Hello, loving the mod so far, but I've run into some trouble with my village. It seems almost none of my villagers want to use their furnaces, or move things anywhere other then the main building. My fishermen Has stopped cooking fish all together, and simply puts the raw fish in his chest where it sits forever. My chicken farmer is also not cooking his chicken as far as I can tell, and due to both of these the kitchen will not sell chicken or the fish soup. (My village is japanese, or "Naha") Also, my carpenter is no longer making timber frames for some reason, and I don't know why. Is there any way to fix these issues?
That is unusual... backup your.minecraft folder, remove the millenaire folders in the mods folder and the world files, delete everything else, and reinstall all and move the things back.
I tried that, but nothing changed. However, I made some progress with the chicken farmer. If I put raw chicken, and planks in his top furnace, he will take the cooked chicken and bring it to the kitchen. He never puts anything into the furnace himself though. Also, if I sell the villagers cooked fish, they turn them into the soup, but no cooked fish is taken from the fishermen, and he still refuses to cook anything he catches. (He only has cooked fish at all because he still has some left from before this started happening). Also, the squid farmer appears to not be doing anything, he shows up, kills squid, then walks away as if nothing happened.
Any help would be great, at this point I feel like going on a killing spree in the village. Maybe the children will be smarter then their parents.
I tried that, but nothing changed. However, I made some progress with the chicken farmer. If I put raw chicken, and planks in his top furnace, he will take the cooked chicken and bring it to the kitchen. He never puts anything into the furnace himself though. Also, if I sell the villagers cooked fish, they turn them into the soup, but no cooked fish is taken from the fishermen, and he still refuses to cook anything he catches. (He only has cooked fish at all because he still has some left from before this started happening). Also, the squid farmer appears to not be doing anything, he shows up, kills squid, then walks away as if nothing happened.
Any help would be great, at this point I feel like going on a killing spree in the village. Maybe the children will be smarter then their parents.
Typically the male villagers are programmed to just do the fishing/hunting/slaughtering and the females are the ones that do the cooking and such. Do your fishermen and chicken farmers have wives?
Typically the male villagers are programmed to just do the fishing/hunting/slaughtering and the females are the ones that do the cooking and such. Do your fishermen and chicken farmers have wives?
Yes, they all do. The wives only plant rice though as far as I have observed. And the squid fishermen (the actual name escapes me) doesn't appear to actually be getting anything from the squid.
Hey guys, the village im working with is now full and I can no longer sell them anything. How do I fix this?
The FAQ said
I cannot sell anything else to my village, and they have insufficient resources for a construction project! What do I do?
If you are the "chief" of the village, put the materials needed for the construction in the chests at your palace
But I am not Chief, and I cannot become chief without selling, so whats a good fix?
You can buy and sell multiple times to up your ref to chief though, not just selling. So buy the resources they don't need right now and sell them the ones that are going to be used, and repeat.
This is probably addressed somewhere (in fact, I'm pretty sure I've seen the question asked before), but I can't find the info in the faq and Google has failed me.
How do I cheat items into a villiage's chests?
I made the mistake of requesting a small house from a Byzantine village before they had a furnace to cook bricks, and they refuse to buy bricks from the player. So, everything is now gridlocked because they can't finish my house until they get bricks, but they won't construct a building with a furnace while they are unable to work on my house. I've tried several ways to cheat the bricks into their chests (I even tried to see if a hopper would insert things -- no such luck) but nothing worked. I also checked the save files to see if there was any plaintext or NBT data about their inventory that I could edit, but again, nothing I could find.
How do I get the village out of their catch-22?
EDIT: SOLVED!
I solved it :).
The .minecraft\mods\millenaire\cultures\byzantines\traded_goods.txt file lets me tell them to buy bricks from me. I temporarily edited the line for bricks to buy as well as sell, and everything is good now
I tried that, but nothing changed. However, I made some progress with the chicken farmer. If I put raw chicken, and planks in his top furnace, he will take the cooked chicken and bring it to the kitchen. He never puts anything into the furnace himself though. Also, if I sell the villagers cooked fish, they turn them into the soup, but no cooked fish is taken from the fishermen, and he still refuses to cook anything he catches. (He only has cooked fish at all because he still has some left from before this started happening). Also, the squid farmer appears to not be doing anything, he shows up, kills squid, then walks away as if nothing happened.
Any help would be great, at this point I feel like going on a killing spree in the village. Maybe the children will be smarter then their parents.
I am interested in making custom buildings. I know there's a guide to it on the wiki, but I'm aware that the wiki may be outdated. I don't know if what I'm asking has been covered already recently enough so as to not have it outdated, so I'm going to ask again now: is the guide to creating custom buildings on the Millenaire wiki so outdated that it won't work (any major changes that would make it not work)? Or can I use it and have it work?
Sorry if this has already been asked for this version of Millenaire,
Beacker
That didn't fix anything, and I had already tried everything there except for re-installing java.
Is there a way to kill the villagers and have them respawn, or to respawn villagers killed by a player? I feel this may be the last thing I can try before just either deleting the mod or learning to live with un-productive villages.
EDIT: The fisherman spawned back in, as well as his wife (even though the wiki says player killed npc's don't respawn) Nothing has changed with either of them as far as I can tell. The chicken farmer and his wife also respawned, and I noticed the chicken farmer doesn't seem to know how to work his gate. He stand outside the fence, and tries to kill the chicken from there, so he ends up just sitting around all day.
That didn't fix anything, and I had already tried everything there except for re-installing java.
Is there a way to kill the villagers and have them respawn, or to respawn villagers killed by a player? I feel this may be the last thing I can try before just either deleting the mod or learning to live with un-productive villages.
EDIT: The fisherman spawned back in, as well as his wife (even though the wiki says player killed npc's don't respawn) Nothing has changed with either of them as far as I can tell. The chicken farmer and his wife also respawned, and I noticed the chicken farmer doesn't seem to know how to work his gate. He stand outside the fence, and tries to kill the chicken from there, so he ends up just sitting around all day.
I know you did, I already had you do everything except reinstall java.
Reinstalling java (and removing ALL versions installed on your computer at once) usually fixes something like this.
I know you did, I already had you do everything except reinstall java.
Reinstalling java (and removing ALL versions installed on your computer at once) usually fixes something like this.
It appears to be a problem with the mod, specifically the AI. The chicken farmer doesn't seem to know how to open his gate half the time, and I can't count how many times I've had to manually push a wood cutter into one of their trees before they start cutting. The fishermen, I don't know what happened, but he USED to be working fine, but the wood cutters never have.
The Meaning of Life, the Universe, and Everything.
Location:
Like i'd tell you
Join Date:
10/17/2011
Posts:
42
Member Details
i updated my millenaire to the newest release...i find solo buildings but no villagers in site, always saying population 0...also when i do find one of the ghost villages, pressing v still says no village within 2km even if im standing in the middle of it Well i didnt look very hard, it wasnt a village it was like 8ish solo buildings in a small area this isnt normal, norman and japanese buildings. if its a conflict with a mod is there any way for me to find out via log? loaded minecraft with no other mods and villagers were spawned
found out the problem...i had updated the version of bspkrsCore, i did trial and error of removing mods i added recently, and its the only one that causes that problem.
It appears to be a problem with the mod, specifically the AI. The chicken farmer doesn't seem to know how to open his gate half the time, and I can't count how many times I've had to manually push a wood cutter into one of their trees before they start cutting. The fishermen, I don't know what happened, but he USED to be working fine, but the wood cutters never have.
I don't have a village with a chicken farmers, but I have the woodcutter one all the time. You need to push him around the perimeter of the grove for him to work sometimes.
I've had occasions where after a while the woodcutter villages stop cutting wood entirely. That's not even considering the fact (for norman villagers at least) they need more oak wood than anything else, yet oak trees are what they plant least of in favour of birch or spruce.
Sometimes villagers will go have fun and do something else regardless of what they need to do.
Sometimes villagers will go have fun and do something else regardless of what they need to do.
No, it's exactly what I was talking about. If I could sum up just about all my problems into two things, 1. would be AI that don't have proper pathing (aka, they seem to not know how to go through fence doors half the time, and sometimes they will sit one block away from being able to cut a tree down) 2. would be that the AI seem to forget how to use furnaces, and sometimes where to move objects around.
A little update too, my craftsman guy in my Japanese village started making plain timber again, I have no idea what stopped it in the first place, or what fixed it, but THAT is working again at least. The fishermen still isn't cooking his fish, the chicken farmer still isn't cooking his chicken, and the squid farmer (as far as I can tell) still isn't gathering squid. However, I have found some of the ikayaki in the chicken farmers chest, so maybe he's just not getting enough for them to add it to the towns trade inventory?
No, it's exactly what I was talking about. If I could sum up just about all my problems into two things, 1. would be AI that don't have proper pathing (aka, they seem to not know how to go through fence doors half the time, and sometimes they will sit one block away from being able to cut a tree down) 2. would be that the AI seem to forget how to use furnaces, and sometimes where to move objects around.
A little update too, my craftsman guy in my Japanese village started making plain timber again, I have no idea what stopped it in the first place, or what fixed it, but THAT is working again at least. The fishermen still isn't cooking his fish, the chicken farmer still isn't cooking his chicken, and the squid farmer (as far as I can tell) still isn't gathering squid. However, I have found some of the ikayaki in the chicken farmers chest, so maybe he's just not getting enough for them to add it to the towns trade inventory?
Which doesn't sound like what that guy was talking about, what that guy was talking about sounds like he doesn't have a very good computer and/or he has a LOT of things running all at once behind Minecraft, do either or both of those sound like what is happening with you?
Encountered a curious sign placement glitch on my latest save. I can only guess that it was caused because when the village spawned it generated in chunks that weren't properly visibly generated at the time (ie, the land was transparent but I could see trees on the far side of the village):
Weird... my Inuits culture did that when I was testing it...
Hi, I don't know how you manage translation of the mod, but I made a tool that could be useful. Let me know if want to use it, I can help with initial setup.
No, it's exactly what I was talking about. If I could sum up just about all my problems into two things, 1. would be AI that don't have proper pathing (aka, they seem to not know how to go through fence doors half the time, and sometimes they will sit one block away from being able to cut a tree down) 2. would be that the AI seem to forget how to use furnaces, and sometimes where to move objects around.
A little update too, my craftsman guy in my Japanese village started making plain timber again, I have no idea what stopped it in the first place, or what fixed it, but THAT is working again at least. The fishermen still isn't cooking his fish, the chicken farmer still isn't cooking his chicken, and the squid farmer (as far as I can tell) still isn't gathering squid. However, I have found some of the ikayaki in the chicken farmers chest, so maybe he's just not getting enough for them to add it to the towns trade inventory?
Millenaire villagers have always (or as long as I've used the mod) had issues every now and then with non-full blocks. This is why I try to make my custom buildings/villages with as little non-full blocks as I can. Maybe I'll remake all the cultures without non-full blocks some time.
However, Thaumcraft just fixed this same issue with the AI for it's golems so maybe a lesson could be learned from that code.
Hi, I don't know how you manage translation of the mod, but I made a tool that could be useful. Let me know if want to use it, I can help with initial setup.
Millenaire villagers have always (or as long as I've used the mod) had issues every now and then with non-full blocks. This is why I try to make my custom buildings/villages with as little non-full blocks as I can. Maybe I'll remake all the cultures without non-full blocks some time.
However, Thaumcraft just fixed this same issue with the AI for it's golems so maybe a lesson could be learned from that code.
Maybe indeed, be sure to post this on the Suggestions page to be sure Kinn sees it! ('u')b
I have another problem... i am "one of them" in a maya village, and i still don't have any quest from them. Absolutely any, for the principal quest or second quests. Is it normal?
Are you in the right village type that gives the quest?
EDIT: http://millenaire.org/forum/viewtopic.php?f=7&t=24
Inuits addon culture version 0.8b2 is released! Enjoy having skinned villagers again!
Due to a change in how skins work the Inuits have been without skins for a couple versions now, but this time the actual Inuit skins are being used instead of skins from other cultures!
Upcoming Inuit features are: more skins, quests, lone buildings, the Village Nunaaqqiq (the independent village with hamlets), better dialogs, decorative carving block and hide addition to building files, and likely more!
I tried that, but nothing changed. However, I made some progress with the chicken farmer. If I put raw chicken, and planks in his top furnace, he will take the cooked chicken and bring it to the kitchen. He never puts anything into the furnace himself though. Also, if I sell the villagers cooked fish, they turn them into the soup, but no cooked fish is taken from the fishermen, and he still refuses to cook anything he catches. (He only has cooked fish at all because he still has some left from before this started happening). Also, the squid farmer appears to not be doing anything, he shows up, kills squid, then walks away as if nothing happened.
Any help would be great, at this point I feel like going on a killing spree in the village. Maybe the children will be smarter then their parents.
Typically the male villagers are programmed to just do the fishing/hunting/slaughtering and the females are the ones that do the cooking and such. Do your fishermen and chicken farmers have wives?
Yes, they all do. The wives only plant rice though as far as I have observed. And the squid fishermen (the actual name escapes me) doesn't appear to actually be getting anything from the squid.
You can buy and sell multiple times to up your ref to chief though, not just selling. So buy the resources they don't need right now and sell them the ones that are going to be used, and repeat.
This is probably addressed somewhere (in fact, I'm pretty sure I've seen the question asked before), but I can't find the info in the faq and Google has failed me.
How do I cheat items into a villiage's chests?
I made the mistake of requesting a small house from a Byzantine village before they had a furnace to cook bricks, and they refuse to buy bricks from the player. So, everything is now gridlocked because they can't finish my house until they get bricks, but they won't construct a building with a furnace while they are unable to work on my house. I've tried several ways to cheat the bricks into their chests (I even tried to see if a hopper would insert things -- no such luck) but nothing worked. I also checked the save files to see if there was any plaintext or NBT data about their inventory that I could edit, but again, nothing I could find.
How do I get the village out of their catch-22?
EDIT: SOLVED!
I solved it :).
The .minecraft\mods\millenaire\cultures\byzantines\traded_goods.txt file lets me tell them to buy bricks from me. I temporarily edited the line for bricks to buy as well as sell, and everything is good now
http://millenaire.org/wiki/User:Felinoel/Millenaire_Broke
player.me/felinoel
I am interested in making custom buildings. I know there's a guide to it on the wiki, but I'm aware that the wiki may be outdated. I don't know if what I'm asking has been covered already recently enough so as to not have it outdated, so I'm going to ask again now: is the guide to creating custom buildings on the Millenaire wiki so outdated that it won't work (any major changes that would make it not work)? Or can I use it and have it work?
Sorry if this has already been asked for this version of Millenaire,
Beacker
That didn't fix anything, and I had already tried everything there except for re-installing java.
Is there a way to kill the villagers and have them respawn, or to respawn villagers killed by a player? I feel this may be the last thing I can try before just either deleting the mod or learning to live with un-productive villages.
EDIT: The fisherman spawned back in, as well as his wife (even though the wiki says player killed npc's don't respawn) Nothing has changed with either of them as far as I can tell. The chicken farmer and his wife also respawned, and I noticed the chicken farmer doesn't seem to know how to work his gate. He stand outside the fence, and tries to kill the chicken from there, so he ends up just sitting around all day.
Reinstalling java (and removing ALL versions installed on your computer at once) usually fixes something like this.
player.me/felinoel
It appears to be a problem with the mod, specifically the AI. The chicken farmer doesn't seem to know how to open his gate half the time, and I can't count how many times I've had to manually push a wood cutter into one of their trees before they start cutting. The fishermen, I don't know what happened, but he USED to be working fine, but the wood cutters never have.
i updated my millenaire to the newest release...i find solo buildings but no villagers in site, always saying population 0...also when i do find one of the ghost villages, pressing v still says no village within 2km even if im standing in the middle of it Well i didnt look very hard, it wasnt a village it was like 8ish solo buildings in a small area this isnt normal, norman and japanese buildings. if its a conflict with a mod is there any way for me to find out via log? loaded minecraft with no other mods and villagers were spawnedfound out the problem...i had updated the version of bspkrsCore, i did trial and error of removing mods i added recently, and its the only one that causes that problem.
player.me/felinoel
Sometimes villagers will go have fun and do something else regardless of what they need to do.
player.me/felinoel
No, it's exactly what I was talking about. If I could sum up just about all my problems into two things, 1. would be AI that don't have proper pathing (aka, they seem to not know how to go through fence doors half the time, and sometimes they will sit one block away from being able to cut a tree down) 2. would be that the AI seem to forget how to use furnaces, and sometimes where to move objects around.
A little update too, my craftsman guy in my Japanese village started making plain timber again, I have no idea what stopped it in the first place, or what fixed it, but THAT is working again at least. The fishermen still isn't cooking his fish, the chicken farmer still isn't cooking his chicken, and the squid farmer (as far as I can tell) still isn't gathering squid. However, I have found some of the ikayaki in the chicken farmers chest, so maybe he's just not getting enough for them to add it to the towns trade inventory?
Weird... my Inuits culture did that when I was testing it...
player.me/felinoel
http://www.minecraftforum.net/topic/2596391-mod-translation-tool/
Millenaire villagers have always (or as long as I've used the mod) had issues every now and then with non-full blocks. This is why I try to make my custom buildings/villages with as little non-full blocks as I can. Maybe I'll remake all the cultures without non-full blocks some time.
However, Thaumcraft just fixed this same issue with the AI for it's golems so maybe a lesson could be learned from that code.
http://millenaire.org/forum/viewforum.php?f=11
Please be sure to post there! ('u')b
Maybe indeed, be sure to post this on the Suggestions page to be sure Kinn sees it! ('u')b
EDIT:
Version 0.8b of my Inuits addon culture it out!
http://millenaire.org/forum/viewtopic.php?f=7&t=24
player.me/felinoel
EDIT:
http://millenaire.org/forum/viewtopic.php?f=7&t=24
Inuits addon culture version 0.8b2 is released! Enjoy having skinned villagers again!
Due to a change in how skins work the Inuits have been without skins for a couple versions now, but this time the actual Inuit skins are being used instead of skins from other cultures!
Upcoming Inuit features are: more skins, quests, lone buildings, the Village Nunaaqqiq (the independent village with hamlets), better dialogs, decorative carving block and hide addition to building files, and likely more!
player.me/felinoel
I usually replace the goals but it will probably work fine if you skip adding the goals. ALWAYS BACK UP YOUR SAVES BEFORE MAKING ANY CHANGES EVER.
player.me/felinoel