This redpower hardware might be suitable. Increment=1, Decrement=Maximum
the vertical/black wire seen here works as input. (and should be OFF normally)
It's trivial to reset, but a bit harder to read. (but still easier than resetting than my binary counter)
Don't ask about software part, no idea. That's why it's in the spoiler with that disclaimer.
What is it supposed to do? Solve CRT equations for 3 modules?
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
Which block, device, item... etc (not mod), do you miss most when you update to the next version of MC? And why? ((Assuming of course you update without having all the mods you like updated.))
Swiftwolf's Rending Gale (flying is neat, and klein stars hold enough EMC to fly for days)
Macerator ()
Project Table (remembering recipes is a pain)
Timer (redstone clocks)
Block Breaker (cobble farms)
I got used to manual crafting ( ), the IC2 electric jetpack is ok for flying, and vanilla timers are simple and suffice, mostly. But there's no way that I've found to automate a cobble generator without a block breaker.
I also really miss how easy EE2 made storage. Cobble, wheat, dirt, seeds, iron, gold... everything goes into the Star.
So I've worked my way through the 4 RedPower videos in direwolf20's channel and wow, the mod looks absolutely immense! Watching the videos has brought up three really quick questions:
1) Would RedPower work with custom textures? I'm guessing no, since it introduces so many new blocks and makes use of the microblocks but I could easily be wrong.
2) With the micro blocks, say I created a custom staircase using quarter-sized-blocks, would the player physically interact with the stairs as expected? I'm guessing water would not flow in any regular-block-sized areas that have one or more microblocks inside, correct?
3) Has anyone tried using custom shaders / graphics with RedPower 2? Any issues or does it render as expected?
1) Would RedPower work with custom textures? I'm guessing no, since it introduces so many new blocks and makes use of the microblocks but I could easily be wrong.
2) With the micro blocks, say I created a custom staircase using quarter-sized-blocks, would the player physically interact with the stairs as expected? I'm guessing water would not flow in any regular-block-sized areas that have one or more microblocks inside, correct?
3) Has anyone tried using custom shaders / graphics with RedPower 2? Any issues or does it render as expected?
1) There are custom texture packs for RP2, so it can be done. I'm pretty sure that the microblocks make use of whatever the texture is for the full block, reducing the work load if you want to do it yourself quite a bit, but I could be wrong.
2) Yes. Microblock hit-boxes are quite good, and you should have no difficulty with custom stairs.
3) No idea.
Shaders work just fine except with microblocks. There is some issue with those in 1.2.5. You can try tweaking the shaders so its not so bad but it is some work.
blocks (yes, microblocks too) take up ONE ID each, unless you're Eloraam and can cram thousands into one...
I know the Blocks do, but she can use Items while they're in the inventory instead of actual Blocks. That way she can use multiple item IDs for a range of Microblock IDs (so let's say Item ID 1000 would have microblock IDs 0-1000 inside it). When the item is "used" (right clicked in the player's hand), it will place a new block or change the one currently there to add the microblock the item handles. The microblocks are stored in a TileEntity so there's no limit in that regard as to how many microblocks there can be; it's just the inventory management that's the issue.
To be honest, lighting is a bit funky with microblocks in general. Any lighting bugs you normally get seem magnified when they're involved.
This is true. I heard they were fixing the lighting in 1.4, so that half slabs don't do all the weird stuff they do. I wonder if that will improve Redpower lighting as well?
I know the Blocks do, but she can use Items while they're in the inventory instead of actual Blocks. That way she can use multiple item IDs for a range of Microblock IDs (so let's say Item ID 1000 would have microblock IDs 0-1000 inside it). When the item is "used" (right clicked in the player's hand), it will place a new block or change the one currently there to add the microblock the item handles. The microblocks are stored in a TileEntity so there's no limit in that regard as to how many microblocks there can be; it's just the inventory management that's the issue.
having an item ID while in inventory and a sepreate one in world wouldnt save any space. they already are tile entities with meta-data going in to the (ten) thousands. i do think tileEntities have a limit too...
I know the Blocks do, but she can use Items while they're in the inventory instead of actual Blocks. That way she can use multiple item IDs for a range of Microblock IDs (so let's say Item ID 1000 would have microblock IDs 0-1000 inside it). When the item is "used" (right clicked in the player's hand), it will place a new block or change the one currently there to add the microblock the item handles. The microblocks are stored in a TileEntity so there's no limit in that regard as to how many microblocks there can be; it's just the inventory management that's the issue.
If you look in NEI you can clearly sea redpower doesn't have these false inventory only itemss for microblocks - you can clearly sea buildcraft, and ic2 (however) do have these false inventory only items... So if you are arguing against the fact that Eloraam is a complete coding prodigy... then your wrong
This is true. I heard they were fixing the lighting in 1.4, so that half slabs don't do all the weird stuff they do. I wonder if that will improve Redpower lighting as well?
I really hope so, but I heard that the lighting fix wasn't going well, so I dunno.
If you look in NEI you can clearly sea redpower doesn't have these false inventory only itemss for microblocks - you can clearly sea buildcraft, and ic2 (however) do have these false inventory only items... So if you are arguing against the fact that Eloraam is a complete coding prodigy... then your wrong
Sea Redpower and sea Buildcraft? Where are these seas located? Could you point them out on this map?
This is true. I heard they were fixing the lighting in 1.4, so that half slabs don't do all the weird stuff they do. I wonder if that will improve Redpower lighting as well?
They actually reverted those changes. They'll be reimplemented in 1.5. I hope they don't keep pushing it back like with the modding API :P.
Rollback Post to RevisionRollBack
PLEASE! Learn to use spoiler tags, especially when posting crash reports: [spoiler]YOUR TEXT HERE[ /spoiler]
I imagine very little, if at all. The fixes seem to be based around torches and pistons.
Rollback Post to RevisionRollBack
"Do not turn this invitation down. It has been said that petting the tummy of a kitten is like frolicking in the back hair of an angle" - theoatmeal.com
But there's no way that I've found to automate a cobble generator without a block breaker.
BuildCraft quarry (and maybe just a plain mining well, didn't tried) makes good cobblgen.
Level 1:
Level 2:
Level 3:
Level 4 (furnace represents the quarry, torches are blue thingy called "landmarks"):
For me the main advantage of using project tables is when you have 234 wooden planks and need to make as many (just for example) chests as you can. Smearing items on the crafting grid is headache. With PT i can with maximum 9 clicks set up the recipe and rest materials I just put in storage area and then I can craft all of my chests with one shift+click. God bless project tables!
What is it supposed to do? Solve CRT equations for 3 modules?
Swiftwolf's Rending Gale (flying is neat, and klein stars hold enough EMC to fly for days)
Macerator ()
Project Table (remembering recipes is a pain)
Timer (redstone clocks)
Block Breaker (cobble farms)
I got used to manual crafting ( ), the IC2 electric jetpack is ok for flying, and vanilla timers are simple and suffice, mostly. But there's no way that I've found to automate a cobble generator without a block breaker.
I also really miss how easy EE2 made storage. Cobble, wheat, dirt, seeds, iron, gold... everything goes into the Star.
1) Would RedPower work with custom textures? I'm guessing no, since it introduces so many new blocks and makes use of the microblocks but I could easily be wrong.
2) With the micro blocks, say I created a custom staircase using quarter-sized-blocks, would the player physically interact with the stairs as expected? I'm guessing water would not flow in any regular-block-sized areas that have one or more microblocks inside, correct?
3) Has anyone tried using custom shaders / graphics with RedPower 2? Any issues or does it render as expected?
1) There are custom texture packs for RP2, so it can be done. I'm pretty sure that the microblocks make use of whatever the texture is for the full block, reducing the work load if you want to do it yourself quite a bit, but I could be wrong.
2) Yes. Microblock hit-boxes are quite good, and you should have no difficulty with custom stairs.
3) No idea.
I know the Blocks do, but she can use Items while they're in the inventory instead of actual Blocks. That way she can use multiple item IDs for a range of Microblock IDs (so let's say Item ID 1000 would have microblock IDs 0-1000 inside it). When the item is "used" (right clicked in the player's hand), it will place a new block or change the one currently there to add the microblock the item handles. The microblocks are stored in a TileEntity so there's no limit in that regard as to how many microblocks there can be; it's just the inventory management that's the issue.
This is true. I heard they were fixing the lighting in 1.4, so that half slabs don't do all the weird stuff they do. I wonder if that will improve Redpower lighting as well?
having an item ID while in inventory and a sepreate one in world wouldnt save any space. they already are tile entities with meta-data going in to the (ten) thousands. i do think tileEntities have a limit too...
If you look in NEI you can clearly sea redpower doesn't have these false inventory only itemss for microblocks - you can clearly sea buildcraft, and ic2 (however) do have these false inventory only items... So if you are arguing against the fact that Eloraam is a complete coding prodigy... then your wrong
I really hope so, but I heard that the lighting fix wasn't going well, so I dunno.
Sea Redpower and sea Buildcraft? Where are these seas located? Could you point them out on this map?
Damn... How do we get there?
They actually reverted those changes. They'll be reimplemented in 1.5. I hope they don't keep pushing it back like with the modding API :P.
PLEASE! Learn to use spoiler tags, especially when posting crash reports: [spoiler]YOUR TEXT HERE[ /spoiler]
I don't know... maybe it is just an old pony tale...
I wonder how much this will effect RP2.
I imagine very little, if at all. The fixes seem to be based around torches and pistons.
BuildCraft quarry (and maybe just a plain mining well, didn't tried) makes good cobblgen.
Level 1:
Level 2:
Level 3:
Level 4 (furnace represents the quarry, torches are blue thingy called "landmarks"):
For me the main advantage of using project tables is when you have 234 wooden planks and need to make as many (just for example) chests as you can. Smearing items on the crafting grid is headache. With PT i can with maximum 9 clicks set up the recipe and rest materials I just put in storage area and then I can craft all of my chests with one shift+click. God bless project tables!