Hi all, and welcome to my new texture pack preview... This is brand new TP, which I started to put together recently, so I want to "feel" your opinions on this one... If there is enough interest for this TP, I will continue and finish it.
A few words about this TP:
I am playing MC with Sphax PureBD texture pack, and I love it so much, I can't even imagine this game looking differently... Even with the vanilla pack, game still looks odd ! I was so eager to help developing Sphax PureBD, I even spent some time tweaking his textures, trying to fix the new ones - especially ones included in FTB packs, which in my opinion were out of the Sphax original concept... So - I learned a thing or two about TPs...
Well, why do I talk so much about Sphax ? And since I am so used to his TP, why the hell I want to make another one ? Well, I wanted to "refresh" my MC experience, I got a bit fed up with Sphax PureBD and I decided to try and make my own. The first thing was to come up with a design - Sphax used completely different approach - vector based graphics, so everything looks in order and can be scaled at any resolution... That's one of the reasons why he is so popular and always up-to-date. Pure and simple.
Another thing that came in my attention, was this awesome image, done in Blender 3D CG software probably...
So - I came up with this concept : minecraft vanilla, with a stroke of PureBD but done in totally different manner - inspired with that single block of diamond ore.
I went a step furher - procedural maps! Yet another fancy word. In fact, that is very fun way to do textures... You can mix, add substract, generate layers of graphics... using some computer-generated maps and processing them. And here I am - an attempt of something promising for the MC community. If you like it, feel free to comment, you can drop ideas, suggestions, etc... I hope this TP will be released soon, and since it's computer-generated, it can be at ANY resolution you may need...
Thanks
Actually there is much to be done... some things to be tweaked... But this is the main conceputal idea...
There is a huge number of things and items which need to be textured, before I even dare to give some DL links. The hardest part is to keep the same graphic style throughout all textures... I hate when I see dirt made one way, and the ores totally differently, for example. I like to keep all uniform, as much as possible...
That looks epic I've searched for a new, nice and smooth looking resourcepack for a while now, but yours is more than that. I just can't really explain it. Keep up the good work, and please tell us when you release the first version
Wow, I didn't quite expect this kind of reaction, thanks for your support guys... I really appreciate that ! That was the kickstart I needed to go on with this !
I knew I shouldn't post any pictures 'till I have at least a decent number of textures covered... I just started this last night, and it's going so slow, it hurts !... But, I will post DL as soon as I make at least basic textures like snow, water, trees, tree leaves, grass patches... I still have no idea how they should look like. I am trying not to get too "realistic" with the textures and I want them to blend nicely into this pack... I don't want to end up with some differently colored areas neither and call it - a clean texture pack... Anyway, I will post a link as soon as I make a few more basic textures and then I will get to texturing the other stuff - GUI, items, animations and so on... I will post some WIP, as soon as possible.
Again, thanks for your support !
P.S. Blame Sphax for my slow progress. His pack is so good, it simply defeats my will to work furher!
P.S.S @mod : sorry for posting this wrongly, didn't want to make WIP texture pack thread, but it seems it will grow into one - so, kindly please, move this to the right section.
Wow, I didn't quite expect this kind of reaction, thanks for your support guys... I really appreciate that ! That was the kickstart I needed to go on with this !
I knew I shouldn't post any pictures 'till I have at least a decent number of textures covered... I just started this last night, and it's going so slow, it hurts !... But, I will post DL as soon as I make at least basic textures like snow, water, trees, tree leaves, grass patches... I still have no idea how they should look like. I am trying not to get too "realistic" with the textures and I want them to blend nicely into this pack... I don't want to end up with some differently colored areas neither and call it - a clean texture pack... Anyway, I will post a link as soon as I make a few more basic textures and then I will get to texturing the other stuff - GUI, items, animations and so on... I will post some WIP, as soon as possible.
Again, thanks for your support !
P.S. Blame Sphax for my slow progress. His pack is so good, it simply defeats my will to work furher!
P.S.S @mod : sorry for posting this wrongly, didn't want to make WIP texture pack thread, but it seems it will grow into one - so, kindly please, move this to the right section.
Don't rush on your resource pack and i will really enjoy using this, and i have a question. Are we aloud to edit the resource pack a bit when we download it? Of course i wouldn't re post it and say it was mine i would just change it a bit to my liking :P.
A few words about this TP:
I am playing MC with Sphax PureBD texture pack, and I love it so much, I can't even imagine this game looking differently... Even with the vanilla pack, game still looks odd ! I was so eager to help developing Sphax PureBD, I even spent some time tweaking his textures, trying to fix the new ones - especially ones included in FTB packs, which in my opinion were out of the Sphax original concept... So - I learned a thing or two about TPs...
Well, why do I talk so much about Sphax ? And since I am so used to his TP, why the hell I want to make another one ? Well, I wanted to "refresh" my MC experience, I got a bit fed up with Sphax PureBD and I decided to try and make my own. The first thing was to come up with a design - Sphax used completely different approach - vector based graphics, so everything looks in order and can be scaled at any resolution... That's one of the reasons why he is so popular and always up-to-date. Pure and simple.
Another thing that came in my attention, was this awesome image, done in Blender 3D CG software probably...
So - I came up with this concept : minecraft vanilla, with a stroke of PureBD but done in totally different manner - inspired with that single block of diamond ore.
I went a step furher - procedural maps! Yet another fancy word. In fact, that is very fun way to do textures... You can mix, add substract, generate layers of graphics... using some computer-generated maps and processing them. And here I am - an attempt of something promising for the MC community. If you like it, feel free to comment, you can drop ideas, suggestions, etc... I hope this TP will be released soon, and since it's computer-generated, it can be at ANY resolution you may need...
BTW, I made the image in my avatar, too
Here it is:
Looks great!!
+1U should give a download though!
Click Banner to SUBSCRIBE!!! I'm in the Team Flame Clan!!! Click that little green arrow!! -------------->
Actually there is much to be done... some things to be tweaked... But this is the main conceputal idea...
There is a huge number of things and items which need to be textured, before I even dare to give some DL links. The hardest part is to keep the same graphic style throughout all textures... I hate when I see dirt made one way, and the ores totally differently, for example. I like to keep all uniform, as much as possible...
~bl4ck
I knew I shouldn't post any pictures 'till I have at least a decent number of textures covered... I just started this last night, and it's going so slow, it hurts !... But, I will post DL as soon as I make at least basic textures like snow, water, trees, tree leaves, grass patches... I still have no idea how they should look like. I am trying not to get too "realistic" with the textures and I want them to blend nicely into this pack... I don't want to end up with some differently colored areas neither and call it - a clean texture pack... Anyway, I will post a link as soon as I make a few more basic textures and then I will get to texturing the other stuff - GUI, items, animations and so on... I will post some WIP, as soon as possible.
Again, thanks for your support !
P.S. Blame Sphax for my slow progress. His pack is so good, it simply defeats my will to work furher!
P.S.S @mod : sorry for posting this wrongly, didn't want to make WIP texture pack thread, but it seems it will grow into one - so, kindly please, move this to the right section.
~bl4ck
PS: I already moved this thread before I replied.
I was thinking the same thing but I love it. Keep it up man!