This kind of mod doesn't work on SMP? I ask because I didn't see any wolf mod works on SMP.
Thanks for attention.
No, it currently does not support SMP. I'm trying to get it to work, but the GUI is giving me problems and there's not a lot of documentation for SMP mods.
No, it currently does not support SMP. I'm trying to get it to work, but the GUI is giving me problems and there's not a lot of documentation for SMP mods.
Thought I'd push out a quick update before 1.2 comes out. I've added a config file, which you can find in the .minecraft/config folder. Open up mod_sophwolves and you'll see several options:
DogTagItemID = sets item id for the Dog Tag DogTreatItemID = sets item id for the Dog Treat RespawningWolves = true uses the non-permanent but respawning wolves currently in the mod, false uses the default MC permanent animals CustomWolfTextures = true uses the biome-specific wolves in the mod, false sets it to default (so it works with texture packs!) DefaultBreeding = not currently used, but will be included with 1.2 to allow you to choose between dog treat breeding and the full-health/meat breeding in the snapshots
Enjoy, and let me know if you have any problems. :smile.gif:
I haven't looked at the new wolf AI yet, but MCP is out so I'll see. The current version isn't updated yet, but I doubt it will affect any new behaviors. The only thing that won't be included is the old pathfinding from this mod since it's obsolete now.
Hey Metroid, what's your plan for 1.2.3? I've decided I'm going to attempt to replicate the old wolf behavior, because the new AI tweaks have eviscerated the wolves' personality. They're just creepy now, IMHO.
No, it currently does not support SMP. I'm trying to get it to work, but the GUI is giving me problems and there's not a lot of documentation for SMP mods.
Ok. Thanks for the feedback!
Here's the version for 1.0 if you're using an older version of MC. I'll put up a proper archive of old files when I have more time.
Thanks a bunch!!! By the way, is it missing any new features only available in 1.1?
For reference, there's a changelog at the bottom of the first post. But I don't think so, just updating plus some minor bug fixes.
DogTagItemID = sets item id for the Dog Tag
DogTreatItemID = sets item id for the Dog Treat
RespawningWolves = true uses the non-permanent but respawning wolves currently in the mod, false uses the default MC permanent animals
CustomWolfTextures = true uses the biome-specific wolves in the mod, false sets it to default (so it works with texture packs!)
DefaultBreeding = not currently used, but will be included with 1.2 to allow you to choose between dog treat breeding and the full-health/meat breeding in the snapshots
Enjoy, and let me know if you have any problems. :smile.gif:
I don't think I'm going to do anything with cats. If people really want it I may add nametags, but that's it.
It'll be updated when MCP comes out.
effect the new Wolf 1.2 AI?
Sry for my english. I'm from germany...
Nametags for cats would be Awesome!
I haven't looked at the new wolf AI yet, but MCP is out so I'll see. The current version isn't updated yet, but I doubt it will affect any new behaviors. The only thing that won't be included is the old pathfinding from this mod since it's obsolete now.
Since everyone seems to want stuff with cats I'll do some stuff with cats.
But wolves are still the main focus, so don't expect a whole lot.
What's your take?
Wow, I actually tweeted exactly this to Notch as a suggestion aaages ago. Fantastic to see it in this great mod!
Still rewriting a lot of the mod to fit the new code. Any fixes you know of would be a great help.