Alright, it fails for me too.
Here's the modloader:
Aug 25, 2011 5:37:56 PM ModLoader init
FINE: ModLoader Beta 1.7.3 Initializing...
Aug 25, 2011 5:37:56 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Seth\AppData\Roaming\.minecraft\mods\portalgun
Aug 25, 2011 5:37:56 PM ModLoader readFromModFolder
FINER: Directory found.
Aug 25, 2011 5:37:56 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Seth\AppData\Roaming\.minecraft\mods\portalgun1.7.3v5.zip
Aug 25, 2011 5:37:56 PM ModLoader readFromModFolder
FINER: Zip found.
Aug 25, 2011 5:37:56 PM ModLoader addMod
FINE: Failed to load mod from "mod_PortalGun.class"
Aug 25, 2011 5:37:56 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:267)
at ModLoader.readFromModFolder(ModLoader.java:1169)
at ModLoader.init(ModLoader.java:811)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
Aug 25, 2011 5:38:07 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Seth\AppData\Roaming\.minecraft\bin\minecraft.jar
Aug 25, 2011 5:38:07 PM ModLoader readFromClassPath
FINER: Zip found.
Aug 25, 2011 5:38:07 PM ModLoader addMod
FINE: Mod Loaded: "mod_SpawnerGUI Beta 1.7.3" from mod_SpawnerGUI.class
Aug 25, 2011 5:38:07 PM ModLoader AddAllRenderers
FINE: Initialized
16 achievements
151 recipes
MCPatcherUtils initialized. Directory C:\Users\Xander Harper\AppData\Roaming\.mi
necraft
ModLoader Beta 1.7.3 Initializing...
Mod Loaded: mod_TooManyItems 1.7.2 2011-07-01
Mod Loaded: mod_smartmoving 2.7
Mod Loaded: mod_SpawnerGUI Beta 1.7.3
Overriding /terrain.png with /spawnerblock/spawnerblock.png @ 30. 82 left.
Mod Loaded: mod_spawnerblock SpawnerBlock 1.7.3 by TeeLuk
Mod Loaded: mod_Floodgate Beta 1.7.3
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
I figured out how to escape the test chamber with the companion cube without leaving the cube!
Simply wait for a squid to spawn in the water at the start, kill it and use the ink sacks as cubes :biggrin.gif:
hotfile is givin me probloms it says temperarly but its been a few days and it still gives me a error or temperary problom message :sad.gif: i want this mod plz help meh
ok the funnyest thing happend to me today i was placing turrets down and one of them as soon as i placed was turned around and said"im diffrent" lol so does that mean that theres a chance that they'er peacfull to you?
ok the funnyest thing happend to me today i was placing turrets down and one of them as soon as i placed was turned around and said"im diffrent" lol so does that mean that theres a chance that they'er peacfull to you?
They're called oracle turrets. It's from Portal 2.
I finaly got this mod working correctly for me along with the rest of my mods. ^^
I have a small feedback for players who want to install this along with the PlastiCraft mod. The bucket of Material Emancipation Grid will not spawn the grid but will spawn Glowing Plastiglass blocks instead.
-confusedface-
I definitely don't see what you did thar.
But great work :biggrin.gif:
I wish I could find a server to play with portals on...
:mellow.gif:
Looking for a small server for me and my friends to play on. PM me if you have one.
Post it here: http://www.minecraftforum.net/topic/219227-shop-official-portal-gun-maps-index/
Don't forget to include what version it was made for, texture pack, and such when posting to be added to the list (No packs in download without permission from creator).
Here's the modloader:
You don't have ModLoaderMP installed. You can get it here.
Simply wait for a squid to spawn in the water at the start, kill it and use the ink sacks as cubes :biggrin.gif:
NO NO NO NO!
Why do people keep telling them? iChun put it in huge bold letters..
why so small signitures?
They're called oracle turrets. It's from Portal 2.
I already said, the mod isn't even installed.
======================
Thanks to the guys who's been helping the people with issues.
I will be leaving for a bit on Sunday. Will be unavailable for a week.
@BOBABROON: added.
I have a small feedback for players who want to install this along with the PlastiCraft mod. The bucket of Material Emancipation Grid will not spawn the grid but will spawn Glowing Plastiglass blocks instead.
I definitely don't see what you did thar.
But great work :biggrin.gif:
I wish I could find a server to play with portals on...
:mellow.gif: