As i look towards eventually adding more mod support to my pack, Lithos, one of the things i'm talking into account is the popularity of the mod. Or i'd like to. I don't really have a good way to determine which mods are popular. I've looked on PMC sorting by downloads, but the top hits seem to be obsolete mods and/or mods i've never heard of. I'm assuming the selection of mods of PMC skews similarly to the selection of texture packs, and most people are getting their mods elsewhere.
The best i have right now is a general familiarity with the mods that i care about and frequently show up in FTB/Tekkit/Astocky Packs.
Does anybody have a better means of determining which mods are popular?
The best i have right now is a general familiarity with the mods that i care about and frequently show up in FTB/Tekkit/Astocky Packs.
This is pretty much the best way, IMO. Popularity can mean a lot of things. It can mean download counts, or buzz. Personally I'd go with mods that get talked about a lot. If everyone and their respective sibling has heard of a mod, it's probably pretty popular. Mods that get added to mod packs aren't always the best, but they're usually the most talked about.
I pondered the same thing, my biggest problem is I play Vanilla MC because I run a nearly-vanilla bukkit server. I know of popular mods like BTW, FTB, Tekkit and what not but I have no clue where I should even consider putting my efforts since I basically never use mods.
The problem also gets more complicated, because mods like FTB are absolutely huge. Some claim making a FTB mod support pack is about as much work as making an entire default pack! That's where you have to ask yourself what popular mods are worth you time.
I may start small, supporting more simple (but popular) mod packs, and figure out where to go from there. But yeah, I'm generally in the same boat as you. No idea where I should start.
Another option you may want to consider is something I am planning, allowing "Unofficial Mod Support". Allow people (with permission, and examples of their work so I don't just get bucketfill kids) to make support for your pack, if they do quality work and keep the mod pack updated, you will post a link to download their work on your thread/website. They get the benefit of exposure by helping out a probably-more-popular pack.
For example, you could do a credit line like this..
(Name of the mod = mod download, their name = link to their thread/site/whatever)
- You may only use your own textures, or remixes/edits of Lithos's.
- They must be 32x32, and match Lithos's style!
- The textures must be faithful to the mod's textures. Just like Lithos is faithful to default.
- You must layout the .zip file with the textures in such a way players only need to drag+drop the mod textures out of your pack and directly into the Lithos pack.
- "dead" mod packs will be removed. (Either incomplete and no progress has been made in several months, or extremely out of date)
This will give other artists/builders a chance to help you out and support some mods you may not have time for, and in return, their work gets more exposure.
Also, I was planning on allowing them to use any texture within SixtyGig and edit/recolor as they needed to be used in their mod packs (Logical, since a lot of mods just use recolored default textures anyway). This also helps, because sometimes you may have artists who are still in the learning process, but can do good enough editing-work to support a pack for you.
Then, finally, you can have your "official" mod support list, that are mods you and you alone 100% work on/maintain.
I pondered the same thing, my biggest problem is I play Vanilla MC because I run a nearly-vanilla bukkit server. I know of popular mods like BTW, FTB, Tekkit and what not but I have no clue where I should even consider putting my efforts since I basically never use mods.
The problem also gets more complicated, because mods like FTB are absolutely huge. Some claim making a FTB mod support pack is about as much work as making an entire default pack!
Actual FTB is a large collection of often complex mods. I'm pretty sure full support is many times more work than supporting default.
But yeah, I'm generally in the same boat as you. No idea where I should start.
You might want to look at better leaves and grass. It is totally client side aesthetic improvement mod, so it is compatible with existing maps and/or servers. I don't think it is one of the top popular mods yet, but i suspect it is a rising star.
Another option you may want to consider is something I am planning, allowing "Unofficial Mod Support". Allow people (with permission, and examples of their work so I don't just get bucketfill kids) to make support for your pack, if they do quality work and keep the mod pack updated, you will post a link to download their work on your thread/website. They get the benefit of exposure by helping out a probably-more-popular pack.
For example, you could do a credit line like this..
(Name of the mod = mod download, their name = link to their thread/site/whatever)
This will give other artists/builders a chance to help you out and support some mods you may not have time for, and in return, their work gets more exposure.
Also, I was planning on allowing them to use any texture within SixtyGig and edit/recolor as they needed to be used in their mod packs (Logical, since a lot of mods just use recolored default textures anyway). This also helps, because sometimes you may have artists who are still in the learning process, but can do good enough editing-work to support a pack for you.
Actually that has already occurred to me. I have a line in my "usage" section:
Derivative use is allowed for making Lithos-style textures for mods, not for new texture packs of vanilla blocks. Again, as long as you give credit and link back to this thread.
Though i haven't gone into any more detail because i don't think my pack yet has enough fame for somebody to want to do that. But i agree, its a win-win for both parties, assuming the other guy can make something of sufficient quality. The conditions you list are very reasonable.
Though i haven't gone into any more detail because i don't think my pack yet has enough fame for somebody to want to do that. But i agree, its a win-win for both parties, assuming the other guy can make something of sufficient quality. The conditions you list are very reasonable.
I also forgot to mention another benefit to the unofficial mod support idea, it allows modders who want your pack to support their mod to simply do it themselves.
then, they can point to your pack as a pack that "Supports their mod", and you in turn, due to the credit line, also end up advertising their mod.
So that's even more win-win, modders can basically do their own mod support for you, so their textures will look exactly how they want them to within your pack, and you *both* get exposure.
what i do to see the mos famous mod i go to the mod section in the forum, see wich are the most recently updated topics... wait like 10/20 minutes the reload the page. repeat the proces a few times and see wich are the mods that stayed on the first places
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I've done nothing but teleport bread for the past three days
Adding mod support will be a lot easier in 1.7, since packs can stack.
Even better, people can now make mod resource packs that complement a texture pack without having to re-distribute any of the original art from the pack. So that should cut down on the risk of good-intentioned copyright violations.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
what i do to see the mos famous mod i go to the mod section in the forum, see wich are the most recently updated topics... wait like 10/20 minutes the reload the page. repeat the proces a few times and see wich are the mods that stayed on the first places
That would somewhat correlate with popularity, but a big reason people post in those threads is bugs.
The best i have right now is a general familiarity with the mods that i care about and frequently show up in FTB/Tekkit/Astocky Packs.
Does anybody have a better means of determining which mods are popular?
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
The problem also gets more complicated, because mods like FTB are absolutely huge. Some claim making a FTB mod support pack is about as much work as making an entire default pack! That's where you have to ask yourself what popular mods are worth you time.
I may start small, supporting more simple (but popular) mod packs, and figure out where to go from there. But yeah, I'm generally in the same boat as you. No idea where I should start.
Another option you may want to consider is something I am planning, allowing "Unofficial Mod Support". Allow people (with permission, and examples of their work so I don't just get bucketfill kids) to make support for your pack, if they do quality work and keep the mod pack updated, you will post a link to download their work on your thread/website. They get the benefit of exposure by helping out a probably-more-popular pack.
For example, you could do a credit line like this..
(Name of the mod = mod download, their name = link to their thread/site/whatever)
This will give other artists/builders a chance to help you out and support some mods you may not have time for, and in return, their work gets more exposure.
Also, I was planning on allowing them to use any texture within SixtyGig and edit/recolor as they needed to be used in their mod packs (Logical, since a lot of mods just use recolored default textures anyway). This also helps, because sometimes you may have artists who are still in the learning process, but can do good enough editing-work to support a pack for you.
Then, finally, you can have your "official" mod support list, that are mods you and you alone 100% work on/maintain.
Actual FTB is a large collection of often complex mods. I'm pretty sure full support is many times more work than supporting default.
You might want to look at better leaves and grass. It is totally client side aesthetic improvement mod, so it is compatible with existing maps and/or servers. I don't think it is one of the top popular mods yet, but i suspect it is a rising star.
Actually that has already occurred to me. I have a line in my "usage" section:
Though i haven't gone into any more detail because i don't think my pack yet has enough fame for somebody to want to do that. But i agree, its a win-win for both parties, assuming the other guy can make something of sufficient quality. The conditions you list are very reasonable.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I also forgot to mention another benefit to the unofficial mod support idea, it allows modders who want your pack to support their mod to simply do it themselves.
then, they can point to your pack as a pack that "Supports their mod", and you in turn, due to the credit line, also end up advertising their mod.
So that's even more win-win, modders can basically do their own mod support for you, so their textures will look exactly how they want them to within your pack, and you *both* get exposure.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
That would somewhat correlate with popularity, but a big reason people post in those threads is bugs.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help