Okay, to make this easier on you guys (since it seems like some people don't know what to provide feedback on) we're going to go through this one piece at a time. First, let's concentrate on the bedrock basics:
1)What is a texture pack?
Although the answer to this question may seem obvious to everyone here, there are many first-timers for whom the term has no meaning. Also, I have seen a lot of debate as to how much something needs to be changed (or what needs to be changed) in order for a file to count as a 'texture pack', so let's get some conversation going as to how we want to define texture packs.
2) Why make a texture pack?
What are it's benefits? It's downsides? Why are texture packs meaningful-- what validates their existence?
1) see Kab
2) to personalize minecraft to your likes/needs. The higher resolution means more room for artistic quality, but also means more lag. They are the true spirit of minecraft. In minecraft you can change the entire terrain by destroying, and building. Through texture packs, you can change how the entire game looks. When I tell people about minecraft, I always include texture packs.
1) Does something that only changes the chest texture count as a texture pack?
2) Why should someone looking to use a texture pack care that it makes you happy?
(I changed the questions in the post above so that they are a little more detailed. ^^)
There's plenty of lone textures out there. So lets see... anything that is packaged in a zip for consumption as a texture pack, is a texture pack.
And you didn't ask about the consumers, you asked why we do it.
To put it bluntly, a texture pack is a modification for Minecraft that changes the look of the game.
I'd leave my answer of that, but that's bleh.
A texture pack is an artistic creation that an individual has spent plenty of time and dedication on. A texture pack can also be seen as a projection of the artist's personality or interests, and their imaginative capabilities. A texture pack can take the Minecraft we all know and turn it into something entirely different; a post-apocalyptic wasteland or an alien-inhabited world. It all depends on the creativity of the artist. c:
- Why do we texture? Why is texturing important?
Well, one big reason is that it's fun! Face it, anyone who's played a video game has always dreamed of making their very own video game, and making a texture pack is just like making your own game! Changing the face of Minecraft to create an entirely new world is some pretty thrilling stuff. Minecraft is a game about building structures and mining minerals from the earth, right? Well, texturing is just like that! Our blocks are pixels and our minerals are imaginitive figments of creativity hidden in our minds. Moving on from that incredibly deep philosophical concept, it's also a form of artistic expression; it allows us to have fun and share it, too!
And you didn't ask about the consumers, you asked why we do it.
Yeah, sorry. I realized after your response that they way I had written the explanation made the question into something other than what it was meant to be.
To everyone: I probably won't have time in the future to reply to every suggestion-- just know that I read everything submitted, and if I don't reply it means that I probably agree and/or I am taking what you said into account.
I'm sure you'll get pummeled with people wanting to help with tutorials. Let me know if theres any that no one's doing, I'll be happy to help with any of 'em
Actually, you know what, I don't feel like sleeping much tonight. :tongue.gif:
What things do you really need done? o: I'm sure I could cover stuff like making a starting thread, posting screenshots, perhaps some miscellaneous things like tiling and doing GUI/background/other stuff textures. ouo
isn't my new avatar pretty? 8D
I probably need to put this in big bold letters somewhere in the OP:
Thank you very much for offering to help guys, but aside from quoting 'experts' and taking statistical data from the general population, I can't have anyone else writing parts of this manual. Because this is a university assignment, I have to do it entirely on my own or risk being kicked out for plagiarism/cheating. That's nothing against you guys, it's just the way it has to be.
That does not, however, mean that we can't have lengthy discussions on certain aspects of texturing (wherein you might straight-up tell me how to do something) but I can't take your tutorial and include it in the final product. I have to synthesize everything and spew it back out.
- Does something that only changes the chest texture count as a texture pack?
Sure, why not? My pack started off with only one texture complete.
Every grand tree in the world once started as a puny seed, just took some time to grow and blossom.
- Why should someone looking to use a texture pack care that it makes you happy?
I'm guessing "you" is pointed at the user? :tongue.gif:
It's obvious that a user should pick a pack that they enjoy using. Whatever appeals to their interests or tastes will stand out more than any others.
Also, roger on the whole tutorial thingy. I'll be up for discussion and question-answering whenever. :tongue.gif:
Pshhhhhhhhh, well, now I see it...
I read the whole thing, I swear D:
Also maybe have something on different types of foliage that can be used? (I swear if that's already in there and I missed it to I'm going to jump off a cliff. In minecraft, of course :tongue.gif:)
And by foliage I mean how there are all different types of vines, like ivy and such, and...yeah. xD
lol, I think you used the wrong meaning of the word 'depth' here, mirror. I don't think sheep means 'make an in-depth tutorial'. :biggrin.gif:
Oooh. My silly eyes mixed up the words "depth in textures" to "in depth textures". Sorry about that. :tongue.gif:
Anywho, depth is always great, and can easily make a flat texture look great. It made my cobblestone on Meister Resonance look gnarly. :tongue.gif:
Perhaps you could have a "texture attributes" reference section, defining things like noise, depth and tiling?
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Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
Whoohoo! west coast! 9:30! yay! anyways, I love discussions, and none of my minecraft pals aren't as obsessed with the technical stuff as I am, so I think this thread will be a very fun thing for me.
Oooh. My silly eyes mixed up the words "depth in textures" to "in depth textures". Sorry about that. :tongue.gif:
Anywho, depth is always great, and can easily make a flat texture look great. It made my cobblestone on Meister Resonance look gnarly. :tongue.gif:
Perhaps you could have a "texture attributes" reference section, defining things like noise, depth and tiling?
I already mention something like that, but I definitely need to expand what's being covered.
So far I've listed:
Noise
Tiling
Shading
Pixel art
anti-aliasing
Any other 'basic' texturing things that need to be talked about?
Hmm.. Color balance/selection and contrast in textures AND between separate blocks/items would be useful. I suggest contacting Leostereo about the coloring. :tongue.gif:
Rollback Post to RevisionRollBack
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
1) see Kab
2) to personalize minecraft to your likes/needs. The higher resolution means more room for artistic quality, but also means more lag. They are the true spirit of minecraft. In minecraft you can change the entire terrain by destroying, and building. Through texture packs, you can change how the entire game looks. When I tell people about minecraft, I always include texture packs.
There's plenty of lone textures out there. So lets see... anything that is packaged in a zip for consumption as a texture pack, is a texture pack.
And you didn't ask about the consumers, you asked why we do it.
I'd leave my answer of that, but that's bleh.
A texture pack is an artistic creation that an individual has spent plenty of time and dedication on. A texture pack can also be seen as a projection of the artist's personality or interests, and their imaginative capabilities. A texture pack can take the Minecraft we all know and turn it into something entirely different; a post-apocalyptic wasteland or an alien-inhabited world. It all depends on the creativity of the artist. c:
Phew, my hands are all sweaty now. ;_;
edit: more questions? challenge accepted
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
Yeah, sorry. I realized after your response that they way I had written the explanation made the question into something other than what it was meant to be.
Noted.
To everyone: I probably won't have time in the future to reply to every suggestion-- just know that I read everything submitted, and if I don't reply it means that I probably agree and/or I am taking what you said into account.
I probably need to put this in big bold letters somewhere in the OP:
Thank you very much for offering to help guys, but aside from quoting 'experts' and taking statistical data from the general population, I can't have anyone else writing parts of this manual. Because this is a university assignment, I have to do it entirely on my own or risk being kicked out for plagiarism/cheating. That's nothing against you guys, it's just the way it has to be.
That does not, however, mean that we can't have lengthy discussions on certain aspects of texturing (wherein you might straight-up tell me how to do something) but I can't take your tutorial and include it in the final product. I have to synthesize everything and spew it back out.
Every grand tree in the world once started as a puny seed, just took some time to grow and blossom.
It's obvious that a user should pick a pack that they enjoy using. Whatever appeals to their interests or tastes will stand out more than any others.
Also, roger on the whole tutorial thingy. I'll be up for discussion and question-answering whenever. :tongue.gif:
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
It's 12:30am. No one is ever on from about now until 6 or 7am.
*silently creeps into thread*
It's only 11:30 in Texas :tongue.gif:
Also, you might wanna include something about how fences, fence gates, stairs, etc, use other textures and don't have their own.
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
It's already in there, but thanks. :biggrin.gif:
Pshhhhhhhhh, well, now I see it...
I read the whole thing, I swear D:
Also maybe have something on different types of foliage that can be used? (I swear if that's already in there and I missed it to I'm going to jump off a cliff. In minecraft, of course :tongue.gif:)
And by foliage I mean how there are all different types of vines, like ivy and such, and...yeah. xD
That could probably put into the shading section too.
Now we're talking! I've got sheep on the line!
Okay, when you say 'depth', what specifically are you talking about?
Spiritual depth, physical depth, philosophical depth... *slapped*
Just go into depth of different techniques and styles for each block, I 'spose.
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
lol, I think you used the wrong meaning of the word 'depth' here, mirror. I don't think sheep means 'make an in-depth tutorial'. :biggrin.gif:
Anywho, depth is always great, and can easily make a flat texture look great. It made my cobblestone on Meister Resonance look gnarly. :tongue.gif:
Perhaps you could have a "texture attributes" reference section, defining things like noise, depth and tiling?
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz
I already mention something like that, but I definitely need to expand what's being covered.
So far I've listed:
Noise
Tiling
Shading
Pixel art
anti-aliasing
Any other 'basic' texturing things that need to be talked about?
Quote of the Day: "If you think you're gonna snap, or be rude, here's an idea: Don't post." - Theevilpplz