The Meaning of Life, the Universe, and Everything.
Join Date:
6/1/2011
Posts:
78
Member Details
anyway, gravitycraft is going to be awesome i am sure (will be awesome fun with the portal mod XD)
just a heads up, medievalcraft does not seem to be forge compatible (it crashed minecraft when i placed a redpower cable) once i installed forge over it, minecraft simply wouldnt start.
do you have any plans on making medievalcraft mcforge compatible?
if so, looking foreward to flags on my castles, as well as treasure piles, had tons of fun with those before uninstalling it.(redpower is my very favorite mod and i just cant play with it broken)
anyway, gravitycraft is going to be awesome i am sure (will be awesome fun with the portal mod XD)
just a heads up, medievalcraft does not seem to be forge compatible (it crashed minecraft when i placed a redpower cable) once i installed forge over it, minecraft simply wouldnt start.
do you have any plans on making medievalcraft mcforge compatible?
if so, looking foreward to flags on my castles, as well as treasure piles, had tons of fun with those before uninstalling it.(redpower is my very favorite mod and i just cant play with it broken)
Ohhh I can imagine where the problem is...
No sorry, there currently is no other way to do what I do. I think the problem might be with the statues looking like the mobs without any additional work for me, and I can't achieve that any other way than by overwriting TileEntityRenderer (I guess that's the trouble file). I bet you 99% that RedPower has to use the same method to render for example the item pipes, so there's no way these mods are gonna be compatible unless there will be changes / official mod support.
I've been thinking that the mod AI might not be here till minecraft 1.3 But the best bet is that if it happens in the snapshot 12w06a then people will start updating there mods without modloader and that. Must be awesome to see mod ai to come :laugh.gif:
I know mods take allot of time and effort but I really really want to mess about with the gravity well it looks so awesome
I don't want to rush you but could you get the gravity well out as soon as possible please thank you
It's gonna be in the next version. Now it's completely reprogramming the engine for me, and then I'm pretty much done. No idea how long it takes, but I can reuse the code of the Gravitywells :smile.gif:
if you were to teach coding i would absoloutly learn from you,your mods show that you are very exprienced with modding.
The funny thing is, I've never done any modding in any game before Minecraft, I've not even programmed onto a pre-made engine before. First I made MiddleageMod, then Pandora's Box, then AlcoholCraft, Invincible Hamster somewhere in between... But these really are my first attempts (although I'm experienced with Java, of course :tongue.gif:)
I do teach coding in my freetime (once a month), but it's quite the difficult attempt. Most people I teach are 6th - 9th Graders, and it's veery difficult with them sometimes x)
If they are too young, they don't understand a thing, and if they're too old, they have no respect and just work when they want to - which pretty much resulted in minecraft instead of coding last year xD
well if you could try and teach me i would be thankful if you can,im a sixth grader but i do understand this sort of stuff and i wanna make a mod i alredy have evrything planned but i cant find a good place to learn.
You have to fix forum, it says" PAndoras box ISN't CRAFTABLE, but can be found in dungeons'
then, you show us a recipe. thats weird. And i think that I will get gravity mod. :biggrin.gif:
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doctorwhomod I don't follow the "Don't feed the trolls" rule. I feed them. I feed them so much that they get fat and die.
well if you could try and teach me i would be thankful if you can,im a sixth grader but i do understand this sort of stuff and i wanna make a mod i alredy have evrything planned but i cant find a good place to learn.
Sorry, I'm not gonna start internet teaching, that would be weird :happy.gif:
I can only say if you really want to learn, you should do it, but it's gonna be hard. And by hard, I mean hard :smile.gif:
You have to fix forum, it says" PAndoras box ISN't CRAFTABLE, but can be found in dungeons'
then, you show us a recipe. thats weird. And i think that I will get gravity mod. :biggrin.gif:
Haha, didn't even notice that. I added a recipe at some point, this was a leftover. Fixed it :smile.gif:
Dude you seriously need to hurry up on gravitycraft. Really its already February
You need to understand this is a huge task, and it's not like I have no real life. I'm gonna program when I want to and have the time, and usually, that's only on weekends. It's gonna come eventually, it's not like I have signed a contract with a deadline or something.
could u please mak the statues as a seperate mod for pople who just want the statues
Additional mod would additional work for me. I even thought about combining MiddleageMod and Alcoholcraft, but scratched that for now, because of AlcoholCraft's compability. I won't do it for the statues because everything else there is does only add 1 or 2 Block and Item ID's, and one EntityID, but it doesn't change any compability :smile.gif:
For the gravity mod you should make the "gravity well" powered by redstone so you can toggle it on and off from a distance. This way it could be used as a gravity powered elevator, transportation system in the place of mine tracks (because as we all know mine tracks and powered mine tracks can deplete your wood, iron, and gold pretty quickly), and/or anything else you can dream up that you can use the power of gravity for.(cue super-evil super-villain laugh)
what about replacing it with a "reply button on last page" sign?
Haha, it would still be weird ^^
just a heads up, medievalcraft does not seem to be forge compatible (it crashed minecraft when i placed a redpower cable) once i installed forge over it, minecraft simply wouldnt start.
do you have any plans on making medievalcraft mcforge compatible?
if so, looking foreward to flags on my castles, as well as treasure piles, had tons of fun with those before uninstalling it.(redpower is my very favorite mod and i just cant play with it broken)
Ohhh I can imagine where the problem is...
No sorry, there currently is no other way to do what I do. I think the problem might be with the statues looking like the mobs without any additional work for me, and I can't achieve that any other way than by overwriting TileEntityRenderer (I guess that's the trouble file). I bet you 99% that RedPower has to use the same method to render for example the item pipes, so there's no way these mods are gonna be compatible unless there will be changes / official mod support.
It's gonna be in the next version. Now it's completely reprogramming the engine for me, and then I'm pretty much done. No idea how long it takes, but I can reuse the code of the Gravitywells :smile.gif:
The funny thing is, I've never done any modding in any game before Minecraft, I've not even programmed onto a pre-made engine before. First I made MiddleageMod, then Pandora's Box, then AlcoholCraft, Invincible Hamster somewhere in between... But these really are my first attempts (although I'm experienced with Java, of course :tongue.gif:)
I do teach coding in my freetime (once a month), but it's quite the difficult attempt. Most people I teach are 6th - 9th Graders, and it's veery difficult with them sometimes x)
If they are too young, they don't understand a thing, and if they're too old, they have no respect and just work when they want to - which pretty much resulted in minecraft instead of coding last year xD
then, you show us a recipe. thats weird. And i think that I will get gravity mod. :biggrin.gif:
Sorry, I'm not gonna start internet teaching, that would be weird :happy.gif:
I can only say if you really want to learn, you should do it, but it's gonna be hard. And by hard, I mean hard :smile.gif:
Haha, didn't even notice that. I added a recipe at some point, this was a leftover. Fixed it :smile.gif:
You need to understand this is a huge task, and it's not like I have no real life. I'm gonna program when I want to and have the time, and usually, that's only on weekends. It's gonna come eventually, it's not like I have signed a contract with a deadline or something.
Just tell me about it. I already started modding. Now turns into
Additional mod would additional work for me. I even thought about combining MiddleageMod and Alcoholcraft, but scratched that for now, because of AlcoholCraft's compability. I won't do it for the statues because everything else there is does only add 1 or 2 Block and Item ID's, and one EntityID, but it doesn't change any compability :smile.gif:
Here you go:
http://www.mediafire.com/?3sf63992ons38x9
my mnecraft crashes everytime i put modloader and yes its 1.8.1 and yes i deleted meta inf