ok..I have come to a conclusion..I cannot get the textures for my pack sized down to 16x without losing enough quality as to be almost unrecognizable..I'm either about to give up on it completely and make 32x the lowest I support, or find someone that is willing and able to do it right. so until that time comes, I doubt I'll be updating it.
I will have the 32x updated again with my next major update.
edit: also can you update the 16 and 32 on the mixer? don't replace the old ones, as they have many different textures.
When I click save where does it go to? it just resets the texture pack and then I cant find it :/
I realize this is over a week after you asked, but if you (or anyone else) is still having this problem, please post with what Browser, Browser Version, and OS you are using. I have only tested this on the XP and Vista operating systems. On both of those all five of the main browsers worked. (Internet Exploder, Fire Fox, Chrome, Safari and Opera)
You may also want to check what kind of add-block / security stuff you have running. It may be that one of those is preventing the script from properly starting the download.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Just an FYI to people following this thread, I won't be putting much more time into the web version aside from bug fixes, as I have started working on a stand-alone version in C++ with cross-platform support in mind. Translated from computer geek speak, that means a program that you run on your own machine that will work on whatever packs you have downloaded. It also means that I should be able to relatively easily make versions for Windows, Linux and possibly even Mac. (I don't own a Mac myself so that makes building/testing for it a bit harder.)
For people interested in following my progress, I suggest stalking me via my Tumblr page at http://blog.thefool76.com. The specific tag I'm using for this project is #texmix.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Just an FYI to people following this thread, I won't be putting much more time into the web version aside from bug fixes, as I have started working on a stand-alone version in C++ with cross-platform support in mind. Translated from computer geek speak, that means a program that you run on your own machine that will work on whatever packs you have downloaded. It also means that I should be able to relatively easily make versions for Windows, Linux and possibly even Mac. (I don't own a Mac myself so that makes building/testing for it a bit harder.)
For people interested in following my progress, I suggest stalking me via my Tumblr page at http://blog.thefool76.com. The specific tag I'm using for this project is #texmix.
Just an FYI to people following this thread, I won't be putting much more time into the web version aside from bug fixes, as I have started working on a stand-alone version in C++ with cross-platform support in mind. Translated from computer geek speak, that means a program that you run on your own machine that will work on whatever packs you have downloaded. It also means that I should be able to relatively easily make versions for Windows, Linux and possibly even Mac. (I don't own a Mac myself so that makes building/testing for it a bit harder.)
For people interested in following my progress, I suggest stalking me via my Tumblr page at http://blog.thefool76.com. The specific tag I'm using for this project is #texmix.
If you write agnostically enough, you should just be able to hand the source off to someone with a Mac and gcc (like me) and have it compiled. Granted, last time I tried to get something compiled with libsdl + libpng on OSX was a nightmare... but that was partially because the author only wrote that code with Linux in mind...
edit: Oh, also, I has a question. If I used *only* Glimmar's tiles with your webapp, sticking a bunch of the alts into terrain.png, is it okay if I post it with a map download for proper viewing? Giving full credit to Glimmar of course, and you for saving me a lot of time copy-pasting tiles around. I understand that you don't want people reposting random mash-ups willy-nilly but they're all from the same pack anyway
Hey! Just dropping by to let you know you can add CroCraft! By the way, I really think this should be stickyed, it might even reduce the amount of public remix packs!
If you write agnostically enough, you should just be able to hand the source off to someone with a Mac and gcc (like me) and have it compiled. Granted, last time I tried to get something compiled with libsdl + libpng on OSX was a nightmare... but that was partially because the author only wrote that code with Linux in mind...
edit: Oh, also, I has a question. If I used *only* Glimmar's tiles with your webapp, sticking a bunch of the alts into terrain.png, is it okay if I post it with a map download for proper viewing? Giving full credit to Glimmar of course, and you for saving me a lot of time copy-pasting tiles around. I understand that you don't want people reposting random mash-ups willy-nilly but they're all from the same pack anyway
I'm trying to be as agnostic as I can about it. I'm currently compiling under both Windows and Ubuntu with no code changes so it should (in theory) compile under Mac just fine. So I'll probably wind up doing that at some point. My main concern on that front is that I'll need to decide on what licensing I want to go with first so an NDA may be involved if I decide against open-source. (But that's a bridge I haven't even considered crossing yet, I need something working first.)
As for the pack question, I personally don't have an real issue with that since it's for viewing a map built with it as opposed to just distributing it as a general purpose pack. So in that particular case, people really can't just go there and make their own since they would need to know what tiles you had picked. :smile.gif: You need to check with Glimmar as well though as it is his art. I rather suspect he would be fine with it as long as proper credit is given. He seems to delight in seeing what people have made using his art, so he may request you post a link to your build in his thread. (If you haven't already.)
Hmmm...every time I change the base texture the whole thing crashes and stops working for around half an hour? I am using the most recently updated firefox if that helps?
What do you mean by 'crashes?' Does it just stop responding? Do you get any JavaScript errors? As for the half hour, well that sounds like the time it takes for the session cookie to expire. Clearing your cookies for the page will force the session to reset rather than having to wait till it expires.
Hey! Just dropping by to let you know you can add CroCraft! By the way, I really think this should be stickyed, it might even reduce the amount of public remix packs!
Thanks! :smile.gif: I'll put it on the list. I need to block out a day or two to do bug fixes/updates to the web version. I've been focusing on the C++ one at the moment.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
To use, just download it, unzip wherever and then run texmix.exe. It will default to using the default.zip pack I distributed with it and it will save to test.zip when you exit. For more information (Including how to specify other packs on the command line) check out the README.txt file.
It currently only works with packs in the default resolution and I only have the windows build done. (It seems to work fine in Wine though.)
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
I'd love to see the Mac version of your application once it's done. I just found your website tonight while I was staring at Glimmar's texture pack page, thinking, "I love a lot these images, but wish I could change a few." He was gracious enough to direct us to you for that purpose, luckily. The only problem is that I can't get your program to work for me from the website. If it loads the uploaded textures on the right-hand side at all, it starts lagging while scrolling over items, and changing it to another pack just leaves it with the teal background color. They refuse to load. I was really excited to try it out, but I don't know what I'm doing wrong. I'm using Mac OSX 10.6.7 with Firefox 5.0, and I don't have any pop-up blocker active on your website. Though my browser has been extremely slow with certain pages lately, so I'm wondering if that has anything to do with it. I'm just confused and hoping it's something small that I can fix easily so I can get in there tinker with these great texture packs.
I'd love to see the Mac version of your application once it's done. I just found your website tonight while I was staring at Glimmar's texture pack page, thinking, "I love a lot these images, but wish I could change a few." He was gracious enough to direct us to you for that purpose, luckily. The only problem is that I can't get your program to work for me from the website. If it loads the uploaded textures on the right-hand side at all, it starts lagging while scrolling over items, and changing it to another pack just leaves it with the teal background color. They refuse to load. I was really excited to try it out, but I don't know what I'm doing wrong. I'm using Mac OSX 10.6.7 with Firefox 5.0, and I don't have any pop-up blocker active on your website. Though my browser has been extremely slow with certain pages lately, so I'm wondering if that has anything to do with it. I'm just confused and hoping it's something small that I can fix easily so I can get in there tinker with these great texture packs.
Huh, that's odd. Sounds like it's having problems loading the images for some reason. That could be a memory issue or something worse. I suggest running a virus scan to be safe. You could also try just loading the page with no other tabs open in FF and see if it works better or even try it in another browser. Safari should work with it.
I should eventually have a Mac build for it as theoretically all my code is platform independent. It's more a matter of me rustling up access to a Mac to compile/test with.
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
It comes to mind that it might be nice to add support somehow for non-generic items and blocks (those not found in minecraft without mods). I realize the rediculousness in asking you to catalog all of these, but if I'm right, a person you could currently replace these textures with the tool as it is now just by replaceing the blank tile coresponding to that block/item number. A simple underlay image file to denote the item/block numbers of any blank tiles would be an easy and helpful solution, correct?
alternatively - and mind you, this is just an interesting idea, as I know little to nothign of programming - another solution might be to allow people to upload thier own post-modded terrain.png and item.png files to be used as the base pack. I know little about programming, so forgive me if I am blatantly wrong, but that doesn't seem like it would be terribly dificult to implement.
I guess to explain a little of my interestin this, my goal is to use some of the alternate textures from Glimmars Steampunk pack to texture some mod-added blocks and items so tha ti can have a nice complete texture pack without gaps where my mods have added items.
Not unless the creator of the pack asks
"This may hurt a little, but it's something you'll get used to...."
I will have the 32x updated again with my next major update.
edit: also can you update the 16 and 32 on the mixer? don't replace the old ones, as they have many different textures.
Just one thing at the moment, the 16x link doesn't work, overload or bug ?
edit: nevermind, it works now.
I realize this is over a week after you asked, but if you (or anyone else) is still having this problem, please post with what Browser, Browser Version, and OS you are using. I have only tested this on the XP and Vista operating systems. On both of those all five of the main browsers worked. (Internet Exploder, Fire Fox, Chrome, Safari and Opera)
You may also want to check what kind of add-block / security stuff you have running. It may be that one of those is preventing the script from properly starting the download.
For people interested in following my progress, I suggest stalking me via my Tumblr page at http://blog.thefool76.com. The specific tag I'm using for this project is #texmix.
Can't wait for this!
If you write agnostically enough, you should just be able to hand the source off to someone with a Mac and gcc (like me) and have it compiled. Granted, last time I tried to get something compiled with libsdl + libpng on OSX was a nightmare... but that was partially because the author only wrote that code with Linux in mind...
edit: Oh, also, I has a question. If I used *only* Glimmar's tiles with your webapp, sticking a bunch of the alts into terrain.png, is it okay if I post it with a map download for proper viewing? Giving full credit to Glimmar of course, and you for saving me a lot of time copy-pasting tiles around. I understand that you don't want people reposting random mash-ups willy-nilly but they're all from the same pack anyway
I'm trying to be as agnostic as I can about it. I'm currently compiling under both Windows and Ubuntu with no code changes so it should (in theory) compile under Mac just fine. So I'll probably wind up doing that at some point. My main concern on that front is that I'll need to decide on what licensing I want to go with first so an NDA may be involved if I decide against open-source. (But that's a bridge I haven't even considered crossing yet, I need something working first.)
As for the pack question, I personally don't have an real issue with that since it's for viewing a map built with it as opposed to just distributing it as a general purpose pack. So in that particular case, people really can't just go there and make their own since they would need to know what tiles you had picked. :smile.gif: You need to check with Glimmar as well though as it is his art. I rather suspect he would be fine with it as long as proper credit is given. He seems to delight in seeing what people have made using his art, so he may request you post a link to your build in his thread. (If you haven't already.)
What do you mean by 'crashes?' Does it just stop responding? Do you get any JavaScript errors? As for the half hour, well that sounds like the time it takes for the session cookie to expire. Clearing your cookies for the page will force the session to reset rather than having to wait till it expires.
Thanks! :smile.gif: I'll put it on the list. I need to block out a day or two to do bug fixes/updates to the web version. I've been focusing on the C++ one at the moment.
Progress is being made. Check my tumblr for more details.
:smile.gif:
I have the first Alpha version done!
http://thefool76.com/minecraft/texmix_bin/Texmix.zip
To use, just download it, unzip wherever and then run texmix.exe. It will default to using the default.zip pack I distributed with it and it will save to test.zip when you exit. For more information (Including how to specify other packs on the command line) check out the README.txt file.
It currently only works with packs in the default resolution and I only have the windows build done. (It seems to work fine in Wine though.)
Huh, that's odd. Sounds like it's having problems loading the images for some reason. That could be a memory issue or something worse. I suggest running a virus scan to be safe. You could also try just loading the page with no other tabs open in FF and see if it works better or even try it in another browser. Safari should work with it.
I've given the stand-alone version of the mixer it's own thread so if you want to follow it's development go here:
http://www.minecraftforum.net/topic/410471-texture-mix-machine-iv-alpha-01-release/
I should eventually have a Mac build for it as theoretically all my code is platform independent. It's more a matter of me rustling up access to a Mac to compile/test with.
alternatively - and mind you, this is just an interesting idea, as I know little to nothign of programming - another solution might be to allow people to upload thier own post-modded terrain.png and item.png files to be used as the base pack. I know little about programming, so forgive me if I am blatantly wrong, but that doesn't seem like it would be terribly dificult to implement.
I guess to explain a little of my interestin this, my goal is to use some of the alternate textures from Glimmars Steampunk pack to texture some mod-added blocks and items so tha ti can have a nice complete texture pack without gaps where my mods have added items.