Been reading the back and forth with Chicken_Bones am I to understand that something you are working on is a mod for the wireless remote so you don't need to open the gui and pulse but you can just use it? If so that would be awesome. I made another set of doors using the wireless redstone and it cut down a ton of redstone use... more then I would ever be able to count I suspect. And Around the middle I tried out the remote and would love not to open the gui.
Oh and new door video like the other.
I know how to make it work without using a pulse button, Diggsey did something similar with his RadioMod where you just left click to activate. I just haven't had time to get around to implementing it yet. D:
EDIT: Also I noticed you were triggering the old transmitters for the pressure plates with a receiver in the end. Kinda interesting that they didn't trigger from the other receivers as well (the bottom ones), as per default indirect powering is turned on.
Maybe another tool so you don't need to open the gui, not sure how much that would help. As for what else you were saying... I'm not sure what you mean. Are you saying I only needed 1 transmitter under the pair of pressure plates?
Maybe another tool so you don't need to open the gui, not sure how much that would help. As for what else you were saying... I'm not sure what you mean. Are you saying I only needed 1 transmitter under the pair of pressure plates?
No, I meant the receivers were powering the transmitters under the pressure plates. And the rest was just technical gibberish. xP
oh oh, actually yeah towards the end when I was trying to add the second set of doors to make the inside seamless that's exactly what was happening. That's what was making it not work. So when I removed the pressure plates and the transmitters under them the doors worked. Not sure if it was worth making another video on it's on but did even more playing and now have something else made that's kind of useful.
btw I hope you aren't minding me posting those videos here, it seemed like a logical spot since I would never be able to do it without the wireless otherwise.
Been reading the back and forth with Chicken_Bones am I to understand that something you are working on is a mod for the wireless remote so you don't need to open the gui and pulse but you can just use it? If so that would be awesome. I made another set of doors using the wireless redstone and it cut down a ton of redstone use... more then I would ever be able to count I suspect. And Around the middle I tried out the remote and would love not to open the gui.
Oh and new door video like the other.
That's pretty much how it works. Walk up to wall. Hold left click with remote in hand. Walk through door and release.
Also with frequency jamming in SMP you can allocate a range of frequencies say 3000-3050 to be just for you. No one else can set their remote or transmitter to that frequency and no-one else can open your door.
And the kind of things that caused problems in SMP went something like this. What to do when one person is holding a remote and walking around and another is holding a triangulator on the same frequency...
I'm on Windows 7 64 bit and your installer doesn't work.
It says "extracting this, that, all this..." then it closes.
It makes an extracted folder in my bin folder yet doesn't install anything.
Unable to replicate. I am also using Windows 7 64 bit and it works fine for me.
Try running it through console, maybe there's an error case I've forgot to handle properly. :smile.gif:
If you don't know how to do this, just ask me here or over PM and we'll sort it out. ^-^
I know this has been asked over and over again, but here it goes again. I love this mod on SSP It has made my life so much easier when wiring my factories together, and my friends love it as well, but we are curious with how your recode is going on the SMP client/server and do you have an update on when we might be seeing it?
Yeah seriously, I don't think I'd be able to do anything redstone the normal way again. I mean crossing wires or power going up through blocks with wires passing by... having to space things out. Just massive messes without wireless redstone.
Oh and new video for anyone interested... thinking I need to work on new stuff besides doors lol
java.lang.NoSuchMethodError: gs.f(DDD)D
at TileEntityRedstoneWireless.a_(TileEntityRedstoneWireless.java:204)
at ContainerRedstoneWireless.b(ContainerRedstoneWireless.java:12)
at gs.w_(SourceFile:123)
at fd.a(SourceFile:1181)
at fd.f(SourceFile:1157)
at fd.g(SourceFile:1100)
at net.minecraft.client.Minecraft.k(SourceFile:1494)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
Stopping!
Rollback Post to RevisionRollBack
like my banner? here is the full list of my banners
I am new to sourceforge (and SVN for that matter) and have only ever checked out code. I would like to know how to do the following things:
1. Change my folder name
2. Upload a compiled zip to the files section
3. Change the revision number.
A tutorial on how to use sourceforge would be nice but the above will do for now.
I am new to sourceforge (and SVN for that matter) and have only ever checked out code. I would like to know how to do the following things:
1. Change my folder name
2. Upload a compiled zip to the files section
3. Change the revision number.
A tutorial on how to use sourceforge would be nice but the above will do for now.
Cool sauce, I'll read through it when I get can find the time (tomorrow probably)
1. Currently the repository is a bit sub-standard. I'll reorganize it to a /trunk, /branches, /tags format later. This is normally used like this:
Trunk is current source. Branches/forks are basically copies used for branched development, useful for parallel workflow or new/experimental code. Tags are released version, ie. v1.3 and v1.4 would be tags while the trunk would be the newest, unstable, version.
2. I'll sort out release permission for you right away.
3. Revision numbers are auto-incremental per commit. You can't (nor should you) change it as it is central to the versioning system. Normally you don't really need to worry too much about them.
EDIT: Thanks for helping me with keeping the code rolling by the way, there's only so much I can do with the somewhat limited time I've had to work on it as of lately. Much appreciated. If only other modding projects were as liberal with their code, right? ;P
I understand them though, it's scary to release source to the public. I probably wouldn't have done it either if I didn't have years of open source development under my belt and were familiar with the incredible advantages (in my opinion anyways). ^-^
I know how to make it work without using a pulse button, Diggsey did something similar with his RadioMod where you just left click to activate. I just haven't had time to get around to implementing it yet. D:
EDIT: Also I noticed you were triggering the old transmitters for the pressure plates with a receiver in the end. Kinda interesting that they didn't trigger from the other receivers as well (the bottom ones), as per default indirect powering is turned on.
No, I meant the receivers were powering the transmitters under the pressure plates. And the rest was just technical gibberish. xP
btw I hope you aren't minding me posting those videos here, it seemed like a logical spot since I would never be able to do it without the wireless otherwise.
That's pretty much how it works. Walk up to wall. Hold left click with remote in hand. Walk through door and release.
Also with frequency jamming in SMP you can allocate a range of frequencies say 3000-3050 to be just for you. No one else can set their remote or transmitter to that frequency and no-one else can open your door.
back a few posts dude
Fun...
There you go, please branch your commit. :smile.gif:
EDIT: Have branched WirelessRedstone1.4 into WirelessRedstone1.4_cb for you.
I'm on Windows 7 64 bit and your installer doesn't work.
It says "extracting this, that, all this..." then it closes.
It makes an extracted folder in my bin folder yet doesn't install anything.
Unable to replicate. I am also using Windows 7 64 bit and it works fine for me.
Try running it through console, maybe there's an error case I've forgot to handle properly. :smile.gif:
If you don't know how to do this, just ask me here or over PM and we'll sort it out. ^-^
yeah, i've been pretty ungrateful, i've been using it since 1.66 xD but now a problem comes...
weeell, it seems to crash when i try to open the configurator gui (ultra sad face T-T) and i can't get the freakish log T-T ideas?
Oh and new video for anyone interested... thinking I need to work on new stuff besides doors lol
java.lang.NoSuchMethodError: gs.f(DDD)D
at TileEntityRedstoneWireless.a_(TileEntityRedstoneWireless.java:204)
at ContainerRedstoneWireless.b(ContainerRedstoneWireless.java:12)
at gs.w_(SourceFile:123)
at fd.a(SourceFile:1181)
at fd.f(SourceFile:1157)
at fd.g(SourceFile:1100)
at net.minecraft.client.Minecraft.k(SourceFile:1494)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
Stopping!
Works on my BC one so I would expect so.
I have committed my copy of the project.
I am new to sourceforge (and SVN for that matter) and have only ever checked out code. I would like to know how to do the following things:
1. Change my folder name
2. Upload a compiled zip to the files section
3. Change the revision number.
A tutorial on how to use sourceforge would be nice but the above will do for now.
Cool sauce, I'll read through it when I get can find the time (tomorrow probably)
There are some good guides and stuff in the SourceForge documentation at https://sourceforge.net/apps/trac/sourceforge/wiki/WikiStart
The following guide is also worth a read: http://haacked.com/archive/2006/02/22/QuickstartGuidetoSubversiononSourceForge.aspx
1. Currently the repository is a bit sub-standard. I'll reorganize it to a /trunk, /branches, /tags format later. This is normally used like this:
Trunk is current source. Branches/forks are basically copies used for branched development, useful for parallel workflow or new/experimental code. Tags are released version, ie. v1.3 and v1.4 would be tags while the trunk would be the newest, unstable, version.
2. I'll sort out release permission for you right away.
3. Revision numbers are auto-incremental per commit. You can't (nor should you) change it as it is central to the versioning system. Normally you don't really need to worry too much about them.
EDIT: Thanks for helping me with keeping the code rolling by the way, there's only so much I can do with the somewhat limited time I've had to work on it as of lately. Much appreciated. If only other modding projects were as liberal with their code, right? ;P
I understand them though, it's scary to release source to the public. I probably wouldn't have done it either if I didn't have years of open source development under my belt and were familiar with the incredible advantages (in my opinion anyways). ^-^