Are you sure the litemod file is inside C:\Users\JR\Desktop\.minecraft\mods ?
If it is inside %APPDATA%\.minecraft\mods it won't work because magiclauncher sets the path.
Yes I have it in the correct folder. I set my .minecraft path to the desktop. I place the litemod folder inside the mods folder inside that minecraft folder. Doesn't detect the mod, even when I use the normal .minecraft location.
Suggestion:
An option for EXEC to make the script not show in the macroplayback screen. When I run a few infinite loops in onJoinGame, etc. (such as that ingame clock script you made) it starts to get too long and get in the way of my buttons. An option to hide it would make my buttons menu much more readable.
Suggestion:
An option for EXEC to make the script not show in the macroplayback screen. When I run a few infinite loops in onJoinGame, etc. (such as that ingame clock script you made) it starts to get too long and get in the way of my buttons. An option to hide it would make my buttons menu much more readable.
There's an option to hide playback status globally, and you'd just need to make sure you have an "emergency stop" macro (with STOP(*) inside) in-case you need to stop a runaway. I can add an option to allow EXEC'd macros to be hidden though, no problem.
for some reason when i am using the plugin i don't have any game audio....
You are using a mac. The mac archiver screws up when installing liteloader and overwrites the "com" folder instead of merging the contents. Just back up the contents of the "com" folder before installing liteloader and then restore it afterwards.
it works! lol yah it was guichest instead of guicontainer.... now if i wanted to add a sword and food to that i would add 276 322/0
GetSlot(276);
GetSlot(322/0);
?
322/0 is not a valid integer
Also.., GetSlot doesn't have any meaning with only one parameter
GETSLOT(35,#var); // gets the slot containing wool into variable #var
GETSLOT(35:4,#var); // gets the slot containing blue wool
GETSLOT(35,#var,10); // gets the slot containing wool but starts at slot 10
Hello, I have a fairly simple question on with this mod. I'm sorry if this has been answered before, but I have yet to find an answer. What I am wondering is how I can make my mouse 4 button act as if I'm pressing the 1 key on my keyboard. The point is so I can easily press a button on my mouse to change to my sword which is in the first slot. Thanks.
Anyway to get a macro to match with online players? Such as having it match a variable that it gets from the onChat Event and the sees if its the same as one of the players online.
Hello, I have a fairly simple question on with this mod. I'm sorry if this has been answered before, but I have yet to find an answer. What I am wondering is how I can make my mouse 4 button act as if I'm pressing the 1 key on my keyboard. The point is so I can easily press a button on my mouse to change to my sword which is in the first slot. Thanks.
on Mouse 4, use the following script
$${Slot(1)}$$
---
this is the Slot command, which selects a slot on your hotbar
between the parentheses is the only parameter for it..., the number of the slot to select
Surrounding the command are script tags which make the mod evaluate it instead of forwarding it to chat
$${
Slot(1)
}$$
In general, that's what scripts look like (semicolons may be replaced by line breaks when possible (file includes))
$${
Command(parameter1,parameter2);
Command(parameter1);
Command;
}$$
Great mod! I'm having trouble with "Craft"
The script I'm using crafts a stack of magma cream and works in single player, but not multiplayer.
$${
CRAFT(378,64);
}$$
I think the likely culprit is latency, maybe?
Would it be possible to add a parameter to make autocrafting slower?
There is the likely possibility that the server you were on had an Anti Cheat plugin such as NoCheatPlus that prevents users from "fast clicking" in inventories, therefore blocking the craft script. I've run into that issue on a few servers. Try it out on a few different servers to see if this is the case.
Ok so I have this script for an auto-(bow fire, snowball throw, enchant bottle throw)
if(asboespam);
log("&2[Macro] &fTurret stopped.");
unset(asboespam);
stop();
else;
set(asboespam);
if(ITEM=261);
log("&2[Macro] &fArrow turret has started, press %KEYNAME% to stop.");
do;
pick(261);
do(20);
key(use);
loop;
while(ITEM=261);
elseif(ITEM=332);
log("&2[Macro] &fSnowball turret has started, press %KEYNAME% to stop.");
do;
pick(332);
key(use);
wait(10ms);
while(ITEM=332);
elseif(ITEM=384);
log("&2[Macro] &fBottle o' Enchanting spam has started, press %KEYNAME% to stop.");
do;
pick(384);
key(use);
wait(10ms);
while(ITEM=384);
else;
log("&2[Macro] &fYou do not have Bottles o' Enchanting, Snowballs, or a Bow in your hand.");
endif;
log("&2[Macro] &fTurret stopped.");
unset(asboespam);
endif;
What is it I change to make it rapid click the attack button for a sword. Tried making the bow part change to the iron sword (267) and changing the "key(use):" to "key(attack):" and it didn't work. Something I'm missing?
Always describe what it's doing wrong..., is it hitting but slowly?
If it's holding attack down, (breaks blocks, ignores entities), remove the inside loop (pointless when not dealing with a bow you must charge up) and introduce a delay with Wait()
just enough that it stops breaking blocks (and consequently starts switching targets when you aim at an entity)
one or two ticks should do it, (1t) (2t)
Always describe what it's doing wrong..., is it hitting but slowly?
If it's holding attack down, (breaks blocks, ignores entities), remove the inside loop (pointless when not dealing with a bow you must charge up) and introduce a delay with Wait()
just enough that it stops breaking blocks (and consequently starts switching targets when you aim at an entity)
one or two ticks should do it, (1t) (2t)
and please don't use this for cheating in PvP
I mostly do single player, so I use it for that, I don't do pvp cheats, no worries. Mainly just use for my xp farms, it'd be better if I could say go eat and let it sit there.
But sorry yeah didn't explain, when I set it to the 267 and attack, I would equip the sword and press the bound key, it would swing the sword twice then stop. Also, when it did swing the twice, it was at a low speed, anyway to increase the swing speed?
I mostly do single player, so I use it for that, I don't do pvp cheats, no worries.
But sorry yeah didn't explain, when I set it to the 267 and attack, I would equip the sword and press the bound key, it would swing the sword twice then stop. Also, when it did swing the twice, it was at a low speed, anyway to increase the swing speed?
Hmm, did you replace the ID in the WHILE() as well?
i'm pretty sure a...
Yes I have it in the correct folder. I set my .minecraft path to the desktop. I place the litemod folder inside the mods folder inside that minecraft folder. Doesn't detect the mod, even when I use the normal .minecraft location.
An option for EXEC to make the script not show in the macroplayback screen. When I run a few infinite loops in onJoinGame, etc. (such as that ingame clock script you made) it starts to get too long and get in the way of my buttons. An option to hide it would make my buttons menu much more readable.
Is it possible to do:
IF(INVSLOT(1,2,3,4,5,6,7,8,9) != 282)
you can open the inventory temporarily and use
Gui(inventory)
GetSlot(#slot,282,36)
Gui()
IF(#slot = -1)
or you can
Set(#slot,%SLOT%)
Pick(282)
Set(#item,%ITEM%)
Slot(%#slot%)
IF(#item != 282)
'Cause tomorrow spring is here
There's an option to hide playback status globally, and you'd just need to make sure you have an "emergency stop" macro (with STOP(*) inside) in-case you need to stop a runaway. I can add an option to allow EXEC'd macros to be hidden though, no problem.
You are using a mac. The mac archiver screws up when installing liteloader and overwrites the "com" folder instead of merging the contents. Just back up the contents of the "com" folder before installing liteloader and then restore it afterwards.
GetSlot(276);
GetSlot(322/0);
?
-Towny -iconomy -pvp -High cap server -active staff -no lag -awesome builds
322/0 is not a valid integer
Also.., GetSlot doesn't have any meaning with only one parameter
GETSLOT(35,#var); // gets the slot containing wool into variable #var
GETSLOT(35:4,#var); // gets the slot containing blue wool
GETSLOT(35,#var,10); // gets the slot containing wool but starts at slot 10
'Cause tomorrow spring is here
Thanks for Your Time,
DaBuilder123
EDIT: Ahh, read the readme, so I should be good to go.
on Mouse 4, use the following script
$${Slot(1)}$$
---
this is the Slot command, which selects a slot on your hotbar
between the parentheses is the only parameter for it..., the number of the slot to select
Surrounding the command are script tags which make the mod evaluate it instead of forwarding it to chat
$${
Slot(1)
}$$
In general, that's what scripts look like (semicolons may be replaced by line breaks when possible (file includes))
$${
Command(parameter1,parameter2);
Command(parameter1);
Command;
}$$
'Cause tomorrow spring is here
The script I'm using crafts a stack of magma cream and works in single player, but not multiplayer.
I think the likely culprit is latency, maybe?
Would it be possible to add a parameter to make autocrafting slower?
By clicking the download button on the original post
There is the likely possibility that the server you were on had an Anti Cheat plugin such as NoCheatPlus that prevents users from "fast clicking" in inventories, therefore blocking the craft script. I've run into that issue on a few servers. Try it out on a few different servers to see if this is the case.
EDIT: 300 pages
if(asboespam);
log("&2[Macro] &fTurret stopped.");
unset(asboespam);
stop();
else;
set(asboespam);
if(ITEM=261);
log("&2[Macro] &fArrow turret has started, press %KEYNAME% to stop.");
do;
pick(261);
do(20);
key(use);
loop;
while(ITEM=261);
elseif(ITEM=332);
log("&2[Macro] &fSnowball turret has started, press %KEYNAME% to stop.");
do;
pick(332);
key(use);
wait(10ms);
while(ITEM=332);
elseif(ITEM=384);
log("&2[Macro] &fBottle o' Enchanting spam has started, press %KEYNAME% to stop.");
do;
pick(384);
key(use);
wait(10ms);
while(ITEM=384);
else;
log("&2[Macro] &fYou do not have Bottles o' Enchanting, Snowballs, or a Bow in your hand.");
endif;
log("&2[Macro] &fTurret stopped.");
unset(asboespam);
endif;
What is it I change to make it rapid click the attack button for a sword. Tried making the bow part change to the iron sword (267) and changing the "key(use):" to "key(attack):" and it didn't work. Something I'm missing?
Always describe what it's doing wrong..., is it hitting but slowly?
If it's holding attack down, (breaks blocks, ignores entities), remove the inside loop (pointless when not dealing with a bow you must charge up) and introduce a delay with Wait()
just enough that it stops breaking blocks (and consequently starts switching targets when you aim at an entity)
one or two ticks should do it, (1t) (2t)
and please don't use this for cheating in PvP
'Cause tomorrow spring is here
I mostly do single player, so I use it for that, I don't do pvp cheats, no worries. Mainly just use for my xp farms, it'd be better if I could say go eat and let it sit there.
But sorry yeah didn't explain, when I set it to the 267 and attack, I would equip the sword and press the bound key, it would swing the sword twice then stop. Also, when it did swing the twice, it was at a low speed, anyway to increase the swing speed?
Hmm, did you replace the ID in the WHILE() as well?
i'm pretty sure a...
Do()
Key(attack)
Wait(2t)
While()
...loop should work fine
'Cause tomorrow spring is here