Keeping with my new development plan, I've made my pack's emblem for its 256x, 128x, 64x, 32x, and 16x versions.
256x:
128x:
64x:
32x:
16x:
As you can see by looking at the logos, a pack that is made for 256x looks bad when resized to 32x, and utterly sh*t when resized to 16x. They look decent when at 64x or higher, though.
I demand rainbow sheen obsidian. WHAT A GREAT IDEA
maybe?With floortile and cracked versionsThe floortile and cracked versions don't follow a palette, though the normal is a different palette per lineIt's 32x
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Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Alright, so here are all the HD-ified textures I've done so far:
I like it.
The only thing I see that I think could be improved is the grass, it should be something that is less, idk, chunky? XD
(Don't know how to describe what I mean :P)
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The official Bluebird continuation is underway! Please come and help keep the pack alive!
You have to go into the model file for the cane and edit it to turn off tint, then include the model file in with your pack. Note that is only going to work for the snapshots/1.8.
Truth be told it don't matter how much detail you add in, you are still trying to fit a large texture onto a small object and it just crunches it all down and makes it hard to see in game. To me such a HD texture just looks like a bunch of noise on the block.
I remade my 512x stone again. It didn't have enough detail.
Screenshot:
Old:
Your pack would be tons better if instead of doing 512x, you did 128x with 512x textures using repeat ctm. So it's still in the ultra HD range, but actually usable on most computers, and helps bring out the detail. Everything gets compressed down to block size when you use it at 512x, and it loses detail.
But for what it is, that's some nice stone. It has some subtle colors, which a lot of packs don't have. A lot of people just make stone flat gray.
Your pack would be tons better if instead of doing 512x, you did 128x with 512x textures using repeat ctm. So it's still in the ultra HD range, but actually usable on most computers, and helps bring out the detail. Everything gets compressed down to block size when you use it at 512x, and it loses detail.
But for what it is, that's some nice stone. It has some subtle colors, which a lot of packs don't have. A lot of people just make stone flat gray.
I'm going to have all major resolutions, so I'll keep that in mind once I start adding CTM features.
I'll admit that 512x is probably too extreme (I actually prefer 64x or 128x), but I made the resolution that high so I wouldn't get a random ambitious notion to remake everything in a higher resolution; I tend to want to go to extremes when I do big projects. I know that if I had made 128x the maximum, I would want to remake everything from scratch in 256x, halfway through completion. If it was 64x I would want to remake it in 128x, etc. With 512x, the next step would be 1024x, which is obviously beyond ridiculous and completely out of the question.
It's just right now as nice as that stone texture is, when I see the ingame screenshot, it just looks like a noise filter applied over top, the details become lost and it just looks so small and squished down. You cant see the details at all.
I'm going to have all major resolutions, so I'll keep that in mind once I start adding CTM features.
I'll admit that 512x is probably too extreme (I actually prefer 64x or 128x), but I made the resolution that high so I wouldn't get a random ambitious notion to remake everything in a higher resolution; I tend to want to go to extremes when I do big projects. I know that if I had made 128x the maximum, I would want to remake everything from scratch in 256x, halfway through completion. If it was 64x I would want to remake it in 128x, etc. With 512x, the next step would be 1024x, which is obviously beyond ridiculous and completely out of the question.
Well, if you were to include a special 128x or maybe even 64x ctm version that used the 512x tiles with repeat ctm... i would definately use that.
To all that like playing RPG/dungeon crawlers on your phone, check out Wayward Souls - it has nice pixel art and great gameplay (no, they didn't pay me to say that)
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Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
@13th, MinecraftianGamer: I agree, a repeat ctm pack at a lower res would be great. Having those huge, detailed textures shrunk on to a such a tiny space seems a bit of a waste, IMO. You should still have a normal version, of course... For the majority of players who don't use MCPatcher.
Glad to see you guys liked my textures so far :). I did some new dirt and grass:
Dirt and sidegrass:
Dirt is now an HD version of my previous pixelart dirt, rather than a completely new texture made from scratch.
And the grass top:
Not really sure if this solves the 'chunkiness' that Peyton was talking about... might be worse, actually.
I tried a few different styles, and this one seemed to work pretty well. It doesn't really look like grass, though...
Screenshot:
Old:
I also improved the 32x and 16x versions of the emblem.
16x:
32x:
maybe?With floortile and cracked versionsThe floortile and cracked versions don't follow a palette, though the normal is a different palette per lineIt's 32x
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
I like it.
The only thing I see that I think could be improved is the grass, it should be something that is less, idk, chunky? XD
(Don't know how to describe what I mean :P)
Haha, when I tried to view it, I got this
Luckily I could still see it in Doenyi's post below. It looks quite nice!
Not sure where i'll go with it... i mean, this might be just about it, or it might not. Any thoughts?
Seriously though, it's impressive. The colouring is very different to usual, but I guess that's normal for you
Screenshot:
Old:
Your pack would be tons better if instead of doing 512x, you did 128x with 512x textures using repeat ctm. So it's still in the ultra HD range, but actually usable on most computers, and helps bring out the detail. Everything gets compressed down to block size when you use it at 512x, and it loses detail.
But for what it is, that's some nice stone. It has some subtle colors, which a lot of packs don't have. A lot of people just make stone flat gray.
I'm going to have all major resolutions, so I'll keep that in mind once I start adding CTM features.
I'll admit that 512x is probably too extreme (I actually prefer 64x or 128x), but I made the resolution that high so I wouldn't get a random ambitious notion to remake everything in a higher resolution; I tend to want to go to extremes when I do big projects. I know that if I had made 128x the maximum, I would want to remake everything from scratch in 256x, halfway through completion. If it was 64x I would want to remake it in 128x, etc. With 512x, the next step would be 1024x, which is obviously beyond ridiculous and completely out of the question.
The squares are FEZ font, in left->right top->bottom
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Well, if you were to include a special 128x or maybe even 64x ctm version that used the 512x tiles with repeat ctm... i would definately use that.
Did some more, this is tiled 2x2 at 32px each. This is a metal frame surrounding wooden planks.
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
(no, they didn't pay me to say that)
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Glad to see you guys liked my textures so far :). I did some new dirt and grass:
Dirt and sidegrass:
Dirt is now an HD version of my previous pixelart dirt, rather than a completely new texture made from scratch.
And the grass top:
Not really sure if this solves the 'chunkiness' that Peyton was talking about... might be worse, actually.
I tried a few different styles, and this one seemed to work pretty well. It doesn't really look like grass, though...
And finally, a cactus: