Quoting myself, you've missed my post a few pages ago, this was on stable30 but I'm still having the same problem with stable32.
What is it importing? is there something wrong with my .minecraft files?
hi,this looks great but it is not working for me :S i have installed MCEdit-stable32-win32-setup.exe in application data and when i try to open it a command prompt pops up then quickly closes and it says 2 words loading imports...
I have downloaded McEdit because I would really like to try it out. However, if I open the program (by clicking main.exe) I only get a black cmd like window that disappears within half a second.
Would any of you mind trying out the latest testing version? I've made a couple tweaks to try to get more information when this happens.
I'm having a problem generating new chunks using the prerelease server. I get this error:
File "pymclevel\infiniteworld.pyo", line 403, in generateChunksInLevelIter (self=<pymclevel.infiniteworld.MCServerChunkGenerator object
ChunkNotPresent: Asked the generator to create 250000 chunks and it didn't create any of them!
I know I'm trying to create a lot of chunks, but I'm positive my machine can handle it. Any ideas?
1.9 prerelease server isn't compatible with MCEdit yet. The new threaded chunk-save code in Minecraft is interfering - when you tell the server to stop, it doesn't wait for the chunk-save thread to finish before it quits. (This should be fixed (in code or mods) by marking the chunk-save thread as not-a-Daemon-thread. )
To add to this, I just finished generating the area overnight, however I had to do it in multiple sections. This swiss-cheese is the result of my efforts.
What are we looking at here? Are there actually holes in the terrain, or is it an artifact of your overhead mapper? What does it look like up close or in-game?
Hello, i have used the editor on many times and at least 99% of the times, itll randomly shift around chunks, it doesnt show this until after i leave the editor but once i do it changes them...how do i fix this, yes i am using the latest build
That is exactly what happens when you leave Minecraft running. You have to close Minecraft completely before you edit or else.
Fantastic program, as always. You have no idea how much mcedit helps me.
I do have few questions/suggestions:
-Would it be possible for you to allow people to assign new textures to an unknown block while in MCedit?
The reason being that if you work a lot with modded blocks, there's generally just a huge mess of white 'unknown blocks' that are impossible to differentiate from.
Edit: Sorry, just now saw your FAQ bit on modloader block support. Has there been any progress?
-Is there a way to denote a certain 'unknown' block as emitting light?
If not, could you make this possible? The main problem is mod-based lightsource blocks are not updated in the game after saving a map in MCedit unless manually refreshed, in-game.
Thanks again for making and maintaining such a great program.
I'll see what I can do about customizing blocks. It will probably be a per-world setting saved as a text file inside the world folder. If there's another tool uses text files to define modded blocks, let me know about it so I can try to adapt to its file format.
I think I found a bug. This has been a problem for a while, but when rotating or mirroring selections that have beds, the beds don't get oriented in the right way. Also, when I mirror a selection, the paintings get don't get oriented correctly as well.
Using the Stable 32 for 64bit windows. Managed to copy my mushroom house into a new world, except the red mushroom blocks are all turned inside out. The brown ones are fine. Did I do something wrong? Can I fix this?
There's no rotation support for giant shrooms yet. Did you rotate the mushrooms during the copy? Try rotating them another 180 degrees.
MineCrak, on 22 September 2011 - 11:04 AM, said:
So there's the Server link for everyone's MCEdit Terrain Generation needs.
Many thanks!
No problem, I hope it helped. I couldn't find the server link anywhere so I figured it out for myself. Now that you have shined the light of knowledge on how useful the server.jars can be I will be working harder to maintain my library of them. :wink.gif:
btw: When it rains it pours.. It looks like your wish has come true now regarding Minecraft making it easier to mod the height of it's Linear chunks.
I have now come across TWO 1.9pre Linear chunks Height Mods, neither of which seemed to know about the other, heh heh. And from what I read in one thread it sounds like notch finally fixed something in 1.9x that actually does now make it super easy to mod the linear chunk height, unlike 1.8x. I'm guessing that that one Height Variable is no longer in-lined?
They currently support the following Heights ( 32 / 64 / 256 / 512 / 1024 ). 256 is the only height above 128 that reports say is "comfortably playable" though. It would be great if you supported up to 4096 or higher technically though, for import editing. :wink.gif: ** Also; 1.9x auto-adjusts the terrain+sea height & features generation up or down based on the height setting too.
In any case. You now have the tools with which to make and test these Minecraft Extended Height format Worlds for adding support into MCEdit like you wanted. Hmm, I wonder if they would already work?
No problem, I hope it helped. I couldn't find the server link anywhere so I figured it out for myself. Now that you have shined the light of knowledge on how useful the server.jars can be I will be working harder to maintain my library of them. :wink.gif:
btw: When it rains it pours.. It looks like your wish has come true now regarding Minecraft making it easier to mod the height of it's Linear chunks.
I have now come across TWO 1.9pre Linear chunks Height Mods, neither of which seemed to know about the other, heh heh. And from what I read in one thread it sounds like notch finally fixed something in 1.9x that actually does now make it super easy to mod the linear chunk height, unlike 1.8x. I'm guessing that that one Height Variable is no longer in-lined?
They currently support the following Heights ( 32 / 64 / 256 / 512 / 1024 ). 256 is the only height above 128 that reports say is "comfortably playable" though. It would be great if you supported up to 4096 or higher technically though, for import editing. :wink.gif: ** Also; 1.9x auto-adjusts the terrain+sea height & features generation up or down based on the height setting too.
In any case. You now have the tools with which to make and test these Minecraft Extended Height format Worlds for adding support into MCEdit like you wanted. Hmm, I wonder if they would already work?
ok it worked but i have some questions
how to slow down the movement and mouse moving its so fast!
and how to rotate screen i can only rotate if i right click
also:
bugs:
*when selecting the world to edit the date and thoose informations go up the world name and i can't read the world name
I'll see what I can do about customizing blocks. It will probably be a per-world setting saved as a text file inside the world folder. If there's another tool uses text files to define modded blocks, let me know about it so I can try to adapt to its file format.
Obviously there's stuff in there somewhat specific to X-Ray, but perhaps it'd give you ideas at least, etc. To date nobody's actually submitted any mod files for it, so that format is certainly not "embedded" anywhere in the community yet.
I'm a bit confused as to how I use the "smooth" and "Decliff" tools. The Decliff one is the one that I am particularly interested in. I assume it creates a hill where a cliff was previously. What and how far do I select to get the tool to work?
ok it worked but i have some questions
how to slow down the movement and mouse moving its so fast!
and how to rotate screen i can only rotate if i right click
also:
bugs:
*when selecting the world to edit the date and thoose informations go up the world name and i can't read the world name
To slow down, Options -> Camera Accel, Camera Speed, Mouse Speed. To rotate, right-click and/or right-click-drag. I'll see what I can do about widening the world list.
Obviously there's stuff in there somewhat specific to X-Ray, but perhaps it'd give you ideas at least, etc. To date nobody's actually submitted any mod files for it, so that format is certainly not "embedded" anywhere in the community yet. :smile.gif:
That could come in handy. I've got a half-finished Minecraft mod that dumps the ID, texture, brightness, and opacity for every block, but I haven't settled on a file format yet. I'll probably use yours unless I come up with a better idea.
I'm a bit confused as to how I use the "smooth" and "Decliff" tools. The Decliff one is the one that I am particularly interested in. I assume it creates a hill where a cliff was previously. What and how far do I select to get the tool to work?
Joshua H.
A safe bet is to click "Select Chunks" to expand the selection before you try them.
stable33 is posted. There's a fix for the "Loading imports..." crash, and a couple of new options: "Fly Mode" and "Long Distance Mode".
stable33:
- Added "Long Distance Mode" and "Fly Mode" options. When enabled together, these make the controls more Minecraft-like.
- Some long running operations can be canceled now.
- Improved speed and memory usage of the Minecraft Server-based chunk generator.
- Attempted to fix the "Loading imports..." crash
Over at mcschematics someone uploaded a schematic of a "renovated" 1.8 stronghold. Having downloaded it and futzed with it for a few hours to make more complete and suitable for my world, I suddenly twigged that adding this to my world is no small feat. It's a very complex shape, meant to be underground. If I copy the air & water from the schematic, I wind up creating a square void around the structure. If I don't the whole inside is ruined.
So... anyone have some clever idea to make pasting this schematic underground workable?
as someone mentioned, you can fill the interior with clay or something an remove it later, but thats a bit tedious. would it be difficult to add "null blocks" in the schematics so they can import correctly? also, would it be possible to have a schematic editor separate from the world editor?
Rollback Post to RevisionRollBack
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I have a request and I hope someone here could do something for me. For my RP Server, I need a world map with the folowing specs:
-Terrain height set at Y12
-Sea level set at Y20
-The above two specs apply to a 1024x1024 area
The result should be that there is a very large ocean, with no landscape above water, which should give me the oppertunity to build floating islands in the sky.
I know I may be asking for a bit much, but I would really appreciate it if someone could do this for me and send me the file in a PM :wink.gif:
This sounds like it could be a fun map, would anyone be so kind as to whip one up like this and post a link here for it?
I'll see what I can do about customizing blocks. It will probably be a per-world setting saved as a text file inside the world folder. If there's another tool uses text files to define modded blocks, let me know about it so I can try to adapt to its file format.
You are a gentleman and a scholar.
I don't know of any tools that use text files, but I can look around.
Would any of you mind trying out the latest testing version? I've made a couple tweaks to try to get more information when this happens.
Many thanks!
1.9 prerelease server isn't compatible with MCEdit yet. The new threaded chunk-save code in Minecraft is interfering - when you tell the server to stop, it doesn't wait for the chunk-save thread to finish before it quits. (This should be fixed (in code or mods) by marking the chunk-save thread as not-a-Daemon-thread. )
What are we looking at here? Are there actually holes in the terrain, or is it an artifact of your overhead mapper? What does it look like up close or in-game?
That is exactly what happens when you leave Minecraft running. You have to close Minecraft completely before you edit or else.
I'll see what I can do about customizing blocks. It will probably be a per-world setting saved as a text file inside the world folder. If there's another tool uses text files to define modded blocks, let me know about it so I can try to adapt to its file format.
Will do, Chief.
Acknowledged. I'll try to test this out when I get some time. I've already found some weirdness in the way the new server saves worlds.
Acknowledged. Thanks for the reminder.
There's no rotation support for giant shrooms yet. Did you rotate the mushrooms during the copy? Try rotating them another 180 degrees.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
I have stable- 32
Im on windows
And my minecraft is 1.8.1-
No problem, I hope it helped. I couldn't find the server link anywhere so I figured it out for myself. Now that you have shined the light of knowledge on how useful the server.jars can be I will be working harder to maintain my library of them. :wink.gif:
btw: When it rains it pours.. It looks like your wish has come true now regarding Minecraft making it easier to mod the height of it's Linear chunks.
I have now come across TWO 1.9pre Linear chunks Height Mods, neither of which seemed to know about the other, heh heh. And from what I read in one thread it sounds like notch finally fixed something in 1.9x that actually does now make it super easy to mod the linear chunk height, unlike 1.8x. I'm guessing that that one Height Variable is no longer in-lined?
They currently support the following Heights ( 32 / 64 / 256 / 512 / 1024 ). 256 is the only height above 128 that reports say is "comfortably playable" though. It would be great if you supported up to 4096 or higher technically though, for import editing. :wink.gif: ** Also; 1.9x auto-adjusts the terrain+sea height & features generation up or down based on the height setting too.
In any case. You now have the tools with which to make and test these Minecraft Extended Height format Worlds for adding support into MCEdit like you wanted. Hmm, I wonder if they would already work?
Fishtaco's Height Mod (Also has server versions)
DynamicHeight Mod
And of course, these will be listed in my How to have a Higher & Deeper World thread.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
It runs now!
Very noice :]
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
how to slow down the movement and mouse moving its so fast!
and how to rotate screen i can only rotate if i right click
also:
bugs:
*when selecting the world to edit the date and thoose informations go up the world name and i can't read the world name
FWIW, I ended up adding support for this in the latest versions of X-Ray. For instance, X-Ray's main blocks are now defined in this file: https://raw.github.com/apocalyptech/minecraftxray/master/blockdefs/minecraft.yaml
A start on a file to add Aethermod support could look like: http://apocalyptech.com/minecraft/xray/aether.yaml
Obviously there's stuff in there somewhat specific to X-Ray, but perhaps it'd give you ideas at least, etc. To date nobody's actually submitted any mod files for it, so that format is certainly not "embedded" anywhere in the community yet.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
I'm a bit confused as to how I use the "smooth" and "Decliff" tools. The Decliff one is the one that I am particularly interested in. I assume it creates a hill where a cliff was previously. What and how far do I select to get the tool to work?
Joshua H.
To slow down, Options -> Camera Accel, Camera Speed, Mouse Speed. To rotate, right-click and/or right-click-drag. I'll see what I can do about widening the world list.
That could come in handy. I've got a half-finished Minecraft mod that dumps the ID, texture, brightness, and opacity for every block, but I haven't settled on a file format yet. I'll probably use yours unless I come up with a better idea.
YAML is pretty, too.
A safe bet is to click "Select Chunks" to expand the selection before you try them.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
as someone mentioned, you can fill the interior with clay or something an remove it later, but thats a bit tedious. would it be difficult to add "null blocks" in the schematics so they can import correctly? also, would it be possible to have a schematic editor separate from the world editor?
This sounds like it could be a fun map, would anyone be so kind as to whip one up like this and post a link here for it?
Thank you very much.
I am a representative of:
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You are a gentleman and a scholar.
I don't know of any tools that use text files, but I can look around.
I make the Artifact mod.
I apologize in advance if I don't post on an RP for a while; I'm still sorting things out.
you're sure this time? its just that its been 4 updates lol.
EDIT: chest thing is brick'd. when u adjust id and that stuff it errors but doesnt crash. i used the report thing tho
EDIT 2: God im stupid... Nevermind!
MCedit should detect updates automatically. If not, click on 'Check for updates.'
I make the Artifact mod.