None of the other mods require Forge. This only happens when liteloader is in the mix, I've tested without liteloader and it works perfectly so I'm pretty sure it's something to do with liteloader.
The Forge messages are a red herring, that's Optifine spitting out those messages I think since it has compatibility work-arounds for Forge which it's basically just stating it doesn't need to load those work-arounds.
Everything looks fine with your setup, the only mod I don't recognise is MorePlayerModels, have you tried without that one?
when i put this in a text file it enters in chat the }$$
seems that every macro you have given me does this also...
i also meant to display a countdown timer DEC(#mycounter) i thought did this
You only need to put the script tags $${ }$$ once so if you put the script tags in the outer macro like $${$$<file.txt>}$$ then don't put them in the file, or alternatively use $$<file.txt> in your outer macro and put the script tags in the file.
The Forge messages are a red herring, that's Optifine spitting out those messages I think since it has compatibility work-arounds for Forge which it's basically just stating it doesn't need to load those work-arounds.
Everything looks fine with your setup, the only mod I don't recognise is MorePlayerModels, have you tried without that one?
I tried again with liteloader alone and got the same results. Then I tried using mcpatcher rather than MagicLauncher and it ran perfectly! So the problem was somewhere between liteloader and MagicLauncher I guess.
Is it compatible with magic launcher? I love the macro mod but I started using magic launcher and it stopped working? If it is not compatible please make a version of macro mod that either doesn't use lite loader or make it compatible.
Is it compatible with magic launcher? I love the macro mod but I started using magic launcher and it stopped working? If it is not compatible please make a version of macro mod that either doesn't use lite loader or make it compatible.
Nope it works fine with Magic Launcher, just install Liteloader only in magic launcher and put the macro mod in "mods" folder as mentioned in the OP.
Hmm. I use the exact same version of optifine, so I seriously doubt it is that. I have also run several looping macros, so would you care to say what the macro was doing? I have been able to make loops fine
It was a light level detector that changed my brightness as the light level changes. Scales from 0 light to 100 brightness, down by 5 brightness per level. Stops at 40%.
Also I seemed to have found the solution. I went to explore all my mods and it seems optifine was bugging. One of the settings I changed (swapping all options that would not visually affect me) has solved the issue. I'll go change them one by one and find out what exactly solves this.
Also I have an issue with trying to Press() buttons on the custom buttons menu. Let's say I made my button called Magic. If I did Press(Magic), nothing occurs. I made sure that when editing said button, it says editing macro binding for <Magic>.
I get this error when I try to play minecraft. I am using CJB Mods, Optifine, Player API, Modloader, Auto Join, Toomanyitems, and liteloader. I used all of the same mods before and never had the problem. Then I started using Magic Launcher and this happened.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Joey Holliday\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-06_17.09.06-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 73d9d5d0 --------
Generated 9/6/12 5:09 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 894060984 bytes (852 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
- JVM Flags: 2 total; -Xms1024m -Xmx1024m
- ModLoader: Mods loaded: 12
ModLoader 1.3.2
mod_cjb_chat 6.3.5
mod_cjb_cheats 6.3.5
mod_cjb_items 6.3.5
mod_cjb_itemspawner 6.3.5
mod_cjb_measure 6.3.5
mod_cjb_minimap 6.3.5
mod_cjb_mobfilter 6.3.5
mod_cjb_moreinfo 6.3.5
mod_cjb_quickcraft 6.3.5
mod_cjb_teleport 6.3.5
mod_cjb_x_ray 6.3.5
- LWJGL: 2.4.2
- OpenGL: ATI Mobility Radeon HD 4200 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 11 total; [atg['Sirharry0077'/177, l='MpServer', x=256.87, y=5.62, z=28.57], nj['item.item.wheat'/93, l='MpServer', x=249.16, y=5.13, z=47.16], nj['item.item.seeds'/95, l='MpServer', x=250.25, y=5.13, z=46.69], nj['item.item.seeds'/94, l='MpServer', x=248.91, y=5.13, z=47.56], od['Villager'/100, l='MpServer', x=252.47, y=5.00, z=42.25], nj['item.item.seeds'/98, l='MpServer', x=242.81, y=5.13, z=44.63], nj['item.item.seeds'/99, l='MpServer', x=243.91, y=5.13, z=46.19], nj['item.item.slimeball'/96, l='MpServer', x=245.88, y=4.13, z=46.25], nj['item.item.wheat'/97, l='MpServer', x=242.50, y=5.13, z=42.50], od['Villager'/115, l='MpServer', x=261.63, y=4.00, z=38.00], ny['Slime'/129, l='MpServer', x=284.10, y=4.00, z=17.53]]
- World MpServer Players: 1 total; [atg['Sirharry0077'/177, l='MpServer', x=256.87, y=5.62, z=28.57]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 135
- Forced Entities: 18 total; [od['Villager'/100, l='MpServer', x=252.47, y=5.00, z=42.25], nj['item.item.seeds'/98, l='MpServer', x=242.81, y=5.13, z=44.63], nj['item.item.seeds'/99, l='MpServer', x=243.91, y=5.13, z=46.19], nj['item.item.slimeball'/96, l='MpServer', x=245.88, y=4.13, z=46.25], nj['item.item.wheat'/97, l='MpServer', x=242.50, y=5.13, z=42.50], ny['Slime'/129, l='MpServer', x=284.10, y=4.00, z=17.53], nj['item.item.seeds'/94, l='MpServer', x=248.91, y=5.13, z=47.56], nj['item.item.seeds'/98, l='MpServer', x=242.81, y=5.13, z=44.63], nj['item.item.seeds'/99, l='MpServer', x=243.91, y=5.13, z=46.19], od['Villager'/115, l='MpServer', x=261.63, y=4.00, z=38.00], nj['item.item.wheat'/93, l='MpServer', x=249.16, y=5.13, z=47.16], nj['item.item.seeds'/95, l='MpServer', x=250.25, y=5.13, z=46.69], atg['Sirharry0077'/177, l='MpServer', x=256.87, y=5.62, z=28.57], nj['item.item.wheat'/93, l='MpServer', x=249.16, y=5.13, z=47.16], nj['item.item.seeds'/95, l='MpServer', x=250.25, y=5.13, z=46.69], nj['item.item.seeds'/94, l='MpServer', x=248.91, y=5.13, z=47.56], nj['item.item.slimeball'/96, l='MpServer', x=245.88, y=4.13, z=46.25], nj['item.item.wheat'/97, l='MpServer', x=242.50, y=5.13, z=42.50]]
- Retry Entities: 0 total; []
java.lang.NullPointerException
at CJB_Player.onLivingUpdate(CJB_Player.java:222)
at PlayerAPI.onLivingUpdate(PlayerAPI.java:4349)
at PlayerAPI.onLivingUpdate(PlayerAPI.java:4336)
at auq.d(auq.java:1025)
at jw.h_(EntityLiving.java:688)
at og.h_(SourceFile:205)
at auq.h_(auq.java:1160)
at atg.h_(SourceFile:45)
at up.a(SourceFile:1186)
at up.g(SourceFile:1165)
at up.h(SourceFile:1090)
at net.minecraft.client.Minecraft.l(SourceFile:1257)
at net.minecraft.client.Minecraft.J(SourceFile:583)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4f387b30 ----------
I get this error when I try to play minecraft. I am using CJB Mods, Optifine, Player API, Modloader, Auto Join, Toomanyitems, and liteloader. I used all of the same mods before and never had the problem. Then I started using Magic Launcher and this happened.
Have you tried loading the mods in different orders? If not, why not switch back to patching the mods directly if you know that Magic Launcher causes this problem? Don't forget you can use MCPatcher as an easy way to install the mods.
Mumfrey if you could possibly help me with a command i would be very grateful.
Im am trying to make a auto fire arrow macro however i cant seem to get it to draw the arrow. ive watched your basic script vids and such but couldnt find it. Ive tried $${keydown(use);wait(3);keyup(use)}$$ however it didnt seem to work. help would be appreciated and awesome mod!!!
Mumfrey if you could possibly help me with a command i would be very grateful.
Im am trying to make a auto fire arrow macro however i cant seem to get it to draw the arrow. ive watched your basic script vids and such but couldnt find it. Ive tried $${keydown(use);wait(3);keyup(use)}$$ however it didnt seem to work. help would be appreciated and awesome mod!!!
Some keys don't accept Keydown and Keyup, so you have to use Do(#);Key(Use);LOOP instead
The number to use, i'm not sure, but let us presume that one loop takes 20 ms and tweak it from there based on the results you see
Some keys don't accept Keydown and Keyup, so you have to use Do(#);Key(Use);LOOP instead
The number to use, i'm not sure, but let us presume that one loop takes 20 ms and tweak it from there based on the results you see
ahh thanks im getting the bow to draw now but no matter the wait it fires really fast
Koogle, mumfrey is working on a wiki, but with 72 current scripts, and endless possibilities with them, it is taking him a while. He is working on it himself to ensure quality.
Rollback Post to RevisionRollBack
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Hi! I was wondering if there's a way to shoot an arrow every 3 seconds for 5 minutes, I need the code to hold the "use" key(right click) for 2 seconds at least and then release to shoot the arrow, and then loop this process several times(forever or at least 5 minutes).
The Forge messages are a red herring, that's Optifine spitting out those messages I think since it has compatibility work-arounds for Forge which it's basically just stating it doesn't need to load those work-arounds.
Everything looks fine with your setup, the only mod I don't recognise is MorePlayerModels, have you tried without that one?
You only need to put the script tags $${ }$$ once so if you put the script tags in the outer macro like $${$$<file.txt>}$$ then don't put them in the file, or alternatively use $$<file.txt> in your outer macro and put the script tags in the file.
That is a bug with world edit cui
I tried again with liteloader alone and got the same results. Then I tried using mcpatcher rather than MagicLauncher and it ran perfectly! So the problem was somewhere between liteloader and MagicLauncher I guess.
Flame10A Elsewhere...
Nope it works fine with Magic Launcher, just install Liteloader only in magic launcher and put the macro mod in "mods" folder as mentioned in the OP.
It was a light level detector that changed my brightness as the light level changes. Scales from 0 light to 100 brightness, down by 5 brightness per level. Stops at 40%.
Also I seemed to have found the solution. I went to explore all my mods and it seems optifine was bugging. One of the settings I changed (swapping all options that would not visually affect me) has solved the issue. I'll go change them one by one and find out what exactly solves this.
Also I have an issue with trying to Press() buttons on the custom buttons menu. Let's say I made my button called Magic. If I did Press(Magic), nothing occurs. I made sure that when editing said button, it says editing macro binding for <Magic>.
Using 0.9.3? I added a work-around for Forge's derpiness in 0.9.3 so download LiteLoader and the mod again and see if the problem still occurs.
You can use the LOGTO command to write to a text file, so if you want to write chat to a file you can put something like this in the onChat event:
Although of course that will log everything ever received in chat to one single file! So you could add the server name to the file name like this:
or maybe put the date in as well so you get your logs organised by date:
It's really up to you. You might also want to put a timestamp on the messages themselves inside the file:
You can make it as simple or as complex as you like.
Thanks so much, I didn't see LOGTO in the readme linked to in the OP.
Have you tried loading the mods in different orders? If not, why not switch back to patching the mods directly if you know that Magic Launcher causes this problem? Don't forget you can use MCPatcher as an easy way to install the mods.
Im am trying to make a auto fire arrow macro however i cant seem to get it to draw the arrow. ive watched your basic script vids and such but couldnt find it. Ive tried $${keydown(use);wait(3);keyup(use)}$$ however it didnt seem to work. help would be appreciated and awesome mod!!!
Some keys don't accept Keydown and Keyup, so you have to use Do(#);Key(Use);LOOP instead
The number to use, i'm not sure, but let us presume that one loop takes 20 ms and tweak it from there based on the results you see
'Cause tomorrow spring is here
ahh thanks im getting the bow to draw now but no matter the wait it fires really fast
To show without § in the .txt?
I have $$<chatlog.txt> in the OnChat event, and this:
In the chatlog.txt
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Thanks in advance!!!