IN THEORY:
You could use MCpatcher to change the texture the base of the tripwire hook reads but, I'm not sure how to do that or what it'd require. (I'm not much of an expert at MCpatcher)
IN THEORY:
You could use MCpatcher to change the texture the base of the tripwire hook reads but, I'm not sure how to do that or what it'd require. (I'm not much of an expert at MCpatcher)
Your theory would require editing base files of minecraft to work.
public boolean renderBlockTripWireSource(Block par1Block, int par2, int par3, int par4)
{
Tessellator var5 = Tessellator.instance;
int var6 = this.blockAccess.getBlockMetadata(par2, par3, par4);
int var7 = var6 & 3;
boolean var8 = (var6 & 4) == 4;
boolean var9 = (var6 & 8) == 8;
boolean var10 = !this.blockAccess.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4);
boolean var11 = this.hasOverrideBlockTexture();
if (!var11)
{
this.setOverrideBlockTexture(this.getBlockIcon(Block.planks));
}
//Bla bla bla, rest of the render code
Would be nice if mojang would stop re-using textures at every possible moment.
I am trying to make the texture invisible but it makes the hook invisible but not the base plzzzzzz help and i need thie answer in 2 weeks PLZ
You could use MCpatcher to change the texture the base of the tripwire hook reads but, I'm not sure how to do that or what it'd require. (I'm not much of an expert at MCpatcher)
Don't thank me just press the green upward arrow.
The answer to the universe.
Your theory would require editing base files of minecraft to work.
Would be nice if mojang would stop re-using textures at every possible moment.