2.5.1 15-04-2012 03:02:31 MAJOR: japanesefarmbig_0 at -396/72/196/2/0 Neyagawa: Speak: Error when trying to save building. Check millenaire.log.
2.5.1 15-04-2012 03:02:31 ERROR: japanesefarmbig_0 at -396/72/196/2/0 Neyagawa: Exception in Villager.onUpdate():
2.5.1 15-04-2012 03:02:31 Exception, printing stack:
2.5.1 15-04-2012 03:02:31 java.util.ConcurrentModificationException
at java.util.Vector$Itr.checkForComodification(Unknown Source)
at java.util.Vector$Itr.next(Unknown Source)
at MLBuilding.writeToNBT(MLBuilding.java:6420)
at MLBuilding$SaveWorker.run(MLBuilding.java:182)
This one hiccups throughout Millenaire.log. I'm treading into unknown territory trying to fix this thing. As the error implies the construction is stuck at 99% and the builder stays idle, wielding his precious water sprite like its his grandchild.
- Reworked the handling of pathing in stone and sandstone buildings to solve bugs that caused: * Pathing to fail, causing lag spikes and villagers teleporting * Villagers climbing on the roofs * The entire area in a village being marked unreachable - Removed sand from the Japanese quarry (as Japanese villages do not need glass) - Reworked the Norman castle so that the construction of the moat no longer breaks pathing - Fixed a bug where villagers would not travel on slabs set over an empty block (caused problems in the Japanese Gunjiteki Mura village in particular)
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Woot! Happy days! My Mayan village has finally found the space to build my Noh Mull, otherwise known as the Big Pyramid! The groundwork has been set, so I can't wait to see the final result!
You know what would be nice? A Native American village preferably Cherokee. I would make it myself but I have no knowledge of how to create Mods thus I'm just throwing this out there as an idea.
Woot! Happy days! My Mayan village has finally found the space to build my Noh Mull, otherwise known as the Big Pyramid! The groundwork has been set, so I can't wait to see the final result!
Also... So... much... Stone...
Yup, it seems that villagers in Millenaire eat smoothstone for breakfast!
I am interested in this mod and thaumcraft 2, are they compatible? I checked the compatibility page, but I was unable to find anything.
There is nothing to stop you from doing your own experiments. I would do it myself, but I got other things to do, besides lamenting malfunctioning markets with AWOL merchants who screw up the whole damn building. Is there a way to hack out NPCs by eliminating them from their gz files?
"The millenaire directory could not be found. It should be inside the minecraft directory, alongside "bin".
quest.cqnotstarted quest.cqcheckquestlist
startup.loadproblem
startup.checkload"
What the heck?!
I read the ReadMe File and I did what it wants me to do, but it gives a error, BUT I can still play Minecraft, no crash, just a error
EDITED! I started this mod in a flat world LOL but quest log has problem
EDITED 2x! Items, blocks, villager, houses, nothing! Well the blocks and items is in but some give me a code at the bottom-left on my screen!
Millenaire is not supposed to work on superflat worlds.
Hi just installed the 2.5.3 update from 2.5.2, and I went over the bug reports on the millenaire wiki
the problem I am encountering or at least what I think is a problem, is that I started a brand new player controled norman village and when I try trading with any of the NPC's ther I get the message "how can you think of trading when our village is devestated" I just want to confirm if this is a bug, feature or something thats still on going or to be worked out still. I encountered this message before updating to 2.5.3
Hi just installed the 2.5.3 update from 2.5.2, and I went over the bug reports on the millenaire wiki
the problem I am encountering or at least what I think is a problem, is that I started a brand new player controled norman village and when I try trading with any of the NPC's ther I get the message "how can you think of trading when our village is devestated" I just want to confirm if this is a bug, feature or something thats still on going or to be worked out still. I encountered this message before updating to 2.5.3
thanks in advance.
Kinniken disabled trading with player villages to prevent reputation and money exploitation. To give them resources, just stuff what they need into the town hall chests. The chests are all unlocked because they're yours.
Kinniken disabled trading with player villages to prevent reputation and money exploitation. To give them resources, just stuff what they need into the town hall chests. The chests are all unlocked because they're yours.
cool thanks just what I needed to know. *carries on quarrying and sniping skele's*
Regarding the update, let me know if you still see villages where the entire map is marked "unreachable" or buildings where the villagers climb on top. If you do mention the type of building and if possible its upgrade level.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Guys I've been working on the Inuit story line...I'm deciding the separation of military, agricultural, and a few more villages. Due to history, Inuit military wasn't that huge, but I decided there main trade resource is meat, since they needed "High Protein" to survive.(I mean that as in Norman send pig meat and whatever that cooked pig recipe was, and I only have Norman villages and one 2 person one Japanese building with no signs to update it, and an "Inactive" village.
Also i found a glitch..In my one town, everyone disappeared but the leader, and it made my other towns -100 Open Conflict against him. Anyway to fix this? Also some of my people are raiding it at the moment...And it's taking FOREVER
I was wondering: Can villages raid player controlled villages?
Yes. And controlled villages can also launch raids.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Regarding the update, let me know if you still see villages where the entire map is marked "unreachable" or buildings where the villagers climb on top. If you do mention the type of building and if possible its upgrade level.
The formerly orange village map of my Hindi desert Qila is now displaying correctly.
I have a Japanese Bukkyou Mura that was just started and the Tsuma (Nanami Goto) who is the village vendor and married to the fisherman is hanging out on the Kumonjo (imperial house) which still has 7 upgrades left to go. The fishery is right next door and she goes there to sleep and deliver but she teleports to the roof to cook fish and whenever I go into the Kumonjo to sell resources. I have to log out and back in to bring her to me.
One step did go wrong though, with your installation.
In your .minecraft folder, there should be two folders named millenaire and millenaire-custom. The first one, or probably both, are missing in your case.
They should be found inside the zip file and then inside the folder named 'put in minecraft folder'.
I did that, do you want me to put up the pictures for proof?
I'm having a problem with the Japanese villages. Actually, anywhere there's a Japanese person.
It starts out fine but after about five minecraft days it starts saying
Hajime Hideyoshi: Error in onUpdate(). Check millenaire.log.
Millenaire.log says:
2.3.1 31-03-2012 13:51:19 ERROR: MLVillager: Hajime Hideyoshi: Exception in Villager.onUpdate():
2.3.1 31-03-2012 13:51:19 Exception, printing stack:
2.3.1 31-03-2012 13:51:19 java.lang.NullPointerException
at MLPathingPathCalcTile.<init>(MLPathingPathCalcTile.java:30)
at MLPathingSurface$ExtendedPathTile.<init>(MLPathingSurface.java:32)
at MLPathingSurface.<init>(MLPathingSurface.java:87)
at MLPathingBinary.updatePathing(MLPathingBinary.java:201)
at MLBuilding.rebuildSurfacePathing(MLBuilding.java:3811)
at MLBuilding.calculatePath(MLBuilding.java:933)
at MLVillager.computeNewPath(MLVillager.java:685)
at MLVillager.moveToPoint(MLVillager.java:1718)
at MLVillager.B_(MLVillager.java:2004)
at vq.a(World.java:1672)
at vq.f(World.java:1647)
at vq.m(World.java:1545)
at net.minecraft.client.Minecraft.k(Minecraft.java:1552)
at net.minecraft.client.Minecraft.x(Minecraft.java:698)
at net.minecraft.client.Minecraft.run(Minecraft.java:638)
at java.lang.Thread.run(Unknown Source)
I am not running the latest version. I am using Technic 6 SSP (a modpack), and it uses Minecraft 1.1 as its base. I do not know the Millenaire version.
Can anyone help? I've deleted 8 worlds because of this.
(P.S. Yes, I know this should be on the Technic forums. They don't work for me for some reason.)
i created a new world and i spawned next to the pantheon ... OMG
Happy happy joy joy! now, free blue tiling and bling for everyone....not to mention, piles and piles of food too I am still debating with myself whether to sack my current Pantheon....
2.5.1 15-04-2012 03:02:31 ERROR: japanesefarmbig_0 at -396/72/196/2/0 Neyagawa: Exception in Villager.onUpdate():
2.5.1 15-04-2012 03:02:31 Exception, printing stack:
2.5.1 15-04-2012 03:02:31 java.util.ConcurrentModificationException
at java.util.Vector$Itr.checkForComodification(Unknown Source)
at java.util.Vector$Itr.next(Unknown Source)
at MLBuilding.writeToNBT(MLBuilding.java:6420)
at MLBuilding$SaveWorker.run(MLBuilding.java:182)
This one hiccups throughout Millenaire.log. I'm treading into unknown territory trying to fix this thing. As the error implies the construction is stuck at 99% and the builder stays idle, wielding his precious water sprite like its his grandchild.
- Reworked the handling of pathing in stone and sandstone buildings to solve bugs that caused:
* Pathing to fail, causing lag spikes and villagers teleporting
* Villagers climbing on the roofs
* The entire area in a village being marked unreachable
- Removed sand from the Japanese quarry (as Japanese villages do not need glass)
- Reworked the Norman castle so that the construction of the moat no longer breaks pathing
- Fixed a bug where villagers would not travel on slabs set over an empty block (caused problems in the Japanese Gunjiteki Mura village in particular)
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Also... So... much... Stone...
Yup, it seems that villagers in Millenaire eat smoothstone for breakfast!
There is nothing to stop you from doing your own experiments. I would do it myself, but I got other things to do, besides lamenting malfunctioning markets with AWOL merchants who screw up the whole damn building. Is there a way to hack out NPCs by eliminating them from their gz files?
Millenaire is not supposed to work on superflat worlds.
the problem I am encountering or at least what I think is a problem, is that I started a brand new player controled norman village and when I try trading with any of the NPC's ther I get the message "how can you think of trading when our village is devestated" I just want to confirm if this is a bug, feature or something thats still on going or to be worked out still. I encountered this message before updating to 2.5.3
thanks in advance.
Kinniken disabled trading with player villages to prevent reputation and money exploitation. To give them resources, just stuff what they need into the town hall chests. The chests are all unlocked because they're yours.
cool thanks just what I needed to know. *carries on quarrying and sniping skele's*
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Also i found a glitch..In my one town, everyone disappeared but the leader, and it made my other towns -100 Open Conflict against him. Anyway to fix this? Also some of my people are raiding it at the moment...And it's taking FOREVER
Yes. And controlled villages can also launch raids.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
The formerly orange village map of my Hindi desert Qila is now displaying correctly.
I have a Japanese Bukkyou Mura that was just started and the Tsuma (Nanami Goto) who is the village vendor and married to the fisherman is hanging out on the Kumonjo (imperial house) which still has 7 upgrades left to go. The fishery is right next door and she goes there to sleep and deliver but she teleports to the roof to cook fish and whenever I go into the Kumonjo to sell resources. I have to log out and back in to bring her to me.
I did that, do you want me to put up the pictures for proof?
Very good. I hope it helps others.
It starts out fine but after about five minecraft days it starts saying
Hajime Hideyoshi: Error in onUpdate(). Check millenaire.log.
Millenaire.log says:
I am not running the latest version. I am using Technic 6 SSP (a modpack), and it uses Minecraft 1.1 as its base. I do not know the Millenaire version.
Can anyone help? I've deleted 8 worlds because of this.
(P.S. Yes, I know this should be on the Technic forums. They don't work for me for some reason.)
Happy happy joy joy! now, free blue tiling and bling for everyone....not to mention, piles and piles of food too I am still debating with myself whether to sack my current Pantheon....