As far as the actual content of Liricksser's post -
1. FlowerChild will not teach you how to make mods.
2. I do not believe a program with such functionality exists.
3. I do believe there are several threads offering tutorials on how to mod Minecraft in the Mapping and Modding forum. Please check there.
Rollback Post to RevisionRollBack
She who Bring the Doom and Cuteness. I livestream! twitch.tv/morvelaira
This kitten is traumatized by stupid. Please stop abusing the kitten.
I think I may be going crazy but is there a filter for the hopper that allows rotten flesh pass through but not items like iron helm/sword/ingot?
Nope, not yet. I think the only solution at present for that kind of stuff is to burn the rotten flesh off in a crucible to just leave the iron behind, although converting it to glue in a stewing pot might work also (although I'm not certain if you can filter glue off at present).
It's on my todo list to find a solution for this. But mob-traps producing iron is a relatively new feature, so I've yet to adapt the filtration system for it.
Great Mod!One problem though,I CANT GET MY DOG TO POOP!iv fed him and walked him and everything!i even put him in a dark room!(according to the Wiki it will help them produse poop.Also plz make it Toomanyitems compatible
Iron bars used as a filter will keep helmets, swords and shovels (as well as anything else that doesn't stack) from entering the hopper while rotten flesh can enter. Ingots and flesh can't be separated (yet).
Edit: Ninja'd -ish
Well, my response was totally about iron ingots, so what you mentioned about iron items is definitely useful info
Great Mod!One problem though,I CANT GET MY DOG TO POOP!iv fed him and walked him and everything!i even put him in a dark room!(according to the Wiki it will help them produse poop.Also plz make it Toomanyitems compatible
First off, if the wolf doesn't have an empty block next to it, such as if you put it in a room lined with half slabs, it is unable to poop. use glass or some other transparent full block for flooring instead. If he's whining, he's hungry and has pooped. if he's barking, he's full. It generally takes 5-10 minutes for a wolf to poop in a dark room.
Also, demanding things is rude. and it already is TMI compatible, if you had bothered reading the compatibility list on the wiki. and TMI ruins the experience of the mod anyways.
I won't tell you to **** off for being rude, but if you keep demanding things from someone doing something in their free time (and in terrible shorthand and syntax no less), you will be reported to a forum moderator. I suggest the next time you try asking things (nicely and with proper spelling and full words!), you read the original post first, and try using the search function.
And also, because I'm 30% sure you won't bother reading the OP and are going to troll even more, no, it isn't forge compatible, and no, flowerchild is not going to make it so, so don't ask and dont plead for him to change his mind.
Well, my response was totally about iron bars, so what you mentioned about iron items is definitely useful info
Possible idea for that: Some filter that will sort heavy (metal, stone, etc) items from light ones (string, most food, etc). It should probably let the heavy items through, because they sink to the bottom and hit it. I dunno what the filter would be, though.
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
Possible idea for that: Some filter that will sort heavy (metal, stone, etc) items from light ones (string, most food, etc). It should probably let the heavy items through, because they sink to the bottom and hit it. I dunno what the filter would be, though.
That's basically what the Bellows is used for already, although it operates on items "lighter" than what I think you're thinking of. I wouldn't be comfortable having it blow rotten flesh around.
For example, I use a Bellows-based "filter" to separate bones from arrows in my world.
That's basically what the Bellows is used for already, although it operates on items "lighter" than what I think you're thinking of. I wouldn't be comfortable having it blow rotten flesh around.
For example, I use a Bellows-based "filter" to separate bones from arrows in my world.
Rotten flesh is heavy enough that the bellows wouldn't blow it, but it should still float. Or at least not sink as quickly as a sword would.
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
-Added the Infernal Enchanter as a new block type.
-Added Arcane Scrolls as a new item type.
-Added Candles as a new item (2 Tallow + Hemp Fiber). These will have additional uses down the road once the extended block IDs are available in vanilla.
-Added a new mysterious property to Soulforged Steel blocks.
-Added ability to lift XP and Dragon Orbs with Platforms.
-Added ability to clump snowballs together in the Block Dispenser in the same way as clay balls.
-Added ability to use bricks in the Block Dispenser as "filler". Inventory slots containing bricks will be ignored by the BD when it attempts to dispense, allowing the player to effectively limit the amount of available inventory space within a BD without affecting its operation otherwise.
-Added recipe to convert gold nuggets into gold bars in the Crucible, using the standard 9 to 1 conversion ratio.
-Added ability to place Vine Traps "upside down" so that the top of them will be flush with the blocks next to them. They can still be placed the old way by placing them on the top of a block.
-Added alternate rope recipe with the Hemp Fibers placed horizontally instead of vertically for convenience in mass crafting.
-Added alternate book recipe with paper in a horizontal line for same reason as above.
-Changed some of the graphics for Tanned Leather based items so that they don't look weird on the hot-bar.
-Changed the way the Crucible processes items so that it always burns combustible objects it contains before doing any other processing. This is to prevent the Crucible from overflowing if it contains a surplus of bows or other single-stack combustible objects while you are doing other processing.
-Changed pigs to drop 1 to 3 pork chops on death instead of 0 to 2, to reflect upcoming changes to vanilla, and to further incentivize their use in Tallow production.
-Changed the sound pigs make when giving birth to be more appropriate to the situation.
-Changed the recipe for Padding to consist of 3 feathers (middle row), surrounded by 2 Fabric (top and bottom rows). This is to increase the value of both chicken farms (particularly given the below change to Tallow), and Hemp in the late game.
-Changed the Slats filter in the Hopper to allow Hemp leaves to pass through.
-Fixed problem with the Block Dispenser always converting any leaf blocks it picks up into oak leaves.
-Fixed problem with only oak planks being able to be converted to Potash in the Stewing Pot.
-Fixed problem with the Block Dispenser overwriting any tall grass, vines, or shrub blocks in front of it which was creating problems with automatic farms
for these resources due to a recent vanilla change. The BD will no longer be able to place blocks if one of these blocks is in front of it.
-Fixed problem (and potential exploit) with wood Siding, Moulding, and Corners burning just as long as wood planks in a furnace.
-Fixed problem with upside down wood slabs breaking Saws.
-Fixed problem with upside down stairs not rotating properly on the Turntable.
-Fixed problem with placenta not always properly displaying.
-Removed recipes to convert chicken and eggs into Tallow. Sorry for this, but chicken farms are way too open to exploits, which severely devalued other types of animal farms (particularly pigs), and this also encouraged the creation of certain kinds of chicken farms which are detrimental to game performance.
-Removed ability to enchant Soulforged Steel equipment on the enchanting table.
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Love the mod it really is the best mod for Minecraft without losing the feel of Minecraft. But oddly ever time I play this mod I have the hardest time finding wolves. If I play on Vanilla or with any other mod the rat B******s are everywhere....I must truly be cursed sometimes...or, does the mod make them hard to find? Don't answer that. I will pretend it's the latter to keep up my self esteem.
also could we get some clarification on the two black dynamite stick thingies in the infernal enchanter? are they these arcane scrolls and how do we get them?
wasn't expecting a release before 1.3 came out so it was a pleasant suprise. keep upo the good work.
Not having the time to look at the mod for a couple of days I would have to assume "black dynamite" looking thingies sound a lot like...well...what do you ALWAYS find around evil-ish alters and the like? That is of course if they are pointed upward.
Yeah, my eyes just glazed over when I saw the word "Forge", and I misread "incompatible".
As everyone here knows, BTW will never be Forge compatible.
Google Translate FTW!
1. FlowerChild will not teach you how to make mods.
2. I do not believe a program with such functionality exists.
3. I do believe there are several threads offering tutorials on how to mod Minecraft in the Mapping and Modding forum. Please check there.
This kitten is traumatized by stupid. Please stop abusing the kitten.
you for posting this and FC for making BTW just made my well whole minecraft experince
Therefore these are for the two of you
Nope, not yet. I think the only solution at present for that kind of stuff is to burn the rotten flesh off in a crucible to just leave the iron behind, although converting it to glue in a stewing pot might work also (although I'm not certain if you can filter glue off at present).
It's on my todo list to find a solution for this. But mob-traps producing iron is a relatively new feature, so I've yet to adapt the filtration system for it.
Well, my response was totally about iron ingots, so what you mentioned about iron items is definitely useful info
First off, if the wolf doesn't have an empty block next to it, such as if you put it in a room lined with half slabs, it is unable to poop. use glass or some other transparent full block for flooring instead. If he's whining, he's hungry and has pooped. if he's barking, he's full. It generally takes 5-10 minutes for a wolf to poop in a dark room.
Also, demanding things is rude. and it already is TMI compatible, if you had bothered reading the compatibility list on the wiki. and TMI ruins the experience of the mod anyways.
I won't tell you to **** off for being rude, but if you keep demanding things from someone doing something in their free time (and in terrible shorthand and syntax no less), you will be reported to a forum moderator. I suggest the next time you try asking things (nicely and with proper spelling and full words!), you read the original post first, and try using the search function.
And also, because I'm 30% sure you won't bother reading the OP and are going to troll even more, no, it isn't forge compatible, and no, flowerchild is not going to make it so, so don't ask and dont plead for him to change his mind.
Possible idea for that: Some filter that will sort heavy (metal, stone, etc) items from light ones (string, most food, etc). It should probably let the heavy items through, because they sink to the bottom and hit it. I dunno what the filter would be, though.
That's basically what the Bellows is used for already, although it operates on items "lighter" than what I think you're thinking of. I wouldn't be comfortable having it blow rotten flesh around.
For example, I use a Bellows-based "filter" to separate bones from arrows in my world.
Rotten flesh is heavy enough that the bellows wouldn't blow it, but it should still float. Or at least not sink as quickly as a sword would.
Yeah, buoyancy is definitely something I'm considering for filtering. You'll notice my initial experiments with it in redneck fishing
That's a cool idea
Version 3.80 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added the Infernal Enchanter as a new block type.
-Added Arcane Scrolls as a new item type.
-Added Candles as a new item (2 Tallow + Hemp Fiber). These will have additional uses down the road once the extended block IDs are available in vanilla.
-Added a new mysterious property to Soulforged Steel blocks.
-Added ability to lift XP and Dragon Orbs with Platforms.
-Added ability to clump snowballs together in the Block Dispenser in the same way as clay balls.
-Added ability to use bricks in the Block Dispenser as "filler". Inventory slots containing bricks will be ignored by the BD when it attempts to dispense, allowing the player to effectively limit the amount of available inventory space within a BD without affecting its operation otherwise.
-Added recipe to convert gold nuggets into gold bars in the Crucible, using the standard 9 to 1 conversion ratio.
-Added ability to place Vine Traps "upside down" so that the top of them will be flush with the blocks next to them. They can still be placed the old way by placing them on the top of a block.
-Added alternate rope recipe with the Hemp Fibers placed horizontally instead of vertically for convenience in mass crafting.
-Added alternate book recipe with paper in a horizontal line for same reason as above.
-Changed some of the graphics for Tanned Leather based items so that they don't look weird on the hot-bar.
-Changed the way the Crucible processes items so that it always burns combustible objects it contains before doing any other processing. This is to prevent the Crucible from overflowing if it contains a surplus of bows or other single-stack combustible objects while you are doing other processing.
-Changed pigs to drop 1 to 3 pork chops on death instead of 0 to 2, to reflect upcoming changes to vanilla, and to further incentivize their use in Tallow production.
-Changed the sound pigs make when giving birth to be more appropriate to the situation.
-Changed the recipe for Padding to consist of 3 feathers (middle row), surrounded by 2 Fabric (top and bottom rows). This is to increase the value of both chicken farms (particularly given the below change to Tallow), and Hemp in the late game.
-Changed the Slats filter in the Hopper to allow Hemp leaves to pass through.
-Fixed problem with the Block Dispenser always converting any leaf blocks it picks up into oak leaves.
-Fixed problem with only oak planks being able to be converted to Potash in the Stewing Pot.
-Fixed problem with the Block Dispenser overwriting any tall grass, vines, or shrub blocks in front of it which was creating problems with automatic farms
for these resources due to a recent vanilla change. The BD will no longer be able to place blocks if one of these blocks is in front of it.
-Fixed problem (and potential exploit) with wood Siding, Moulding, and Corners burning just as long as wood planks in a furnace.
-Fixed problem with upside down wood slabs breaking Saws.
-Fixed problem with upside down stairs not rotating properly on the Turntable.
-Fixed problem with placenta not always properly displaying.
-Removed recipes to convert chicken and eggs into Tallow. Sorry for this, but chicken farms are way too open to exploits, which severely devalued other types of animal farms (particularly pigs), and this also encouraged the creation of certain kinds of chicken farms which are detrimental to game performance.
-Removed ability to enchant Soulforged Steel equipment on the enchanting table.
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
This kitten is traumatized by stupid. Please stop abusing the kitten.
also could we get some clarification on the two black dynamite stick thingies in the infernal enchanter? are they these arcane scrolls and how do we get them?
wasn't expecting a release before 1.3 came out so it was a pleasant suprise. keep upo the good work.
Now i just have to get that enchanter working