Hey guys just an idea but maybe you could make the mining rate different for each pickaxe instead of them all being the same. For example pherithium could be slighty faster than diamond, crystinium slighty faster than pherithium etc.
I will keep that in mind when I go to code the nether ores in. :smile.gif:
I can see what you mean about the mining speed (it is a bit crazy) so I'll try to change it as much as possible. (Since there are 3 different picks that are all better than diamond you might not see a difference in speed but I'll work on it). :smile.gif:
Again thank you for your feedback it is much appreciated!
-MasterDeity
Hey man..
Would you mind fixing these? and telling whats wrong?
mod_Madness:
package net.minecraft.src;
public class mod_Madness extends BaseMod
{
public static final Block madnessOre = new BlockMadnessOre(97, 0).setHardness(2.0F).setResistance(5.0F).setBlockName("madnessOre");
public static final Block madnessBlock = new BlockMadness(98, 0).setHardness(1.5F).setResistance(5.0F).setBlockName("madnessBlock");
public static final Item madnessItem = new Item(2000).setItemName("madnessItem");
public mod_Madness()
{
ModLoader.RegisterBlock(madnessOre);
ModLoader.RegisterBlock(madnessBlock);
madnessOre.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/moreores/madnessore.png");
madnessBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/moreores/madnessblock.png");
madnessItem.iconIndex = ModLoader.addOverride("/gui/items.png", "/moreores/madnessitem.png");
ModLoader.AddName(madnessOre, "Madness Ore");
ModLoader.AddName(madnessBlock, "Madness Block");
ModLoader.AddName(madnessItem, "Madness");
}
public String Version()
{
return "1.5_01";
}
}
BlockMadnessOre:
package net.minecraft.src;
import java.util.Random;
public class BlockMadnessOre extends Block
{
protected BlockMadnessOre(int i, int j)
{
super(i, j, Material.iron);
}
public int idDropped(int i, Random random)
{
return mod_Madness.madnessItem.shiftedIndex;
}
}
ItemMadness:
package net.minecraft.src;
public class ItemMadness extends Item {
public ItemMadness (int i)
{
super(i);
maxStackSize = 64;
}
}
Hey man..
Would you mind fixing these? and telling whats wrong?
mod_Madness:
package net.minecraft.src;
public class mod_Madness extends BaseMod
{
public static final Block madnessOre = new BlockMadnessOre(97, 0).setHardness(2.0F).setResistance(5.0F).setBlockName("madnessOre");
public static final Block madnessBlock = new BlockMadness(98, 0).setHardness(1.5F).setResistance(5.0F).setBlockName("madnessBlock");
public static final Item madnessItem = new Item(2000).setItemName("madnessItem");
public mod_Madness()
{
ModLoader.RegisterBlock(madnessOre);
ModLoader.RegisterBlock(madnessBlock);
madnessOre.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/moreores/madnessore.png");
madnessBlock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/moreores/madnessblock.png");
madnessItem.iconIndex = ModLoader.addOverride("/gui/items.png", "/moreores/madnessitem.png");
ModLoader.AddName(madnessOre, "Madness Ore");
ModLoader.AddName(madnessBlock, "Madness Block");
ModLoader.AddName(madnessItem, "Madness");
}
public String Version()
{
return "1.5_01";
}
}
BlockMadnessOre:
package net.minecraft.src;
import java.util.Random;
public class BlockMadnessOre extends Block
{
protected BlockMadnessOre(int i, int j)
{
super(i, j, Material.iron);
}
public int idDropped(int i, Random random)
{
return mod_Madness.madnessItem.shiftedIndex;
}
}
ItemMadness:
package net.minecraft.src;
public class ItemMadness extends Item {
public ItemMadness (int i)
{
super(i);
maxStackSize = 64;
}
}
I hope you will fix these :sad.gif:
In mod_Madness, change the line..
public static final Block madnessBlock = new BlockMadness(98, 0).setHardness(1.5F).setResistance(5.0F).setBlockName("madnessBlock");
to this
public static final Block madnessBlock = new BlockMadnessOre(98, 0).setHardness(1.5F).setResistance(5.0F).setBlockName("madnessBlock");
The error:
BlockMadness needed to be changed to BlockMadnessOre
One thing,what are the nether ores going to be.And one other thing,Can you tell me in percentage how much more rare are the other ores compared to diamond? :smile.gif:
One thing,what are the nether ores going to be.And one other thing,Can you tell me in percentage how much more rare are the other ores compared to diamond? :smile.gif:
The nether ores are going to be a secret until the update has been out for awhile and pherithium is about 10% more rarer, crystinium is about 30% more rarer and tophinite is about 40% more rarer. :smile.gif:
Atm spawning is begining to be a big problem considering the nether really doesn't have a depth just lava, so we commonly find the ores right in front of our faces, claiming it not to be rare, BUT... dont think thats going to stop us from releasing it!
(We've almost figured it out!)
Oh and we still need to add tools and such!
Expect the update sometime this week!
(By the way, we really appreciate your interest in our mod! :smile.gif:)
I will keep that in mind when I go to code the nether ores in. :smile.gif:
I can see what you mean about the mining speed (it is a bit crazy) so I'll try to change it as much as possible. (Since there are 3 different picks that are all better than diamond you might not see a difference in speed but I'll work on it). :smile.gif:
Again thank you for your feedback it is much appreciated!
-MasterDeity
Why, Thank you very much! :smile.gif:
Diamonds for you too!
-MasterDeity
Man :laugh.gif: and Thank you!
-MasterDeity
I'll see what I can do! :smile.gif:
(No guarantees though :smile.gif:)
-MasterDeity
Other: Im loving the mod so rare to find stuff... lol
Use these links, it's what I used to get started.
http://www.minecraftforum.net/topic/258531-modloaderzids-tutorials-not-just-modloader12042011/
http://zidmc.x10.bz/viewforum.php?f=14
(Just a warning, somethings on those websites are outdated.)
If you have any question about you mod (if you make one) PM me or google search your problem.
If your going to make a mod for sure stick with it and don't give up!
Best Regards,
-MasterDeity
Would you mind fixing these? and telling whats wrong?
mod_Madness:
BlockMadnessOre:
ItemMadness:
I hope you will fix these :sad.gif:
Thank YOU for the awesomeness. :biggrin.gif:
In mod_Madness, change the line..
to this
The error:
BlockMadness needed to be changed to BlockMadnessOre
If you have any more questions just PM me!
Yours Truly,
-MasterDeity
No problem :laugh.gif:
Thank you,
-MasterDeity
Yours Truly
-MasterDeity
The nether ores are going to be a secret until the update has been out for awhile and pherithium is about 10% more rarer, crystinium is about 30% more rarer and tophinite is about 40% more rarer. :smile.gif:
To goto guy,
-MasterDeity
We're glad you enjoy it!
Yours Truly
-MasterDeity
Atm spawning is begining to be a big problem considering the nether really doesn't have a depth just lava, so we commonly find the ores right in front of our faces, claiming it not to be rare, BUT... dont think thats going to stop us from releasing it!
(We've almost figured it out!)
Oh and we still need to add tools and such!
Expect the update sometime this week!
(By the way, we really appreciate your interest in our mod! :smile.gif:)
Happy Coding!,
-MasterDeity
Sweet! Awaiting update