Re: Risugami's Mods ModLoader 1.3.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
The ModLoader for 1.3.2 doesn't work for me. Can you please make another one for me because I can't really use mods now. My name is SpillProff on Minecraft. Reply back. Thank You!
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My favorite risugami mod has to be biosphere. (Unless you count modloader :D) It's just really amazing. Maybe stronghold biospheres, village biospheres, even water biospheres... Just suggesting. What's your guy's favorite risugami mods?
My favorite risugami mod has to be biosphere. (Unless you count modloader ) It's just really amazing. Maybe stronghold biospheres, village biospheres, even water biospheres... Just suggesting. What's your guy's favorite risugami mods?
We can't be sure. Most likely next month sometime.
T_T, Really?, No ModLoader?, Then why would they Release TooManyItems for 1.4, without Modloader?
Can you please update modloader soon? It is very important to a let's player such as me. By the way, thanks for the mods, I'm sure we all love your work Risugami. ~GameGalaxy
You say that as though you think Risugami isn't trying to update it. It will be out when it's out.
I don't think that Mojang will release a 1.4.2-Version of minecraft that is combatible with the latest modloader-version^^.
You have it backwards. Mod authors make their stuff compatible with Minecraft. Mojang doesn't give a damn about making their game compatible with specific mods. If a mod doesn't work, an author has to make it work.
You have it backwards. Mod authors make their stuff compatible with Minecraft. Mojang doesn't give a damn about making their game compatible with specific mods. If a mod doesn't work, an author has to make it work.
I don't know if it's a good idea to don't give a damn about mods, because most people play with mods and i know many friends who stopped playing Minecraft because they were sick and tired to have to search for mod updates each time the game is updated.
If you play with a lot of mods it's a real pain in the ass.
I'm a example of this, i'm still in 1.25 because many mods i used have not been updated or partially and i notice that i don't play Minecraft so much anymore.
I am myself a modder for other games and i know about the hard work to make a mod and maintain it upo to date, but it seems that Minecraft is really not mod friendly, you can do a lot of things, but as each game update invalidate your work it's like you sign a pact with de demon with your blood!
I don't know if it's a good idea to don't give a damn about mods, because most people play with mods and i know many friends who stopped playing Minecraft because they were sick and tired to have to search for mod updates each time the game is updated.
If you play with a lot of mods it's a real pain in the ass.
I'm a example of this, i'm still in 1.25 because many mods i used have not been updated or partially and i notice that i don't play Minecraft so much anymore.
I am myself a modder for other games and i know about the hard work to make a mod and maintain it upo to date, but it seems that Minecraft is really not mod friendly, you can do a lot of things, but as each game update invalidate your work it's like you sign a pact with de demon with your blood!
Good idea or not, Mojang updates Minecraft their way. If mods can't keep up, it's not their problem.
I think the best approach here, everyone, is just to let things happen. Everything that may be "better" for one person may not be for another. Everything has its benefits, and potential shortcomings. It happens, and yet it is usually still much hard work for people to do mods. Modloader lets you run many mods, FML does too but is incompatible with things that are incompatible with forge, modloader doesn't do everything, etc etc. Let these people do their thing, and continue on with your minecraft lives. Every moment you argue here over "what is best mod?" is another moment you could be gathering materials for your next creation, next survival, next attempt at upgrading your stuff in your worlds.
Thank the modders for their dedication to keep updating things to newer versions. Maybe the updates are not AS frequent anymore, but imagine back in beta and before that. Updates were so frequent that mod killing was just as frequent. And while some mods might be easy to convert... others are not. They have to work hard to keep up with demand.
That is all, everyone. Please... just be mindful that people are people. They have different opinions that should be politely respected, and also have normal lives to live and can't always do minecraft things.
Risugami,
You made the first mod I downloaded for minecraft, and the mod I download first after every update to vMC. Thank you for all of the time you've put into this mod and into the Minecraft modding community. Without you, we'd all be in a worse place. A million times, thank you.
-Micah
It was supposed to go stand-alone, but the lastest version that I found, minecraftforge-universal-6.0.1.339, requires modloader.
ModLoader 1.3.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
The ModLoader for 1.3.2 doesn't work for me. Can you please make another one for me because I can't really use mods now.
My name is SpillProff on Minecraft.
Reply back.
Thank You!
We can't be sure. Most likely next month sometime.
Because TMI doesn't require ML.
You say that as though you think Risugami isn't trying to update it. It will be out when it's out.
Yes!
You have it backwards. Mod authors make their stuff compatible with Minecraft. Mojang doesn't give a damn about making their game compatible with specific mods. If a mod doesn't work, an author has to make it work.
I don't know if it's a good idea to don't give a damn about mods, because most people play with mods and i know many friends who stopped playing Minecraft because they were sick and tired to have to search for mod updates each time the game is updated.
If you play with a lot of mods it's a real pain in the ass.
I'm a example of this, i'm still in 1.25 because many mods i used have not been updated or partially and i notice that i don't play Minecraft so much anymore.
I am myself a modder for other games and i know about the hard work to make a mod and maintain it upo to date, but it seems that Minecraft is really not mod friendly, you can do a lot of things, but as each game update invalidate your work it's like you sign a pact with de demon with your blood!
Good idea or not, Mojang updates Minecraft their way. If mods can't keep up, it's not their problem.
Thank the modders for their dedication to keep updating things to newer versions. Maybe the updates are not AS frequent anymore, but imagine back in beta and before that. Updates were so frequent that mod killing was just as frequent. And while some mods might be easy to convert... others are not. They have to work hard to keep up with demand.
That is all, everyone. Please... just be mindful that people are people. They have different opinions that should be politely respected, and also have normal lives to live and can't always do minecraft things.
Good night everyone.
You made the first mod I downloaded for minecraft, and the mod I download first after every update to vMC. Thank you for all of the time you've put into this mod and into the Minecraft modding community. Without you, we'd all be in a worse place. A million times, thank you.
-Micah
You sir are a star. Thank you for updating these superb mods to minecraft 1.4.2