#1 - I run coolthings42's deconstruction table mod as well, in conjunction with the statues I am able to craft a statue and then deconstruct it and change what the key ingrediant I get back is, say for example I could cratf a stone bat statue and then deconstruct it and choose to get back 8 stone and a nether star, makes playing with both way OP, is something that can be changed on your end or do I have to talk to coolthings42?
Yeah, that's nothing I can do anything about. Talk to him, and tell him to check for NBT data in crafting recipe results in his code
#2 - I constructed a gold ender dragon statue and placed it in a dirt field, when I went to use an iron pickaxe to pick it up my game crashed, please find the crash report below, is there a possible fix for this?
No, for now the fix is 'avoid the huge statues'
It is something I have addressed though, and its fix will be part of the next release
When You install Psychedelicraft 1.4.1 and Extra Utilities 1.7 Prerelease 2 together, and go into the creative menu of extra utilities, i seem to run out of memory or crash or something, but there doesnt seem to be a crash log. This might be based on the way extra utilities renders one of its blocks (I think its the generators thats what seems to crash me) and the shaders that psychedelicraft has.... Ive given this to the the author of Extra Utilites too.
When You install Psychedelicraft 1.4.1 and Extra Utilities 1.7 Prerelease 2 together, and go into the creative menu of extra utilities, i seem to run out of memory or crash or something, but there doesnt seem to be a crash log. This might be based on the way extra utilities renders one of its blocks (I think its the generators thats what seems to crash me) and the shaders that psychedelicraft has.... Ive given this to the the author of Extra Utilites too.
Are you absolutely sure this has anything to do with Psychedelicraft? Firstly, when a shader 'crashes', it doesn't crash in the way you're used to - all you get then is a black screen. But anyway, I don't have any shaders active in the GUI phase of the game, for obvious reasons.
If you could acquire a runtime log and post it though, I might be able to make a more accurate statement to what your problem is
I'll be working together with Triple, and diesieben07 (the creator of CameraCraft). Don't expect any great project; to be honest we just really had a silly idea that we thought we might as well commit there.
Anyway, I'll be streaming the dev-ing of it over on my starting some time next thursday, at CEST times. Once I know a definite time I'll be making another post
I'll be working together with Triple, and diesieben07 (the creator of CameraCraft). Don't expect any great project; to be honest we just really had a silly idea that we thought we might as well commit there.
Anyway, I'll be streaming the dev-ing of it over on my starting some time next thursday, at CEST times. Once I know a definite time I'll be making another post
Cannot disable the statue of a dragon. In the configuration file, all settings tried to set to false.
general {
B:areDangerousStatuesAllowed=true
B:areLifeStatuesAllowed=true
B:easterEggsAllowed=true
}
It looks very 'true' to me
But yeah, in all seriousness, disabling 'dangerous statues' only disables the giant, the dragon, and the wither from 'coming alive' with a redstone input, and 'life statues' disables all mobs from that. You can not disable them from being crafted or placed through the config file.
Hi, Iʻm really new to Minecraft and have no idea how to mod. Iʻm using a Mac and just downloaded Minecraft so Iʻm playing on Minecraft 1.7.9. Anyways, Iʻve tried everything, watching videos, downloading this link but I just canʻt get psychedelicraft to work! Please help! Thanks!
Hi, Iʻm really new to Minecraft and have no idea how to mod. Iʻm using a Mac and just downloaded Minecraft so Iʻm playing on Minecraft 1.7.9. Anyways, Iʻve tried everything, watching videos, downloading this link but I just canʻt get psychedelicraft to work! Please help! Thanks!
Try this: http://www.minecraftforge.net/wiki/Installation/Universal
It really is simple. 1) Start MC 1.7.2, 2) Download and install the newest version of Forge, 3) Put mods in mods folder, 4) Start the 'Forge' run configuration from the MC launcher.
Keep in mind Forge has no 1.7.9 version. You must start the one the version of Forge you download is built against - that would currently be 1.7.2.
Great job! But i have a problem: I got the mod, but the only "drugeffect" I can reach is the netherportal effect and the hyperacivity, ut not the shaders. What am I doing wrong?
Great job! But i have a problem: I got the mod, but the only "drugeffect" I can reach is the netherportal effect and the hyperacivity, ut not the shaders. What am I doing wrong?
Well, that would mean the shaders do not initialize. Maybe I could help you if you could acquire a runtime log
Yeah, that's nothing I can do anything about. Talk to him, and tell him to check for NBT data in crafting recipe results in his code
No, for now the fix is 'avoid the huge statues'
It is something I have addressed though, and its fix will be part of the next release
'Some of the first'? What, did the other mod authors still not update in all this time? Now it's getting kind of ridiculous x)
Are you absolutely sure this has anything to do with Psychedelicraft? Firstly, when a shader 'crashes', it doesn't crash in the way you're used to - all you get then is a black screen. But anyway, I don't have any shaders active in the GUI phase of the game, for obvious reasons.
If you could acquire a runtime log and post it though, I might be able to make a more accurate statement to what your problem is
Bugs in Ye Gamol Chattels Mod: Is the crash of the server when the break of Snow Globe.
Well, I guess that's what I get for doing render management in a logical tick.
Thanks for the report, I'll fix the bug in the next version
I'll be working together with Triple, and diesieben07 (the creator of CameraCraft). Don't expect any great project; to be honest we just really had a silly idea that we thought we might as well commit there.
Anyway, I'll be streaming the dev-ing of it over on my starting some time next thursday, at CEST times. Once I know a definite time I'll be making another post
It looks very 'true' to me
But yeah, in all seriousness, disabling 'dangerous statues' only disables the giant, the dragon, and the wither from 'coming alive' with a redstone input, and 'life statues' disables all mobs from that. You can not disable them from being crafted or placed through the config file.
Good job
That's me \o/
Good to know though! I kind of figured that was the case by the lack of bug reports, but hardly anyone who did have problems before reported back.
There are tons of previous versions, dating all the way back to Beta-Something. There is a mediafire archive linked on the OP.
Try this: http://www.minecraftforge.net/wiki/Installation/Universal
It really is simple. 1) Start MC 1.7.2, 2) Download and install the newest version of Forge, 3) Put mods in mods folder, 4) Start the 'Forge' run configuration from the MC launcher.
Keep in mind Forge has no 1.7.9 version. You must start the one the version of Forge you download is built against - that would currently be 1.7.2.
Well, that would mean the shaders do not initialize. Maybe I could help you if you could acquire a runtime log
There is!
I made it mostly for debugging purposes, but decided to leave it in in case anyone wants to manually test them