Soo...
Any hints for these secrets?
Do you need other mods to make them work (like IC2 perhaps)?
Also, could you possibly make the buckets stack when their in the filler input, so they don't just disappear when they try to go in the slot and its already got a bucket in it?
Soo...
Any hints for these secrets?
Do you need other mods to make them work (like IC2 perhaps)?
Also, could you possibly make the buckets stack when their in the filler input, so they don't just disappear when they try to go in the slot and its already got a bucket in it?
Its a very odd one IC2 cells stack but only if you let the pipe put them in, but as for buckets no, empty buckets don't stack so they wont stack in the filler (that's why i added my overflow pipe).
i cant think of any hints that wont give it away totally but it has something to do with one of the devices added in the mod i linked.
Hi, This mod is just what i need, but i found a bug, it's not too big. When i try to shift-click a bucket from the gui or from my inventory to the gui it sais: Saving Chuncks. Hope it will be fixed soon.
yeah, the overflow pipe is just acting the same as a stone pipe for me
really are you sure because stone pipes pick at random that device they should go into but this one always goes into the 1st one it finds untill its full.
perhaps you could post a pick of your setup.
Edit: patched, fixed the right click crash and now works with all liquids and buckets as long as they use the BC API.
also i have removed the recipe for the overflow pipe but you can still get it using TMI.
really are you sure because stone pipes pick at random that device they should go into but this one always goes into the 1st one it finds untill its full.
perhaps you could post a pick of your setup.
Edit: patched, fixed the right click crash and now works with all liquids and buckets as long as they use the BC API.
also i have removed the recipe for the overflow pipe but you can still get it using TMI.
here is a mod spotlight for additional pipes by direwolf20 he is awesome
is it not the same? sorry if i was wrong but that description seems to be bad :tongue.gif: (the one zeldo put on his thread not anything you said)
here is a mod spotlight for additional pipes by direwolf20 he is awesome
is it not the same? sorry if i was wrong but that description seems to be bad :tongue.gif: (the one zeldo put on his thread not anything you said)
yeah i have tested it now i didnt know he added it so not i have droped the support from my mod but i left the TMI reg in so ppl with out his mod will still have it.
very very odd. no idea why that is happening its working fine for me. anyway just download
Zeldos’ AdditionalPipes as this has a very very good version of this pipe, as i wont be maintaining it any more.
Exception in thread "Thread-53" java.lang.IndexOutOfBoundsException: Index: 40,
Size: 37
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at cf.a(SourceFile:124)
at hw.a(PlayerController.java:110)
at np.a(PlayerControllerMP.java:274)
at InvTweaksObfuscation.clickInventory(InvTweaksObfuscation.java:198)
at InvTweaksContainerManager.click(InvTweaksContainerManager.java:265)
at InvTweaksContainerManager.leftClick(InvTweaksContainerManager.java:22
9)
at InvTweaksContainerManager.move(InvTweaksContainerManager.java:165)
at InvTweaksContainerSectionManager.move(InvTweaksContainerSectionManage
r.java:28)
at InvTweaksHandlerAutoRefill$1.run(InvTweaksHandlerAutoRefill.java:165)
at java.lang.Thread.run(Unknown Source)
setupTexture: "item_thermometer.png", id: 89
java.lang.NullPointerException
at ModLoaderMp.HandleGUI(ModLoaderMp.java:145)
at wt.a(NetClientHandler.java:722)
at ey.a(SourceFile:27)
at iq.b(SourceFile:272)
at wt.b(NetClientHandler.java:64)
at gx.c(SourceFile:57)
at net.minecraft.client.Minecraft.k(SourceFile:1388)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
Stopping!
and
Added PermChunk @ -2,-3
java.lang.NullPointerException
at ModLoaderMp.HandleGUI(ModLoaderMp.java:145)
at wt.a(NetClientHandler.java:722)
at ey.a(SourceFile:27)
at iq.b(SourceFile:272)
at wt.b(NetClientHandler.java:64)
at gx.c(SourceFile:57)
at net.minecraft.client.Minecraft.k(SourceFile:1388)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
Stopping!
In BC223 + (2.2.2_0) all good. with versions bc224 + (2.2.4_1) crash :sad.gif:
PS set 2.2.4_0 you do not crash:)
that is the version 2.2.4_1 does not move me?
right click Bug:( in SMP
Client error
.......
In BC223 + (2.2.2_0) all good. with versions bc224 + (2.2.4_1) crash :sad.gif:
PS set 2.2.4_0 you do not crash:)
that is the version 2.2.4_1 does not move me?
use spoiler tags!!!
Anyway so this does happen with 2.2.4_1 but not with 2.2.4_0?
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT bb93bd0d --------
Generated 10/27/11 12:49 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6450 version 4.1.10664 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 170 is already occupied by BlockNova@fa7181 when adding buildcraft.pigalot.BlockBucketFiller@31d5e2
at lr.<init>(Block.java:51)
at zt.<init>(BlockContainer.java:16)
at buildcraft.pigalot.BlockBucketFiller.<init>(BlockBucketFiller.java:22)
at mod_BuildCraft_BucketFiller.ModsLoaded(mod_BuildCraft_BucketFiller.java:43)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5de5f5b8 ----------
I tracked it down to the Equivelant Exchange Mod. Do you need anything else to help you out?
D.
Rollback Post to RevisionRollBack
NEW SERVER START UP!
Arctic Craft I could use a bit of help with a banner obviously
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT bb93bd0d --------
Generated 10/27/11 12:49 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6450 version 4.1.10664 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 170 is already occupied by BlockNova@fa7181 when adding buildcraft.pigalot.BlockBucketFiller@31d5e2
at lr.<init>(Block.java:51)
at zt.<init>(BlockContainer.java:16)
at buildcraft.pigalot.BlockBucketFiller.<init>(BlockBucketFiller.java:22)
at mod_BuildCraft_BucketFiller.ModsLoaded(mod_BuildCraft_BucketFiller.java:43)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5de5f5b8 ----------
I tracked it down to the Equivelant Exchange Mod. Do you need anything else to help you out?
Hey, I dont know if this is already posted but you should make this use the minecraftforge api, because when i, other players for say, change the item id's they are all used and don't go any higher then it should.
Hey, I dont know if this is already posted but you should make this use the minecraftforge api, because when i, other players for say, change the item id's they are all used and don't go any higher then it should.
Do you have any idea what you are talking about. This does use the minecraftforge api it has to i cant not use it. I even talked like 2 pages back about wanting to use new parts of forge but having to wait for BC to update to do so.
FORGE DOES NOT HAVE ANY ID CONFLICT RESOLUTION BUILT IN!!!!! it lets you fit 16 blocks in 1 very easy, but none of this is auto and you cant really do it for this sort of mod. If you have already filled all your block slots that's your problem.
In the buildcraft.cfg.... sneaky... very sneaky.... >_<
Thanks man!
D.
Not sneaky lazy i would have to add like 1 extra line to put it in its own file, that's to much work :tongue.gif: JK but really i cant see the point in having its own file with one or two lines in it when i can use buildcraft's that you have to have anyway.
Can this machine take Buildcraft power, or does it absolutely require an engine to fill buckets? Could be useful with the IC2 power coupler and a few solar panels.
Do you have any idea what you are talking about. This does use the minecraftforge api it has to i cant not use it. I even talked like 2 pages back about wanting to use new parts of forge but having to wait for BC to update to do so.
FORGE DOES NOT HAVE ANY ID CONFLICT RESOLUTION BUILT IN!!!!! it lets you fit 16 blocks in 1 very easy, but none of this is auto and you cant really do it for this sort of mod. If you have already filled all your block slots that's your problem.
I looked and most of the id conflicts look like mine when i install your mod I like this mod and I support it lol sorry about the api thing i was talking about its generation ids for minecraftforge on it if you get what i meen but i tried it without alot of mods but like 2 and still dont work?
Installed mods:
IC2 1.23
BC 2.2.4
TMI
Equivalent exchange <- aware of the ID conflict here
Additional Pipes
Treecapitator
IC2 Thermometer
Wireless Redstone
Wireless Redstone Remote
Description of bug:
Installed mod as per OP.
Client version works fine after changing item ID from 170 to 110.
Gui appears as expected on SSP.
When running SMP server, server loads fine.
Clients can connect fine.
I've used TMI to conjure up a bucket filler - initially complained about no block with ID 170, so I changed server block ID to match my client.
This resolved SMP TMI.
Bucket filler causes client crash when attempting to right click on it.
We tried hooking it up to pipes without touching the GUI, all we can manage is empty bucket in -> empty bucket out, regardless of which side we pump water in (top, side or bottom)
Buildcraft is installed on both client and server using mod folder method.
Has anyone managed to successfully get this working in SMP if they have EE installed?
EDIT : I tried default block ID by disabling EE. Same result as the dude below me. Right clicking still causing crash in SMP, SSP still all well and good.
Any hints for these secrets?
Do you need other mods to make them work (like IC2 perhaps)?
Also, could you possibly make the buckets stack when their in the filler input, so they don't just disappear when they try to go in the slot and its already got a bucket in it?
Its a very odd one IC2 cells stack but only if you let the pipe put them in, but as for buckets no, empty buckets don't stack so they wont stack in the filler (that's why i added my overflow pipe).
i cant think of any hints that wont give it away totally but it has something to do with one of the devices added in the mod i linked.
Cheers DragonDonut
really are you sure because stone pipes pick at random that device they should go into but this one always goes into the 1st one it finds untill its full.
perhaps you could post a pick of your setup.
Edit: patched, fixed the right click crash and now works with all liquids and buckets as long as they use the BC API.
also i have removed the recipe for the overflow pipe but you can still get it using TMI.
here is a mod spotlight for additional pipes by direwolf20 he is awesome
is it not the same? sorry if i was wrong but that description seems to be bad :tongue.gif: (the one zeldo put on his thread not anything you said)
yeah i have tested it now i didnt know he added it so not i have droped the support from my mod but i left the TMI reg in so ppl with out his mod will still have it.
half goes in, half keeps going
very very odd. no idea why that is happening its working fine for me. anyway just download
Zeldos’ AdditionalPipes as this has a very very good version of this pipe, as i wont be maintaining it any more.
Client error
and
not know which one is needed.
and ModLoader.txt
PS set 2.2.4_0 you do not crash:)
that is the version 2.2.4_1 does not move me?
Sorry for bad English
use spoiler tags!!!
Anyway so this does happen with 2.2.4_1 but not with 2.2.4_0?
if that's the case i know what i need to change.
yes that's right, but this applies to SMP. SSP did not check. Thank you for your prompt reply:)
PS sorry for bad english:)
Sorry for bad English
Here ya go.
Mods loaded: 15
ModLoader Beta 1.8.1
mod_BuildCraftCore 2.2.4
mod_BuildCraftBuilders 2.2.4
mod_BuildCraftEnergy 2.2.4
mod_BuildCraftFactory 2.2.4
mod_BuildCraftTransport 2.2.4
mod_EE 1.8.1
mod_IC2 v1.23
mod_BuildCraft_BucketFiller 2.2.4_1
mod_MineFactory 1.8.1R1.3.1
mod_MineFactoryCompat_Grass 1.3.0B
mod_mocreatures v2.13 (MC 1.8_2)
mod_PowerConverters 1.8.1R1.0.2
mod_TooManyItems 1.8.1 2011-09-27
mod_RecipeBook Beta 1.8
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT bb93bd0d --------
Generated 10/27/11 12:49 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6450 version 4.1.10664 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 170 is already occupied by BlockNova@fa7181 when adding buildcraft.pigalot.BlockBucketFiller@31d5e2
at lr.<init>(Block.java:51)
at zt.<init>(BlockContainer.java:16)
at buildcraft.pigalot.BlockBucketFiller.<init>(BlockBucketFiller.java:22)
at mod_BuildCraft_BucketFiller.ModsLoaded(mod_BuildCraft_BucketFiller.java:43)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5de5f5b8 ----------
I tracked it down to the Equivelant Exchange Mod. Do you need anything else to help you out?
D.
good for you read the faq in the op.
Hey, I dont know if this is already posted but you should make this use the minecraftforge api, because when i, other players for say, change the item id's they are all used and don't go any higher then it should.
In the buildcraft.cfg.... sneaky... very sneaky.... >_<
Thanks man!
D.
Do you have any idea what you are talking about. This does use the minecraftforge api it has to i cant not use it. I even talked like 2 pages back about wanting to use new parts of forge but having to wait for BC to update to do so.
FORGE DOES NOT HAVE ANY ID CONFLICT RESOLUTION BUILT IN!!!!! it lets you fit 16 blocks in 1 very easy, but none of this is auto and you cant really do it for this sort of mod. If you have already filled all your block slots that's your problem.
Not sneaky lazy i would have to add like 1 extra line to put it in its own file, that's to much work :tongue.gif: JK but really i cant see the point in having its own file with one or two lines in it when i can use buildcraft's that you have to have anyway.
I looked and most of the id conflicts look like mine when i install your mod I like this mod and I support it lol sorry about the api thing i was talking about its generation ids for minecraftforge on it if you get what i meen but i tried it without alot of mods but like 2 and still dont work?
MC version 1.8.1
Installed mods:
IC2 1.23
BC 2.2.4
TMI
Equivalent exchange <- aware of the ID conflict here
Additional Pipes
Treecapitator
IC2 Thermometer
Wireless Redstone
Wireless Redstone Remote
Description of bug:
Installed mod as per OP.
Client version works fine after changing item ID from 170 to 110.
Gui appears as expected on SSP.
When running SMP server, server loads fine.
Clients can connect fine.
I've used TMI to conjure up a bucket filler - initially complained about no block with ID 170, so I changed server block ID to match my client.
This resolved SMP TMI.
Bucket filler causes client crash when attempting to right click on it.
We tried hooking it up to pipes without touching the GUI, all we can manage is empty bucket in -> empty bucket out, regardless of which side we pump water in (top, side or bottom)
Buildcraft is installed on both client and server using mod folder method.
Has anyone managed to successfully get this working in SMP if they have EE installed?
EDIT : I tried default block ID by disabling EE. Same result as the dude below me. Right clicking still causing crash in SMP, SSP still all well and good.