Brilliant! Who says gaming does nothing but sabotage to one's day-career? You've just introduced me to a configuration that I was heretofore unaware of ... presumably a level sensitive latch, made edge-triggered for all intents and purposes using a pulse generator.
Made doubly funny by the fact that I'm one of the few female modders :smile.gif:
...a fact exploited when I chronicle role models to my daughter. Perhaps during her career, when a well-ordered technical creation is implemented with artisan skill, people will presume that a woman was the author.
But I must end this line of admiration before that whole confluence of events that ultimately ends in yet another bothersome restraining order gets underway. I leave it at: Keep showing the boys how it's done!
Jute, Flax, Cotton, Hemp, Agave, etc. plenty of possibilities for natural fibers :smile.gif:
personally cotton, with its white fluffy seed pods (where the fiber itself comes from) would be a sensible choice (no dubious connections to keep it a family friendly game), or Agave (Sisal fibers come from agave plants) in desert areas.
Please use cotton. Aside from making good fabrics it has valuable industrial uses.
Cloth insulated wire was a standard for a long time in the real world. Also, while rubber is used for some high-quality wires for things like test leads or power tool cords, most modern wire is insulated with polyvinyl chloride. Since wool is a flame-retardant material (in the real world, anyhow - minecraft wool is inexplicably flammable), it actually makes sense as an insulation material, although traditionally, other fibers were used (most often cotton).
At the same time, cable lacing (the technique I visually depict for making bundled cables) is also an obsolete technology that actually does use string to bind groups of wires wires together.
I still feel that it provides a nice technological step before the rubber-insulated blue alloy wires in blutricity.
As for the wool problem, I'm already working on that. All you really need is a crop that grows string :smile.gif:
If you're thinking of the string-to-wool recipe:
1. That recipe no longer seems to work in 1.8.1,
2. dyeing such crafted wool requires 3-4 times as much dye compared to applying dye to sheep and then shearing them.
I've been running around in 1.8.1 for a while now, trying to figure out what all the differences are, and while I've read some people reporting difficulty finding cows and an overabundance of sheep and chickens, I myself am unable to find anything BUT cows on a regular basis. Herds of cows. Cows everywhere! And a few pigs. No sheep or chickens whatsoever.
After locating an abandoned mine and shearing the webs until I had over a stack of string, I tried to convert it into wool so that I could finally build a bed... and couldn't.
I found ONE sheep on the first day and then didn't see another for weeks (in-game) - it wasn't until I set out exploring that I began to occasionally find one or two sheep or chickens, but I can't seem to find any areas that spawn decent numbers of them.
I get more steak than I could ever use - they drop meat in greater quantities than pigs now - but not nearly enough wool to do anything useful with this mod even once it IS updated... :sad.gif:
Just chiming in with my support. I've never used a mod that was so useful or devoid of bugs before. I can't imagine ever doing redstone stuff again without this.
If I could make a request (just food for thought) there are 2 things that I'd like to see.
1. Make your deploy block or something similar be capable of loading things into a storage minecart. Good minecart mods are few and far between, the best being MinecartMania, which is not only on hiatus but bukkit only. Being able to deploy storage minecarts from a storage container as well as load it with things, automatically, is pretty awesome and has been crucial to my projects in the past.
2. ELEVATOR. Unless I'm mistaken, only one other mod does it, and requires you to do silly things like harvest wolf dung in order to make one effectively in a closed space. I'd love to see a redstone powered elevator/pulley system.
These are the only things I need to make the game complete for me, haha, and I think at least the first one fits very well with what your mod already does. Anyways, thanks for what you've done, makes the game 100x more playable for me, and I look forward to where its going.
1. Make your deploy block or something similar be capable of loading things into a storage minecart. Good minecart mods are few and far between, the best being MinecartMania, which is not only on hiatus but bukkit only.
I would think the pipes or the allocator-esque block would be a better use for this.
1. Make your deploy block or something similar be capable of loading things into a storage minecart.
I'm thinking that my allocator-like block (currently called the Extractor, although I'm still searching for a better name since IC also has a block called that which does something completely different) would be a better choice. It's not implemented yet but it's part of the first batch of RP Machines, so it'll be arriving with tubes and breakers/deployers.
There are also a bunch of other little niceties that I'd like to add to them as time goes on.
2. ELEVATOR. Unless I'm mistaken, only one other mod does it, and requires you to do silly things like harvest wolf dung in order to make one effectively in a closed space. I'd love to see a redstone powered elevator/pulley system.
Officially no comment. Not a no, not a yes, not even a maybe. No comment :smile.gif:
Looks like an Awesome mod do you think you can update for 1.8 soon?
I'm working on it as hard as I can, but 1.8 broke a lot of things that RedPower depends on. Check the blog http://www.eloraam.com/ or follow me on Twitter for up to the minute details.
As much as I too would like the Mojang-bashing to stop, I take offense at some of these wildly incorrect assumptions about how I started.
*Snip*
I liked Infiniminer a lot, and saw the potential for a bigger game. And since Infiniminer didn't run very well in Linux at the time, I actually wrote, completely 100% from scratch, a fully functional Infiniminer client. If you look closely at the screenshots of Minia, you'll even see a few traces of that lineage - the crosshair in the center of the screen, the choice of font, and the FPS counter in the lower left hand corner.
More interestingly, I wrote that Infiniminer client literally the same week that the very first version of Minecraft was released. At the time, I recall not being particularly impressed with Minecraft. I had my own ideas, but life outside of software got demanding and I shelved the project.
*Snip*
As for Minia, my plan, before Minecraft was popular, was "Infiniminer meets Moria", so to speak.
If I'd had any idea how popular Minecraft was going to be, I'd have stuck with it back when I still had a shot of beating Notch to market. That's my story, and I'm sticking to it.
Is it bad that I have been a dedicated follower of this mod long enough that I've known that story for a long time. I do so enjoy hearing it again though, it's like a good bed-time story, people just want to hear it again and again. :biggrin.gif:
eh-lOR-ahm. A lot of the video makers with first languages other than english end up pronouncing it properly.
Possibly. For the time being, use the mux.
Honestly I had rubber trees first. And mine are completely different and cool in their own right. You might even be inspired to make a tree house.
Anyway, I'm absolutely not going to make RedPower depend on any other mod. Some things will share via the ore dictionary (like copper and tin). That's as far as I'm going.
I understand, thank you for the reply. Do you still intend to keep your mods broken into parts so that we can choose what we do and don't want to install?
I understand, thank you for the reply. Do you still intend to keep your mods broken into parts so that we can choose what we do and don't want to install?
Yes, although it's getting quite technical and tricky to do so with RP 2 :smile.gif:
I'm thinking that my allocator-like block (currently called the Extractor, although I'm still searching for a better name since IC also has a block called that which does something completely different) would be a better choice. It's not implemented yet but it's part of the first batch of RP Machines, so it'll be arriving with tubes and breakers/deployers.
There are also a bunch of other little niceties that I'd like to add to them as time goes on.
I was thinking at first that "extractor" was what you were calling the breaker, and was going to suggest "deconstructor" to go along with "deployer". But "breaker" also seems a bit odd anyway. It's not just breaking a block, it's also sucking it up and storing it or putting it into a tube, right?
I'm not sure exactly what your extractor does - I haven't used the allocator mod, only seen some videos showing it - but perhaps something like "conveyor" or just "mover"? Or "filter" if it can be used for that purpose? If it's at all similar to the BTW "hopper", that would be awesome, too.
I'm thinking that my allocator-like block (currently called the Extractor, although I'm still searching for a better name since IC also has a block called that which does something completely different)
Transferer, Transposer, Migrater, Relocater, Shifter. Mostly just any synonym of move would probably work.
@Eloraam:
Will you someday implement all features of BuildCraft so we don't need to install 2 separate mods? :smile.gif:
and i'm quite confused: are Blutricity and RedPower World standalone mods or like RP-Logic new modules for RP :dry.gif:
Honestly looking at the progress she has been doing. It seems she is replacing BuildCraft and IndustrialCraft. Which is great because I could finally be able to use covers.
I'm personally planning on flax, although cotton is tempting I admit.
For up to the minute information, visit my blog at http://www.eloraam.com/ and follow me on twitter.
That's the configuration exactly!
Made doubly funny by the fact that I'm one of the few female modders :smile.gif:
...a fact exploited when I chronicle role models to my daughter. Perhaps during her career, when a well-ordered technical creation is implemented with artisan skill, people will presume that a woman was the author.
But I must end this line of admiration before that whole confluence of events that ultimately ends in yet another bothersome restraining order gets underway. I leave it at: Keep showing the boys how it's done!
Please use cotton. Aside from making good fabrics it has valuable industrial uses.
If you're thinking of the string-to-wool recipe:
1. That recipe no longer seems to work in 1.8.1,
2. dyeing such crafted wool requires 3-4 times as much dye compared to applying dye to sheep and then shearing them.
I've been running around in 1.8.1 for a while now, trying to figure out what all the differences are, and while I've read some people reporting difficulty finding cows and an overabundance of sheep and chickens, I myself am unable to find anything BUT cows on a regular basis. Herds of cows. Cows everywhere! And a few pigs. No sheep or chickens whatsoever.
After locating an abandoned mine and shearing the webs until I had over a stack of string, I tried to convert it into wool so that I could finally build a bed... and couldn't.
I found ONE sheep on the first day and then didn't see another for weeks (in-game) - it wasn't until I set out exploring that I began to occasionally find one or two sheep or chickens, but I can't seem to find any areas that spawn decent numbers of them.
I get more steak than I could ever use - they drop meat in greater quantities than pigs now - but not nearly enough wool to do anything useful with this mod even once it IS updated... :sad.gif:
If I could make a request (just food for thought) there are 2 things that I'd like to see.
1. Make your deploy block or something similar be capable of loading things into a storage minecart. Good minecart mods are few and far between, the best being MinecartMania, which is not only on hiatus but bukkit only. Being able to deploy storage minecarts from a storage container as well as load it with things, automatically, is pretty awesome and has been crucial to my projects in the past.
2. ELEVATOR. Unless I'm mistaken, only one other mod does it, and requires you to do silly things like harvest wolf dung in order to make one effectively in a closed space. I'd love to see a redstone powered elevator/pulley system.
These are the only things I need to make the game complete for me, haha, and I think at least the first one fits very well with what your mod already does. Anyways, thanks for what you've done, makes the game 100x more playable for me, and I look forward to where its going.
If i'm not mistaken, now that animals don't despawn you can just catch a sheep, pen it in and sheer it whenever it grows wool.
I would think the pipes or the allocator-esque block would be a better use for this.
sorry, you are mistaken, in 1.8 sheep never regrow their wool.
I'm thinking that my allocator-like block (currently called the Extractor, although I'm still searching for a better name since IC also has a block called that which does something completely different) would be a better choice. It's not implemented yet but it's part of the first batch of RP Machines, so it'll be arriving with tubes and breakers/deployers.
There are also a bunch of other little niceties that I'd like to add to them as time goes on.
Officially no comment. Not a no, not a yes, not even a maybe. No comment :smile.gif:
I'm working on it as hard as I can, but 1.8 broke a lot of things that RedPower depends on. Check the blog http://www.eloraam.com/ or follow me on Twitter for up to the minute details.
Is it bad that I have been a dedicated follower of this mod long enough that I've known that story for a long time. I do so enjoy hearing it again though, it's like a good bed-time story, people just want to hear it again and again. :biggrin.gif:
I understand, thank you for the reply. Do you still intend to keep your mods broken into parts so that we can choose what we do and don't want to install?
Yes, although it's getting quite technical and tricky to do so with RP 2 :smile.gif:
I was thinking at first that "extractor" was what you were calling the breaker, and was going to suggest "deconstructor" to go along with "deployer". But "breaker" also seems a bit odd anyway. It's not just breaking a block, it's also sucking it up and storing it or putting it into a tube, right?
I'm not sure exactly what your extractor does - I haven't used the allocator mod, only seen some videos showing it - but perhaps something like "conveyor" or just "mover"? Or "filter" if it can be used for that purpose? If it's at all similar to the BTW "hopper", that would be awesome, too.
Might it be easier to just have settings to disable some?
Transferer, Transposer, Migrater, Relocater, Shifter. Mostly just any synonym of move would probably work.
Honestly looking at the progress she has been doing. It seems she is replacing BuildCraft and IndustrialCraft. Which is great because I could finally be able to use covers.