Here is another development build, fixed a few of the bugs and made it run a little smoother, also included WorldEdit.jar this time like I said I would. Before installing either restore a Minecraft.jar backup or delete the /com/sijobe directory in the .jar. Currently, based on my availability and willingness the mod should be released tomorrow/Sunday. If you have any issues with it let me know.
Oh yeah, and this works on LAN if anyone wanted to try it.
For those of you who cannot wait another hour or few, here is basically the release build, no more features or fixes will be added, I'll just be writing up documentation and doing official packaging and installer stuff.
If you have installed a previous development build be sure to remove /com/sijobe or get a fresh minecraft.jar
If you have any critical issues, let me know ASAP and I'll fix it before release.
If the host has it installed and the clients don't it should still work. If clients have it installed and the host doesn't, it will not work.
Okay, but do mob/entity affecting commands effect other players? For example, will /killnpc or /freeze kill or freeze any LAN players (who are not the host), respectively? Sorry for the questions, can't test these things at the moment.
Minecraft crashed when I was using the "/brush sphere 0 6" command. If you use it to much it crashes the game. The game freezes then crashes.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\Jeremy\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-08_11.14.11-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6951bf6e --------
Generated 9/8/12 11:14 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_24, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 365791664 bytes (348 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 4
ModLoader 1.3.2
mod_ReiMinimap v3.2_05 [1.3.2]
mod_SpawnerGUI 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Lunchbox1234'/158, l='New World', x=2322.43, y=10.28, z=-256.84]]
- World New World Entities: 0 total; []
- World New World Players: 0 total; []
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at go.b(SourceFile:154)
at gr.b(SourceFile:133)
at net.minecraft.server.MinecraftServer.q(SourceFile:435)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axv.p(IntegratedServer.java:122)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
--- END ERROR REPORT f11002bf ----------
You said it will eventually work on AMP and SMP and HMP and CMP. Make a pugin for that or this will start to be classified as a griefing tool which is something we DON'T want.
Seems like people missed this in the burst of static on this thread.
I will note that I don't believe this would work if a client has it installed and the server does not. Although the distinction between single player and multiplayer has been eliminated, there still will be a difference between being the server host and being a third-party client attached to that server.
simo_415 would know this more intimately, of course.
Rollback Post to RevisionRollBack
You know, it occurs to me that the French are, in general, a highly melancholy people. On every street they rue something.
Seems like people missed this in the burst of static on this thread.
I will note that I don't believe this would work if a client has it installed and the server does not. Although the distinction between single player and multiplayer has been eliminated, there still will be a difference between being the server host and being a third-party client attached to that server.
simo_415 would know this more intimately, of course.
He already addressed that very issue. No, if the client has it but not the host, it will not work.
To avoid double posting....UPDATE:
ouch, instacrash... while attempting to change relatively small area, I get:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\Justin\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-08_09.49.38-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 9ce6aa23 --------
Generated 9/8/12 9:49 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 230995352 bytes (220 MB) / 475201536 bytes (453 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms128M -Xmx1024M
- ModLoader: Mods loaded: 3
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_ReiMinimap v3.2_05 [1.3.2]
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Player'/226, l='SPC test world', x=257.52, y=135.57, z=688.48]]
- World SPC test world Entities: 0 total; []
- World SPC test world Players: 0 total; []
- World SPC test world Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at go.b(SourceFile:154)
at gr.b(SourceFile:133)
at net.minecraft.server.MinecraftServer.q(SourceFile:435)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axv.p(IntegratedServer.java:122)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
Seems like people missed this in the burst of static on this thread.
I will note that I don't believe this would work if a client has it installed and the server does not. Although the distinction between single player and multiplayer has been eliminated, there still will be a difference between being the server host and being a third-party client attached to that server.
simo_415 would know this more intimately, of course.
It won't work on the client unless it is installed on the server, in single player this is easy as you install the server files as part of the mod, this also allows you to host a LAN game and share the mod to others who join. As a client this will not work on another persons server unless they have it installed. Currently the mod doesn't support a dedicated server.
Well first of all, apologies for this update taking quite a while, it has been hard work this release. I have had to totally re-write how the mod was previously written. Due to this extra work the update has caused a lot of commands that were previously in the mod to no longer be part of it in this update. In the future I hope to add a lot of these back into the mod, but for now I hope you can be patient while I add back things over time.
Commands:
Ascend
Bind
bindid
Cannon
Damage
Descend
Difficulty/diff
Enchant
Gamemode/gm
Give/i/item
hardcore
heal
health
help
hunger
kill
macro
platform
pos
spawn
spc
teleport/tele/t
time
unbind
unbindid
weather
Also added is the worldedit functionality, some of which doesn't currently work but the main features of WorldEdit will work. Please note that the wand can be annoying when in creative mode selecting with left-click, I recommend using //hpos1 instead.
Other exciting news is that the mod will run on LAN for those of you who wish to play with others, the mod does NOT need to be installed on everyones computer to use it, just the host of the LAN game. Note that some of the commands will not run on LAN mode.
are all the old commands going to return eventually? Most of them really helped making maps, will they all be back??
I am hoping to add most of them back. But it will take several more weeks/months that is why I released a stable smaller version first. A lot of people were after WorldEdit, so that was a primary priority.
Link Removed
For those of you who cannot wait another hour or few, here is basically the release build, no more features or fixes will be added, I'll just be writing up documentation and doing official packaging and installer stuff.
If you have installed a previous development build be sure to remove /com/sijobe or get a fresh minecraft.jar
If you have any critical issues, let me know ASAP and I'll fix it before release.
- simo
also you should check out Link Removed
Not all commands are on the pre releases of SPC. To know the spawn list, just type in /spawn list. It will give you all the mobs and their IDs.
Okay, but do mob/entity affecting commands effect other players? For example, will /killnpc or /freeze kill or freeze any LAN players (who are not the host), respectively? Sorry for the questions, can't test these things at the moment.
But my music and sound bars both say 100%, and there is no sound as the result of this mod.
I could REALLY use some help on this....
and could this mod help me? jw
Just ask them :]
Minecraft crashed when I was using the "/brush sphere 0 6" command. If you use it to much it crashes the game. The game freezes then crashes.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\Jeremy\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-08_11.14.11-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6951bf6e --------
Generated 9/8/12 11:14 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_24, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 365791664 bytes (348 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 4
ModLoader 1.3.2
mod_ReiMinimap v3.2_05 [1.3.2]
mod_SpawnerGUI 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Lunchbox1234'/158, l='New World', x=2322.43, y=10.28, z=-256.84]]
- World New World Entities: 0 total; []
- World New World Players: 0 total; []
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at go.b(SourceFile:154)
at gr.b(SourceFile:133)
at net.minecraft.server.MinecraftServer.q(SourceFile:435)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axv.p(IntegratedServer.java:122)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
--- END ERROR REPORT f11002bf ----------
Seems like people missed this in the burst of static on this thread.
I will note that I don't believe this would work if a client has it installed and the server does not. Although the distinction between single player and multiplayer has been eliminated, there still will be a difference between being the server host and being a third-party client attached to that server.
simo_415 would know this more intimately, of course.
He already addressed that very issue. No, if the client has it but not the host, it will not work.
To avoid double posting....UPDATE:
ouch, instacrash... while attempting to change relatively small area, I get:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\Justin\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-08_09.49.38-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 9ce6aa23 --------
Generated 9/8/12 9:49 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 230995352 bytes (220 MB) / 475201536 bytes (453 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms128M -Xmx1024M
- ModLoader: Mods loaded: 3
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_ReiMinimap v3.2_05 [1.3.2]
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Player'/226, l='SPC test world', x=257.52, y=135.57, z=688.48]]
- World SPC test world Entities: 0 total; []
- World SPC test world Players: 0 total; []
- World SPC test world Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
--- END ERROR REPORT ae5055e2 ----------
It won't work on the client unless it is installed on the server, in single player this is easy as you install the server files as part of the mod, this also allows you to host a LAN game and share the mod to others who join. As a client this will not work on another persons server unless they have it installed. Currently the mod doesn't support a dedicated server.
Not in 1.3, in 1.2 and below it worked. It will be in a future release at some point again.
Well first of all, apologies for this update taking quite a while, it has been hard work this release. I have had to totally re-write how the mod was previously written. Due to this extra work the update has caused a lot of commands that were previously in the mod to no longer be part of it in this update. In the future I hope to add a lot of these back into the mod, but for now I hope you can be patient while I add back things over time.
Commands:
Ascend
Bind
bindid
Cannon
Damage
Descend
Difficulty/diff
Enchant
Gamemode/gm
Give/i/item
hardcore
heal
health
help
hunger
kill
macro
platform
pos
spawn
spc
teleport/tele/t
time
unbind
unbindid
weather
Also added is the worldedit functionality, some of which doesn't currently work but the main features of WorldEdit will work. Please note that the wand can be annoying when in creative mode selecting with left-click, I recommend using //hpos1 instead.
Other exciting news is that the mod will run on LAN for those of you who wish to play with others, the mod does NOT need to be installed on everyones computer to use it, just the host of the LAN game. Note that some of the commands will not run on LAN mode.
For more information on commands use /help <commandname> in game or visit http://youtube.com/user/spcmod
I just tested it, works fine for me. Make sure you bind it to a tool?
and the enchant command doesnt work
I am hoping to add most of them back. But it will take several more weeks/months that is why I released a stable smaller version first. A lot of people were after WorldEdit, so that was a primary priority.
It wont let me go to any Negative positions. EX: -166 66 257
I just get the red text saying Usage: /teleport <X> <Y> <Z>
I can go to /t 166 66 257 just fine though.