The tracks builder is amazing! I trialed it deep underground and in 10 seconds, it had mined 60 redstone and 8 diamonds! Though when it ran into a lava pool, things got ugly...
The tracks builder is amazing! I trialed it deep underground and in 10 seconds, it had mined 60 redstone and 8 diamonds! Though when it ran into a lava pool, things got ugly...
On the subject of suggestions, would it be possible to put in an actual "switch" tile, so that its a bit easier to go on and off sidings? The current switching method that's native to minecraft tends to aggravate the mind :tongue.gif:
Does this mod work with the SMP version of Buildcraft?
Me and a friend have been trying to get both this and Buildcraft up and running on his (Hamatchi) server to make a large industrial town connected by a rail network, but every time we try and connect we get a error about I/O. My friend says that he followed the installation instructions to the letter.
Could both these mods work together in SMP? And if so, how can we get them to cooperate?
I'm having a problem with this mod. I download it, it all goes smoothly, everything seems to work fine (even the track builder :biggrin.gif:) but once I get everything set up, I go to put coal in the engine and it doesn't work. Also, from the videos I have watched, the engines should be easy to push. In my game it is very difficult to. almost like they are unusually heavy. Anyone have any advice? Thanks, Whit
I'm having a problem with this mod. I download it, it all goes smoothly, everything seems to work fine (even the track builder :biggrin.gif:) but once I get everything set up, I go to put coal in the engine and it doesn't work. Also, from the videos I have watched, the engines should be easy to push. In my game it is very difficult to. almost like they are unusually heavy. Anyone have any advice? Thanks, Whit
I forgot to mention, I am trying to get everything working so i can go far distances to mine for the fuel for Diesel engines ( my main reason for downloading this mod ) but it seems kind of pointless to do so if it isn't going to work. Is it possible it would work for Diesel Engines even though the Steam Engines don't?
Last edit: lol uhm so i just remembered, the last video i watched of the mod had the track builder going faster than mine does (i think) and it was spitting out everything that it ate through. It says to stop it, right click with a stick in hand. That does not work either. Also,when i put the engines on the track they seem to face sideways for some reason. Sorry for blowing you guys up, just trying to give as much info as possible. Thanks again, Whit
is there a way to merge your ph.class with better than wolfes?
i would love to use this mod but cant due to it beeing incompatible due to ph.class edit.
I agree
Rollback Post to RevisionRollBack
BF109Pilot: doing his best to help others in need (and I've heard say that I'm not the best in the biz)
I preemptively apologize for my sarcasm.
Since I am still quite the Minecraft Modding-Newb, do you happen to have a link to the recipe book?
Sure!
http://www.minecraftforum.net/topic/75440-v173-risugamis-mods-recipe-book-updated/
and do track builders go up tracks that r alredy placed
Thanks to any one who helps
reply if u think its good
Thanks :smile.gif:
On the subject of suggestions, would it be possible to put in an actual "switch" tile, so that its a bit easier to go on and off sidings? The current switching method that's native to minecraft tends to aggravate the mind :tongue.gif:
Me and a friend have been trying to get both this and Buildcraft up and running on his (Hamatchi) server to make a large industrial town connected by a rail network, but every time we try and connect we get a error about I/O. My friend says that he followed the installation instructions to the letter.
Could both these mods work together in SMP? And if so, how can we get them to cooperate?
Nice Mod !
jn.class
ff.class
from the server files
nb.class
ph.class
From the client files
are used for, are they necessary for the trains to work?
Do you read the forums? I know that you said respond if it's good, but, it's a good idea. That's OBVIOUSLY why spitfire already came up with it.
Good video, missing some facts, but I like it. Spitfire has disappeared though, so it may not appear in the OP for a while.
I preemptively apologize for my sarcasm.
anyway great mod buddy
"As i've expected, wrong, and politically correct."
I forgot to mention, I am trying to get everything working so i can go far distances to mine for the fuel for Diesel engines ( my main reason for downloading this mod ) but it seems kind of pointless to do so if it isn't going to work. Is it possible it would work for Diesel Engines even though the Steam Engines don't?
Last edit: lol uhm so i just remembered, the last video i watched of the mod had the track builder going faster than mine does (i think) and it was spitting out everything that it ate through. It says to stop it, right click with a stick in hand. That does not work either. Also,when i put the engines on the track they seem to face sideways for some reason. Sorry for blowing you guys up, just trying to give as much info as possible. Thanks again, Whit
I agree