Hehe, not a complicated idea, I think... There are other things are delaying the release, and it might be a "tube embedding" idea as well as hybrid cables and all that cool stuff... These things are complicated...
So do I, but keep quiet on it, don't want Eloram getting any more new ideas just yet and delay the release further
Eloraam hasn't even been on this site since August. And seeing how she reads through every post, I don't think that she will be able to get to this point before release.
Hehe, not a complicated idea, I think... There are other things are delaying the release, and it might be a "tube embedding" idea as well as hybrid cables and all that cool stuff... These things are complicated...
I don't think that adding of new features is the actual cause of the delay now. I have a feeling that the frames are responsible.
That might be the problem, although I think it's likely just the tubes embedded into frames that's causing the problems; Then again, since I don't know how elo codes her mod I couldn't say one way or the other if adding a new type of frame would break something.
since Eloraam may ignore this (postcount <100 thing), i would like to ask the crowd that is hanging around here
So... im planning an public modded server including Redpower2. The small challenge for my users would be to install the mods manually (yep, no modpack --> keeps a larger griefer crowd away...)
My homepage would include this format in the download section:
What do you guys think about that?
This will work, but you will need a "ConfigPack" just so the block ID's match up. I did this also on my server I had. Doing it this way actually serves 2 purposes...
1. Keeps griefers away (too much work)
2. Keeps 2 year old emo kids away (again, too much work/dont understand)
For those complaining that Blutricity is not Electricity during the previous discussion about the working of transformers, Eloraam said (or rather wrote) in Direwolf's last video that it is based around the read world electricity.
And also the voltmeter now also shows power(in watts). Now this is a useful volt-meter.:)
She said that it IS electricity somewhere in this thread, too.
Also, some people from the server suggested to change the name of voltmeter to multimeter. :3
So, was there something constructive or was it okay to just skip the last few dozen pages as most of it is just whining 'bout "can't play w/o rp2 anymore", "modpack flamewars" and alike? Any new blocks discovered besides the 2nd type of windmill?
I have a few questions about the new redpower bluetrucity changes. Eloraam has said it will act like real electricity. I'm just wondering, will it act like AC or DC power, will the machines have internal resistance? Will she use voltage and current divider rules(for parts of the circuit in parallel)?
Thats because blutricity is only a model and not reality. It features certain assumptions.
-blutricity cables are always closed and if you just place a piece of cable it actually has two directions
-all machines you place even if they look like inline are parallel, since the wire runs still underneath them (so basically every machine has a wire-component, in theory you could transmit blutricity with furnaces or such ) so you don't have as much voltage-drop as expected
If you think about blutricity you should at first understand that although Eloraam tries to make it work like real world electricity it isn't real world electricity. Some things are simplified to make the work with blutricity easier for people who do not have a background in electrical engineering as she has
I think she managed to keep a good balance between reality and ease of use with blutricity and that isn't easy.
I have a few questions about the new redpower bluetrucity changes. Eloraam has said it will act like real electricity. I'm just wondering, will it act like AC or DC power, will the machines have internal resistance? Will she use voltage and current divider rules(for parts of the circuit in parallel)? Thanks edit: Oh so they won't have in internal resistance.
It is already similar to electricity.
From what I gathered, it is like a bit of both.
Thats because blutricity is only a model and not reality. It features certain assumptions. -blutricity cables are always closed and if you just place a piece of cable it actually has two directions -all machines you place even if they look like inline are parallel, since the wire runs still underneath them (so basically every machine has a wire-component, in theory you could transmit blutricity with furnaces or such :P) so you don't have as much voltage-drop as expected If you think about blutricity you should at first understand that although Eloraam tries to make it work like real world electricity it isn't real world electricity. Some things are simplified to make the work with blutricity easier for people who do not have a background in electrical engineering as she has I think she managed to keep a good balance between reality and ease of use with blutricity and that isn't easy.
That was actually the only part that I could understand.
The parts that I didn't understand at all was the part where she describes the blurticity in terms of electricirty. The reason I didn't understand it was simply lack of knowledge in that part.
Hi there, maybe the solution I need is quite simple, but since I can't seem to find any tutorial on how to make RP2 computers send messages to each other (computer network via redbus), I'm wondering: Did I missed something?
In short, I'm aware that redbus is the way RP computer send info to other components (IO Expander, monitor, Disk drive and I suppose other CPU). I also know how to read / write at memory addresses, write FORTH programs, ... the basic stuff with RP control.
What I need, is a way to know how to send a message (and limitations if there's any: ex. 8 or 16 bits per "message") to another CPU. To do that, do I need to "write" from CPU 1 to CPU 2 (by using IOXADDR to set the ID of CPU 2 in CPU 1 and then use IOX! or IOXSET to transmit) AND "read" or "listen" in CPU 2 at the same time (in a loop) or does the CPU 2 will receive an interrupt upon receiving data?
Thanks in advance and sorry if I missed something obvious
Hi there, maybe the solution I need is quite simple, but since I can't seem to find any tutorial on how to make RP2 computers send messages to each other (computer network via redbus), I'm wondering: Did I missed something?
In short, I'm aware that redbus is the way RP computer send info to other components (IO Expander, monitor, Disk drive and I suppose other CPU). I also know how to read / write at memory addresses, write FORTH programs, ... the basic stuff with RP control.
What I need, is a way to know how to send a message (and limitations if there's any: ex. 8 or 16 bits per "message") to another CPU. To do that, do I need to "write" from CPU 1 to CPU 2 (by using IOXADDR to set the ID of CPU 2 in CPU 1 and then use IOX! or IOXSET to transmit) AND "read" or "listen" in CPU 2 at the same time (in a loop) or does the CPU 2 will receive an interrupt upon receiving data?
Thanks in advance and sorry if I missed something obvious
You didn't. I searched and searched for that information to no avail. SillyBits probably knows, so you may get an answer when he next checks in.
Hey, I've heard info about a bunch of new stuff, but I can't find more information.
Manager block : what post / Direworlf 20 video describes this?
Sortron : ditto (though I saw it on Lex's livestream)
Windmill : I hear there are 1 or even 2 kinds of windmill. Any more info? Are they better than solars? (but super bulky obviously).
Transformers : I heard it was in a direwolf20 video? I popped over to his youtube channel, but he was still playing 1.2.5.
Other new stuff?As for communicating between computers : I just use dedicated bundled cable lines. I have the sending computer wait for a particular color to turn off which means the receiving computer has received and acknolwedged the signal. I would use a separate dedicated bundled cable to send the other direction. Each permutation of 16 colors represents a different "word". (225 words available)
I've never needed that many discrete signals, however, because I'm generally playing legit and I have a specific goal in mind. For example, for my multi-engined frame ship, the "master" computer on the main ship tells the slave computer on the secondary ship the direction to travel in and how many blocks to go. I only needed 12 words in this case. (6 cardinal directions, and 4 special words specific to the functions of this vehicle)
Eloraam hasn't even been on this site since August. And seeing how she reads through every post, I don't think that she will be able to get to this point before release.
I don't think that adding of new features is the actual cause of the delay now. I have a feeling that the frames are responsible.
This will work, but you will need a "ConfigPack" just so the block ID's match up. I did this also on my server I had. Doing it this way actually serves 2 purposes...
1. Keeps griefers away (too much work)
2. Keeps 2 year old emo kids away (again, too much work/dont understand)
And also the voltmeter now also shows power(in watts). Now this is a useful volt-meter.:)
Also, some people from the server suggested to change the name of voltmeter to multimeter. :3
Oh... OK.
The difficulties were caused by impatience more than complication.
And here is the post where Elo talks about BT model:
http://www.minecraftforum.net/topic/365357-125-eloraams-mods-redpower-2-prerelease-5b2/page__view__findpost__p__11267946
Ah! That was before I got on this forum. Still, half of what she said doesn't make sense to me!
Nothing of value was lost if you skipped 'em.
Thanks
edit: Oh so they won't have internal resistance.
It is already similar to electricity.
From what I gathered, it is like a bit of both.
That was actually the only part that I could understand.
The parts that I didn't understand at all was the part where she describes the blurticity in terms of electricirty. The reason I didn't understand it was simply lack of knowledge in that part.
Fair enough!
In short, I'm aware that redbus is the way RP computer send info to other components (IO Expander, monitor, Disk drive and I suppose other CPU). I also know how to read / write at memory addresses, write FORTH programs, ... the basic stuff with RP control.
What I need, is a way to know how to send a message (and limitations if there's any: ex. 8 or 16 bits per "message") to another CPU. To do that, do I need to "write" from CPU 1 to CPU 2 (by using IOXADDR to set the ID of CPU 2 in CPU 1 and then use IOX! or IOXSET to transmit) AND "read" or "listen" in CPU 2 at the same time (in a loop) or does the CPU 2 will receive an interrupt upon receiving data?
Thanks in advance and sorry if I missed something obvious
You didn't. I searched and searched for that information to no avail. SillyBits probably knows, so you may get an answer when he next checks in.
Manager block : what post / Direworlf 20 video describes this?
Sortron : ditto (though I saw it on Lex's livestream)
Windmill : I hear there are 1 or even 2 kinds of windmill. Any more info? Are they better than solars? (but super bulky obviously).
Transformers : I heard it was in a direwolf20 video? I popped over to his youtube channel, but he was still playing 1.2.5.
Other new stuff?As for communicating between computers : I just use dedicated bundled cable lines. I have the sending computer wait for a particular color to turn off which means the receiving computer has received and acknolwedged the signal. I would use a separate dedicated bundled cable to send the other direction. Each permutation of 16 colors represents a different "word". (225 words available)
I've never needed that many discrete signals, however, because I'm generally playing legit and I have a specific goal in mind. For example, for my multi-engined frame ship, the "master" computer on the main ship tells the slave computer on the secondary ship the direction to travel in and how many blocks to go. I only needed 12 words in this case. (6 cardinal directions, and 4 special words specific to the functions of this vehicle)