Awesome mod! :cool.gif: I've been playing around with it since the beta release yesterday and it now shares my favourite mod of all time spot with Buildcraft.
Just 2 minor issues:
1) Copper and marble seems way too common. I'm seeing more copper than coal in most of my worldgens.
2) Volcanoes everywhere! I hope this is a bug and that they are supposed to be rare. :tongue.gif:
I don't know if this was said... but I think the rubber trees are a bit to common, in some biomes. Its hard to get rid of them because there so big. I tried to set them on fire but it does not work. I am not sure if this is intentional or a bug. It would also be nice if I was able to get stacks of wood out of the rubberwood, like the from the Rubber Trees in Industrial Craft 2. Or at least add a recipe to turn sticks into stacks of wood.
Blocks Like slabs or repeaters or timers etc (I can't break them after setting them down they are indestructible)
TMI (The TMI Page that consist of the machines glitches it hides all my items in the main inventory as well as the TMI inventory for about 30 seconds and then some of it reappears except the buildcraft stuff)
Good Job on the mod though its great. Any way of making it possible for us to see the wires in TMI in your next release
Hey, Eloraam, is can you tell me what the ID is for the wiring? The main one. It's not showing up in TMI, and I'd love to get infinite amount of it. :tongue.gif:
just a question, how do you people tackle the ID conflict errors that come with using RP2 with other stuff, say, IC2 and BC? Only config file I've found around is for BC, and it's not enough. Also, the forge version of the ID resolver doesn't seem to work for the newest forge version. It's throwing me a "Exception in thread "Thread-8" java.lang.OutOfMemoryError: Direct buffer memory" error, while being stuck on loading
I don't know how RP2pr1 and IC2 v1.15 handle together, but buildcraft (and any other mod that utilizes forge) will most likely not have any ID issues unless you install a non-forge mod that uses ID's that forge mods are trying to use.
The reason IC2 is different is because it adds tin and copper ore generation as well and I have no idea how that overlaps currently, however there are plans in the future to resolve this.
volcanoes... while small flows look ok with a single spring, large volcanoes need a larger crater. also, in both creative mode, and when potions are added by mojang, large volcanoes could do with a large magma chamber below them (explored one today, and was just a single block tube all the way from level 83 down to bedrock at level 3.)
A larger crater might be a nice idea.
Volcanos are only supposed to sprout from a larger lava body, but so far I haven't actually added proper verification of the size of the lava well under it.
118, 119 and 128 are missing? whatever could you be hiding in there Eloraam... sensors, lasers, advanced logic, some other goodies perhaps?
Tons of things.
And as for all the comments I haven't responded to: if you're going to report a bug, use the search feature to make sure it's not already reported. The repeats are getting annoying.
are you paying? the only thing you 'pay' is 5 seconds of time waiting for the button to become active.
5s+ link. 5s per link is if you write a program to instantly go through it for you. Esp. cuz adfly stops you from opening multiple at once.
Anyway, I write mods myself - I really don't see the point in the adfly link. I always leave a direct link somewhere, donation of any form should really always be optional.
On topic: Redstone Pipes - gotta change BuildcraftPipe (or whatever, idr exactly what it's called) to generic pipe, it doesn't currently run because of that (or at least it would seem, I was getting a class not found error with that, and minecraft loaded fine when i removed the redstone pipe - I definitely have ALL dependencies, but i looked in the BC API and the generic pipe class was different than what the error log said it was looking for. So I'm assuming that's the solution, didn't really look into it too much, so I'm not sure).
hey can u make a mod for me? If so its called Slimes In a Bukket. if u make this u will make around 20 people happy. Heres how it works u right click aq slime with a bukkit and it will show the slime in a bukkit. if u right click again u will let it out and will never despawn and will show it uwsing out thank you for your time P.M me if u will and/or u made the mod thanks
Rollback Post to RevisionRollBack
I shall fear nothing and strike like I do grabbing food off my plate.
5s+ link. 5s per link is if you write a program to instantly go through it for you. Esp. cuz adfly stops you from opening multiple at once.
Adding on to what you said I believe adfly keeps track of IP addresses so having 5 links won't be any different than having 1 just to prevent things like people spamming links to get money, or having several to get more. Not sure though. Dont get me wrong though, I support ad.fly for mod developers even though I have had a bad ad before, I just hate having to go through 50 links to install it on server side and client side
Please for the love of God, Notch, or whatever person, place or object you worship, READ THE FORUM RULES! You'll safeguard the few remaining braincells that humanity still has for future generations.
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Saw this being featured on the Yogscast and I surprisingly haven't heard of it, but I will say this now. You are a godsend, your mod is absolutely amazing, and exactly what I was looking for in my minecraft. I wholeheartedly thank you for making such an elaborate and beautiful mod. x3 Now I have a reason to really play around with redstone. x3
All I wanted was to play IC2, BC, and RP together online. My only wish.
BC and RP worked together for 1.7.3. IC2 was only SSP but was suppose to get updated for SMP shortly.
Then IC2 does get updated for SMP, but it gets updated for 1.8.1. Not for 1.7.3.
So now I have IC2 SMP for 1.8.1.
BC and RP2 also for 1.8.1 but only SSP.
Now even if RedPower 2 releases for SMP. I still have to wait for the ore dictionary. To stop the conflicts with copper and tin.
Quick Question. I see you could make 3 new types of handsaws. I forget the names of them, but there Blue, Green and red. I assume they are made the same way as the diamond handsaw is made, but instead of the diamonds you replace with the colored ores. (I forget the names)
Do these new handsaws do anything different like cut a certain stone that diamond cant? or is the durability just modify for each handsaw.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 76b4afbc --------
Generated 4/10/11 2:46 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 210/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NoSuchMethodError: ki.a(IZZLjava/lang/Class;)V
at RedPowerCore.registerPackets(RedPowerCore.java:46)
at RedPowerCore.initialize(RedPowerCore.java:95)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:32)
at mod_RedPowerCore.ModsLoaded(mod_RedPowerCore.java:17)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f4a855fd ----------
Just 2 minor issues:
1) Copper and marble seems way too common. I'm seeing more copper than coal in most of my worldgens.
2) Volcanoes everywhere! I hope this is a bug and that they are supposed to be rare. :tongue.gif:
Blocks Like slabs or repeaters or timers etc (I can't break them after setting them down they are indestructible)
TMI (The TMI Page that consist of the machines glitches it hides all my items in the main inventory as well as the TMI inventory for about 30 seconds and then some of it reappears except the buildcraft stuff)
Good Job on the mod though its great. Any way of making it possible for us to see the wires in TMI in your next release
I don't know how RP2pr1 and IC2 v1.15 handle together, but buildcraft (and any other mod that utilizes forge) will most likely not have any ID issues unless you install a non-forge mod that uses ID's that forge mods are trying to use.
The reason IC2 is different is because it adds tin and copper ore generation as well and I have no idea how that overlaps currently, however there are plans in the future to resolve this.
^^Currently on hold. Current bugs root DEEP into minecraft code, so I'm not touching it until Notch releases the official API
A larger crater might be a nice idea.
Volcanos are only supposed to sprout from a larger lava body, but so far I haven't actually added proper verification of the size of the lava well under it.
Tons of things.
And as for all the comments I haven't responded to: if you're going to report a bug, use the search feature to make sure it's not already reported. The repeats are getting annoying.
Sure! This is the design I'm currently using:
It generates 32 cobble ever 1.75 seconds. Makes a diamond every 14 seconds.
Nope.
How does a cobblestone generator make diamonds?? :huh.gif:
5s+ link. 5s per link is if you write a program to instantly go through it for you. Esp. cuz adfly stops you from opening multiple at once.
Anyway, I write mods myself - I really don't see the point in the adfly link. I always leave a direct link somewhere, donation of any form should really always be optional.
On topic: Redstone Pipes - gotta change BuildcraftPipe (or whatever, idr exactly what it's called) to generic pipe, it doesn't currently run because of that (or at least it would seem, I was getting a class not found error with that, and minecraft loaded fine when i removed the redstone pipe - I definitely have ALL dependencies, but i looked in the BC API and the generic pipe class was different than what the error log said it was looking for. So I'm assuming that's the solution, didn't really look into it too much, so I'm not sure).
^^Currently on hold. Current bugs root DEEP into minecraft code, so I'm not touching it until Notch releases the official API
I asked myself the questeion, "Just how broken would RedPower 2 make Equivalent Exchange". I set out to find an answer to that question.
Adding on to what you said I believe adfly keeps track of IP addresses so having 5 links won't be any different than having 1 just to prevent things like people spamming links to get money, or having several to get more. Not sure though. Dont get me wrong though, I support ad.fly for mod developers even though I have had a bad ad before, I just hate having to go through 50 links to install it on server side and client side
Please for the love of God, Notch, or whatever person, place or object you worship, READ THE FORUM RULES! You'll safeguard the few remaining braincells that humanity still has for future generations.
I am a user of rei's map myself - i would love to see this fixed :smile.gif:
All I wanted was to play IC2, BC, and RP together online. My only wish.
BC and RP worked together for 1.7.3. IC2 was only SSP but was suppose to get updated for SMP shortly.
Then IC2 does get updated for SMP, but it gets updated for 1.8.1. Not for 1.7.3.
So now I have IC2 SMP for 1.8.1.
BC and RP2 also for 1.8.1 but only SSP.
Now even if RedPower 2 releases for SMP. I still have to wait for the ore dictionary. To stop the conflicts with copper and tin.
Its just a waiting game now. AND I LOVE IT.
Do these new handsaws do anything different like cut a certain stone that diamond cant? or is the durability just modify for each handsaw.