That's kind of the bias I was trying to avoid. Neither art form is inherently better or worse than the other, they're just different. And in a group made up mostly of people who make their art from scratch, when a photo manipulator turns up, it can be sort of jarring.
Ok, maybe I worded it wrong, but I'm afraid you don't understand what I was saying.
As a general practice, using images for textures does not hold artistic merit. It is how you go about doing this that may or may not add artistic merit. For instance, you can take wood, dirt, brick, etc. and crop them and you got it done, boring. Or, you can do as Steel said and take multiple images and make something of your own design, which does add artistic merit. Taking the images yourself adds more artistic merit yet.
What I was saying is that this practice is not blanketed "inferior", but on average packs like this have less artistic merit than hand-made. That's not really biased, it's just not candy-coating it because that's how it is. It's not focused on "art" in design (in most cases) or use, as realism is the goal. It certainly appeals to users' bad taste. It's not to say that these packs don't have any merit, it's just much different than fully computer-made packs.
Trying to compare them in the first place isn't very fair. Their functions are different, one set is more for art and the other for realism, even though they both have at least some degree of both. But it's almost like looking at normal packs and saying they aren't "real" enough because they aren't taken from photographs.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Started on the sunflowers. I happen to think sunflowers are hideous so i'm going with something completely different. Tiny windmills...
There will be a few different variants. I'm going to see i can link the stalks, but let the heads randomize. It might work, or it might not. Anyway, here's the first one.
Started on the sunflowers. I happen to think sunflowers are hideous so i'm going with something completely different. Tiny windmills...
There will be a few different variants. I'm going to see i can link the stalks, but let the heads randomize. It might work, or it might not. Anyway, here's the first one.
Started on the sunflowers. I happen to think sunflowers are hideous so i'm going with something completely different. Tiny windmills...
There will be a few different variants. I'm going to see i can link the stalks, but let the heads randomize. It might work, or it might not. Anyway, here's the first one.
It looks like you got a church arch window, shrunk it down and stuck it onto the door. I doubt wooden doors could handle a stone window, especially one as large as that.
It looks like you got a church arch window, shrunk it down and stuck it onto the door. I doubt wooden doors could handle a stone window, especially one as large as that.
Wood can hold almost everything if you're an engineer, lol.
Started on the sunflowers. I happen to think sunflowers are hideous so i'm going with something completely different. Tiny windmills...
There will be a few different variants. I'm going to see i can link the stalks, but let the heads randomize. It might work, or it might not. Anyway, here's the first one.
I really like this idea!
However the way the shading in the middle turns with the rest of it makes no sense, the light direction should be consistent.
Yea antiqua, the door just looks a little peculiar IMO. Wood and stone like that dun really mix, maybe try metal instead if you want to keep the variety?
Also you should aim to have unique logs for each tree as its just much nicer for variety's sake. Sorry if you mentioned that already!
Your workbench and other misc blue and wood things look really nice BTW, very unique.
Anyway, I went to the beach today in Japan and found Minecraft IRL. (Sorta not really)
Friendly vending machine message too.
EDIT: oh, since some of you mentioned indie games, you guys with android and probably iOS devices should check out the game 'Delver' it's a really fun dungeon crawler and none other than levaunt did the gorgeous artwork for it. Highly recommend it!
EDIT: oh, since some of you mentioned indie games, you guys with android and probably iOS devices should check out the game 'Delver' it's a really fun dungeon crawler and none other than levaunt did the gorgeous artwork for it. Highly recommend it!
It was a while since I played the game, but the old textures were really dull, I'm glad they got Levaunt to do the new ones.
I like the style and colors, but they're a bit blurry. Vanilla's textures aren't the best, but they're usually pretty defined and crisp, especially the ores.
As a general practice, using images for textures does not hold artistic merit. It is how you go about doing this that may or may not add artistic merit. For instance, you can take wood, dirt, brick, etc. and crop them and you got it done, boring. Or, you can do as Steel said and take multiple images and make something of your own design, which does add artistic merit. Taking the images yourself adds more artistic merit yet.
Actually you are overlooking the key thing what makes a good pack. It has nothing to do with how much work goes into individual files. You could make a bunch of clever, striking individual images using any complicated and creative process, and still produce a lousy pack.
It is all about how all the textures work together— the harmonizing of a thousand or more images. That's where the artistic eye comes in no matter what the technique used to make the individual .PNGs. When the artist imposes a single vision on all those files, and turns it into a single cohesive work of art-- the whole is greater than the sum of the parts. And that IMHO is what separates the great packs from the larger mass of merely technically good packs.
Don't get hung up on the process of art. Process only matters in as much as it gets you to a certain result. The result is the point.
However the way the shading in the middle turns with the rest of it makes no sense, the light direction should be consistent.
It's aware that it's not actually right, but at this resolution, that's really the only way to give the effect of proper rotation. Unless you know of something else that might work?
The wood portion looks fine, but I agree that the stone window looks off. I imagine it is possible to make a wooden door hold that weight, but it still looks weird. Perhaps if it was either smaller, or made out of something thinner, because as it stands it doesn't look embedded in the wood, as much as stuck on the front of it. I think that could be fixed by shrinking the window a bit and adding something to the edges of the wood around it so it looks more attached and embedded, and less sitting on top. The wire mesh on the window is a nice touch though.
Started on the sunflowers. I happen to think sunflowers are hideous so i'm going with something completely different. Tiny windmills...
There will be a few different variants. I'm going to see i can link the stalks, but let the heads randomize. It might work, or it might not. Anyway, here's the first one.
That is an amazing idea, and it is mostly executed well, though I feel like the round middle piece should act as a cap and not spin.
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
The wood portion looks fine, but I agree that the stone window looks off. I imagine it is possible to make a wooden door hold that weight, but it still looks weird. Perhaps if it was either smaller, or made out of something thinner, because as it stands it doesn't look embedded in the wood, as much as stuck on the front of it. I think that could be fixed by shrinking the window a bit and adding something to the edges of the wood around it so it looks more attached and embedded, and less sitting on top. The wire mesh on the window is a nice touch though.
That is an amazing idea, and it is mostly executed well, though I feel like the round middle piece should act as a cap and not spin.
Well, it's easy enough to try it...
But... do you think it takes something away from the rotation like this?
But... do you think it takes something away from the rotation like this?
Well, which is better?
Well, personally I think it looks better with the centre stationary, and that also solves the issue with the shading that Goodlyay mentioned. But, it's up to you, it still looks good either way.
Ok, maybe I worded it wrong, but I'm afraid you don't understand what I was saying.
As a general practice, using images for textures does not hold artistic merit. It is how you go about doing this that may or may not add artistic merit. For instance, you can take wood, dirt, brick, etc. and crop them and you got it done, boring. Or, you can do as Steel said and take multiple images and make something of your own design, which does add artistic merit. Taking the images yourself adds more artistic merit yet.
What I was saying is that this practice is not blanketed "inferior", but on average packs like this have less artistic merit than hand-made. That's not really biased, it's just not candy-coating it because that's how it is. It's not focused on "art" in design (in most cases) or use, as realism is the goal. It certainly appeals to users' bad taste. It's not to say that these packs don't have any merit, it's just much different than fully computer-made packs.
Trying to compare them in the first place isn't very fair. Their functions are different, one set is more for art and the other for realism, even though they both have at least some degree of both. But it's almost like looking at normal packs and saying they aren't "real" enough because they aren't taken from photographs.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
There will be a few different variants. I'm going to see i can link the stalks, but let the heads randomize. It might work, or it might not. Anyway, here's the first one.
I like it
I've been here for a loooooooooong time.
At least make the metal copper?
On another note:
This is my first attempt at remaking my doors:
Wood can hold almost everything if you're an engineer, lol.
I really like this idea!
However the way the shading in the middle turns with the rest of it makes no sense, the light direction should be consistent.
To me the meterials are just too different, and it gives it a surreal look.
Also you should aim to have unique logs for each tree as its just much nicer for variety's sake. Sorry if you mentioned that already!
Your workbench and other misc blue and wood things look really nice BTW, very unique.
Anyway, I went to the beach today in Japan and found Minecraft IRL. (Sorta not really)
Friendly vending machine message too.
EDIT: oh, since some of you mentioned indie games, you guys with android and probably iOS devices should check out the game 'Delver' it's a really fun dungeon crawler and none other than levaunt did the gorgeous artwork for it. Highly recommend it!
It was a while since I played the game, but the old textures were really dull, I'm glad they got Levaunt to do the new ones.
Thank you for your input
Left=New, Right=Old
Twitter: @Levaunt
Actually you are overlooking the key thing what makes a good pack. It has nothing to do with how much work goes into individual files. You could make a bunch of clever, striking individual images using any complicated and creative process, and still produce a lousy pack.
It is all about how all the textures work together— the harmonizing of a thousand or more images. That's where the artistic eye comes in no matter what the technique used to make the individual .PNGs. When the artist imposes a single vision on all those files, and turns it into a single cohesive work of art-- the whole is greater than the sum of the parts. And that IMHO is what separates the great packs from the larger mass of merely technically good packs.
Don't get hung up on the process of art. Process only matters in as much as it gets you to a certain result. The result is the point.
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* Join the Lithos Discord for previews and to help
It's aware that it's not actually right, but at this resolution, that's really the only way to give the effect of proper rotation. Unless you know of something else that might work?
Why?
The wood portion looks fine, but I agree that the stone window looks off. I imagine it is possible to make a wooden door hold that weight, but it still looks weird. Perhaps if it was either smaller, or made out of something thinner, because as it stands it doesn't look embedded in the wood, as much as stuck on the front of it. I think that could be fixed by shrinking the window a bit and adding something to the edges of the wood around it so it looks more attached and embedded, and less sitting on top. The wire mesh on the window is a nice touch though.
That is an amazing idea, and it is mostly executed well, though I feel like the round middle piece should act as a cap and not spin.
"And with that, POW! I'm gone." ---Lord Crump
Well, it's easy enough to try it...
But... do you think it takes something away from the rotation like this?
Well, which is better?
Well, personally I think it looks better with the centre stationary, and that also solves the issue with the shading that Goodlyay mentioned. But, it's up to you, it still looks good either way.
"And with that, POW! I'm gone." ---Lord Crump