Woot, I've got Zombie Awareness working for ModLoaderMP powered servers, I'll provide a download for it once I've tested outside of mcp as well as added a client/server dl system for my site.
Also, when I try and do the editor it stays on screen "Running editor..."
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Click it One click=One moment of growth for this little egg. I know this is advertising, but you see everyone else doing it. Click it and make life for you, and this little egg.
It shouldn't even be calling home like that anymore, you must have an old version, force an update?
Edit: Ran launcher, forced update, played last resort, works fine, don't get those errors either.
I forced the update with Zombiecraft 2 and only Nacht der Untoten and Last Resort work. All my custom and edited maps don't load when I double click them (Literaly nothing happens, pauses for a few seconds, and nothing). Also when I try to download the editor both your site and adfly it comes up internet could not show this page or something.
Hey, nice to see the zombie awareness mod in such a long time. Well I'm determining if I should get this mod back or not, because last time I had this on, it made spiders hostile all day long, also with other mobs, like pigmen and scorpions from mo creatures, so I was just wondering if this is fixed or not.
Just pushed Client (for ML) AND Server (for MLMP) of Zombie Awareness to my site http://coros.us/mods/zombieawareness , also it doesn't edit or include audiomod anymore, I managed to move my sound hook elsewhere. Tested client working, server worked in mcp, I'll test in an obfuscated server jar after a take a break.... Also you don't actually need MLMP for the client even when playing smp, didnt wanna split up the requirements field on my site
Kinda easy to make a client mod work for servers now with my new methods of unified coding, I guess this counts as my first client and server mod :D, I don't think the still in development ZombieCraft 3 counts.
Oh yeah I've got a wiki on my site now too, atm just has the map making tutorial, much more to add!
@Pelagi, hehe I remade it entirely so I haven't readded the little polish like excluding spider behavior changing during the day, HOWEVER i did remember to exclude endermen and wolves. So it makes it even more hardcore than the original zombie awareness, given it still needs the blacklist feature too, also the scent and sound strengths are still at 100% for default, muahahaha, MUAHHAHAHAHAHA
Really nice work on all of them, but the "Particle Glove" kind of annoys me, two suggestions for that:
Replace the diamond with an ender pearl (More mystic)
Make it so you don't have to have a "Particle Glove" again. I liked classic.Also, the tornado is a bit laggy, what do I do?
Hey coros, just wondering, my zombiecraft wont let me open courtyard, or andy of the expansion packs. PLEASE HELP
I figured out how to play your custom maps, all you do is install the ZC EDITOR and click on your map from play zombiecraft. It will pause for a second and then nothing will happen, then go back and click create a map and play it from there. If you want to restart just do the same thing with your maps.
A feature I would like implimented into the tornado mod would be to be able to turn off the wind. I actually had to uninstall the mod because it blew my Flan's Mod plane around, which in turn blew up my airport.
Pets mod is one of my favorites, never left home without my rod! but now i'm regretting upgrading to 1.2.5 DX can't wait to see it get updated, i'm going through mod withdrawl....but i understand you have alot on your plate with zombiecraft and all
Pardon me asking sir, but is there SMP for ZombieCraft?
There will be in the next update of ZombieCraft.
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Click it One click=One moment of growth for this little egg. I know this is advertising, but you see everyone else doing it. Click it and make life for you, and this little egg.
Been playing around with a lot of ideas this week, messing with transparent textures for sandstorms for weather mod, some comrade ai stuff, and more recently, I started taking hippos open source Paint mod code and reusing it to make the ultimate blood splatter mod, I've already got the core code for paint rendering working in 1.2.5
I just need to redo the method of rendering to not be totally insane base class editing, I'll lose some of the efficiency of the rendering methods hes using, but I can compensate by only rendering the bloody scenes in a close by area, I'll probably implement a fadeout to avoid killing peoples framerates from a horribly bloody room. Even with hippos rendering method I can see a significant fps drop, which I didn't expect considering his code only does stuff when mc is caching the latest data for world rendering.
@mcVERGE if you're really curious you can always go back a few pages in my thread and download release 3 of zombiecraft 3 pre-alpha smp, its fairly bug free, but its still missing a decent amount of the features that zombiecraft 2 has. Basics are there though.
Into the cellar! There's a ternader a'comin!
It gives it an error null!
I like this mod, but I like reis minimap just as much, so could you possibly look into that?
Yeah.
I forced the update with Zombiecraft 2 and only Nacht der Untoten and Last Resort work. All my custom and edited maps don't load when I double click them (Literaly nothing happens, pauses for a few seconds, and nothing). Also when I try to download the editor both your site and adfly it comes up internet could not show this page or something.
Getting this too.
Why not just hold out with only two maps to play on until he finishes? Then, you can all play the maps and be able to play with others online.
I don't mind Last Resort or Nacht der Untoten.
Kinda easy to make a client mod work for servers now with my new methods of unified coding, I guess this counts as my first client and server mod :D, I don't think the still in development ZombieCraft 3 counts.
Oh yeah I've got a wiki on my site now too, atm just has the map making tutorial, much more to add!
@Pelagi, hehe I remade it entirely so I haven't readded the little polish like excluding spider behavior changing during the day, HOWEVER i did remember to exclude endermen and wolves. So it makes it even more hardcore than the original zombie awareness, given it still needs the blacklist feature too, also the scent and sound strengths are still at 100% for default, muahahaha, MUAHHAHAHAHAHA
@Dah_Niels Ah! didnt realize I was hosting some stuff on that old site, fixed the link: http://coros.us/mods/modsystem/dl/ZC_Editor_1.1.zip
Edit: zombie awareness for servers reuploaded and tested working
Into the cellar! There's a ternader a'comin!
Replace the diamond with an ender pearl (More mystic)
Make it so you don't have to have a "Particle Glove" again. I liked classic.Also, the tornado is a bit laggy, what do I do?
I figured out how to play your custom maps, all you do is install the ZC EDITOR and click on your map from play zombiecraft. It will pause for a second and then nothing will happen, then go back and click create a map and play it from there. If you want to restart just do the same thing with your maps.
Cuase I'm,AWESOME!!!!
I just need to redo the method of rendering to not be totally insane base class editing, I'll lose some of the efficiency of the rendering methods hes using, but I can compensate by only rendering the bloody scenes in a close by area, I'll probably implement a fadeout to avoid killing peoples framerates from a horribly bloody room. Even with hippos rendering method I can see a significant fps drop, which I didn't expect considering his code only does stuff when mc is caching the latest data for world rendering.
@mcVERGE if you're really curious you can always go back a few pages in my thread and download release 3 of zombiecraft 3 pre-alpha smp, its fairly bug free, but its still missing a decent amount of the features that zombiecraft 2 has. Basics are there though.
Into the cellar! There's a ternader a'comin!