It's a sad day when all of the documentation I have for the mod in-game isn't enough to play it with. I need a modifier list in-game somewhere. This will do for now:
I need to have a chat with Mistaqur about his NEI plugin for IC2. It's tagging my tools with an EU charge even though I have it handled elsewhere.
It's a sad day when all of the documentation I have for the mod in-game isn't enough to play it with. I need a modifier list in-game somewhere. This will do for now:
I need to have a chat with Mistaqur about his NEI plugin for IC2. It's tagging my tools with an EU charge even though I have it handled elsewhere.
InfiCraft on NEI plugin, this will be awesome. \o/
Suggestion: Can you add more EU consumption according to the speed for tools and damage for weapons? If possible and if you allow enchantment in these tools/weapons, this consume will be affected by Efficiency and Sharpness (maybe Smite and Bane too).
was hoping to download Simple Background but its download link is broken..
Error 500 means an Internal Server Error, so it's an error in Dropbox, probably a maintenance or something like this. Soon or later will be Online again.
Dropbox seems to be having problems. I've added some alternate download links in case things go awry. If things get too bad, I'll put Dropbox as the alternate and mediafire will just love all the bandwidth InfiCraft sucks out of the internet. ^^;;
WillHenrick: The tool rack isn't craftable. It's one big mess of a block right now and shouldn't be active.
DarkWerr: More energy for more speed makes sense, I'll come up with something.
How do i fix my server its geting this when ever i try to open it its for 1.4.6 and only inficraft but no simble backround i put them in a coremods folder for the server ???
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 1/10/13 10:35 PM
Description: Exception in server tick loop
java.net.UnknownHostException: swamp
at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source)
at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getByName(Unknown Source)
at ho.c(SourceFile:116)
at net.minecraft.server.MinecraftServer.run(SourceFile:588)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
-----------------------------------------------
I tried playing tetris, but apparently I'm not any good at it.
I hacked the game out of frustration, but it made the tetrominoes really weird.
When I tried to revert the code back to before I hacked it, the tetrominoes curled up defensively.
danky: 1/4 scale gets really fiddily. 1/2 scale seems to work pretty well.
aradaul: None of my mods go in coremods. They go in the mods folder.
DoomX777: I know, it's one of the things not done yet.
Skiewolve: In your .minecraft folder there should be a bgm folder. Inside there is a few folders. Put a wav, mus, or ogg file in the right place and the mod will pick it up automatically.
lydocia: I'm not sure how to fix that. Clouds are valid blocks... it probably needs a bit of code in Forge somewhere.
I've had to update a few mods to take advantage of the microblock API. You'll be able to cut quite a few of my blocks for now, more in the future.
Your API is pretty similar to RP2's API (if it's an API, maybe not), but it isn't compatible with, since it's not based on it. At least now I have tons of blocks to make slabs, covers, microblocks and etc, which is great. Thanks for this new awesome mod. \o/
Edit: I'm having a small bug, sometimes these microblocks don't stack.
How well does this mod work with some of the tech mods in ftb? IC2, thermal expansion, redpower 2, stuff that adds other world generation of copper, tin, and other ores?
In the process of creating the table renderer for TConstruct I fixed the weirdness of state-changing blocks. This means berry bushes, magic slabs, and panes won't be jumping all around in your inventory anymore.
Obligatory table pic:
I want to do this with InfiBlocks' workbenches as well, but the textures don't work well with it right now.
mannen1338: I can vouch for InfiCraft working well with Divine RPG.
DarkWerr: RP2 does not have an api for its microblocks or other mods would have had them long ago.
spikeof2010: I may have unintentionally fixed that bug with the rendering fix.
Ruwaidz: Error log required. There's an errortest.bat on the OP if you need.
thekingross: InfiCraft is largely an aesthetic modpack. It uses a lot of vanilla materials in a lot of different ways, adds other aesthetic blocks like colored stone and clouds, a couple sources of food, and a slime spawner. Heck, Simple Background is aesthetics for your ears. I'll leave it up to you to decide how well each mod works with FTB.
I need to have a chat with Mistaqur about his NEI plugin for IC2. It's tagging my tools with an EU charge even though I have it handled elsewhere.
InfiCraft on NEI plugin, this will be awesome. \o/
Suggestion: Can you add more EU consumption according to the speed for tools and damage for weapons? If possible and if you allow enchantment in these tools/weapons, this consume will be affected by Efficiency and Sharpness (maybe Smite and Bane too).
was hoping to download Simple Background but its download link is broken..
Error 500 means an Internal Server Error, so it's an error in Dropbox, probably a maintenance or something like this. Soon or later will be Online again.
WillHenrick: The tool rack isn't craftable. It's one big mess of a block right now and shouldn't be active.
DarkWerr: More energy for more speed makes sense, I'll come up with something.
Every block scaled by 1/4, that would be lovely, every block.
P.S. could someone explain how to repair an item please?
// This doesn't make any sense!
Time: 1/10/13 10:35 PM
Description: Exception in server tick loop
java.net.UnknownHostException: swamp
at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source)
at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getByName(Unknown Source)
at ho.c(SourceFile:116)
at net.minecraft.server.MinecraftServer.run(SourceFile:588)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
-----------------------------------------------
Pls help me my friend is trying to play with me.
I hacked the game out of frustration, but it made the tetrominoes really weird.
When I tried to revert the code back to before I hacked it, the tetrominoes curled up defensively.
danky: 1/4 scale gets really fiddily. 1/2 scale seems to work pretty well.
aradaul: None of my mods go in coremods. They go in the mods folder.
DoomX777: I know, it's one of the things not done yet.
Skiewolve: In your .minecraft folder there should be a bgm folder. Inside there is a few folders. Put a wav, mus, or ogg file in the right place and the mod will pick it up automatically.
lydocia: I'm not sure how to fix that. Clouds are valid blocks... it probably needs a bit of code in Forge somewhere.
I've had to update a few mods to take advantage of the microblock API. You'll be able to cut quite a few of my blocks for now, more in the future.
Works great with Mo'Creatures, haven't tried Divine RPG.
Your API is pretty similar to RP2's API (if it's an API, maybe not), but it isn't compatible with, since it's not based on it. At least now I have tons of blocks to make slabs, covers, microblocks and etc, which is great. Thanks for this new awesome mod. \o/
Edit: I'm having a small bug, sometimes these microblocks don't stack.
Obligatory table pic:
I want to do this with InfiBlocks' workbenches as well, but the textures don't work well with it right now.
mannen1338: I can vouch for InfiCraft working well with Divine RPG.
DarkWerr: RP2 does not have an api for its microblocks or other mods would have had them long ago.
spikeof2010: I may have unintentionally fixed that bug with the rendering fix.
Ruwaidz: Error log required. There's an errortest.bat on the OP if you need.
thekingross: InfiCraft is largely an aesthetic modpack. It uses a lot of vanilla materials in a lot of different ways, adds other aesthetic blocks like colored stone and clouds, a couple sources of food, and a slime spawner. Heck, Simple Background is aesthetics for your ears. I'll leave it up to you to decide how well each mod works with FTB.