is because they are fully automatic. Point, hold down right click, and watch as your world is utterly and completely destroyed beyond all recognition. Use the wrench to change the Hell Stick Block Output, by right clicking the side of a Napalm Bomb.
Before/After[/b]
That was one click. Imagine a hundred
[/b]
[b][b]Nova Bomb **IMPROVED**[/b]
[b]Similar to the Gravity Bomb from Minecraft Advanced Destruction, an old favorite of mine that stopped after 1.6.6 [b]**NOW UPDATED AGAIN**[/b], this bomb is incredibly awesome to play with. It sucks in blocks, then explodes them back out to rain down upon the earth. REALLY COOL! **Now** Has a timer before it explodes, not instant!
Truly breath-taking video of it in slow motion by Eric Fullerton
Beautiful short of it using Sonic Ether Shaders, by Sevenedges, who did it just to show it could be done. This showcases the black hole mode perfectly
Before/During/After[/b]
[/b]
[b][b]BiomeBuster[/b]
[b]The BiomeBuster, the most powerful explosive EVER to be detonated in minecraft. 5% of the time this thing is detonated It may crash your game ? With this in mind, set graphics to fast, render to small, and try to detonate it in a desert or plains biome, where it will not cause leaf-decay to stack up behind it. When you detonate it, Your game will freeze. However, this is temporary and ought to last about 30-45 seconds, depending on how good your computer is. True to its name, this bomb is capable of destroying entire biomes, and puts the scatterbomb to shame. [/b]
[b]Before/After[/b]
[/b]
[b][b]Hydrogen Bomb[/b]
[b]The Hydrogen Bomb. Not very different from all the other nukes, but it's a tad bit more powerful. 2.5 times as powerful as a Nuke, and half as powerful as a MegaNuke. Doesn't cost very much to make, but still highly explosive.
Before/After[/b]
[/b]
[b][b]Laser Guided Airstrikes **IMPROVED**[/b]
[b]By popular request, I've added these. They are just as powerful as the 1.5 Airstrikes, but they are much easier to use. Simply craft a laser designator, right click and hold it while it charges, aim at what you want to launch an airstrike against, and release. Then your target will be destroyed by 9 nukes falling out of the sky. **NEW** Press Z while holding this to zoom in and view the airstrike progress bar.
Before/During/After[/b]
[/b]
[b][b]Glassing Rays **IMPROVED**[/b]
[b]I've actually considered making this into its own separate mod, but I decided that since its main purpose is destruction, that I'd bundle it in with this. This weapon is a minecraft version of the massive Plasma Lances used by the Covenant in Halo to glass the surfaces of captured worlds. This weapon, when activated in any of its three forms (Precise, Beam, and Lance) calls down a column of plasma that glasses, explodes, boils, and melts the minecraft terrain. There are certain materials that are affected in special ways, but I'm not gonna tell you how. Props to anyone who can find the secrets and a place in this post (include the effect and a picture). The destruction is quite a sight! Currently I'm in talks with the maker of the Halo Mod to implement this in his mod and help me improve it for mine, but in its current version, it is fully functional and works great. Happy Mass-Destruction!
Affects, and who discovered them[/b]
Water (Only thing I'm letting you know)
[b]
[/b][/b]
[b][b]C4 **IMPROVED**[/b]
[b]C4 and Detonator. You can place C4 on all 6 sides of a block, as seen in this image. Then, you craft a detonator, right click it, and all the C4 you have placed will blow up immediately, with no delay. There is no maximum range, as long as the chunks are still loaded, the explosion will occur. It has an explosion 2.5 times greater than TNT. However, it does not drop any items on detonation. BUT IT SURE IS FUN AS HELL!!![/b]
[b]After[/b]
[/b]
[b][b]Nuclear Airstrikes **NOW MORE POWERFUL**[/b]
[b]Airstrike Beacon and Beacon-Placer. When you right click with this item, it places a beacon, and becomes the "Call In Airstrike" item. When you right click again, you call in an airstrike on the position of the beacon, raining down 925nukesHYDROGEN BOMBS upon your target. It makes quite a crater! Only one use per item though. But it's worth it [/b]
[b]NOW MORE POWERFUL THAN EVER WHEN YOU ADJUST SETTINGS IN THE CONFIG[/b]
[b]Before/After[/b]
[/b]
[b][b]Nuke **IMPROVED**[/b]
Has an explosion 5 times greater than TNT. Nukes do not drop any items on detonation, which means less lag.
[b]Before/After[/b]
[/b]
[b][b]Napalm **IMPROVED**[/b]
[b]Before/After[/b]
**WITH CHANGES TO THE CONFIG**
[/b]
[b][b]Precision TNT[/b]
Seeing as all this one does is drop 100% of the destroyed blocks, it doesn't make any sense to post a before/after shot. Beware, this one actually causes more lag than the nukes! [/b]
[b][b]MegaNuke ****NOW WITH MUSHROOM CLOUD****[/b]
Causes a MASSIVE explosion that creates a massive crater, and kills everything within a few hundred meters that is not in cover. I [b]highly[/b] recommend using C4 to detonate this one, just so you can make sure you're in an obsidian bunker when this thing goes off. **NEW** Thanks to Zorm who offered me the code for fallout from his Zormium mod. Now all Animals will be poisoned to the point that its really easy to kill them. Drink milk to cure yourself of the poison, before it gets you! Also, it heals the undead **NEW** Has mushroom cloud, white flash
[b]Before/After[/b]
BEFORE:
ALSO BEFORE, just looks really cool:
AFTER:
MUSHROOM CLOUD:
[/b]
Vidoe by GameChap detailing its destructive power
[b][b]Sticky TNT[/b]
Seeing as this is just like regular TNT, but unaffected by gravity, I'm not gonna bother with a before/after pic on this one either. [b]Sticky TNT, when activated, does not fall[/b] - that is all it does different from regular. [b]WHEN THIS BOMB IS ACTIVATED, THE TNT ENTITY DOES NOT FALL LIKE SAND. THAT IS THE ONLY DIFFERENCE[/b][/b]
[b][b]WATCH OUT FOR THE NUCLEAR CREEPERS **NOW MORE POWERFUL** (super rare, but still...NUCLEAR CREEPERS)[/b] **TO ENABLE HIM** Right click on a regular creeper with the wrench to open the setting menu for the Nuclear Creeper
Nuclear Creepers ARE disabled by default, just FYI
[b]The Nuclear Creeper pays GameChap and Bertie a visit...
[b]Crafting[/b][/anchor]
[b]Genesis Bomb[/b]
[b]Mind Control Helmet[/b]
[b]Suicide Vest[/b]
[b]AC-130[/b]
[b]TNT Rain[/b] --> Those are Hydrogen Bombs
[b]Stealth Bomber[/b]
[b]Valkyrie Missile[/b]
[b]Stick of Dynamite[/b]
[b]Volcano[/b]
[b]Predator Missile[/b]
Switching back from the Valkyrie Missile
[b]Elephant Gun[/b]
[b]Wrench[/b]
[b]Nova Bomb[/b]
[b]BiomeBuster[/b] --> That's a dragon egg
Alternate Recipe for Creating More After the First One
[b]Hydrogen Bomb[/b]
[b]Laser Designator[/b]
[b]Precision Plasma Beam[/b]
[b]How to switch beam-types (sizes)[/b] (shapeless recipes)
[b]C4[/b]
[b]Detonator[/b]
[b]Beacon[/b] Yes, it really is that expensive to make. Its more powerful than the MegaNuke in sheer crater size.
[b]Napalm[/b] (You don't lose the buckets)
[b]Nuke[/b]
[b]Precise TNT[/b]
[b]Sticky TNT[/b] (the recipe is shapeless, you don't need a crafting table for it)
[b]MegaNuke[/b] (the block in the middle is diamond, the ring is nukes)
[b]CONFIG **IMPROVED**[/b][/anchor]
The new config file allows you to change many things. So many, that I'm not going to list them all, but you should be able to figure them out. For bigger explosions, that affect more blocks, I recommend increasing [b]Explosive_Size, Explosive_Radius, and Enabling Enhanced Explosions[/b]. Hopefully, this will produce explosions that are more to your liking. Also, by playing with the config for napalm output, you can change the block id that napalm replaces other blocks with (in one of the photos up there, I changed it to Diamond Block!) **IMPROVED** In-game config, right click a block with a wrench to access many options! **IMPROVED** Right click a creeper to open the Nuclear Creeper options menu ***NEW** Fixed config for Block/Item IDs, Created Config GUI so that if you right click wrench in open sky, you get a general options config window.
[b]YOGSCAST! Love you guys, video is amazing! Thanks a trillion! [/anchor][/b]
And part 2 (SO AWESOME!)[/b][/b]
[b][b]And the wait is over! Part 3!!!!!
[b]This series of reviews by AntVenom showcases my mod as of v3.0.1 in its entirity. For an up-to-date total review, you won't find a better series. This is the first episode[/b]
[b]This video by ipodmail beautifully shows off the new Genesis Bomb (please note that it can be crafted, see section above). Great job!
[b]
A first-rate motion picture by GameChap! Jolly good show old boy!
ExplodingTNT takes my BiomeBusters and his CPU to the extreme in this video, where he detonates 50 of them! Check out his channel for more videos with my mod in it.
Besides the below set, ExplodingTNT often feature components of my mods in their videos. Props to you! [b]More Videos[/b][/anchor]
[b]Foreign Language Videos[/b]
This video, by Andruli, also known as TheCraftinator, is in German. Review for those of you whose English isn't very good.
[b]English Videos[/b]
[b]This beautifully destructive video by AntVenom shows off just how horribly destructive the nukes can be. Lag spike FTW![/b]
[b]AntVenom again shows off the destructive power of my mod, using the custom config to destroy Obsidian and Bedrock. A good video for anyone interested in Minecraft explosives.[/b]
[b][b]This well done video by ChazOffTopic showcases the new features added in 3.0.1 very well. Great job
[b]A short video by iPodmail reviewing the predator missile. 9/10![/b]
This trailer by me showcases the 3.0 pre release, going into detail concerning many of the features. Remember, some of these may have changed.
This 4th Video by Piedudeaus shows the awesome power of the weapons found in the 2.7 Update. Thanks to him for getting it out so quick! Also, love the didgeridoo
This other video by GameChap showcases the BiomeBuster, and correctly reveals the backstory behind it. You see, Herobrine has an answer to Notch's challenge...and it's bad...
This beautifully done reveiw by SCMowns2 showcases every feature in the 2.5 version of this mod. AT LAST! Someone explains the wrench, properly explaining what it is for and how to use it. As this video also includes a brilliant installation tutorial (n00b proof) I have also included it in the installation section. Great job!
When we moved to the new format on the forums, all my video links got deleted. Can someone find this one for me? (+) if you do
This amazingly detailed review by TheWaffleGalaxy shows off all of the features of Explosives+ in a highly entertaining manner. I certainly enjoyed it, and part of me wonders why he isn't employed by Old Spice. Yes, his voice really is THAT smooth.
This great review by piedudeaus showcases the mod very well in a four-part series. I highly recommend you watch it and I have linked to the first video in the playlist. Enjoy!
This review by PixelatedChaos showcases the mod quite well, despite his getting the name wrong All jokes aside, it is a good review and features mainly the weapons
These two videos by MinecraftModify once again show off all the features of Explosives+, in all their destructive glory! Good job
This first video by GameChap showcases the Predator Missile and the Airstrike. Quite good.
This review by JKapFilms showcases a few of the features of Explosives+ quite nicely, though he does get the names wrong a bit Recipes are a few sections back for those of you who missed them
A well done video by PhobicBus. His earlier video does a good job of demonstrating the features of this mod, and this one continues that tradition, adding an addendum for 2.5. Good job!
This excellent review by MinecraftScorpion (Thescorpi0n on the forums) shows every feature available in this mod. By building up to the BiomeBuster, he manages to create anticipation of the most massive single explosive ever unleashed on minecraft. He even mentions the config! He couldn't post it himself on this thread (for a few days as of now) due to some overzealous mod, but all I can say is: GREAT JOB!
A second review of Explosives+ hosted by ExplodingTNT. Gotta love the guy. Also by iJordan1811, who once again, forgets that you cannot put redstone torches on leaves
Besides that, this is a very good video, though it does not mention the config. Please keep in mind that the size of every explosive seen here can be made much larger
Enjoy!
This is a special by ExplodingTNT on the BiomeBuster
This is a special by ExplodingTNT on the Nova Bomb
PhobicBus does a great job in this video of demonstrating all of the features of my mod, from the earliest nukes, to the latest airstrikes. He also shows how to craft these items, so if you're confused, just watch this video. And he is the first person to ever really accurately demonstrate Sticky TNT. Great job man!
Many thanks to ExplodingTNT for hosting this great video on his channel and iJordan1811 for making it. He really does a great job of showing off all the new features I added in the 1.5 update, though the Nuclear Creeper is not featured in this episode, as ExplodingTNT himself is doing a future mod spotlight involving said Creeper. It was actually his idea for a nuclear creeper, so I credit him with inspiring me to create it.
Anyway, here's the video. Enjoy!
Also, thanks to buildcrew, we have this great mod spotlight made under his youtube name, Darkorbitrulz. He did a damn good job of showing off the power of all the explosives, and once again, the MegaNuke wreaked havoc on more than just the terrain! *In most cases, unless you have other apps running in the background, the MegaNuke will not negatively affect your game, except for a temporary short period of lag, during the actual explosion. The fire that comes after however...I recommend against detonating it in forests just for that one reason.*
[b][b]Credits[/b][/b][/anchor]
Murayama has done pretty much every texture in this mod, except for nuke, meganuke, napalm, stickyTNT, preciseTNT, Hydrogen Bombs, and BiomeBusters - He helps me a lot [b][/b] and provides me with incredibly intricate and detailed textures. Without him, I would not be at this level. Thanks a million man!
Special thanks to [b]EVERYONE at the Yogscast[/b], especially [b]Simon[/b], [b]Lewis[/b], and [b]Hannah[/b], for making not one, not two, but [b]Three[/b] extraordinarily great videos about my mod, then praising it, and possibly even starting a spin-off phenomena ([b]TNT RAINNNNNN[/b] If anyone wants to make a music video about that, PM me, I'll give you the PreRelease). Its thanks to you guys that I have gone from just scraping 10,000 downloads last Sunday to 50,000 downloads today. Couldn't have done it without you. **ADDITIONALLY** Thanks for the idea for suicide vests [b][/b]
Thanks to Azanor and chicken_bones for letting me use their lightning code. Chicken_bones (Not Enough Items) created it, and Azanor (of Thaumcraft fame) improved it.
The initial idea and coding for C4 comes from Pluto011, but unfortunately, his code was not compatible with ModLoader, so I couldn't use it. Many thanks to his inspiration and helpfulness on this project though.
[b]? Thanks to Skerp for doing the initial, and most difficult, coding for the Predator Missile [/b]
and to TurboSlow for helping me fix a few problems with the overlay (not completely implemented, bugfix needed)
Thanks to NikolaiTheEpicGenius for the initial coding on the GUIs and inspiration on a better C4 system - You should check out his mod MoreExplosives, its fully compatible with mine
Thanks to bluestorm96 for the water movement code
Thanks to TFCxAddict for help with particles on the mushroom cloud (and Nikolai again)
Thanks to Jsn_man for porting it to SMP
Thanks to Stewiecraft for helping with a little block entity problem
Thanks to Chronosmith for helping me out with the RayTracing for the Laser Designator
Thanks to Robinton for the help with item stacking (not yet implemented, will be with next update)
Thanks to jamioflan for some help with the raytracing as well
Thanks to TheMorgeh for his help with projectiles
Thanks to Zorm for his amazing fallout code: his mod
And many, many thanks to mantis.88 for walking me through the difficulties I encountered while coding C4. Without his help, C4 and Airstrikes simply would not have happened.
And finally, thanks to everyone who has downloaded this!
Have fun [b][/b]
But don't go too crazy...like this [b][/b]
[b][/b]
[b][b]Download HERE[/b][/b][/anchor]
[b][b]To install it, unzip and follow the README. If no mods folder exists, then create one, and put the .jar in it.[/b][/b][/b][/b][/b][/b][/b][/b]
[b][b][b][b][b]If you really like my mod, a donation really helps me keep my fingers on the keyboard creating new content. To all who do, you will be included in this list!
Thanks,
~Pheenixm [/b]
If you are impatient, and can't stand to help me make money on this, you can use this direct link. You monster.
Many thanks to Jsn_man, whose hard work has ported Explosives+ to SMP at last. To install, get a fresh minecraft_server.jar, download SDK's ModLoaderMP Server Version for 1.2.3 and Forge API Server for 1.2.3. Drop the files from all three zips into the server in order ModLoaderMP, Forge, Explosives+, and start the server. [b]You will need to re-download the client as I made a silent update so that it can work with the server[/b] [b][b]SERVER HERE[/b][/b]
[b][b]REQUIRES ModLoader, ModLoaderMP, and Forge[/b][/b][/b][/b]
[b]NOTE: FORGE NO LONGER DEPENDS UPON ModLoaderMP as of Minecraft v1.2.5 HOWEVER THIS MOD CURRENTLY REQUIRES MODLOADERMP. I hope to soon remove this dependency, but I have to straighten things out with Jsn_Man, who is my multiplayer guy. And it is only further complicated by 1.3 looming over us with its game-changing API.[/b]
[b]Installation Tutorials[/b]
For mac, though this WILL WORK ON ALL OPERATING SYSTEMS - NOT APPLICABLE FOR THE NEW .JAR BASED SYSTEM, JUST PUT EXPLOSIVES+2.7.jar in the mods folder. Use this method to install ModLoader, ModLoaderMP, and Forge API
And this one is specifically for windows, special thanks to SCMowns2 for this n00b proof tutorial. Go to about 11:15 for the tutorial part, or click link
And a third full-length tutorial for windows by MinecraftModify! Enjoy!
[b]Troubleshooting [/b]
- If you have a problem not listed here, like your client is crashing on startup, first get MCPatcher. Then, run it and click "test minecraft." When Minecraft crashes, copy and paste the error log that shows up in the MINECRAFT window, not the log that MCPatcher itself displays. Also, try to find your ModLoader error logs as well, and paste them too. They are available in your root minecraft directory. To keep your posts short, try to use spoiler tags. Like so:
[spoiler]
text
[/spoiler]
[b][b]Known Conflicts[/b]:[/b][/b]
Formerly conflicted with PlayerAPI, NO LONGER CONFLICTS!!!
[b][b][b]BY SPECIAL REQUEST[/b] [b]1.1 ONLY[/b]
This mod, I call it "Call of Duty Mod" is basically Explosives+ lite. So I guess you could call it Explosives- . But really, it [b]ONLY[/b] requires ModLoader and it has the Predator Missile and the C4 in it. Check it out. DOWNLOAD [b]HERE[/b]
If your computer is insane like mine, and unzips everything when it downloads stuff, select all the .class files and the /COD folder, and compress them into a .zip. Name that .zip anything, and then put that in your mods folder.
[b]NOTE: I use mac to make these mods, and apparently this results in a folder labeled _MACOSX appearing for PC users. IGNORE this folder. It does not pertain to the mod in the least.[/b]
[b]COMING SOON [/b]
Give me some more ideas!
Naturally Generated Volcanos that explode when you approach them
Improve Gun
Add armor plating
[b]Change Log[/b]
[b]Version 1.2.5[/b]
[b]Update 3.0.1[/b]
-Refined Mind Control Coding
-Ported to 1.2.5
[b]Version 1.2.4[/b]
[b]Update 3.0[/b]
-Added Genesis Bomb
-Added Mind Control Helmet
-Added Suicide Vest
-Fixed ID Config so that Item/Block IDs can now be properly changed
-Added General Options Menu Accessible Through Wrench
-Generally Improved Gameplay Immensely, VAST amount of bugfixes
-Added Nuclear Creeper Spawn Eggs
-Added Mushroom Clouds to MegaNukes
-Added White Flash to MegaNuke
-Improved Sounds
-Expanded Red Squares to AC-130
-Expanded AC-130 Control System
-Refined Detonator
-Ported to 1.2.4
-[b]Invisible Back-Update[/b] --&--#62; Fixed compatibility issues with PlayerAPI
[b]Version 1.2.3[/b]
[b]Update 2.8[/b]
-Added Red Squares that appear over all mobs when a predator missile is activated
-Added Sound System THAT DOES NOT REQUIRE AUDIOMOD
-Replaced RayTracing method in Elephant Gun and AC-130 with a better projectile entity method
-Vastly improved C4
-Improved Valkyrie Rockets so that the hitbox works better
-Improved Predator Missiles so that they have a model (also Valkyrie Rockets, but their model is invisible)
-Fixed a bug on the AC-130 that could allow to you to accidentally kill yourself
-Made Nuclear Creepers drop Nukes
-Updated to 1.2.3
[b]Version 1.1[/b]
[b]Update 2.7[/b]
-Added Nuclear Creeper Config
-Fixed Bug that Let Predator Missile Fly into the Void
-Fixed Bug with Volcano Eruptions
-Added AC-130
-Added Stealth Bomber
-Added Various New Recipes
-Added Targeting Reticle for Missiles
-Added TNT Rain
-Added Valkyrie Rocket
-Added Stick of Dynamite
-Refined Boom Stick Coding
-Refined Nuclear Creeper Coding
-Added Most Blocks to Creative
[b]Update 2.5[/b]
-Added In-game, Dynamic Config
-Ported to Forge
-Refined Nova Bombs
-Refined BiomeBusters
-Fixed a conflict with Plastic Craft (BlockC4 is now Block_C4)
-Added Boom Stick
-Added Hell Stick
-Added Volcanos
-Added Scope Interface
-Added Predator Missile
-Added Wrench
-Added Elephant Gun
[b]Version 1.00[/b]
[b]Update 2.0[/b]
-Added Nova Bomb
-Added Config <---
-Allowed Config to change pretty much everything, so this represents a major overhaul
[b]Update v1.5 [/b]
-Added C4 and Detonators
-Added Nuclear Creepers (and worse, CHARGED Nuclear Creepers)
-Added Nuclear Airstrikes
-[b]Little Known Fact:[/b] C4 can be used as a remote detonator for nearly any explosive. Just attach the C4 to the explosive you want to detonate, move to a safe distance, and detonate.
[b]Banners[/b]:[/b][/b][b][b][/anchor]
[b]Code:[/b] Copy and paste this into your signature
[b][b][b][b][b][b][b]Basically, this mod makes it so that when the logs are removed from a tree, the leaves slowly fall to the ground. This [b]will not[/b] affect player-placed leaves, so your tree-houses are safe!
[b]Images[/b]
This is a picture of leaves taken mid-fall
Same tree, but all the leaves have hit the ground. Fallen leaves can be harvested with sheers and when broken by hand have a 1 in 10 chance of dropping a sapling, twice the odds with normal leaves.
[b]Crafting[/b]
Crafting for fallen leaf blocks.
[b]Change Log[/b]
[b]Release v1.0 [/b]
-Fixed rendering, leaves now render properly while falling
-Fixed sapling-drops, now saplings have a 1 in 10 chance of being produced when a leaf decays mid-fall
[b]Update v1.1[/b]
-Added fallen leaf blocks, which look like snow
-Now, when leaves hit the ground, they turn into fallen leaf blocks. Any leaf blocks that fall on top of them simply are absorbed by the fallen leaf blocks.
- Added ability to craft fallen leaf blocks
[b]Known Bugs[/b][/b][/b][/b][/b][/b][/b][/b]
[b][b][b][b][b][b][b]Leaves when falling display generic leaf texture.[/b][/b][/b][/b][/b][/b][/b]
[b][b][b][b][b][b][b]Leaves, when they decay while falling, drop only the generic type of sapling, regardless of what type of tree they are from. If you want saplings from a non-generic type of tree, you have to break the leaf blocks by hand.[/b][/b][/b][/b][/b][/b][/b]
[b][b][b][b][b][b][b]*If you think you are able to help with any of these, please PM me, as I always appreciate a hand
[b]Videos[/b]
Again by TheBrainiac1mil, this video re-addresses my Falling Leaves mod. Enjoy!
This is a video done by TheBrainiac1mil reviewing my Falling Leaves mod when it was in Beta. All problems mentioned in this video have been fixed.
[b]NOTE: I use mac to make these mods, and apparently this results in a folder labeled _MACOSX appearing for PC users. IGNORE this folder. It does not pertain to the mod in the least.[/b]
This man, https://www.facebook...100000431198648, has stolen and rehosted my content on his site (MinecraftDL.com). Please do not use his site as it apparently a most disrespectful site: when I tried to reason he ignored me and now I must file lawsuit.
OptiFine HD A6 Standard for Minecraft 1.2.4 and 1.2.5 (has built-in support for HD textures, HD fonts and BetterGrass, MCPatcher not needed)
Download OptiFine 1.2.5_HD_A6 (added custom lighting, added fog and sky colors for the Nether/End, fixed Forge support, fixed white outlines on transparent blocks, supports HD capes
"Fixed Forge Support"
Does this mean that,the problem about using Predator missile,Ac130,Stealthbomb,Valk missile.Fixed? i have a mod installed that adds MW3 guns that when Left clicks it Aim down it's sights. Would be cool if it would work together
OptiFine HD A6 Standard for Minecraft 1.2.4 and 1.2.5 (has built-in support for HD textures, HD fonts and BetterGrass, MCPatcher not needed)
Download OptiFine 1.2.5_HD_A6 (added custom lighting, added fog and sky colors for the Nether/End, fixed Forge support, fixed white outlines on transparent blocks, supports HD capes
"Fixed Forge Support"
Does this mean that,the problem about using Predator missile,Ac130,Stealthbomb,Valk missile.Fixed? i have a mod installed that adds MW3 guns that when Left clicks it Aim down it's sights. Would be cool if it would work together
Sounds like
I talked with its creator so that ought to be working
Sounds like
I talked with its creator so that ought to be working
Okay, i'm gonna try it out if it's fixed next week probably.. (i have a Portal map for ichun's portal gun mod and i'm afraid that if i make another jar i might have Destroyed the Place D:)
Okay, i'm gonna try it out if it's fixed next week probably.. (i have a Portal map for ichun's portal gun mod and i'm afraid that if i make another jar i might have Destroyed the Place D:)
Thanks for the +1 rep! +1rep back for letting me know
has anyone tried installing this with then updated DEV build for technic pack 1.2.5? it CRASHES for me on start up, as soon as i take tthe explosives jar out of the mods folder it starts working again. does anyone know? is this compatible with technic
EDIT: i just checked on the technic forum, apparently there not computable, but they wont help me further, does anyone know what would make them compatible?
im sorry to bother you, but i think this mod is not compatible with the latest version of mc forge which is 3.1.2.94
if im wrong then pls tell me because i want to use this in my maps
thnks
very nice mod by the way...
There is a bug with the AC-130 Where if u kill yourself in the AC-130, when u respawn you stil have the AC-130 Crosshairs and you have to reinstall the mod to get rid of them
has anyone tried installing this with then updated DEV build for technic pack 1.2.5? it CRASHES for me on start up, as soon as i take tthe explosives jar out of the mods folder it starts working again. does anyone know? is this compatible with technic
EDIT: i just checked on the technic forum, apparently there not computable, but they wont help me further, does anyone know what would make them compatible?
im sorry to bother you, but i think this mod is not compatible with the latest version of mc forge which is 3.1.2.94
if im wrong then pls tell me because i want to use this in my maps
thnks
very nice mod by the way...
Glad you like it, but please think before you post. This mod is dependent on Forge and it is perfectly compatible with it. You need to install ModLoaderMP at this point, but that is changing next update. And no, Forge and ModLoaderMP are NOT incompatible
There is a bug with the AC-130 Where if u kill yourself in the AC-130, when u respawn you stil have the AC-130 Crosshairs and you have to reinstall the mod to get rid of them
Ya, just restart, I fixed part of it for the next update. Kinda a tough bug to get rid of.
BUG: when i call in any special stuff like a predator i get saving chunks and get this error report:
--- BEGIN ERROR REPORT e82447fc --------
Generated 4/28/12 6:16 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce G 105M/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ClassCastException: ExplosivesPlusEntityAC130Helper cannot be cast to vq
at lr.c(EntityRenderer.java:319)
at lr.a(EntityRenderer.java:208)
at net.minecraft.client.Minecraft.k(Minecraft.java:1842)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT db8bc842 ----------
Give me the full report, I need to know what mods you are using.
Wrong error log, I need what appears in the minecraft window itself
Workin on it, though I doubt it will be updated until after 1.3 has released
My minecraft wont load with this mod, i use mac 10.6.8
Don't qoute the whole post... -.-
1) Post your error logs
2) NEVER quote the entire post
Thanks, you're 100% right
(has built-in support for HD textures, HD fonts and BetterGrass, MCPatcher not needed)
Download OptiFine 1.2.5_HD_A6 (added custom lighting, added fog and sky colors for the Nether/End, fixed Forge support, fixed white outlines on transparent blocks, supports HD capes
"Fixed Forge Support"
Does this mean that,the problem about using Predator missile,Ac130,Stealthbomb,Valk missile.Fixed?
i have a mod installed that adds MW3 guns that when Left clicks it Aim down it's sights.
Would be cool if it would work together
Sounds like
I talked with its creator so that ought to be working
Okay, i'm gonna try it out if it's fixed next week probably.. (i have a Portal map for ichun's portal gun mod and i'm afraid that if i make another jar i might have Destroyed the Place D:)
Thanks for the +1 rep! +1rep back for letting me know
Why thank you!
It does work with MCPatcher, you just install ModLoader, ModLoaderMP, and Forge using MCPatcher, then drag this into the /mods folder
EDIT: i just checked on the technic forum, apparently there not computable, but they wont help me further, does anyone know what would make them compatible?
if im wrong then pls tell me because i want to use this in my maps
thnks
very nice mod by the way...
or exit MC
Change the block IDs in the configs
Glad you like it, but please think before you post. This mod is dependent on Forge and it is perfectly compatible with it. You need to install ModLoaderMP at this point, but that is changing next update. And no, Forge and ModLoaderMP are NOT incompatible
Ya, just restart, I fixed part of it for the next update. Kinda a tough bug to get rid of.
Thanks
Yep, it'll do that
um, do you happen to know which to change? i mean.. there's like 400 new blocks in the technic pack...
Give me the full report, I need to know what mods you are using.
1) I.M.S. is planned
2) SPC doesn't interfere with this at all, I just tested it. You sure its not another mod like ControlPack?
https://docs.google.com/spreadsheet/ccc?key=0AjU8kvBG9tpodE9oai03em9fR2hIb1NEVHN6Ym1yNkE#gid=2
I use block ids 201-213
and item IDs 1001-1015 or so
1.2.3, the main mod is for 1.2.5
Sic
Oh hell yah!