So, I recently tried to make an animated Pufferfish icon with 3 frames: One of it fully puffed up (stock texture), one of it halfway through, and one of it deflated. The canvas size is 16 wide and 48 tall, and each frame is spaced out correctly. However, when I had put in the code, and tried out the texture, I got the black and purple "invalid texture." I looked into it, and found there's a new system for animated textures with resource packs.
Could anyone please take a moment to help me with this new system? I want it so the pufferfish is in it's normal, puffed-up state for 16 ticks, deflates, using the middle "half-puffed" frame for one tick, then stays deflated for 16 ticks, goes back into "half-puffed" for a tick, then repeats.
I have no idea how to do this and would really appreciate help, so please do so.
After you've read that, if you're still having problems, feel free to post your animation and .mcmeta files on that thread. I guarantee that I'll help you.
Could anyone please take a moment to help me with this new system? I want it so the pufferfish is in it's normal, puffed-up state for 16 ticks, deflates, using the middle "half-puffed" frame for one tick, then stays deflated for 16 ticks, goes back into "half-puffed" for a tick, then repeats.
I have no idea how to do this and would really appreciate help, so please do so.
After you've read that, if you're still having problems, feel free to post your animation and .mcmeta files on that thread. I guarantee that I'll help you.
Hope that helps you.