i like the dynamic elevators, creative recipes and nice looking.
one thing is, the server i play on doesnt use modloader or modloadermp, it uses forge, sucks to be me
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i also hate team avo... damn griefers press the + if you hate em too!
dunno if this is a bug im having, but it would be nice if you could fix it so it works, so what it is, is that when i make something like below, itll work, at the moment it doesnt
is it possible to make a forge-only version of dyanamic elevators? or is the coding for it made so it depends on modloader and modloadermp and if it is changed it will bug it out so much it will not work
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i also hate team avo... damn griefers press the + if you hate em too!
is it possible to make a forge-only version of dyanamic elevators? or is the coding for it made so it depends on modloader and modloadermp and if it is changed it will bug it out so much it will not work
I have a Forge only version of DE (1.6). It works great with Forge (Client-3.1.3.105).
i have an bug too. every when i move the elevator it will drop an elevator block
have find the reason for that bug. when i change the blockids then the options for allowed blocks are not correct updated. so when i change the elevator button block id from 215 to 700 foe example it bugs because at the option opening_allowed_blocksids has the id 215.
when i change that, too. then the elevator function is correct.
But i have another problem. The elevator hold exact on the caller block so the elevator is one block too high. is it possible to make the elevator stops one block under the caller block?
the problem i say is that if your not covering the block like making an elevater that has walls will not do it also it will happen if you have elevator block on top of you if you dont understand ill give pics
also can you guys fix the mod to make it compatable with pams pls
Also when i make the elevator so that it has walls my problem will gone?
this is what i mean when i built elveator with walls that are in each side <can put doors> and also if the elvator aint double <if you place and elevator block on another elevator block it will be on top of it> it will not drop so many elevator piece also if theres lag or mod issue can be the case if this doesnt go so well thy using the zepplin mod dude hes is kinda different but not so much issue
Any word on allowing doors placed close together, to open together aswell? 2 doors opening as 1
Really if the two were brought together, it would be the best door mod out there.
you can already do that, if you have two doors and place elevator blocks next the block the doors are on, then go into the elevator blocks option and make it so they create power when they come to a stop, so when you press the button next to one of the doors, it will send up or down the elevator and the doors will open when the blocks come to a stop, i personally use iron doors when making elevators
Dynamic Elevators is one of my favorite mods I have installed,
But I'm afraid I found a couple of annoying bugs.
I'm using v1.6 of it and I noticed on my elevators that they would randomly decide which floors
are basements, and which floors are not.
By that I mean I would go into the options and make sure the floors were all above ground, hit "apply",
and ride it to a different floor. It would still say they were all above ground, but like I said, It's random.
The other bug is that when I arrive at a floor and have a ceiling, it drops a elevator as a item,
but no part of the elevator breaks. And since I use them frequently, over 2 days I will have 30 elevators in
my inventory. But this mod is EPIC. ironclad49er, you are doing a fantastic job. I hope these bugs are fixed in
the next version, But THANK YOU
one thing is, the server i play on doesnt use modloader or modloadermp, it uses forge, sucks to be me
EDIT:
ohh yeah forgot to mention that, i get that too
I have a Forge only version of DE (1.6). It works great with Forge (Client-3.1.3.105).
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
the problem i say is that if your not covering the block like making an elevater that has walls will not do it also it will happen if you have elevator block on top of you if you dont understand ill give pics
also can you guys fix the mod to make it compatable with pams pls
maybe other mods interfere with it like how my pam mod doesnt work with the elevator tell me what mods you have or use
or you could try editing the block id
i dont know why im trying to help when im not the one who made it
this is what i mean when i built elveator with walls that are in each side <can put doors> and also if the elvator aint double <if you place and elevator block on another elevator block it will be on top of it> it will not drop so many elevator piece also if theres lag or mod issue can be the case if this doesnt go so well thy using the zepplin mod dude hes is kinda different but not so much issue
Such as http://www.minecraftforum.net/topic/395829-125-double-door-mod-v33-sspsmp/page__hl__%20castle%20%20gates <-- Double Doors mod
Really if the two were brought together, it would be the best door mod out there.
Its really a great mod, hope it can be fixed soon!
same, this mod would make a great server mod, it would be good to finally not have to use ladders to get to my machine room or my roof
you can already do that, if you have two doors and place elevator blocks next the block the doors are on, then go into the elevator blocks option and make it so they create power when they come to a stop, so when you press the button next to one of the doors, it will send up or down the elevator and the doors will open when the blocks come to a stop, i personally use iron doors when making elevators
i would love to see DE for bukkit
But I'm afraid I found a couple of annoying bugs.
I'm using v1.6 of it and I noticed on my elevators that they would randomly decide which floors
are basements, and which floors are not.
By that I mean I would go into the options and make sure the floors were all above ground, hit "apply",
and ride it to a different floor. It would still say they were all above ground, but like I said, It's random.
The other bug is that when I arrive at a floor and have a ceiling, it drops a elevator as a item,
but no part of the elevator breaks. And since I use them frequently, over 2 days I will have 30 elevators in
my inventory. But this mod is EPIC. ironclad49er, you are doing a fantastic job. I hope these bugs are fixed in
the next version, But THANK YOU