This might have already been suggested, or even planned, but how bout a adding like hey bales to the carts? i cant really find i use other then looking really cool or maybe if someone were to fall into it it would stop fall damage? just ideas, Great mod, i hop what your doing, kep it up!
um well... i had a spider HARNESSED to the pull cart (and i was on creative) on a super flat world but when i right clicked the spider with the net the game crashed
error report:
java.lang.NullPointerException
at ItemNet.a(ItemNet.java:57)
at aan.a(ItemStack.java:154)
at ki.a(PlayerController.java:77)
at net.minecraft.client.Minecraft.c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.k(Minecraft.java:1794)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
um well... i had a spider HARNESSED to the pull cart (and i was on creative) on a super flat world but when i right clicked the spider with the net the game crashed
error report:
java.lang.NullPointerException
at ItemNet.a(ItemNet.java:57)
at aan.a(ItemStack.java:154)
at ki.a(PlayerController.java:77)
at net.minecraft.client.Minecraft.c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.k(Minecraft.java:1794)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
EDIT: same happens when it is not harnessed
I am too tired now gonna sleep,
I will check it out tomorrow,
um well... i had a spider HARNESSED to the pull cart (and i was on creative) on a super flat world but when i right clicked the spider with the net the game crashed
error report:
java.lang.NullPointerException
at ItemNet.a(ItemNet.java:57)
at aan.a(ItemStack.java:154)
at ki.a(PlayerController.java:77)
at net.minecraft.client.Minecraft.c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.k(Minecraft.java:1794)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
EDIT: same happens when it is not harnessed
Yep, I've verified it. Thanks for the Error log!
I had tested the net with spiders, and in fact every vanilla mob, several times earlier in the dev releases but something must have changed in the later releases. Sorry about that! I'm sure there will be an update very soon to fix that.
[EDIT] The crash happens anytime you try to use a Capture Net on a mob that it's not allowed to capture. So at least you are still able to capture everything that you will ever be allowed to capture with that net. A FIX is forthcoming.
This might have already been suggested, or even planned, but how bout a adding like hey bales to the carts? i cant really find i use other then looking really cool or maybe if someone were to fall into it it would stop fall damage? just ideas, Great mod, i hop what your doing, kep it up!
Yeah, it actually has been suggested before, but I'm glad you guys keep suggesting it because I now have another idea regarding how they could be useful in addition to your suggestions. I will definitely be giving it consideration.
This is a bug-fix version. v1.2 would crash if you tried to use the Capture Net on a mob that is not allowed to be captured with this net. With v1.2.1 you instead get the originally intended (and originally working ;)) message.
Everything will hopefully be smooth sailing from here on, but PLEASE do tell us right away if you find any other problems.
* This Release is dedicated to enderkirby for his very informative and useful Error Report, which led to this important bug-fix. Thanks!
You can [ Download ] the new version here or from the usual place in the OP. The link to v1.2 has been removed and destroyed, so don't worry about accidentally getting the wrong one now.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
This is a bug-fix version. v1.2 would crash if you tried to use the Capture Net on a mob that is not allowed to be captured with this net. With v1.2.1 you instead get the originally intended (and originally working ) message.
Everything will hopefully be smooth sailing from here on, but PLEASE do tell us right away if you find any other problems.
* This Release is dedicated to enderkirby for his very informative and useful Error Report, which led to this important bug-fix. Thanks!
You can [ Download ] the new version here or from the usual place in the OP. The link to v1.2 has been removed and destroyed, so don't worry about accidentally getting the wrong one now.
your welcome for the error report and sorry about the... spoiler
Well done! this mod is very neat. I tried in my Better than Wolves world, and it amused me that it's not only fully compatible, but it also fits really nice there.
Would you be interested in doing an addon of your mod for BTW? You would only need to disable your glue recipe and force your crafting recipes to use the BTW's glue (that it's a bit harder to get at first).
The Famous GameChap and Bertie have made another wonderfully Entertaining video using Cart Mod! This time with the newest version 1.2.1.
- This video asks the question: What happens if you trap Ocelot/cats into two Carts that are harnessed to Creepers? Why, you get a jolly good Race is what you get!
Enjoy!
Creeper Race video by the Famous GameChap [ 2:53 ] - featuring Cart Mod v1.2.1 and Ocelot powered Carts harnessed to Creepers!
.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Well done! this mod is very neat. I tried in my Better than Wolves world, and it amused me that it's not only fully compatible, but it also fits really nice there.
Would you be interested in doing an addon of your mod for BTW? You would only need to disable your glue recipe and force your crafting recipes to use the BTW's glue (that it's a bit harder to get at first).
Thanks for the Compatibility news! And yes, being compatible with one of the most notoriously incompatible Mods (But also Incredible mods!) makes us very happy and fits with one of our Primary goals (Ultra Compatibility).
Regarding a custom version for BTW: I'm inclined to say no. The fact that it already works as intended and that we would like everyone's experience of Cart Mod to be the same and not confused by parallel recipes makes me feel this way. And also that our "Glue" is also "formulated" to act as a "Treatment" instead of a glue when combined with certain materials (like wool and others in future), whereas the BTW Glue may not appear to fulfill that purpose in the same way. Never say never though. It is a possibility at least.
After a few days of pokemon training deadly checks the cart mod thread. A WILD UPDATE APPEARED! OMFG! I think even the idea for being able to put mobs in a cart is AMAZING! Now that bitchy mo' creatures cat can stop hitting me. This WAS an awesome mod. Now it's OUT OF THIS WORLD! Keep up the good work jordan!
Thanks! Indeed, Jordan has been kicking ass. I too, however, will keep up the good work as well, as I am heavily involved too.
Fantastic News everyone! As of v0.2.3 the Simply Horses Mod is now fully Cart Mod compatible! And will continue to be.
LiL Avii, creator of Simply horses, responded very quickly and kindly to my PM. With collaborative effort between her and jordanske a solution was found to the compatibility issue!
Simply update her mod or use her patch and you can forever count on our two mods working together! Thank you to everyone who reported this problem!
Thank you very much for that, and I;ll be sure to thank her too!
Well done! this mod is very neat. I tried in my Better than Wolves world, and it amused me that it's not only fully compatible, but it also fits really nice there.
Would you be interested in doing an addon of your mod for BTW? You would only need to disable your glue recipe and force your crafting recipes to use the BTW's glue (that it's a bit harder to get at first).
Considering FC's stance on compatability, it's kinda nervy to ask another modder a question like this.
Thanks for the Compatibility news! And yes, being compatible with one of the most notoriously incompatible Mods (But also Incredible mods!) makes us very happy and fits with one of our Primary goals (Ultra Compatibility).
Regarding a custom version for BTW: I'm inclined to say no. The fact that it already works as intended and that we would like everyone's experience of Cart Mod to be the same and not confused by parallel recipes makes me feel this way. And also that our "Glue" is also "formulated" to act as a "Treatment" instead of a glue when combined with certain materials (like wool and others in future), whereas the BTW Glue may not appear to fulfill that purpose in the same way. Never say never though. It is a possibility at least.
Thank you for this also, us BTW users, more than any others, should not be asking for things like this. We should respect all modder's work, and not ask anyone to go out of their way to accomodate BTW. Having said that, I personally use your mod on all my worlds, thank you very much for putting this out there for all of us to use!
Thanks for the Compatibility news! And yes, being compatible with one of the most notoriously incompatible Mods (But also Incredible mods!) makes us very happy and fits with one of our Primary goals (Ultra Compatibility).
Regarding a custom version for BTW: I'm inclined to say no. The fact that it already works as intended and that we would like everyone's experience of Cart Mod to be the same and not confused by parallel recipes makes me feel this way. And also that our "Glue" is also "formulated" to act as a "Treatment" instead of a glue when combined with certain materials (like wool and others in future), whereas the BTW Glue may not appear to fulfill that purpose in the same way. Never say never though. It is a possibility at least.
Thanks for your quick reply, I knew it was not likely, but it was worth to give it a shot and asking anyway
I think I ****ed up with the install of Cart mod and Zeppelin mod. I'm using the latest version of Cart mod;
When the craft rises, carts start moving by themselves, trying to get off. When the craft turns, they noclip through the barrier I setup and fall off...
Please help. Going by one of your videos, this should not be happening.
I put both mods in the /mods/ folder, as instructed. ModLoader is in as you can see.
I tried to put it inside of the craft, and they're still moving.
When the craft rises, carts start moving by themselves, trying to get off. When the craft turns, they noclip through the barrier I setup and fall off...
Please help. Going by one of your videos, this should not be happening.
I put both mods in the /mods/ folder, as instructed. ModLoader is in as you can see.
Oh my, yeah that shouldn't be happening. Well, sometimes the carts might move a little if the zeppelin is moving fast, but they shouldn't go through the barriers (maybe over them if they are only one block high).
Did you also copy the wu.class file from inside of the zeppelin zip and install it directly into your minecraft.jar file? That's been a part of the zeppelin install for a few versions now. Well, it's not always called "wu.class", that will change with each version of Minecraft.
Sorry, I won't be able to respond for quite a few hours after this post, but I'll be back. Please let me know how it works out.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
error report:
java.lang.NullPointerException
at ItemNet.a(ItemNet.java:57)
at aan.a(ItemStack.java:154)
at ki.a(PlayerController.java:77)
at net.minecraft.client.Minecraft.c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.k(Minecraft.java:1794)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
EDIT: same happens when it is not harnessed
I am too tired now gonna sleep,
I will check it out tomorrow,
Yep, I've verified it. Thanks for the Error log!
I had tested the net with spiders, and in fact every vanilla mob, several times earlier in the dev releases but something must have changed in the later releases. Sorry about that! I'm sure there will be an update very soon to fix that.
[EDIT] The crash happens anytime you try to use a Capture Net on a mob that it's not allowed to capture. So at least you are still able to capture everything that you will ever be allowed to capture with that net. A FIX is forthcoming.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Yeah, it actually has been suggested before, but I'm glad you guys keep suggesting it because I now have another idea regarding how they could be useful in addition to your suggestions. I will definitely be giving it consideration.
Shhh! Confidential future item is confidential.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
This is a bug-fix version. v1.2 would crash if you tried to use the Capture Net on a mob that is not allowed to be captured with this net. With v1.2.1 you instead get the originally intended (and originally working ;)) message.
Everything will hopefully be smooth sailing from here on, but PLEASE do tell us right away if you find any other problems.
* This Release is dedicated to enderkirby for his very informative and useful Error Report, which led to this important bug-fix. Thanks!
You can [ Download ] the new version here or from the usual place in the OP. The link to v1.2 has been removed and destroyed, so don't worry about accidentally getting the wrong one now.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
your welcome for the error report and sorry about the... spoiler
So, anyone have any interesting Pics of how you are using your Carts, and or it's newer features?
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
They are in their carts ready to cross the desert to their new promised land, now just waiting for their mounts to be hitched up.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Would you be interested in doing an addon of your mod for BTW? You would only need to disable your glue recipe and force your crafting recipes to use the BTW's glue (that it's a bit harder to get at first).
Harness the travelman to your cart and there you go.
Not yet sorry,
SMP is in the To-Do list.
The Famous GameChap and Bertie have made another wonderfully Entertaining video using Cart Mod! This time with the newest version 1.2.1.
- This video asks the question: What happens if you trap Ocelot/cats into two Carts that are harnessed to Creepers? Why, you get a jolly good Race is what you get!
Enjoy!
Creeper Race video by the Famous GameChap [ 2:53 ]
- featuring Cart Mod v1.2.1 and Ocelot powered Carts harnessed to Creepers!
.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Thanks for the Compatibility news! And yes, being compatible with one of the most notoriously incompatible Mods (But also Incredible mods!) makes us very happy and fits with one of our Primary goals (Ultra Compatibility).
Regarding a custom version for BTW: I'm inclined to say no. The fact that it already works as intended and that we would like everyone's experience of Cart Mod to be the same and not confused by parallel recipes makes me feel this way. And also that our "Glue" is also "formulated" to act as a "Treatment" instead of a glue when combined with certain materials (like wool and others in future), whereas the BTW Glue may not appear to fulfill that purpose in the same way. Never say never though. It is a possibility at least.
Thanks! Indeed, Jordan has been kicking ass. I too, however, will keep up the good work as well, as I am heavily involved too.
Thanks for the compatibility report! Mind posting this in their thread too?
I agree! No SMP yet, though some work with good results regarding SMP has been done and more to follow.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Thank you very much for that, and I;ll be sure to thank her too!
Considering FC's stance on compatability, it's kinda nervy to ask another modder a question like this.
Thank you for this also, us BTW users, more than any others, should not be asking for things like this. We should respect all modder's work, and not ask anyone to go out of their way to accomodate BTW. Having said that, I personally use your mod on all my worlds, thank you very much for putting this out there for all of us to use!
Will do :D.
Thanks for your quick reply, I knew it was not likely, but it was worth to give it a shot and asking anyway
Keep the great work!
When the craft rises, carts start moving by themselves, trying to get off. When the craft turns, they noclip through the barrier I setup and fall off...
Please help. Going by one of your videos, this should not be happening.
I put both mods in the /mods/ folder, as instructed. ModLoader is in as you can see.
I tried to put it inside of the craft, and they're still moving.
Oh my, yeah that shouldn't be happening. Well, sometimes the carts might move a little if the zeppelin is moving fast, but they shouldn't go through the barriers (maybe over them if they are only one block high).
Did you also copy the wu.class file from inside of the zeppelin zip and install it directly into your minecraft.jar file? That's been a part of the zeppelin install for a few versions now. Well, it's not always called "wu.class", that will change with each version of Minecraft.
Sorry, I won't be able to respond for quite a few hours after this post, but I'll be back. Please let me know how it works out.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod