Hey I was just wondering if chunky would ever support Connected Texture Mod, which opens up block data values to be used for new textures. As well, will the data values of ice and glowstone that were introduced in the last update ever be supported in chunky? The texture pack I use relies on these data values to create colored ice and glowstone, but these unfortunately are not available in chunky.
Just a few questions and suggestions for future updates. Keep up the good work!
Whenever i try to make a render and i use torches, it turns out with orange and white dots everywhere, and I let it render out for a few hours, but they didn't go away. Please help
You have to keep rendering longer than that. 10,000 SPP or higher.
Is there any way to render something that was build in the End dimension? My build is demonic and looks quite silly with sky and sun around it! Another alternative would be rendering at night with a moon rather than sun? Any ideas?
Is there any way to render something that was build in the End dimension? My build is demonic and looks quite silly with sky and sun around it! Another alternative would be rendering at night with a moon rather than sun? Any ideas?
Use a black background instead. Use paint to make one.
hey I used to be able to do great renders but I stopped for a bit, thing is the other day I decided to do one and realised once it was done that it was just REALLY ! probably because it had the unfinished texture pack i heard chunky renders sometimes, I clicked the button: "load default texture pack" and it replied with: "texture pack cannot be found", naturally I was fricking enraged and downloaded a texture pack to take its place. I downloaded Ravands realistic and click "load texture pack" and chose the zip file of the pack. BUT...it said "cannot find default texture pack"... what the hell, anyone have any ideas how I can restore the good name of the default texture pack, googled everywhere and couldn't find about it Help! I Beg You!
hey I used to be able to do great renders but I stopped for a bit, thing is the other day I decided to do one and realised once it was done that it was just REALLY ! probably because it had the unfinished texture pack i heard chunky renders sometimes, I clicked the button: "load default texture pack" and it replied with: "texture pack cannot be found", naturally I was fricking enraged and downloaded a texture pack to take its place. I downloaded Ravands realistic and click "load texture pack" and chose the zip file of the pack. BUT...it said "cannot find default texture pack"... what the hell, anyone have any ideas how I can restore the good name of the default texture pack, googled everywhere and couldn't find about it Help! I Beg You!
0 [main] WARN se.llbit.util.ProgramProperties - Could not load the property
file C:\Users\Mason\.chunky\settings.cfg - defaults will be used
163 [main] WARN se.llbit.chunky.resources.TexturePackLoader - Failed to open
default texture pack
12771 [main] FATAL se.llbit.chunky.main.Chunky - Failed to initialize UI
java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at java.awt.EventQueue.invokeAndWait(Unknown Source)
at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
at se.llbit.chunky.main.Chunky.run(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at se.llbit.chunky.launcher.ChunkyLauncher.main(Unknown Source)
Caused by: java.lang.NullPointerException
at com.sun.java.swing.plaf.windows.XPStyle.getTypeEnumName(Unknown Sourc
e)
at com.sun.java.swing.plaf.windows.XPStyle.getBorder(Unknown Source)
at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$XPBorderValue.getX
PValue(Unknown Source)
at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$XPValue.createValu
e(Unknown Source)
at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
at javax.swing.UIDefaults.get(Unknown Source)
at javax.swing.MultiUIDefaults.get(Unknown Source)
at javax.swing.UIDefaults.getBorder(Unknown Source)
at javax.swing.UIManager.getBorder(Unknown Source)
at javax.swing.border.TitledBorder.getBorder(Unknown Source)
at javax.swing.border.TitledBorder.getBorderInsets(Unknown Source)
at javax.swing.border.AbstractBorder.getBorderInsets(Unknown Source)
at javax.swing.JComponent.getInsets(Unknown Source)
at java.awt.BorderLayout.minimumLayoutSize(Unknown Source)
at java.awt.Container.minimumSize(Unknown Source)
at java.awt.Container.getMinimumSize(Unknown Source)
at javax.swing.JComponent.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize
(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(Unknown
Source)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateMinimumSize(Unknown Source)
at javax.swing.GroupLayout$ParallelGroup.calculateMinimumSize(Unknown So
urce)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateMinimumSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateMinimumSize(Unknown Source)
at javax.swing.GroupLayout$ParallelGroup.calculateMinimumSize(Unknown So
urce)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateMinimumSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout.calculateAutopadding(Unknown Source)
at javax.swing.GroupLayout.prepare(Unknown Source)
at javax.swing.GroupLayout.minimumLayoutSize(Unknown Source)
at java.awt.Container.minimumSize(Unknown Source)
at java.awt.Container.getMinimumSize(Unknown Source)
at javax.swing.JComponent.getMinimumSize(Unknown Source)
at javax.swing.plaf.basic.BasicTabbedPaneUI$TabbedPaneLayout.calculateSi
ze(Unknown Source)
at javax.swing.plaf.basic.BasicTabbedPaneUI$TabbedPaneLayout.minimumLayo
utSize(Unknown Source)
at java.awt.Container.minimumSize(Unknown Source)
at java.awt.Container.getMinimumSize(Unknown Source)
at javax.swing.JComponent.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize
(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(Unknown
Source)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(Unknow
n Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculatePreferredSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculatePreferredSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculatePreferredSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout.calculateAutopadding(Unknown Source)
at javax.swing.GroupLayout.prepare(Unknown Source)
at javax.swing.GroupLayout.preferredLayoutSize(Unknown Source)
at java.awt.Container.preferredSize(Unknown Source)
at java.awt.Container.getPreferredSize(Unknown Source)
at javax.swing.JComponent.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedPreferredSi
ze(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateNonlinkedMinimumSize
(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculateMinimumSize(Unknown
Source)
at javax.swing.GroupLayout$Spring.getMinimumSize(Unknown Source)
at javax.swing.GroupLayout$ComponentSpring.calculatePreferredSize(Unknow
n Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculatePreferredSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculatePreferredSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout$Group.getSpringSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculateSize(Unknown Source)
at javax.swing.GroupLayout$Group.calculatePreferredSize(Unknown Source)
at javax.swing.GroupLayout$Spring.getPreferredSize(Unknown Source)
at javax.swing.GroupLayout.calculateAutopadding(Unknown Source)
at javax.swing.GroupLayout.prepare(Unknown Source)
at javax.swing.GroupLayout.preferredLayoutSize(Unknown Source)
at java.awt.Container.preferredSize(Unknown Source)
at java.awt.Container.getPreferredSize(Unknown Source)
at javax.swing.JComponent.getPreferredSize(Unknown Source)
at javax.swing.JRootPane$RootLayout.preferredLayoutSize(Unknown Source)
at java.awt.Container.preferredSize(Unknown Source)
at java.awt.Container.getPreferredSize(Unknown Source)
at javax.swing.JComponent.getPreferredSize(Unknown Source)
at java.awt.BorderLayout.preferredLayoutSize(Unknown Source)
at java.awt.Container.preferredSize(Unknown Source)
at java.awt.Container.getPreferredSize(Unknown Source)
at java.awt.Window.pack(Unknown Source)
at se.llbit.chunky.ui.ChunkyFrame.initComponents(Unknown Source)
at se.llbit.chunky.main.Chunky.buildUI(Unknown Source)
at se.llbit.chunky.main.Chunky$1.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I use a 64-bit Windows 7 system with 64-bit Java installed and a custom theme installed so it should be working, right?
Chunky version is the newest one, 1.1.12 and i used the Windows installer. The .zip version does the same thing:/
Yes, it can. Just select world and click "browse" then find your world save file. It doesn't have to be in Minecraft save file.
What I mean is you have to be able to access the world's files, and servers are hosted from one computer, along with the world, thus you have no local files (offline/saved) to access
I' would like to have some answers about little details with the performances limit. I'm creating a mega village and I want to create the best shots possible of it with Chunky, but I have some issues and I'm not sure if it's my computer limit or the software limit. My computer is a quad core with 2.40GHZ , 1.98 gig of RAM. I'm using Windows Xp 32 bit.
Chunky freezes around 1360 loaded chunks. Is it the limit?
I sucessfully loaded around 1250 chunks. Then I choosed 1280X720 pixels for the canvas, but Chunky refuses to put the canvas to that size. Does it have a relation to the number of loaded chunks?
It's been a long time since I updated this thread unfortunately. I just released version 1.1.13 which adds support for Minecraft 1.6! Some of you have been having problems with loading texture packs - this was caused by non-compatibility between Chunky and the recently redesigned "resource packs" system in Minecraft. That has now been fixed. If you're still using any version before 1.1.12 there are also a bunch of other bugfixes and enhancements!
Just a few questions and suggestions for future updates. Keep up the good work!
You have to keep rendering longer than that. 10,000 SPP or higher.
Use a black background instead. Use paint to make one.
Reinstall Chunky.
I start the program and this comes up:
I use a 64-bit Windows 7 system with 64-bit Java installed and a custom theme installed so it should be working, right?
Chunky version is the newest one, 1.1.12 and i used the Windows installer. The .zip version does the same thing:/
How do I get an effect like this? http://i49.tinypic.com/564o7.png
And water like this? https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT5bZ7I0ZTql1gmwcxUN91TMoYTWm2l0eB-Dc91LTMdl8Bjtm5Q
Last, light like this? http://www.realtimerendering.com/erich/minecraft/public/chunky/jpegs/thumbnails/HollowMountainDarker.jpg
Sorry for all the questions xD
Thanks Chunky is a great tool! Press and hold shift and drag with LMB (left mouse button)
Yes, it can. Just select world and click "browse" then find your world save file. It doesn't have to be in Minecraft save file.
It hasn't been updated as of yet
For the record, no one has answered my question yet ^^
Chunky freezes around 1360 loaded chunks. Is it the limit?
I sucessfully loaded around 1250 chunks. Then I choosed 1280X720 pixels for the canvas, but Chunky refuses to put the canvas to that size. Does it have a relation to the number of loaded chunks?
Thanks!
It's been a long time since I updated this thread unfortunately. I just released version 1.1.13 which adds support for Minecraft 1.6! Some of you have been having problems with loading texture packs - this was caused by non-compatibility between Chunky and the recently redesigned "resource packs" system in Minecraft. That has now been fixed. If you're still using any version before 1.1.12 there are also a bunch of other bugfixes and enhancements!
Official release thread: http://www.reddit.co..._1113_released/
Download for Windows: https://launchpad.net/chunky/1.1/1.1.13/ download/Chunky-1.1.13d.exe
Download for Linux/Mac: https://launchpad.net/chunky/1.1/1.1.13/ download/Chunky-1.1.13d.zip
As usual please report problems or feature requests on GitHub: https://github.com/l...sues?state=open