I have a problem, I can mine Amethyst with a Copper Pickaxe, I do have the Level Up! mod but I have no skill in mining what so ever, So im not sure if its the Level Up! mod or this.
I have a problem, I can mine Amethyst with a Copper Pickaxe, I do have the Level Up! mod but I have no skill in mining what so ever, So im not sure if its the Level Up! mod or this.
I mined amethyst with a cobalt pick and i didn't have the level up! mod.
um this will sound stupid but i messed up neon makes neon lights ironic (how the hell did i not know) but xenon makes strobe lights when fused with krypton but xenon also makes lasers so me and my friend will make all three krypton, xenon, and neon good luck with the update and me and my friend will work on it :biggrin.gif:
I remember in the previous version you could mine obsidian, redstone, and spawners much more quickly, but you can't in the current version. Are you planning on bringing back this feature or not? I found it very useful. I also found a bug. You can mine just about any of the new ores with a wooden pickaxe.
You don't have to install Millenaire with the installer - I didn't (I tried, but failed, so did it the manual way and it worked fine).
I really like the idea of this mod. Sunstone also sounds cool. Perhaps a magnetic ore could draw items toward you, making it easier to gather them?
Anyway, the problem for me is the conflicts. On my current build, I just ran out of item sprites and after looking over the data, I'm gonna have to dump this one for now. It's just got too many items, which works well as a solo mod and not so great as a mod paired with other stuff. And the upgrades are just going to get worse.
Still... it's exciting to see new blocks down there. Would you be willing to make a pared-down version of this mod, with just a few new ores/gems and where you can't make everything out of everything? Specifically, this is what I'm thinking after reading over the list again:
Copper, Silver, Emerald, Ruby, Sapphire, and Amethyst. (I love Vectrite but in paring down the list I think it's got to go.) You can't make substandard equipment (so no Ruby armor, no Sapphire tools, no Amethyst swords)... that ought to free up some slots. I count 6 new blocks, 6 ores/gems, and 44 items for a total of 56. That's not stellar but it's much better than the whole mod, which has more than 100. And it provides a decent variety.
I may not be able to make it work with 100% of my other mods, but cut out half the items and it's gotta be easier to fit in. (I would ask for a customizable version, where you just check which things you want to import into the game, but I'm pretty sure that would be difficult to impossible to set up.)
Also: I would love to see this mod also kill wooden tools, if that's possible. Specifically, replace them with improvised Flint Tools, made in the 2x2 inventory crafting grid: Hatchet, Spade, Hand Axe, Dagger. Maybe the wooden hoe can stay as is (requiring a crafting table), only made with a Flint head. And either make foliage drop Sticks as well as Saplings (my preference), or make it possible to craft 2 Saplings into a Stick. This is a tiny part of a much more extensive 2x2 crafting mod I've seen, and the idea fits right in with yours and, for me, makes the game more realistic in the very beginning.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I remember in the previous version you could mine obsidian, redstone, and spawners much more quickly, but you can't in the current version. Are you planning on bringing back this feature or not? I found it very useful. I also found a bug. You can mine just about any of the new ores with a wooden pickaxe.
Weird... Maybe the harvesting levels Scookev9 put up were changed recently?
Edit: I checked wood's harvesting level, its 0. I set all the ores' required harvest level to 1+.
You don't have to install Millenaire with the installer - I didn't (I tried, but failed, so did it the manual way and it worked fine).
I really like the idea of this mod. Sunstone also sounds cool. Perhaps a magnetic ore could draw items toward you, making it easier to gather them?
Anyway, the problem for me is the conflicts. On my current build, I just ran out of item sprites and after looking over the data, I'm gonna have to dump this one for now. It's just got too many items, which works well as a solo mod and not so great as a mod paired with other stuff. And the upgrades are just going to get worse.
Still... it's exciting to see new blocks down there. Would you be willing to make a pared-down version of this mod, with just a few new ores/gems and where you can't make everything out of everything? Specifically, this is what I'm thinking after reading over the list again:
Copper, Silver, Emerald, Ruby, Sapphire, and Amethyst. (I love Vectrite but in paring down the list I think it's got to go.) You can't make substandard equipment (so no Ruby armor, no Sapphire tools, no Amethyst swords)... that ought to free up some slots. I count 6 new blocks, 6 ores/gems, and 44 items for a total of 56. That's not stellar but it's much better than the whole mod, which has more than 100. And it provides a decent variety.
I may not be able to make it work with 100% of my other mods, but cut out half the items and it's gotta be easier to fit in. (I would ask for a customizable version, where you just check which things you want to import into the game, but I'm pretty sure that would be difficult to impossible to set up.)
Also: I would love to see this mod also kill wooden tools, if that's possible. Specifically, replace them with improvised Flint Tools, made in the 2x2 inventory crafting grid: Hatchet, Spade, Hand Axe, Dagger. Maybe the wooden hoe can stay as is (requiring a crafting table), only made with a Flint head. And either make foliage drop Sticks as well as Saplings (my preference), or make it possible to craft 2 Saplings into a Stick. This is a tiny part of a much more extensive 2x2 crafting mod I've seen, and the idea fits right in with yours and, for me, makes the game more realistic in the very beginning.
IAnon recommended me to port it to Minecraft Forge, meaning unlimited item sprites. Will that work for you?
You should add loads more like Titanium, zinc and Plutonium you could use plutonium to add to your sword as poison since its radioactive, making it easier to kill mobs ??
I might add that for [v3.0], It would fit in nicely with the "special surprise" :wink.gif:.
Do you know about how much longer we have to wait for 3.0? And neon, about how close are you to finishing the texture pack cause I am really getting tired of the plain old stone and wood and wut not
Do you know about how much longer we have to wait for 3.0? And neon, about how close are you to finishing the texture pack cause I am really getting tired of the plain old stone and wood and wut not
After the graphics are finished and I decide what to add/not to add. I could release it sooner, but the tool and armor graphics would have to be unfinished.
i think you should add Magnetite! if you put Magnetite ore and Redstone dust you get a Magnet! the Magnet lets you "suck in" objects farther away if your holding it, so instead of being right on it to suck it up, it acts like exp. orbs, coming at you at a certain distance away! the Magnet has like, 100 uses before breaking and makes all objects within 5 - 10 squares come STRAIGHT towards you for 30 seconds, so if you mine diamond above lava it will, instead of falling in the lava, go straight towards you without losing it! what do you think???
and any iron around will glow wile you are around it with an active magnet! like redstone does when stepped on or hit!
Do you know about how much longer we have to wait for 3.0? And neon, about how close are you to finishing the texture pack cause I am really getting tired of the plain old stone and wood and wut not
that depends on what the people want! if they want a more "cartoony" texture pack, ill do it, if they want a "realistic" texture pack then ill do it! its up to you guys....
so, message me what texture pack you would prefer!
CARTOONY
or
REALISTIC
Rollback Post to RevisionRollBack
If your a coder ready to prove your worth... click the banner!
Do you have the lastest version?
I'm making a "Miner's Helmet" in [v3.0] that will light up the area around you...
yes no?
I mined amethyst with a cobalt pick and i didn't have the level up! mod.
Blocks 150 - 169
Items 23000 - 23090's
Sorry, I really don't feel like listing all the specifics :smile.gif:.
Thought of that myself :smile.gif:.
Do you have the newest version?
Yes.
I really like the idea of this mod. Sunstone also sounds cool. Perhaps a magnetic ore could draw items toward you, making it easier to gather them?
Anyway, the problem for me is the conflicts. On my current build, I just ran out of item sprites and after looking over the data, I'm gonna have to dump this one for now. It's just got too many items, which works well as a solo mod and not so great as a mod paired with other stuff. And the upgrades are just going to get worse.
Still... it's exciting to see new blocks down there. Would you be willing to make a pared-down version of this mod, with just a few new ores/gems and where you can't make everything out of everything? Specifically, this is what I'm thinking after reading over the list again:
Copper, Silver, Emerald, Ruby, Sapphire, and Amethyst. (I love Vectrite but in paring down the list I think it's got to go.) You can't make substandard equipment (so no Ruby armor, no Sapphire tools, no Amethyst swords)... that ought to free up some slots. I count 6 new blocks, 6 ores/gems, and 44 items for a total of 56. That's not stellar but it's much better than the whole mod, which has more than 100. And it provides a decent variety.
I may not be able to make it work with 100% of my other mods, but cut out half the items and it's gotta be easier to fit in. (I would ask for a customizable version, where you just check which things you want to import into the game, but I'm pretty sure that would be difficult to impossible to set up.)
Also: I would love to see this mod also kill wooden tools, if that's possible. Specifically, replace them with improvised Flint Tools, made in the 2x2 inventory crafting grid: Hatchet, Spade, Hand Axe, Dagger. Maybe the wooden hoe can stay as is (requiring a crafting table), only made with a Flint head. And either make foliage drop Sticks as well as Saplings (my preference), or make it possible to craft 2 Saplings into a Stick. This is a tiny part of a much more extensive 2x2 crafting mod I've seen, and the idea fits right in with yours and, for me, makes the game more realistic in the very beginning.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Weird... Maybe the harvesting levels Scookev9 put up were changed recently?
Edit: I checked wood's harvesting level, its 0. I set all the ores' required harvest level to 1+.
IAnon recommended me to port it to Minecraft Forge, meaning unlimited item sprites. Will that work for you?
I might add that for [v3.0], It would fit in nicely with the "special surprise" :wink.gif:.
Name is asposed to be "meguy1999"
After the graphics are finished and I decide what to add/not to add. I could release it sooner, but the tool and armor graphics would have to be unfinished.
it will work for anyone with that problem, and thanks for listening to my request
and any iron around will glow wile you are around it with an active magnet! like redstone does when stepped on or hit!
that depends on what the people want! if they want a more "cartoony" texture pack, ill do it, if they want a "realistic" texture pack then ill do it! its up to you guys....
so, message me what texture pack you would prefer!
CARTOONY
or
REALISTIC