I just installed Zombie Awareness. Now, my character spills blood but the "awareness" part doesn't seem to be working. Mobs still have the same aggro range as the vanilla Minecraft and they don't seem to be attracted to the blood if I kill an animal.
Oh and the zombie awareness folder in the mods folder is empty.
Hey corosus. Your zombie awareness mod is pretty much the best one that i ever used for mob thingy. But is it possible that you can remove notch's stand still code when you're not near any mob(32 blocks away i think)
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Too addicted with Counter-Strike: Source for some reason...
HOW THE HECK DO I DOWNLOAD THE TORNADOES FOR 1.0!!! please, i have tried and tried again and i cant seem to get it to work! I NEED HELP PLOX!! any one?
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Hmm. Maybe I should actually do something for my sig...
Care to explain, nommer of watermelons?Yeah. Um. So with that tornado mod. It's not working for me. I install mods using mcpatcher, but when I go on MineCraft I just can't craft the things.
I just want to say that your tornado mod is pretty ****ing radical.
Edit: I was thinking, and this may be hard to program, but when a tornado passes over or close to a manmade structure, such as a home or bunker, it would be very cool to see dust or particles fall from the ceiling slowly. I was inside my fancy wooden manor when I summoned a tornado in my front lawn, and between the blocks outside, the strong winded noises, and lightning flashing through my windows I thought about how great it would be if I saw the actual strain on my home. Maybe add the sound of wood creaking too?
Just popping in quick to say that Zombie Awareness definately has an issue with some persistance in the pathfinding, I overlooked one of the original pieces of code that makes all entities randomly stop what they're doing and randomly wander, it's very obvious when you watch entities try to navigate a long path, I already fixed it in my code and will hopefully upload the fix tonight.
I noticed that when using the auto enchanter mod. It seems that if you have the UI setting to anything other than auto, the auto enchanter doesn't work properly. After hitting K and trying to click on the item to be enchanted, it just drops the item on to the ground.
Edit: Also Autofarmer, rest is coming at a later time, like tomorrow maybe.
Into the cellar! There's a ternader a'comin!
Oh and the zombie awareness folder in the mods folder is empty.
What should I do?
They are really good.
THANKS FOR UPDATING TORNADO MOD TO 1.0.0!!!!!! :happy.gif:
Whenever I pull up wheat, mobs are not following me.
They sometime does that. So try again until they follow you
Tried it multiple times, it didn't work.
Did I "win the internet"?
Edit: I was thinking, and this may be hard to program, but when a tornado passes over or close to a manmade structure, such as a home or bunker, it would be very cool to see dust or particles fall from the ceiling slowly. I was inside my fancy wooden manor when I summoned a tornado in my front lawn, and between the blocks outside, the strong winded noises, and lightning flashing through my windows I thought about how great it would be if I saw the actual strain on my home. Maybe add the sound of wood creaking too?
RvsB forevar!!!
Big coincidence, I suck at Black Ops: Zombies, and I suck at ZombieCraft too. YAY. :biggrin.gif:
Also, is it normal that I can't play a map more than once? Every time I quit and reload the map, it renews the map. D:
Into the cellar! There's a ternader a'comin!
I too would very much enjoy it being multiplayer, but I will wait patiently.
Repped!
Into the cellar! There's a ternader a'comin!