It appears I misnamed a couple of files in InfiTools. Redownload Library and Base and you should be good.
dragon109255: I honestly don't know with that one. There's nothing particularly innocuous about that piece of code; more investigation is required.
nachtmahr66: No, it's not done yet. It probably will be tomorrow. These things take time. ^^;;
spikeof2010: I'm sure the CustomStuff author would be better suited to making configurable things than I am. I'll be making interesting things from now on, not just variety.
poryy: As poor as that error report was, I was able to find the cause. Darn trees, they no like me.
Edit: Let's take a look at Bastion, see what needs to be done.
mDiyo: ahh ok x) i will wait plus again great mod =D i enjoy useing it alot
Rollback Post to RevisionRollBack
I can see what you see not, vision milky then eyes rot.When you turn they will be gone, whispering there hidden song.Then you see what can not be, shadows move where a light should be.Out of darkness, out of mind, cast down into the halls of the blind.
Okay, even with the Dec. 2 update I seem to get nothing but the same error.
I just downloaded the modpack and put all the Flora & Soma-related archives in mods folder, so I have no idea what could me missing for me, because for the others everything seems to be fine (well, they can at least run the game).
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 03.12.12 16:13
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mDiyo/shared/items/InfiTexturedItem
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:481)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: mDiyo/shared/items/InfiTexturedItem
at mDiyo.inficraft.flora.crops.FloraCrops.preInit(FloraCrops.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
... 4 more
Caused by: java.lang.ClassNotFoundException: mDiyo.shared.items.InfiTexturedItem
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 463335648 bytes (441 MB) / 519110656 bytes (495 MB) up to 778502144 bytes (742 MB)
JVM Flags: 2 total; -Xmx768M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
mod_ControlPack [mod_ControlPack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.1.jar) Unloaded->Constructed->Pre-initialized
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.12.2.zip) Unloaded->Constructed->Errored
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 4600 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Sapling 3256 (Invisible)
Bushes 3257:1-7 (these are just some strange black and white pattern)
Clear Glass Magic Slab - 3293 (I like the irony on this one, invisible)
Clear Soul Glass Magic Slab - 3293:2 (Invisible)
Seed Bag - 12657 (Strange Pattern)
Redwood Boat - 12661 (Strange Pattern)
Drop of Water - 12663 (Strange Pattern)
Today's plan is to update World Tweaks and the original mob freezing code. These will both be core mods, and I'll see about having World Tweaks turn things on and off from a config file. I'd also like to finish up slime pools and add Orizon's stone recipes, and I'm still hankering for a simple background music mod.
I also want to start on the end-all information mod. One mod to rule them all..
goodvibesforyou: Odd, I thought I fixed the render bug. I will investigate further.
banditgw: I made the folder for the textures, had them all lined up... and forgot to copy them. Great fun eh? It's been fixed. ^^;;
spikeof2010: I consider InfiTools and World Tweaks finished. InfiBlocks still needs more blocks, Flora & Soma needs the Soma, and Orizon will have its dimension ported later, mobs added, etc... I hear people having problems with the mob AI code all the time and my entire time away was spent working on game AI, so I should be able to make something usable.
Mackzwellz: Yay missing class files. That download's been fixed.
draconisilver: That helps a lot! Unfortunately the glass blocks aren't actually missing their textures, the texture in that spot is transparent. It's an old issue I meant to fix later. The rest I'll get right on.
mDiyo, I've enjoyed your InfiPack in the past and I just installed a bunch of mods including your InfiPack (the most recent one.. the one with the Dec. 2nd updates). I generated a new world and spawned right next to a cluster of your gigantic Redwood Trees. My jaw hit the floor! Bravo!
One suggestion (and I'm sure it's something on your mind already).. Version numbers -- and put the version in the thread title. Some kind of version, any kind. Even the kind of version that takes the form of a date. Any kind, just give the Pack a version number and put it in the thread title. Having the version number in the thread title is a quick way for someone to know if they have the latest version. It also saves the thread from some of the "Has this been updated yet?" kind of posts.
Your Pack has really injected all kinds of new fun into a stale Minecraft. Thank you so much for coding it!
Rollback Post to RevisionRollBack
Now the whole world stands on the brink, staring down into bloody hell. All those liberals and intellectuals and smooth talkers - and all of a sudden, nobody can think of anything to say.
Ah, you want visible version numbers? My new versioning system works like this: Name - MC version - Date. I can certainly put the date on the downloads. I've added the last update to the title as well.
goodvibesforyou: That was such a simple fix that it took me more time to compile than to fix and test it. I hope there are no more problems; I haven't actually tried the dedicated server yet.
Edit: Gah, I have debug code left in the slime pools. They spawn at the speed of sound!!
The InfiTools-2x2Extended_1.4.5_2012.12.2.zip part of the mod is Not SMP Compatible. The server cannot find the class file
mDiyo.inficraft.infitools.twoxtwo.infitools2x2ProxyClient.class.
Not sure if this was supposed to be a clientside addon or not but just saying.
every thing having to do with redwood and bloodwood has a glitched texture but I love this mod and it runs a lot smoother than it did in 1.2.5 i'm really happy about that.
And thus begins the porting of World Tweaks. The rest of the edits I believe I can do from a mod file, so I can avoid overwriting pigs and cows and such. I've also finished up slime pools, patched a couple bugs in tools and corruptor blocks, and done some other things. Unfortunately I didn't get around to anything else; learning how to make a coremod took up a lot of my time.
BAI1: My test environment has .410 and my real one has .396. The more testing versions, the better!
Eryan: Updates: now with more squee!
Shadows_of_Fire: They're supposed to be universal. Could you get me more of the log please?
Lartsch: My urge to mod came back a lot quicker than it went. One day I woke up, started modding, and 6 hours had passed before I even realized what was going on.
ashtron3000: I have noticed Orizon stone spawns quite a bit faster now. Redwood trees though, they take even more time due to I AM HUGE.
I am using ONLY infitools and i keep getting a problem i have been trying to fix many many times. I have all of the mods listed in the infitools category in my mods folder and i keep getting this error report:
java.lang.ArrayIndexOutOfBoundsException: 32000
at uk.<init>(Item.java:219)
at tu.<init>(ItemTool.java:21)
at mDiyo.inficraft.infitools.library.InfiToolCore.<init>(InfiToolCore.java:40)
at mDiyo.inficraft.infitools.core.InfiToolPickaxe.<init>(InfiToolPickaxe.java:15)
at mDiyo.inficraft.infitools.core.Pickaxes.createTools(Pickaxes.java:965)
at mDiyo.inficraft.infitools.core.Pickaxes.init(Pickaxes.java:23)
at mDiyo.inficraft.infitools.core.InfiCore.load(InfiCore.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ce55f5ca ----------
I am using Forge version 6.1.4 Build 409. If you, or anyone else, tell me what i am doing wrong, that would be great! I am also using magic launcher. The sooner the help, the better~!
Thank you all!
Rollback Post to RevisionRollBack
Hmm. Maybe I should actually do something for my sig...
Great to see this absolute beauty update, If I may ask, how to install the NEI subset. And can we see a Mystcraft addon so we can control what spawns in mystcraft generated worlds?
Also are your ores registered in the forge ore dictionary?
Also I can't find any of your trees or clouds generating whatsoever, but there's possibility of Better World Generation 3 causing them not to. Or it might be another one of my ~30 mods
Bushes and crops are doing fine.
It seems Forge 6.4.1.411 doesn't detect your World Tweaks jar in coremods folder, and there's nothing relevant in ForgeModLoader-client-0.txt, although CodeChickenCore and NEI load just fine, as always.
I have a suggestion also. Would it be hard / worth it to make something like foliage.png for F&S bushes? They are kinda stand out in the world with their static bright colour, and aren't always look pleasant next to grass. Or maybe use the grass colours + static bright-green color overlay, if it's better in a way.
Looks like there is an issue with Forestry world gen and the newest version here:
--- BEGIN ERROR REPORT ff8f9868 --------
Full report at:
X:\.minecraft\crash-reports\crash-2012-12-04_23.49.33-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/4/12 11:49 PM
-- Head --
Stacktrace:
at zs.a(Chunk.java:749)
at xv.a(World.java:526)
at xv.c(World.java:504)
at mDiyo.inficraft.orizon.pastelmarble.StoneGenColor.a(StoneGenColor.java:69)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generateColoredStone(PastelGenerator.java:84)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generate(PastelGenerator.java:44)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1234)
at im.c(ChunkProviderServer.java:137)
at im.d(ChunkProviderServer.java:150)
at xv.e(World.java:496)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (-244,53,338), Chunk: (at 12,3,2 in -16,21; contains blocks -256,0,336 to -241,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at xv.a(World.java:379)
at xv.c(World.java:408)
at forestry.apiculture.worldgen.WorldGenHiveParched.a(WorldGenHiveParched.java:24)
at forestry.plugins.PluginForestryApiculture.generateSurface(PluginForestryApiculture.java:636)
at forestry.core.WorldGenerator.generate(WorldGenerator.java:65)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1239)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(PlayerManager.java:93)
at ik.d(PlayerManager.java:253)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
java.lang.NullPointerException
at zs.a(Chunk.java:749)
at xv.a(World.java:526)
at xv.c(World.java:504)
at mDiyo.inficraft.orizon.pastelmarble.StoneGenColor.a(StoneGenColor.java:69)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generateColoredStone(PastelGenerator.java:84)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generate(PastelGenerator.java:44)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1234)
at im.c(ChunkProviderServer.java:137)
at im.d(ChunkProviderServer.java:150)
at xv.e(World.java:496)
at xv.a(World.java:379)
at xv.c(World.java:408)
at forestry.apiculture.worldgen.WorldGenHiveParched.a(WorldGenHiveParched.java:24)
at forestry.plugins.PluginForestryApiculture.generateSurface(PluginForestryApiculture.java:636)
at forestry.core.WorldGenerator.generate(WorldGenerator.java:65)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1239)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(PlayerManager.java:93)
at ik.d(PlayerManager.java:253)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
--- END ERROR REPORT 7e0f0c05 ----------
World Gen coremod has incompatibilities with forestry and mettalurgy 2 it seems. Disabling the stone mod, I then get a similar error with clouds, then with trees. Disabling clouds, trees, fauna, etc, worldgen and orizon, I am able to load into a new world, however, then there are no new ores.
I've been releasing one mod piece a day or so, with a bunch at the beginning from 1.3.2 work and RebelKeith's lovely job with InfiTools. I haven't gotten to everything yet. The pieces I'm still looking at doing are: Orizon Ores, Orizon Dreamscape, World Tweaks (mod), Hunger Tweaks, and Frostbite. Frostbite being the name for InfiTool freezy mob statue powers... heheh.
All of my state changing blocks have the same issue as berry bushes. They tend to morph in the inventory as you look at similar blocks. I'm not sure how to fix this one yet, but it's lower priority than updates and derpy textures.
The urge to make new stuff is starting to overpower updating the old stuff. I want tool racks, armor stands, and larger lights. We'll see how this goes.
smallun1: InfiTools config for tools are for whole ranges, and the maximum range for tools is 0-31999. If you've got some config that actually has conflicts, it'll do that.
legowaffle21: No ores at all yet, but they will be registered. I'm not likely to actually spawn many ores with metallurgy updated.
Mackzwellz; I haven't had a problem with cloud generation. They're mucking up my nether well enough, and they actually generate so high that you have to stare at the sky on far to see them.
Berry bushes in the wild are recognizable by their leaf color and shape. You're supposed to be able to tell which is which at a distance.
FML seems to be really picky about the files it reads. I pressed enter in MANIFEST.MF and changed the extension from .Jar to .jar. Now it should load fine.
Charly_Dj: I have some naming issues with the 2x2 mod, it seems. Check back later.
BAI1: Stone is generating properly. The ore part of Orizon isn't done yet; it's the one replacing vanilla ores.
GamingNerddotCom: that sounds like an issue with Forestry, honestly. If you have to remove every one of my worldgen mods for it to work properly then it's definitely not something I'm doing. Possible solutions include updating Forge, updating OptiFine (That version is buggy), or updating Forestry.
Forestry bothers me on quite a few levels. It seems to be coded somewhat poorly, in that any random mod can break minecraft with it installed, and the magic tree gathering is weird. I wouldn't mind playing with just the bees, but you need the whole mod for those.
Barley has the same problem as I saw with crops in millenaire, the seeds (which seem to have no sprite) when used to plant, will reappear in the same slot you used them from when you try to put something else in that same slot, and the planted crops don't grow and disappear when you leave minecraft.
The infinipack doesn't have the world tweaks in it.
It is a real pain to use treecapitator (or timber) with this mod. I mean I figured out the pattern so I know how to put the ID numbers in for it, but it is still 833 numbers to put in and that's if I didn't miss anything. So I gave up and just decided not to use them with this mod. If only you could the numbers in these config files using ranges (like 15183-15250), then it would be worth it
GamingNerddotCom: that sounds like an issue with Forestry, honestly. If you have to remove every one of my worldgen mods for it to work properly then it's definitely not something I'm doing. Possible solutions include updating Forge, updating OptiFine (That version is buggy), or updating Forestry.
Forestry bothers me on quite a few levels. It seems to be coded somewhat poorly, in that any random mod can break minecraft with it installed, and the magic tree gathering is weird. I wouldn't mind playing with just the bees, but you need the whole mod for those.
Looks like optifine was the issue. Didn't notice I missed an update. Hard to keep track with 100+ mods installed! Installed D4 and loads up fine.
Really look forward to playing more with this mod.
dragon109255: I honestly don't know with that one. There's nothing particularly innocuous about that piece of code; more investigation is required.
nachtmahr66: No, it's not done yet. It probably will be tomorrow. These things take time. ^^;;
spikeof2010: I'm sure the CustomStuff author would be better suited to making configurable things than I am. I'll be making interesting things from now on, not just variety.
poryy: As poor as that error report was, I was able to find the cause. Darn trees, they no like me.
Edit: Let's take a look at Bastion, see what needs to be done.
Anyway. Will you ever finish Orizon?
I just downloaded the modpack and put all the Flora & Soma-related archives in mods folder, so I have no idea what could me missing for me, because for the others everything seems to be fine (well, they can at least run the game).
// Quite honestly, I wouldn't worry myself about that.
Time: 03.12.12 16:13
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mDiyo/shared/items/InfiTexturedItem
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:481)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: mDiyo/shared/items/InfiTexturedItem
at mDiyo.inficraft.flora.crops.FloraCrops.preInit(FloraCrops.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
... 4 more
Caused by: java.lang.ClassNotFoundException: mDiyo.shared.items.InfiTexturedItem
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 463335648 bytes (441 MB) / 519110656 bytes (495 MB) up to 778502144 bytes (742 MB)
JVM Flags: 2 total; -Xmx768M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
mod_ControlPack [mod_ControlPack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.1.jar) Unloaded->Constructed->Pre-initialized
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.12.2.zip) Unloaded->Constructed->Errored
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 4600 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Item - ID
Sapling 3256 (Invisible)
Bushes 3257:1-7 (these are just some strange black and white pattern)
Clear Glass Magic Slab - 3293 (I like the irony on this one, invisible)
Clear Soul Glass Magic Slab - 3293:2 (Invisible)
Seed Bag - 12657 (Strange Pattern)
Redwood Boat - 12661 (Strange Pattern)
Drop of Water - 12663 (Strange Pattern)
That appears to be it! Hope that helps.
I also want to start on the end-all information mod. One mod to rule them all..
goodvibesforyou: Odd, I thought I fixed the render bug. I will investigate further.
banditgw: I made the folder for the textures, had them all lined up... and forgot to copy them. Great fun eh? It's been fixed. ^^;;
spikeof2010: I consider InfiTools and World Tweaks finished. InfiBlocks still needs more blocks, Flora & Soma needs the Soma, and Orizon will have its dimension ported later, mobs added, etc... I hear people having problems with the mob AI code all the time and my entire time away was spent working on game AI, so I should be able to make something usable.
Mackzwellz: Yay missing class files. That download's been fixed.
draconisilver: That helps a lot! Unfortunately the glass blocks aren't actually missing their textures, the texture in that spot is transparent. It's an old issue I meant to fix later. The rest I'll get right on.
One suggestion (and I'm sure it's something on your mind already).. Version numbers -- and put the version in the thread title. Some kind of version, any kind. Even the kind of version that takes the form of a date. Any kind, just give the Pack a version number and put it in the thread title. Having the version number in the thread title is a quick way for someone to know if they have the latest version. It also saves the thread from some of the "Has this been updated yet?" kind of posts.
Your Pack has really injected all kinds of new fun into a stale Minecraft. Thank you so much for coding it!
goodvibesforyou: That was such a simple fix that it took me more time to compile than to fix and test it. I hope there are no more problems; I haven't actually tried the dedicated server yet.
Edit: Gah, I have debug code left in the slime pools. They spawn at the speed of sound!!
mDiyo.inficraft.infitools.twoxtwo.infitools2x2ProxyClient.class.
Not sure if this was supposed to be a clientside addon or not but just saying.
BAI1: My test environment has .410 and my real one has .396. The more testing versions, the better!
Eryan: Updates: now with more squee!
Shadows_of_Fire: They're supposed to be universal. Could you get me more of the log please?
Lartsch: My urge to mod came back a lot quicker than it went. One day I woke up, started modding, and 6 hours had passed before I even realized what was going on.
ashtron3000: I have noticed Orizon stone spawns quite a bit faster now. Redwood trees though, they take even more time due to I AM HUGE.
I am using ONLY infitools and i keep getting a problem i have been trying to fix many many times. I have all of the mods listed in the infitools category in my mods folder and i keep getting this error report:
java.lang.ArrayIndexOutOfBoundsException: 32000
at uk.<init>(Item.java:219)
at tu.<init>(ItemTool.java:21)
at mDiyo.inficraft.infitools.library.InfiToolCore.<init>(InfiToolCore.java:40)
at mDiyo.inficraft.infitools.core.InfiToolPickaxe.<init>(InfiToolPickaxe.java:15)
at mDiyo.inficraft.infitools.core.Pickaxes.createTools(Pickaxes.java:965)
at mDiyo.inficraft.infitools.core.Pickaxes.init(Pickaxes.java:23)
at mDiyo.inficraft.infitools.core.InfiCore.load(InfiCore.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ce55f5ca ----------
I am using Forge version 6.1.4 Build 409. If you, or anyone else, tell me what i am doing wrong, that would be great! I am also using magic launcher. The sooner the help, the better~!
Thank you all!
Also are your ores registered in the forge ore dictionary?
The next thing I'd like to share is this.
Also I can't find any of your trees or clouds generating whatsoever, but there's possibility of Better World Generation 3 causing them not to. Or it might be another one of my ~30 mods
Bushes and crops are doing fine.
It seems Forge 6.4.1.411 doesn't detect your World Tweaks jar in coremods folder, and there's nothing relevant in ForgeModLoader-client-0.txt, although CodeChickenCore and NEI load just fine, as always.
I have a suggestion also. Would it be hard / worth it to make something like foliage.png for F&S bushes? They are kinda stand out in the world with their static bright colour, and aren't always look pleasant next to grass. Or maybe use the grass colours + static bright-green color overlay, if it's better in a way.
--- BEGIN ERROR REPORT ff8f9868 --------
Full report at:
X:\.minecraft\crash-reports\crash-2012-12-04_23.49.33-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/4/12 11:49 PM
-- Head --
Stacktrace:
at zs.a(Chunk.java:749)
at xv.a(World.java:526)
at xv.c(World.java:504)
at mDiyo.inficraft.orizon.pastelmarble.StoneGenColor.a(StoneGenColor.java:69)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generateColoredStone(PastelGenerator.java:84)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generate(PastelGenerator.java:44)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1234)
at im.c(ChunkProviderServer.java:137)
at im.d(ChunkProviderServer.java:150)
at xv.e(World.java:496)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (-244,53,338), Chunk: (at 12,3,2 in -16,21; contains blocks -256,0,336 to -241,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Stacktrace:
at xv.a(World.java:379)
at xv.c(World.java:408)
at forestry.apiculture.worldgen.WorldGenHiveParched.a(WorldGenHiveParched.java:24)
at forestry.plugins.PluginForestryApiculture.generateSurface(PluginForestryApiculture.java:636)
at forestry.core.WorldGenerator.generate(WorldGenerator.java:65)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1239)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(PlayerManager.java:93)
at ik.d(PlayerManager.java:253)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3582532208 bytes (3416 MB) / 4891803648 bytes (4665 MB) up to 4891803648 bytes (4665 MB)
JVM Flags: 2 total; -Xms5000m -Xmx5000m
AABB Pool Size: 1286 (72016 bytes; 0 MB) allocated, 1107 (61992 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 12
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.409 Optifine OptiFine_1.4.5_HD_U_D3 101 mods loaded, 101 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.5]TreeCapitator.Forge.1.4.5.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
bau5_ProjectBench [Project Bench] ([1.4.4]ProjectBench-v1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
drceph.petrogen [Petroleum Generator] ([1.4.5]PetroGen-0.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_4.5_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.40-IC2_1.109.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.276.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Audiotori [mod_Audiotori] (Audiotori_r2__1_4_4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|IndustrialCraft [BuildCraft-IndustrialCraft2 crossover] (bcic2cross 0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ValvePipe [Valve Pipe] (Buildcraft-Z-ValvePipe_MC1.4.5_Mod1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.2.17.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtraBees [Extra Bees] (extrabees-1.4.1.14-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BinnieCore [Binnie Core] (extrabees-1.4.1.14-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
factorization [Factorization] (Factorization-0.7.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.12.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.12.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fodc [OreDicConvert] (fodc-1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ForgeIRC [ForgeIRC] (ForgeIRC-v1.0.12-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod (2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ImmibisCore [Immibis Core] (immibis-core_51.0.3_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ImmibisPeripherals [Immibis's Peripherals] (immibis-peripherals_51.0.1_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfernalMobs [Infernal Mobs] (InfernalMobs_1.4.4 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiBlocks [InfiBlocks] (InfiBlocks_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Infi2x2 [Infi2x2] (InfiTools-2x2Extended_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiTools [InfiTools] (InfiTools-Base_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiLibrary [InfiLibrary] (InfiTools-Library_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.189.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
KBIChunkLoader [Chunk Loader] (KBI ChunkLoader v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LiquidUU [Liquid UU-Matter] (LiquidUU-0.7.4-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.7.0.pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MFReloaded [Minefactory Reloaded] (MineFactoryReloaded_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MFR_CompatGrass [MFR Grass Fertilizer Addon] (MineFactoryReloaded_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_playerEnchantments [mod_playerEnchantments] (More_Enchantments_SP_LAN.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MorePipes [More Pipes] (MorePipesv1.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NetherOres [Nether Ores] (NetherOres_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OmniTools [OmniTools] (OmniTools-2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Orizon Slime [Orizon Slime] (Orizon-SlimePools_1.4.5_2012.12.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OrizonPastels [Stone, Pastels, and Marble] (Orizon-Stone_1.4.5_2012.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PowerConverters [Power Converters] (PowerConverters_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.5b-6.9.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SatscapeSimukraft [Sim-U-Kraft] (Sim-U-Kraft-forge-0.9.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a30.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0f.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Tubestuff [Tubestuff] (tubestuff_51.0.2_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.5-0.8.176.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_IDResolver [mod_IDResolver] (IDResolver_1.4.5_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [iq['hyperionxl'/141, l='Test World', x=-32.86, y=76.48, z=128.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.NullPointerException
at zs.a(Chunk.java:749)
at xv.a(World.java:526)
at xv.c(World.java:504)
at mDiyo.inficraft.orizon.pastelmarble.StoneGenColor.a(StoneGenColor.java:69)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generateColoredStone(PastelGenerator.java:84)
at mDiyo.inficraft.orizon.pastelmarble.PastelGenerator.generate(PastelGenerator.java:44)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1234)
at im.c(ChunkProviderServer.java:137)
at im.d(ChunkProviderServer.java:150)
at xv.e(World.java:496)
at xv.a(World.java:379)
at xv.c(World.java:408)
at forestry.apiculture.worldgen.WorldGenHiveParched.a(WorldGenHiveParched.java:24)
at forestry.plugins.PluginForestryApiculture.generateSurface(PluginForestryApiculture.java:636)
at forestry.core.WorldGenerator.generate(WorldGenerator.java:65)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
at im.a(ChunkProviderServer.java:243)
at zs.a(Chunk.java:1239)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(PlayerManager.java:93)
at ik.d(PlayerManager.java:253)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
--- END ERROR REPORT 7e0f0c05 ----------
World Gen coremod has incompatibilities with forestry and mettalurgy 2 it seems. Disabling the stone mod, I then get a similar error with clouds, then with trees. Disabling clouds, trees, fauna, etc, worldgen and orizon, I am able to load into a new world, however, then there are no new ores.
I've been releasing one mod piece a day or so, with a bunch at the beginning from 1.3.2 work and RebelKeith's lovely job with InfiTools. I haven't gotten to everything yet. The pieces I'm still looking at doing are: Orizon Ores, Orizon Dreamscape, World Tweaks (mod), Hunger Tweaks, and Frostbite. Frostbite being the name for InfiTool freezy mob statue powers... heheh.
All of my state changing blocks have the same issue as berry bushes. They tend to morph in the inventory as you look at similar blocks. I'm not sure how to fix this one yet, but it's lower priority than updates and derpy textures.
The urge to make new stuff is starting to overpower updating the old stuff. I want tool racks, armor stands, and larger lights. We'll see how this goes.
smallun1: InfiTools config for tools are for whole ranges, and the maximum range for tools is 0-31999. If you've got some config that actually has conflicts, it'll do that.
legowaffle21: No ores at all yet, but they will be registered. I'm not likely to actually spawn many ores with metallurgy updated.
Mackzwellz; I haven't had a problem with cloud generation. They're mucking up my nether well enough, and they actually generate so high that you have to stare at the sky on far to see them.
Berry bushes in the wild are recognizable by their leaf color and shape. You're supposed to be able to tell which is which at a distance.
FML seems to be really picky about the files it reads. I pressed enter in MANIFEST.MF and changed the extension from .Jar to .jar. Now it should load fine.
Charly_Dj: I have some naming issues with the 2x2 mod, it seems. Check back later.
BAI1: Stone is generating properly. The ore part of Orizon isn't done yet; it's the one replacing vanilla ores.
GamingNerddotCom: that sounds like an issue with Forestry, honestly. If you have to remove every one of my worldgen mods for it to work properly then it's definitely not something I'm doing. Possible solutions include updating Forge, updating OptiFine (That version is buggy), or updating Forestry.
Forestry bothers me on quite a few levels. It seems to be coded somewhat poorly, in that any random mod can break minecraft with it installed, and the magic tree gathering is weird. I wouldn't mind playing with just the bees, but you need the whole mod for those.
The infinipack doesn't have the world tweaks in it.
It is a real pain to use treecapitator (or timber) with this mod. I mean I figured out the pattern so I know how to put the ID numbers in for it, but it is still 833 numbers to put in and that's if I didn't miss anything. So I gave up and just decided not to use them with this mod. If only you could the numbers in these config files using ranges (like 15183-15250), then it would be worth it
Looks like optifine was the issue. Didn't notice I missed an update. Hard to keep track with 100+ mods installed! Installed D4 and loads up fine.
Really look forward to playing more with this mod.