Aaaargh! McMapDZ won't parse my maps. It gets through about 4 iterations of "Optimizing terrain..." and then errors out with this message:
Pass 3 of 6...
Terrain takes up 928.00MiBterminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
ERROR: mcmap exited with error. Aborting.
E:\Downloads\Minecraft\Mapping\MCMapDZ>pause
Press any key to continue . . .
If I use McMap directly, it will parse the maps just fine...but then I'm not sure how to get from the images to the very nice SeaDragon maps that McMapDz makes. I can run HdMake as well...but again no idea how to get from the image files and image file directories to the very nice interface that McMapDz gives me.
Does anyone have any suggestions or tips on how to get from map images and map images in directories to the McMapDz maps in a nice interface?
Aaaargh! McMapDZ won't parse my maps. It gets through about 4 iterations of "Optimizing terrain..." and then errors out with this message:
Pass 3 of 6...
Terrain takes up 928.00MiBterminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
ERROR: mcmap exited with error. Aborting.
E:\Downloads\Minecraft\Mapping\MCMapDZ>pause
Press any key to continue . . .
If I use McMap directly, it will parse the maps just fine...but then I'm not sure how to get from the images to the very nice SeaDragon maps that McMapDz makes. I can run HdMake as well...but again no idea how to get from the image files and image file directories to the very nice interface that McMapDz gives me.
Does anyone have any suggestions or tips on how to get from map images and map images in directories to the McMapDz maps in a nice interface?
Using the '-debug' flag will show the command that mcmapDZ sends to mcmap, so you can copy that and see if it comes up with the same error when you run it. Post the command for me here too if you can.
Anyway,'std::bad_alloc' usually means that the program ran out of memory. I can't really much about it, since it's an mcmap error, but try limiting the memory usage using the panel in the GUI or the '-mem' option in the CLI.
Using the '-debug' flag will show the command that mcmapDZ sends to mcmap, so you can copy that and see if it comes up with the same error when you run it. Post the command for me here too if you can.
Anyway,'std::bad_alloc' usually means that the program ran out of memory. I can't really much about it, since it's an mcmap error, but try limiting the memory usage using the panel in the GUI or the '-mem' option in the CLI.
Gotcher. I'm at work so it'll be this evening before I can run it again with the -debug option. I have used the -mem option and limited the memory to less than the total available physical memory (according to the Task Manager). I get the same results with and without using the -mem option. I might need to find out how much memory McMapDz is using itself. I'm running XP so I've only got about 3.5gb total to work with.
If all else fails, since I can run mcmap and hdmake separately, I'm going to try copying the generated map files in the 00...13 directories into the already generated map directories and see if that works.
So....now that I've rendered a map, how do I view it?
If you're using the GUI, click 'Open last render' once it's finished and open the 'index.html' file in the folder. with either IE8/9 or Firefox. I'll be adding support for other browsers (such as Google Chrome, Safari, etc) soon, but for the moment those will only work if you view it from the web, rather than locally from the hard disk.
I've released 0.46! There is now the option to render The End, both in the CLI and GUI, and the GUI can display debug info, something that was previously limited to the CLI. Maps can now be viewed from the hard disk in all browsers, which means you're able to view them in Google Chrome, Opera, etc, without needing to upload them to a server.
I also updated to the latest version of mcmap, which should fix some bugs and add support for 1.2.4.
Mannnnnn, took hoursssss for this map render I was doing and...it crashed on me! (Felt like hours anyways...)
Don't want to do it all over for a debug, so hopping this is enough for someone to tell me what the issue is!
This is a total copy pase of what was in the cmd window.
[0.00%]
[100.00%]
Pass 25 of 42...
Creating temporary image: 21541x11603, 32bpp, 953.45MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 26 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Optimizing terrain...
[0.00%]
[4.50%]
[35.27%]
[64.54%]
[94.83%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 27 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[95.24%]
[100.00%]
Optimizing terrain...
[0.00%]
[28.21%]
[57.27%]
[86.13%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 28 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[86.36%]
[100.00%]
Optimizing terrain...
[0.00%]
[22.67%]
[50.65%]
[77.12%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 29 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Optimizing terrain...
[0.00%]
[1.17%]
[29.20%]
[53.81%]
[79.87%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 30 of 42...
Creating temporary image: 22016x11125, 32bpp, 934.33MiB
Terrain takes up 593.25MiB, lightmap 296.63MiB
Loading all chunks..
[0.00%]
[19.05%]
[100.00%]
Optimizing terrain...
[0.00%]
[9.50%]
[38.46%]
[68.22%]
[97.78%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 31 of 42...
Creating temporary image: 21157x11603, 32bpp, 936.45MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 32 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 33 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[90.48%]
[100.00%]
Section is empty, skipping...
Pass 34 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[59.09%]
[100.00%]
Section is empty, skipping...
Pass 35 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[47.62%]
[100.00%]
Section is empty, skipping...
Pass 36 of 42...
Creating temporary image: 22016x10933, 32bpp, 918.20MiB
Terrain takes up 593.25MiB, lightmap 296.63MiB
Loading all chunks..
[0.00%]
[47.62%]
[100.00%]
Optimizing terrain...
[0.00%]
[19.90%]
[50.80%]
[74.37%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 37 of 42...
Creating temporary image: 20773x11587, 32bpp, 918.19MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 38 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 39 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 40 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 41 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 42 of 42...
Creating temporary image: 21984x10741, 32bpp, 900.77MiB
Terrain takes up 550.88MiB, lightmap 275.44MiB
Loading all chunks..
[0.00%]
[100.00%]
Optimizing terrain...
[0.00%]
[12.52%]
[46.64%]
[79.59%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Composing final png file...
[0.00%]
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[99.56%]
[100.00%]
Job complete.
OS: Windows 7 64 bit, Using the 64 bit version of the mapper with nothing else but skype nd firefox running.
Also the map I was trying to render goes 180k blocks or something crazy stupid in one direction. So the map is really huge...mcmap renders, but I can't view the image so I was hopping this could render it and allow me to view it...
PS: I just woke up from anap, and am sure there are typos in my post. Sorry!
Error 80070070 comes up when there's not enough disk space. Since HDmake needs to cache the entire image to disk in order to create the tiles, it can take up a pretty hefty amount of space. Since that's such a huge map you'd need about 40GB free.
Rollback Post to RevisionRollBack
mcmapDZ: Simple, lightning-fast interactive web maps.
Error 80070070 comes up when there's not enough disk space. Since HDmake needs to cache the entire image to disk in order to create the tiles, it can take up a pretty hefty amount of space. Since that's such a huge map you'd need about 40GB free.
I have 50 GB free though on that drive...I could move it to my drive that has 75GB free and try it there.. :/
Try that, but if you know that the map just extends in one direction with nothing in it, it might be easier to use the limit option to limit the render to the area where the majority of the map is.
Rollback Post to RevisionRollBack
mcmapDZ: Simple, lightning-fast interactive web maps.
Strange, only got to 68% before getting "HDMake: ERROR - hr = 80070070". While normal that would be a good plan, this map is a superflat map where me and my friend go in one direction hunting for villages, so there isn't much of anything where the "majority" of the map is. :/ I can shuffle some files around and get another 25GB free, but that is a task for later.
Oh, I'm using the png w/optimize option, would using jpg or using png w/out optimize make it run better? I am also using the day and night and cave options, would not selecting night and cave be better as well? ...Hell I have time, so I could just give it a go.
Changing the rendering options wouldn't change much, as the only thing affecting the disk cache is the image dimensions.
I've just realised that I hadn't put in code to change the temporary folder while rendering, so hdmake will be storing the cache in your main drive instead of the same directory as mcmapDZ, which is why the error still came up. I'm just testing it now to see if it works properly, then I'll release an update for you.
Try this. I've tested it myself and it seems to work fine, but see how it goes for you. If you want to use it in CLI you can also use the '-cache' option to store the cache somewhere else.
I'm going to play with labels tonight. Just curious though, instead of having a labels "command line option" couldn't it just look in the world's directory for labels.txt and use it if it exists? If not, a little more on the command line's no bother.
Changing the rendering options wouldn't change much, as the only thing affecting the disk cache is the image dimensions.
I've just realised that I hadn't put in code to change the temporary folder while rendering, so hdmake will be storing the cache in your main drive instead of the same directory as mcmapDZ, which is why the error still came up. I'm just testing it now to see if it works properly, then I'll release an update for you.
Try this. I've tested it myself and it seems to work fine, but see how it goes for you. If you want to use it in CLI you can also use the '-cache' option to store the cache somewhere else.
Well...that would be a big issue because my main drive only has ~15GB of free space . I use symbolic links to move stuff off it if I am not given the option to install it on one of my 3 other drives . Starting the render now, praying it works and playing my DS in the mean time .
EDIT: Whoot! "Done! Took 2 hours 143 minutes -7163 seconds."
I'm going to play with labels tonight. Just curious though, instead of having a labels "command line option" couldn't it just look in the world's directory for labels.txt and use it if it exists? If not, a little more on the command line's no bother.
The opposing one ( -orientation w ) puts the spawn point tag at the top of the screen in limbo. since there's no spawn point in the labels.txt I assume this may be a bug.
If I use McMap directly, it will parse the maps just fine...but then I'm not sure how to get from the images to the very nice SeaDragon maps that McMapDz makes. I can run HdMake as well...but again no idea how to get from the image files and image file directories to the very nice interface that McMapDz gives me.
Does anyone have any suggestions or tips on how to get from map images and map images in directories to the McMapDz maps in a nice interface?
Using the '-debug' flag will show the command that mcmapDZ sends to mcmap, so you can copy that and see if it comes up with the same error when you run it. Post the command for me here too if you can.
Anyway,'std::bad_alloc' usually means that the program ran out of memory. I can't really much about it, since it's an mcmap error, but try limiting the memory usage using the panel in the GUI or the '-mem' option in the CLI.
Gotcher. I'm at work so it'll be this evening before I can run it again with the -debug option. I have used the -mem option and limited the memory to less than the total available physical memory (according to the Task Manager). I get the same results with and without using the -mem option. I might need to find out how much memory McMapDz is using itself. I'm running XP so I've only got about 3.5gb total to work with.
If all else fails, since I can run mcmap and hdmake separately, I'm going to try copying the generated map files in the 00...13 directories into the already generated map directories and see if that works.
If you're using the GUI, click 'Open last render' once it's finished and open the 'index.html' file in the folder.
with either IE8/9 or Firefox. I'll be adding support for other browsers (such as Google Chrome, Safari, etc) soon, but for the moment those will only work if you view it from the web, rather than locally from the hard disk.edit: Fixed, see post below.
I also updated to the latest version of mcmap, which should fix some bugs and add support for 1.2.4.
Don't want to do it all over for a debug, so hopping this is enough for someone to tell me what the issue is!
This is a total copy pase of what was in the cmd window.
[0.00%]
[100.00%]
Pass 25 of 42...
Creating temporary image: 21541x11603, 32bpp, 953.45MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 26 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Optimizing terrain...
[0.00%]
[4.50%]
[35.27%]
[64.54%]
[94.83%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 27 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[95.24%]
[100.00%]
Optimizing terrain...
[0.00%]
[28.21%]
[57.27%]
[86.13%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 28 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[86.36%]
[100.00%]
Optimizing terrain...
[0.00%]
[22.67%]
[50.65%]
[77.12%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 29 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Optimizing terrain...
[0.00%]
[1.17%]
[29.20%]
[53.81%]
[79.87%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 30 of 42...
Creating temporary image: 22016x11125, 32bpp, 934.33MiB
Terrain takes up 593.25MiB, lightmap 296.63MiB
Loading all chunks..
[0.00%]
[19.05%]
[100.00%]
Optimizing terrain...
[0.00%]
[9.50%]
[38.46%]
[68.22%]
[97.78%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 31 of 42...
Creating temporary image: 21157x11603, 32bpp, 936.45MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 32 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 33 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[90.48%]
[100.00%]
Section is empty, skipping...
Pass 34 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[59.09%]
[100.00%]
Section is empty, skipping...
Pass 35 of 42...
Creating temporary image: 22176x11603, 32bpp, 981.55MiB
Terrain takes up 597.63MiB, lightmap 298.81MiB
Loading all chunks..
[0.00%]
[47.62%]
[100.00%]
Section is empty, skipping...
Pass 36 of 42...
Creating temporary image: 22016x10933, 32bpp, 918.20MiB
Terrain takes up 593.25MiB, lightmap 296.63MiB
Loading all chunks..
[0.00%]
[47.62%]
[100.00%]
Optimizing terrain...
[0.00%]
[19.90%]
[50.80%]
[74.37%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Pass 37 of 42...
Creating temporary image: 20773x11587, 32bpp, 918.19MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 38 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 39 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 40 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 41 of 42...
Creating temporary image: 22144x11587, 32bpp, 978.78MiB
Terrain takes up 554.94MiB, lightmap 277.47MiB
Loading all chunks..
[0.00%]
[100.00%]
Section is empty, skipping...
Pass 42 of 42...
Creating temporary image: 21984x10741, 32bpp, 900.77MiB
Terrain takes up 550.88MiB, lightmap 275.44MiB
Loading all chunks..
[0.00%]
[100.00%]
Optimizing terrain...
[0.00%]
[12.52%]
[46.64%]
[79.59%]
[100.00%]
Drawing map...
[0.00%]
[100.00%]
Composing final png file...
[0.00%]
[1.06%]
[2.12%]
[3.18%]
[4.24%]
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[7.41%]
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[91.09%]
[92.15%]
[93.21%]
[94.27%]
[95.32%]
[96.38%]
[97.44%]
[98.50%]
[99.56%]
[100.00%]
Job complete.
HDMake: Begin -> opening source image(s)
HDMake: 0% 3% 6% 8% 11% 14% 17% 19% 22% 25% 27% 30% 33% 36% 38% 41% 44% 4
6% 49% 52% 54% 57% 60% 63% 65% 68% 71% 73%HDMake: ERROR - hr = 80070070
ERROR: hdmake exited with error. Aborting.
Press any key to continue . . .
oh....and....um...
OS: Windows 7 64 bit, Using the 64 bit version of the mapper with nothing else but skype nd firefox running.
Also the map I was trying to render goes 180k blocks or something crazy stupid in one direction. So the map is really huge...mcmap renders, but I can't view the image so I was hopping this could render it and allow me to view it...
PS: I just woke up from anap, and am sure there are typos in my post. Sorry!
I have 50 GB free though on that drive...I could move it to my drive that has 75GB free and try it there.. :/
Oh, I'm using the png w/optimize option, would using jpg or using png w/out optimize make it run better? I am also using the day and night and cave options, would not selecting night and cave be better as well? ...Hell I have time, so I could just give it a go.
I've just realised that I hadn't put in code to change the temporary folder while rendering, so hdmake will be storing the cache in your main drive instead of the same directory as mcmapDZ, which is why the error still came up. I'm just testing it now to see if it works properly, then I'll release an update for you.
http://rexsden.com/projects/minecraft/cmape/index.html My little world (only three players)
I'm going to play with labels tonight. Just curious though, instead of having a labels "command line option" couldn't it just look in the world's directory for labels.txt and use it if it exists? If not, a little more on the command line's no bother.
Keep up the good work!
Well...that would be a big issue because my main drive only has ~15GB of free space . I use symbolic links to move stuff off it if I am not given the option to install it on one of my 3 other drives . Starting the render now, praying it works and playing my DS in the mean time .
EDIT: Whoot! "Done! Took 2 hours 143 minutes -7163 seconds."
No problem! Nice to see it's working well, but if you have any issues, don't hesitate to post them, even if they seem insignificant.
It already does that, actually
Unfortunately not, as mcmap doesn't have that feature. You should give Overviewer a try, which should be more suited to what you want
Nice! I'll add a few other features then release a proper version.
Tried labels tonight. Got them working well except for one itty-bitty problem. I post duel maps, one from the opposing direction:
http://www.rexsden.com/projects/minecraft/ (two links at the top)
The opposing one ( -orientation w ) puts the spawn point tag at the top of the screen in limbo. since there's no spawn point in the labels.txt I assume this may be a bug.
Awesome!