That's strange O_O
I tried your version a while back on 1.4.7 and I really loved it, I noticed the name and format changed but I thought you might have changed the name but it appears this is isn't your mod...my bad.
but could you please make a backported version please?
You have a block id clash with pams and CampCraft mod, simply open the CampCraft.config file and change the block id 4087 to something thats free.
it still crashes
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/alessandromadarena/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_15.27.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/alessandromadarena/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_15.27.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 4d645a95 -------- Full report at: /Users/alessandromadarena/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_15.27.02-client.txt Please show that file to Mojang, NOT just this screen!
java.lang.ArrayIndexOutOfBoundsException: 4111 at net.minecraft.block.Block.<init>(Block.java:338) at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:18) at CampCraft.FlowerPart.BlockDesertFlower2.<init>(BlockDesertFlower2.java:26) at CampCraft.CampCraft.loadPlantsAndTrees(CampCraft.java:2265) at CampCraft.CampCraft.load(CampCraft.java:130) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Thread.java:680) --- END ERROR REPORT 8ce4e4e6 ----------
You've set the campcraft desert plants block id to 4111 which is too high, set the number to something between 300 and 4000 which is free and should work unless you have another block id clash
also please put the error message in spoiler tags, makes the post shorter.
You've set the campcraft desert plants block id to 4111 which is too high, set the number to something between 300 and 4000 which is free and should work unless you have another block id clash
also please put the error message in spoiler tags, makes the post shorter.
// can somone please tell me why the fox, fly, and boar textures arent showing up for me? i installed a new minecraft and it still didnt work.... also if its possible.. how can i get rid of the animals from the mod completeley
You don't have to do it now, take your time and do it slowly I don't wanna rush it, again sorry for bringing you lots of work :/
I dont think I'm going to make a 1.5.1 version just going to be a lot of work for me and I would rather spend my time working towards the next CampCraft release to fix bugs/missing textures, I'm sure in a few weeks other mods will be updated to 1.5.2 or 1.6 *not sure when its getting released*
// can somone please tell me why the fox, fly, and boar textures arent showing up for me? i installed a new minecraft and it still didnt work.... also if its possible.. how can i get rid of the animals from the mod completeley
Sorry man realised the other day certain mobs didn't have textures, will be a update release soon to fix this
Go into the config file and open CampCraft.cfg with a text edit program and change Enable*mob name* == true too == false.
I just looked at every mod I have just now and it appeared that all of it are updated now to 1.5.2!
I am so glad that I found it all updated so I can use your mod with it
Now I just need to add the mods to the server and see if it works.
Also I understand why you didn't want to do a backported version and I understand how much work it needs before it's done so It's ok, thanks for discussing about it with me anyway
hey if ur still looking for model designers, i could make them for you, i use techne, tell me if you cant use the models from that program, and im pretty decent with textures so... just tell me if you want me to or not. if you want me to, then tell me what you want them to look like.
It would seem that you've over-formatted your thread and are dangerously close to hitting the character limit because of it. When this happens, for some reason, your thread stops formatting itself after a point.
Formatting is when you make something bold, italics, underline, or any other effects aside from your plain text. Color, size, font face, spoilers, alignment, lists... Everything. This forum uses BBCode for formatting.Let's bold the first letter of every word and then give a character count to demonstrator what this has to to with your thread.
Code View:
Here is the sentence that we're going to format as a test.
Character Count:
58
Preview:
Here is the sentence that we're going to format as a test.
Preview: Here is the sentence that we're going to format as atest.
As you can see in the above spoiler, each small bit of formatting adds a certain number of characters. in this case, every time you bold something separately, it adds an extra 7 characters to the count.
Each forum post has a character limit of 60,000, I believe.
Your thread, formatting included uses a total of 52043 characters. While you have not yet reached the character limit, the formatting begins to die out. Removing the formatting, your thread comes out to a little over 21,000. Your thread has more formatting than it does content.
I know the reasoning behind it, and why it might be difficult to not format everything. It feels like everything you have to say in the thread, or with the information that you're giving, everything feels important. However, let's keep the formatting to a minimum when it comes to main posts. You're fine to over-format in replies to people as there's really no chance you'll come near the character limit.
One big thing you need to keep in mind is that before formatting, understand it. Italics is generally used for titles or emphasizing. Bold is used for making things stand out, such as the header of a page or marking a new section of whatever it is you're explaining. Underlining is often used for marking important parts of sentences/paragraphs or for sectioning a list, like below (paired with indentation for easier reading)
Mods:
- CampCraft
- IronChests
- RedPower 2
Texture Packs:
- Derivation
- Faithful 32x
- LAST DAYS
Using it sparingly can often make your threads look and feel professional when going through them. Making everything bold makes people lose track of the more important parts of your thread.
All of this in mind, you are still limited to a certain amount of space. For very long lists (such as your changelog), it would be best to use as little formatting as possible. One of the best ways to do this is to make your changelog a .txt file using the indentation system to show off different levels of importance. Trying to stay true to your formatting as well as to provide you with a working example of what I mean, here is my attempt to unbreak your old changelog: campcraftChangelog.txt
The above text file is meant to demonstrate how well you can get the point across with no BBCode formatting at all.
Large, flashy/eye-catching pictures can be okay to show that you're in a new section, but can often also continuously try to lead the reader's eyes away from the contents of the section. If you want to use pictures, it's often best to make the pictures blend in well with the text such as the pictures in Vazkii's profile.
I have created a template you could use if you'd like. Just copy and paste everything from within this text file into your post, then save it. If you don't like it, then you can revert. I've backup up your original post here (in its current bulky, broken form)
Preview of New Thread:
CampCraft Warning: Deadly Bears in the forest. Camp with caution.
Visit the CampCraft Guide Website
v4.5.1
*Updated to support new texture system
*Updated block spawn code to support new code
*Rewritten crops to use new bonemeal code
*Made berry bush blocks get removed when shears are used on the block.
*Fixed some crashes caused by config code.
*Fixed generation code
*Fixed couple of door bugs (strangely, top block works but only if bottom block as been clicked on first)
*Fixed camouflage blocks not updating when walked on.
*Stop using Custom mob spawner
*might add support for it in the future again*
*Fixed Camouflage textures
*Fixed Camouflage block duplication bug.
*Made camp fire/stove cook hot chocolate, think thats every food added to camp fire/stove list
*Fixed crash when enable food is disabled
New CampFire/Stove rewrite:
Features:
*Block only uses 1 block id instead of 3 (With three block stages)
1 - Stage without fire wood.
2 - Non-burning campfire/stove stage (place firewood in the fuel slot to get to this stage)
3 - Burning campfire (use flint and steal on block to get to this stage)
*CampFire burns out when in open area and its raining. (random tick, not instantly)
*Camp Fire burns for 12000 ticks, half a minecraft day. (this is bugged due to burning int not working correctly)
*Burns mobs/anyone that walks onto the camp fire.
Bugs:
*Burning int currently not decreasing (not sure why yet)
*Fire animation isn't working correctly (will be fixed once burning int is working)
*Light level is buggy so all stages have light level (I will be making stage 3 to admit a light lvl only once burning int is fixed)
Bugs Fixed:
*Items not staying in inventory on metadata change.
*Items not staying when rain burns camp fire out.
*Fixed camp fire changing to stage 0 when set on fire.
*Fixed flint and steel taking damage.
*Fixed camp stove removing firewood after block update
*Fixed camp stove slot 4 not cooking food.
*Fixed inventory not displaying camp fire/stove name
Scenery Part:
*Flowers (Can be crafted into dyes!)
*Dessert plants
Known Bugs:
*Not sure if frogs are spawning
*Desert flowers spawning on grass when generated on edge of desert biome.
*Camp Doors might not be updating properly on amp servers, *need to get a second minecraft account and i'll fix most server bugs
Todo List:
*Fix auto tents/rotation of the tent blocks.
*Fix door texture.
*Check sleeping bag texture.
*Test mobs spawning
*Add Marshmallow food texture.
*Add random function to burn marshmallows
*Todo add lantern block border.
*Think about a lantern model and maybe more flame colours
*Todo add code to stop blocks being placed on certain blocks.
*Personalise the mob spawn egg colours.
*Add @Override line to most methods so i can fix/update faster in future.
*Add shift clicking for camp fire/stove
*Add support for different languages in camp fire/stove gui names.
*Fix a small crash when turning enable food = false
*at moment you can't disable food to stop you from crashing
*Fix Bear trap.
*Make tent blocks automatically disable.
*Add random code for berries drop amount.*Make a mcmod.info file.
Installation:
1. Install the recommended universal version of Forge into your minecraft.jar and/or minecraft_server.jar
2. Install CampCraft by dragging the downloaded .zip file into your .minecraft/mods directory (Same file and method for both client and server)
3. To change block/item ids or disable mod parts, go into "minecraft/config" folder and open "CampCraft.cfg" If you're running a server, make sure the configuration for both client and server match.
Videos:
Installation Guides:
By TheCompleteGamingz
By CriticalRocket
English by TheForgottenComms
Español by Joe Calix
Spotlights:
By GamingCreeperz
By TehSmileys
By TrilogueAdventures
By Jack ChippedGaming
By Piedudeaus
French Spotlight by OshanWorld for CampCraft 1.2.5
Russian Spotlight by gren236 for CampCraft 1.2.5
German Spotlight by MatseeeLP
Special Thanks:
To Geko for all his hard work and amazing programming skills
To chris0744 for all his amazing models and great advice for CampCraft
To CrazedBrit for his beautiful texture work check out his amazing texture pack Link
To Imonobor for the amazing textures he's done
To pi3_14159 for creating the food textures His textures
To dethisneer for all the support, ideas and motivation without him I couldn't have made CampCraft what it is today and all the future ideas planned
To Nath99 for his wisdom on minecraft and information to keep things stable
To jamioflan for making smp guide and helping with small problems i had
To amazon for selling cheap java books got a nice bargain xP
To mcp team for making modding so much for simpler
To up-a-notch for making textures
To the other people for making textures i will edit when i get names so many posts to look through xP
To Hippoplatimus for the information about meta-data recipes
To joelcalix for porting CampCraft to bukkit
To Notch for making minecraft
To the public for using CampCraft and for all the amazing support and hope to keep you interested with all the updates to come
Show your Appreciation:
If you like or love campcraft, you can show your appreciation by adding reputation to this post by clicking the Green Up-Arrow in the bottom-right of this post. Doing so will (if you've provided the site with your username) make your Minecraft skin's face appear in the "We love this post!" section at the bottom of the post!
Also, please leave any feedback or suggestions for improving CampCraft in a post. Things I'm looking for in particular in the spoiler:
Looking for a model designer:
In need of Boat and Lantern Models
More Foods:
- New ideas for foods
- Food recipes
- How much hunger/saturation each food heals
Terms and Conditions:
0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
[represent]
EDIT: Forgot to say that this version I provide is only 16,413 characters long, so you still have a decent amount of room to expand. I figure I should also add that you should keep smilies to a minimum within the OP. People are there for the mod.
Also, you'll need to add some screenshots somewhere for that template, as every mod thread needs screenshots of added content to comply with the forum rules.
Thank you for all the info on formatting, I was wondering why I kept going over the limit never counted the BBCode towards the count limit and formatting isn't my strong point reason it was a mess/unorganised xD
also thank you for formatting the thread appreciate the effort you did, will add more to it over the next few weeks before the 1.6 CampCraft update
Quick question how did you make the changeLog.txt file? did you just drop the file onto dropbox and when visiting the direct link it automatically opens the text file in the browser?
Not sure if this is a bug, but anytime i try to use the Auto Tent Large it will always make an excuse of the "tentspace require is not clear at x"
Heres a picture of what i mean: http://i.imgur.com/MbUREhR.jpg I think that is way more space than it needs >.>
Not sure if this is a bug, but anytime i try to use the Auto Tent Large it will always make an excuse of the "tentspace require is not clear at x"
Heres a picture of what i mean: http://i.imgur.com/MbUREhR.jpg I think that is way more space than it needs >.>
Are you using the latest version of CampCraft?
If you are 1.5 update broke the auto tents so I disabled them until I can fix the auto tents. The normal 60 colourful tents work fine still.
Tomtomtom09 I have downloaded the campcraft v 4.5.1 but I can't figure out how to make the bear traps i have had a look at the trap guide on https://sites.google...mods/trap-guide but it won't work could you please help me.
Bear traps are currently disabled as a certain method code in 1.5 was broken and I didn't have time to fix before I released the v 4.5.1
I have fixed bear traps and v4.6 should be released later this week or early next week
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
I placed a tent and right clicked on it with a hammer but it keeps giving me a, tentspace required is not clear at level 4 even though I have a huge area
I placed a tent and right clicked on it with a hammer but it keeps giving me a, tentspace required is not clear at level 4 even though I have a huge area
Edit: the size of the area is 26x25 blocks
Which tent are you placing and which version of CampCraft are you using?
That's not my mod, Another camping mod with similar names
I tried your version a while back on 1.4.7 and I really loved it, I noticed the name and format changed but I thought you might have changed the name but it appears this is isn't your mod...my bad.
but could you please make a backported version please?
it still crashes
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/alessandromadarena/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_15.27.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 4d645a95 --------
Full report at:
/Users/alessandromadarena/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_15.27.02-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 18.06.13 15:27
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_43, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 180425840 bytes (172 MB) / 632426496 bytes (603 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.21.725 Minecraft Forge 7.8.0.725 Optifine OptiFine_1.5.2_HD_D3 144 mods loaded, 144 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.21.725} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.725} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_API{1.5.1} [Familiars API] (Familiars_API_1) Unloaded->Constructed->Pre-initialized->Initialized
mod_bspkrsCore{v2.08(1.5.2)} [bspkrsCore] (bspkrs core) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator{Forge 1.5.2.r01} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
AnimatedPlayer{1.2.0} [Animated Player Mod] (Animated Player v1) Unloaded->Constructed->Pre-initialized->Initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5) Unloaded->Constructed->Pre-initialized->Initialized
mod_ancientFragment{1.0} [mod_ancientFragment] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_ancientStone{1.0} [mod_ancientStone] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_ancientSword{1.0} [mod_ancientSword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_crystalSword{1.0} [mod_crystalSword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_demonRageSword{1.0} [mod_demonRageSword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthAxe{1.0} [mod_earthAxe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthHoe{1.0} [mod_earthHoe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthPick{1.0} [mod_earthPick] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthShards{1.0} [mod_earthShards] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthShardsOre{1.0} [mod_earthShardsOre] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthShovel{1.0} [mod_earthShovel] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_earthSword{1.0} [mod_earthSword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_elementalTAB{1.0} [mod_elementalTAB] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energyAx{1.0} [mod_energyAx] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energyHoe{1.0} [mod_energyHoe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energyPick{1.0} [mod_energyPick] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energyShards{1.0} [mod_energyShards] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energyShardsOre{1.0} [mod_energyShardsOre] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energyShovel{1.0} [mod_energyShovel] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_energySword{1.0} [mod_energySword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fieryAxe{1.0} [mod_fieryAxe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fieryHoe{1.0} [mod_fieryHoe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fieryPickaxe{1.0} [mod_fieryPickaxe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fieryShards{1.0} [mod_fieryShards] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fieryShardsOre{1.0} [mod_fieryShardsOre] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fieryShovel{1.0} [mod_fieryShovel] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_fierySword{1.0} [mod_fierySword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_godlySword{1.0} [mod_godlySword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_hauntedBlade{1.0} [mod_hauntedBlade] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icyAxe{1.0} [mod_icyAxe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icyHoe{1.0} [mod_icyHoe] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icyPick{1.0} [mod_icyPick] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icyShardOre{1.0} [mod_icyShardOre] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icyShards{1.0} [mod_icyShards] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icyShovel{1.0} [mod_icyShovel] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_icySword{1.0} [mod_icySword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_thePick{1.0} [mod_thePick] (ET) Unloaded->Constructed->Pre-initialized->Initialized
mod_voidSword{1.0} [mod_voidSword] (ET) Unloaded->Constructed->Pre-initialized->Initialized
EnhancedBooks{1.0} [Enhanced Books] (Enhanced books) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_DefaultMobPack{1.5.2} [DefaultMobPack] (Familiars_DefaultMobPack_1) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_ExtendedFamPack{1.5.1} [ExtendedFamPack] (Familiars_ExtendedFamPack_1) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized
Ideas{1} [Ideas] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Core{3.0.0.0.10} [Metallurgy 3 Core] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Base{3.0.0.0.10} [Metallurgy 3 Base] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Machines{3.0.0.0.10} [Metallurgy 3 Machines] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Vanilla{3.0.0.0.10} [Metallurgy 3 Vanilla] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Gibbing{1.5.2v1} [mod_Gibbing] (MobAmputation1) Unloaded->Constructed->Pre-initialized->Initialized
mod_Gibs{1.5.2v1} [mod_Gibs] (MobDismemberment1) Unloaded->Constructed->Pre-initialized->Initialized
More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized
PamHarvestCraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBlackberry{1.0} [Pam's HarvestCraft Blackberry] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBlueberry{1.0} [Pam's HarvestCraft Blueberry] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCactusfruit{1.0} [Pam's HarvestCraft Cactusfruit] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCranberry{1.0} [Pam's HarvestCraft Cranberry] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCGrape{1.0} [Pam's HarvestCraft Grape] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCKiwi{1.0} [Pam's HarvestCraft Kiwi] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCRaspberry{1.0} [Pam's HarvestCraft Raspberry] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCSpiceleaf{1.0} [Pam's HarvestCraft Spiceleaf] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCStrawberry{1.0} [Pam's HarvestCraft Strawberry] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCSunflower{1.0} [Pam's HarvestCraft Sunflower] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCWhitemushroom{1.0} [Pam's HarvestCraft Whitemushroom] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCAsparagus{1.0} [Pam's HarvestCraft Asparagus] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBean{1.0} [Pam's HarvestCraft Bean] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBeet{1.0} [Pam's HarvestCraft Beet] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBroccoli{1.0} [Pam's HarvestCraft Broccoli] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCelery{1.0} [Pam's HarvestCraft Celery] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCGarlic{1.0} [Pam's HarvestCraft Garlic] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCGinger{1.0} [Pam's HarvestCraft Ginger] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCLettuce{1.0} [Pam's HarvestCraft Lettuce] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCOnion{1.0} [Pam's HarvestCraft Onion] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPeanut{1.0} [Pam's HarvestCraft Peanut] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPineapple{1.0} [Pam's HarvestCraft Pineapple] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCRadish{1.0} [Pam's HarvestCraft Radish] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCRice{1.0} [Pam's HarvestCraft Rice] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCRotten{1.0} [Pam's HarvestCraft Rotten] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCSweetpotato{1.0} [Pam's HarvestCraft Sweetpotato] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCTea{1.0} [Pam's HarvestCraft Tea] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCTurnip{1.0} [Pam's HarvestCraft Turnip] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBellpepper{1.0} [Pam's HarvestCraft Bellpepper] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCantaloupe{1.0} [Pam's HarvestCraft Cantaloupe] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCChilipepper{1.0} [Pam's HarvestCraft Chilipepper] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCoffee{1.0} [Pam's HarvestCraft Coffee] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCorn{1.0} [Pam's HarvestCraft Corn] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCucumber{1.0} [Pam's HarvestCraft Cucumber] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCEggplant{1.0} [Pam's HarvestCraft Eggplant] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCMustard{1.0} [Pam's HarvestCraft Mustard] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPeas{1.0} [Pam's HarvestCraft Peas] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCTomato{1.0} [Pam's HarvestCraft Tomato] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCZucchini{1.0} [Pam's HarvestCraft Zucchini] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCandle{1.0} [Pam's HarvestCraft Candle] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCotton{1.0} [Pam's HarvestCraft Cotton] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCSalt{1.0} [Pam's HarvestCraft - Salt] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCSink{1.0} [Pam's HarvestCraft Sink] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCVanillastorage{1.0} [Pam's HarvestCraft - Vanilla Storage Blocks] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCApple{1.0} [Pam's HarvestCraft Apple] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCAvocado{1.0} [Pam's HarvestCraft Avocado] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCBanana{1.0} [Pam's HarvestCraft Banana] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCherry{1.0} [Pam's HarvestCraft Cherry] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCinnamon{1.0} [Pam's HarvestCraft Cinnamon] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCCoconut{1.0} [Pam's HarvestCraft Coconut] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCDragonfruit{1.0} [Pam's HarvestCraft Dragonfruit] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCLemon{1.0} [Pam's HarvestCraft Lemon] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCLime{1.0} [Pam's HarvestCraft Lime] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCMango{1.0} [Pam's HarvestCraft Mango] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCNutmeg{1.0} [Pam's HarvestCraft Nutmeg] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCOlive{1.0} [Pam's HarvestCraft Olive] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCOrange{1.0} [Pam's HarvestCraft Orange] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPapaya{1.0} [Pam's HarvestCraft Papaya] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPeach{1.0} [Pam's HarvestCraft Peach] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPear{1.0} [Pam's HarvestCraft Pear] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPeppercorn{1.0} [Pam's HarvestCraft Peppercorn] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPlum{1.0} [Pam's HarvestCraft Plum] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCPomegranate{1.0} [Pam's HarvestCraft Pomegranate] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCStarfruit{1.0} [Pam's HarvestCraft Starfruit] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCVanillabean{1.0} [Pam's HarvestCraft Vanillabean] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
PamHCWalnut{1.0} [Pam's HarvestCraft Walnut] (Pam's HarvestCraft 1) Unloaded->Constructed->Pre-initialized->Initialized
RodolRivalRebels{1.5.2} [RivalRebels] (RivalRebels) Unloaded->Constructed->Pre-initialized->Initialized
NemockZans_ShowDurability2{1.0.2} [Show Durability II] (ShowDurability2_1) Unloaded->Constructed->Pre-initialized->Initialized
teeluk_SpecialArmor{1.5.1} [SpecialArmor] (SpecialArmor_1) Unloaded->Constructed->Pre-initialized->Initialized
Swords of Israphel{v0.3} [Swords of Israphel] (Swords of Israphel v0) Unloaded->Constructed->Pre-initialized->Initialized
pitman-87_TF2_Teleporter{1.5.1} [TF2 Teleporter] (TF2_Teleporter_1) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber{1.5.1r2} [Timber!] (Timber! (1) Unloaded->Constructed->Pre-initialized->Initialized
SCMowns{v1} [Trio Gems Mod] (TrioGems 1) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod) Unloaded->Constructed->Pre-initialized->Initialized
mod_ArmorStatusHUD{v1.7(1.5.2)} [ArmorStatusHUD] (armor status) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.9.11} [Backpack] (backpack-1) Unloaded->Constructed->Pre-initialized->Initialized
BetterFurnaces{3.0} [Better Furnaces] (better furnace) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (damage indicator) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1) Unloaded->Constructed->Pre-initialized->Initialized
CampCraft{[1.5.2] CampCraft ModPack V 4.5.1} [CampCraftMod] (xCampCraft v4) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 6970M OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDcraft 128x MC15
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.ArrayIndexOutOfBoundsException: 4111
at net.minecraft.block.Block.<init>(Block.java:338)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:18)
at CampCraft.FlowerPart.BlockDesertFlower2.<init>(BlockDesertFlower2.java:26)
at CampCraft.CampCraft.loadPlantsAndTrees(CampCraft.java:2265)
at CampCraft.CampCraft.load(CampCraft.java:130)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 8ce4e4e6 ----------
You've set the campcraft desert plants block id to 4111 which is too high, set the number to something between 300 and 4000 which is free and should work unless you have another block id clash
also please put the error message in spoiler tags, makes the post shorter.
Thank you so much now it worked
sorry i`m new in the forums i didn`t knew^^
No worries man
I dont think I'm going to make a 1.5.1 version just going to be a lot of work for me and I would rather spend my time working towards the next CampCraft release to fix bugs/missing textures, I'm sure in a few weeks other mods will be updated to 1.5.2 or 1.6 *not sure when its getting released*
Sorry man realised the other day certain mobs didn't have textures, will be a update release soon to fix this
Go into the config file and open CampCraft.cfg with a text edit program and change Enable*mob name* == true too == false.
I am so glad that I found it all updated so I can use your mod with it
Now I just need to add the mods to the server and see if it works.
Also I understand why you didn't want to do a backported version and I understand how much work it needs before it's done so It's ok, thanks for discussing about it with me anyway
Formatting is when you make something bold, italics, underline, or any other effects aside from your plain text. Color, size, font face, spoilers, alignment, lists... Everything. This forum uses BBCode for formatting.Let's bold the first letter of every word and then give a character count to demonstrator what this has to to with your thread.
Code View:
Character Count:
58
Preview:
Here is the sentence that we're going to format as a test.
Code View:
Character Count:
142
Preview:
Here is the sentence that we're going to format as a test.
As you can see in the above spoiler, each small bit of formatting adds a certain number of characters. in this case, every time you bold something separately, it adds an extra 7 characters to the count.
Each forum post has a character limit of 60,000, I believe.
Your thread, formatting included uses a total of 52043 characters. While you have not yet reached the character limit, the formatting begins to die out. Removing the formatting, your thread comes out to a little over 21,000. Your thread has more formatting than it does content.
I know the reasoning behind it, and why it might be difficult to not format everything. It feels like everything you have to say in the thread, or with the information that you're giving, everything feels important. However, let's keep the formatting to a minimum when it comes to main posts. You're fine to over-format in replies to people as there's really no chance you'll come near the character limit.
One big thing you need to keep in mind is that before formatting, understand it. Italics is generally used for titles or emphasizing. Bold is used for making things stand out, such as the header of a page or marking a new section of whatever it is you're explaining. Underlining is often used for marking important parts of sentences/paragraphs or for sectioning a list, like below (paired with indentation for easier reading)
Mods:
Texture Packs:
Using it sparingly can often make your threads look and feel professional when going through them. Making everything bold makes people lose track of the more important parts of your thread.
All of this in mind, you are still limited to a certain amount of space. For very long lists (such as your changelog), it would be best to use as little formatting as possible. One of the best ways to do this is to make your changelog a .txt file using the indentation system to show off different levels of importance. Trying to stay true to your formatting as well as to provide you with a working example of what I mean, here is my attempt to unbreak your old changelog: campcraftChangelog.txt
The above text file is meant to demonstrate how well you can get the point across with no BBCode formatting at all.
Large, flashy/eye-catching pictures can be okay to show that you're in a new section, but can often also continuously try to lead the reader's eyes away from the contents of the section. If you want to use pictures, it's often best to make the pictures blend in well with the text such as the pictures in Vazkii's profile.
I have created a template you could use if you'd like. Just copy and paste everything from within this text file into your post, then save it. If you don't like it, then you can revert. I've backup up your original post here (in its current bulky, broken form)
Preview of New Thread:
CampCraft
Warning: Deadly Bears in the forest. Camp with caution.
Visit the CampCraft Guide Website
Table of Contents:
Downloads
Update News
Info
Installing CampCraft
Videos
Banners
Special Thanks
Show your Appreciation
Terms and Conditions
Edit post (Users ignore this one)
Downloads:
Latest Versions (1.5.2):
CampCraft ModPack v4.5.1 {MediaFire or Dropbox}
Pictures for All CampCraft v4.5.1 Recipes {MediaFire or Dropbox}
Older Versions:
Minecraft 1.4.7:
CampCraft ModPack v4.3 {MediaFire or Dropbox}
Pictures for All CampCraft v4.3 Recipes {MediaFire or Dropbox}
Minecraft 1.4.2:
(Test version) CampCraft v3.3
(Test version) CampCraft v3.1
Minecraft 1.3.2:
CampCraft v1.0
Minecraft 1.2.5:
CampCraft 1.0v6 {Download | Recipes}
CampCraft 1.0v2 for Minecraft 1.2.5
CampCraft 1.0
Bukkit:
CampCraft for craftbukkit R3.0 {Download}
CampCraft 1.0 for Bukkit 1.2.5
Server:
CampCraft 1.0 for Minecraft Server 1.2.5
Even Older Versions:
ModPack SMP 0.4 for minecraft 1.1
ModPack SMP 0.3 for minecraft 1.0
Mod Pack SSP Version:
ModPack 0.4 v3 Single for minecraft 1.1
ModPack 0.3 Single for minecraft 1.0
ModPack 0.1 Single for minecraft 1.0
60 Tent Mod Version:
CampCraft 60 Tents 0.4 v2 for minecraft 1.1
CampCraft 60 Tents 0.3 for minecraft 1.1
CampCraft 60 Tents 0.2 v 2 for minecraft 1.0
CampCraft 60 Tents 0.1 v 4 for minecraft 1.8
Automatic Tent Mod Version:
Automatic Tents 1.1 v2 for minecraft 1.1
Automatic Tents 1.1 for minecraft 1.1
Automatic Tents 1.0 for minecraft 1.0
Camping Mod 0.6 for minecraft version 1.8.1
Camping Mod 0.5 for minecraft version 1.7.3
Camping Mod 0.4 for minecraft version 1.7.2
Camping Mod 0.3 for minecraft version 1.6.5 and 1.6.6
Camping Mod 0.2 for minecraft version 1.6.5 and 1.6.6
Camping Mod 0.1 for minecraft version 1.5_1
Lantern Mod Version:
Lantern Forge 0.3 for minecraft 1.1
Lantern Single 0.4 for minecraft 1.1
Lantern Single 0.3 for minecraft 1.0
Lantern Forge 0.2 for minecraft 1.8
Lantern Single 0.2 for minecraft 1.8
Lantern Single 0.1 for minecraft 1.8.1
Sleeping Bag Mod Version:
Sleeping Bag 0.3 for minecraft 1.1
Sleeping Bag 0.2 for minecraft 1.0
Sleeping Bag 0.1 for minecraft 1.8
Camp Food Mod Version:
Camp Food 0.1 for Minecraft 1.1
Camp Fire Mod Version:?
CampFire for Minecraft 1.1 [SSP][SMP]
Anvil Repair Mod Version:
Anvil Mod 1.1 for minecraft 1.1
Anvil Mod 1.0 for minecraft 1.0
Anvil Mod 0.7 for minecraft 1.8.1
Anvil Mod 0.6 for minecraft 1.7.3
Anvil Mod 0.5 for minecraft 1.7.2
Anvil Mod 0.4 for minecraft 1.6.6
Anvil Mod 0.3 for minecraft 1.5
Anvil Mod 0.2Anvil Mod 0.1
Changelog:
v4.5.1
*Updated to support new texture system
*Updated block spawn code to support new code
*Rewritten crops to use new bonemeal code
*Made berry bush blocks get removed when shears are used on the block.
*Fixed some crashes caused by config code.
*Fixed generation code
*Fixed couple of door bugs (strangely, top block works but only if bottom block as been clicked on first)
*Fixed camouflage blocks not updating when walked on.
*Stop using Custom mob spawner
*might add support for it in the future again*
*Fixed Camouflage textures
*Fixed Camouflage block duplication bug.
*Made camp fire/stove cook hot chocolate, think thats every food added to camp fire/stove list
*Fixed crash when enable food is disabled
New CampFire/Stove rewrite:
Features:
*Block only uses 1 block id instead of 3 (With three block stages)
2 - Non-burning campfire/stove stage (place firewood in the fuel slot to get to this stage)
3 - Burning campfire (use flint and steal on block to get to this stage)
*Camp Fire burns for 12000 ticks, half a minecraft day. (this is bugged due to burning int not working correctly)
*Burns mobs/anyone that walks onto the camp fire.
Bugs:
*Burning int currently not decreasing (not sure why yet)
*Fire animation isn't working correctly (will be fixed once burning int is working)
*Light level is buggy so all stages have light level (I will be making stage 3 to admit a light lvl only once burning int is fixed)
Bugs Fixed:
*Items not staying in inventory on metadata change.
*Items not staying when rain burns camp fire out.
*Fixed camp fire changing to stage 0 when set on fire.
*Fixed flint and steel taking damage.
*Fixed camp stove removing firewood after block update
*Fixed camp stove slot 4 not cooking food.
*Fixed inventory not displaying camp fire/stove name
Older Changes:
Insert old changes here when it comes around.
For even older news, see this page.
Info:
Main Features:
Tent part:
*60 Tents
*Auto Tents (Currently disabled in 1.5 due to change in way blocks are placed)
*Lanterns
*Sleeping Bags
Food part:
*Camp Fire/Stove (Rewritten and improved! See "Newest Features" for details)
*More Food
*Crops
Trap part:
*Bear trap (Disabled at the moment. Will be fixed shortly)
*Spike traps
*Grass Camouflage block
*More Camouflage block
Mob part:
*Ants
*Bears
*Boars
*Deers/baby deers (Feed carrot to breed)
*Flies
*Foxes
*Frogs
*Polar Bears
*Rabbits/baby rabbits (Feed carrot to breed)
Scenery Part:
*Flowers (Can be crafted into dyes!)
*Dessert plants
Known Bugs:
*Not sure if frogs are spawning
*Desert flowers spawning on grass when generated on edge of desert biome.
*Camp Doors might not be updating properly on amp servers, *need to get a second minecraft account and i'll fix most server bugs
Todo List:
*Fix auto tents/rotation of the tent blocks.
*Fix door texture.
*Check sleeping bag texture.
*Test mobs spawning
*Add Marshmallow food texture.
*Add random function to burn marshmallows
*Todo add lantern block border.
*Think about a lantern model and maybe more flame colours
*Todo add code to stop blocks being placed on certain blocks.
*Personalise the mob spawn egg colours.
*Add @Override line to most methods so i can fix/update faster in future.
*Add shift clicking for camp fire/stove
*Add support for different languages in camp fire/stove gui names.
*Fix a small crash when turning enable food = false
*at moment you can't disable food to stop you from crashing
*Fix Bear trap.
*Make tent blocks automatically disable.
*Add random code for berries drop amount.*Make a mcmod.info file.
Mobs spawn area:
*Bear – Forest, Plains, Jungle, ExtremeHills
*Polar Bear – Iceplains, iceMountains, taiga, taigaHills.
*Rabbit – Forest, Plains, Jungle, ExtremeHills
*Deer – Forest, Jungle, ExtremeHills
*Ant – Forest, Plains, ExtremeHills
*Boar - Forest, Plains, ExtremeHills
*Fox - Forest, Jungle,
*Frog - SwampLand
Installation:
1. Install the recommended universal version of Forge into your minecraft.jar and/or minecraft_server.jar
2. Install CampCraft by dragging the downloaded .zip file into your .minecraft/mods directory (Same file and method for both client and server)
3. To change block/item ids or disable mod parts, go into "minecraft/config" folder and open "CampCraft.cfg" If you're running a server, make sure the configuration for both client and server match.
Videos:
Installation Guides:
By TheCompleteGamingz
By CriticalRocket
English by TheForgottenComms
Español by Joe Calix
Spotlights:
By GamingCreeperz
By TehSmileys
By TrilogueAdventures
By Jack ChippedGaming
By Piedudeaus
French Spotlight by OshanWorld for CampCraft 1.2.5
Russian Spotlight by gren236 for CampCraft 1.2.5
German Spotlight by MatseeeLP
Special Thanks:
To Geko for all his hard work and amazing programming skills
To chris0744 for all his amazing models and great advice for CampCraft
To CrazedBrit for his beautiful texture work check out his amazing texture pack Link
To Imonobor for the amazing textures he's done
To pi3_14159 for creating the food textures His textures
To dethisneer for all the support, ideas and motivation without him I couldn't have made CampCraft what it is today and all the future ideas planned
To Nath99 for his wisdom on minecraft and information to keep things stable
To jamioflan for making smp guide and helping with small problems i had
To amazon for selling cheap java books got a nice bargain xP
To mcp team for making modding so much for simpler
To up-a-notch for making textures
To the other people for making textures i will edit when i get names so many posts to look through xP
To Hippoplatimus for the information about meta-data recipes
To joelcalix for porting CampCraft to bukkit
To Notch for making minecraft
To the public for using CampCraft and for all the amazing support and hope to keep you interested with all the updates to come
Show your Appreciation:
If you like or love campcraft, you can show your appreciation by adding reputation to this post by clicking the Green Up-Arrow in the bottom-right of this post. Doing so will (if you've provided the site with your username) make your Minecraft skin's face appear in the "We love this post!" section at the bottom of the post!
Also, please leave any feedback or suggestions for improving CampCraft in a post. Things I'm looking for in particular in the spoiler:
Looking for a model designer:
In need of Boat and Lantern Models
More Foods:
- New ideas for foods
- Food recipes
- How much hunger/saturation each food heals
Terms and Conditions:
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TomTomTom09, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft, the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
[represent]
EDIT: Forgot to say that this version I provide is only 16,413 characters long, so you still have a decent amount of room to expand. I figure I should also add that you should keep smilies to a minimum within the OP. People are there for the mod.
Also, you'll need to add some screenshots somewhere for that template, as every mod thread needs screenshots of added content to comply with the forum rules.
Thank you for all the info on formatting, I was wondering why I kept going over the limit never counted the BBCode towards the count limit and formatting isn't my strong point reason it was a mess/unorganised xD
also thank you for formatting the thread appreciate the effort you did, will add more to it over the next few weeks before the 1.6 CampCraft update
Quick question how did you make the changeLog.txt file? did you just drop the file onto dropbox and when visiting the direct link it automatically opens the text file in the browser?
~Tom
Wow... you sure know a lot!
*insert gif here*
*Looking for more food/fruit/crop ideas
Heres a picture of what i mean: http://i.imgur.com/MbUREhR.jpg I think that is way more space than it needs >.>
Are you using the latest version of CampCraft?
If you are 1.5 update broke the auto tents so I disabled them until I can fix the auto tents. The normal 60 colourful tents work fine still.
Bear traps are currently disabled as a certain method code in 1.5 was broken and I didn't have time to fix before I released the v 4.5.1
I have fixed bear traps and v4.6 should be released later this week or early next week
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Edit: the size of the area is 26x25 blocks
Everyone knows how amazing I am
Which tent are you placing and which version of CampCraft are you using?