Now I can make a mini engine but.. If this use as normal blocks only, must be red stone never been used in mini sizes or not..
Simply-fied :
Now in this mod I could really make an engine I hoped so, but if this mod are only used worked for normal blocks.. Then redstone can't worked that put in mini block grid in place.. = I can't make advanced mechanized redstone power..
Edit: I think I forget the last part but I thinking it supposed to be input (on left of the engine) and output (right of the engine where top place was incomplete)
I'm trying to make little blocks functional but it's not simple.
Today, I'm gonna make an update with metadata support (wool color, trees...), step support (step blocks aren't one full block), some other fixes and optimization.
Can't wait for that. Would be awesome to be able to make small circuits that usually take up a massive space (like a clock to put on the wall, a display or something like that). Also, being able to use piston would be epic too.
Update!
=> look the change log to see the changes :smile.gif:
If I could make some suggestions? Good. thanks :tongue.gif:
1. Crafting - if this were to be played legit, you would have to do HEAPS of mining. My suggestion; is to use a "chisel" or something similar and be able to craft 1 block, into 512 "Little Blocks". eg. put wood into crafting table with a chisel, get "wood little blocks". This would mean you wouldn't need the "little blocks block" to be able to place little blocks and you wouldn't need to mine so much.
2. Lighting - without proper lighting, creations look funny as you cant see edges properly.
3. Left Clicking - instead of left clicking on your creations and it destroying the whole block, it only destroys the selected little block.
(OPTIONAL SUGGESTION - for later when you got more stuff)
A creation saver interface; where you can save 1 or 2 block selections, and then later select the creation and right click to quick build, using the amount material that was used to create the original creation.
If I could make some suggestions? Good. thanks :tongue.gif:
1. Crafting - if this were to be played legit, you would have to do HEAPS of mining. My suggestion; is to use a "chisel" or something similar and be able to craft 1 block, into 512 "Little Blocks". eg. put wood into crafting table with a chisel, get "wood little blocks". This would mean you wouldn't need the "little blocks block" to be able to place little blocks and you wouldn't need to mine so much.
2. Lighting - without proper lighting, creations look funny as you cant see edges properly.
3. Left Clicking - instead of left clicking on your creations and it destroying the whole block, it only destroys the selected little block.
(OPTIONAL SUGGESTION - for later when you got more stuff)
A creation saver interface; where you can save 1 or 2 block selections, and then later select the creation and right click to quick build, using the amount material that was used to create the original creation.
Your doing a great job, keep it up :smile.gif:
You can't have stacks that are greater than 128 items and to reach 128 you must modify loads of things. And I don't know how to add a new render method for an block in hands without modifying RenderBlocks.java.
For lightning, you mean correct the bugs or make a per little block light system?
=> look the change log to see the changes :smile.gif:
Simply-fied :
Now in this mod I could really make an engine I hoped so, but if this mod are only used worked for normal blocks.. Then redstone can't worked that put in mini block grid in place.. = I can't make advanced mechanized redstone power..
Edit: I think I forget the last part but I thinking it supposed to be input (on left of the engine) and output (right of the engine where top place was incomplete)
I wanna try to do this by myself because the most part of why I make mods is to learn :smile.gif:
ADD THIS!!!
ROLAND DEMANDS IT!
http://www.minecraftforum.net/topic/533820-redstone-simplified/
ok.
@Topic
The lighting in little blocks is still kinda buggy, right? Their light level seem to be 15 all the time, kinda weird.
Can I hint you how to make little blocks functional?
If I could make some suggestions? Good. thanks :tongue.gif:
1. Crafting - if this were to be played legit, you would have to do HEAPS of mining. My suggestion; is to use a "chisel" or something similar and be able to craft 1 block, into 512 "Little Blocks". eg. put wood into crafting table with a chisel, get "wood little blocks". This would mean you wouldn't need the "little blocks block" to be able to place little blocks and you wouldn't need to mine so much.
2. Lighting - without proper lighting, creations look funny as you cant see edges properly.
3. Left Clicking - instead of left clicking on your creations and it destroying the whole block, it only destroys the selected little block.
(OPTIONAL SUGGESTION - for later when you got more stuff)
A creation saver interface; where you can save 1 or 2 block selections, and then later select the creation and right click to quick build, using the amount material that was used to create the original creation.
Your doing a great job, keep it up :smile.gif:
That's what I thought but you think there must be one instance of World for each little blocks block? Will not this cost loads of memory and CPU?
You can't have stacks that are greater than 128 items and to reach 128 you must modify loads of things. And I don't know how to add a new render method for an block in hands without modifying RenderBlocks.java.
For lightning, you mean correct the bugs or make a per little block light system?
Redstone is planned first. Then all other blocks but idk if it will be possible to make it work with compatibility and without cost too much CPU/RAM.
I don't speak about RedStone. I speak about getting every other block working :smile.gif:
I know that, if u read the whole topic you can see that I responded to him saying that I prefer to do it by myself because if wanna learn :smile.gif: