Uberland is the texture pack I am working on, originally for my own use on my server.
It's intended as a semi-realistic pack; I'm aiming for a "credible, but clean" look; it's not intended to be photorealistic, just look pleasing. I'm uploading it despite it being still very partial to get early feedback. What do you guys think?
What is done:
* About 50% of blocks; almost all of the "natural" and common blocks
* The paintings
* The default font
* Most particles
* Sun and moon
* Chests
Ze pretty pictures:
Updated: Aug 16: Most vegetation, saplings, some more blocks.
“Most good programmers do programming not because they expect to get paid or get adulation by the public, but because it is fun to program.”
- Linus Torvalds (Finnish American, software engineer and hacker, principal force behind the development of the Linux kernel)
The side grass looks painted on. Add shadows under it. Also, dirt looks extremely noisy. Tone it down a bit. Also, mycelium also needs shading.
That dirt was the first texture when I opened Gimp, and it shows. Showed. I got new dirt now:
Allowed me to get rid of an annoying tiling flaw in the previous one too.
I'm not quite sure it'd be reasonable to shade under the mycelium though; that suff is essentially painted on dirt and doesn't actually meaningfully raise above its surface. Hm. I'll play with it a bit.
That dirt was the first texture when I opened Gimp, and it shows. Showed. I got new dirt now:
Allowed me to get rid of an annoying tiling flaw in the previous one too.
I'm not quite sure it'd be reasonable to shade under the mycelium though; that suff is essentially painted on dirt and doesn't actually meaningfully raise above its surface. Hm. I'll play with it a bit.
That dirt looks AMAZING!
Overall, the pack looks nce for a realism pack (not a big fan of HD), but you might want to fix some tiling problems in the ores.
Overall, the pack looks nce for a realism pack (not a big fan of HD), but you might want to fix some tiling problems in the ores.
Thanks.
Not sure about the ore, though. I mean, by definition they are irregular "splotches" of something, so they are bound to stand out as regular in a sea of smooth. I don't know how much you'd want them to blend in for that matter.
Not sure about the ore, though. I mean, by definition they are irregular "splotches" of something, so they are bound to stand out as regular in a sea of smooth. I don't know how much you'd want them to blend in for that matter.
No, I ment the iron ore cuts off at the edges of the block, making for tiling issues, making it look weird.
Uberland is the texture pack I am working on, originally for my own use on my server.
It's intended as a semi-realistic pack; I'm aiming for a "credible, but clean" look; it's not intended to be photorealistic, just look pleasing. I'm uploading it despite it being still very partial to get early feedback. What do you guys think?
What is done:
* About 50% of blocks; almost all of the "natural" and common blocks
* The paintings
* The default font
* Most particles
* Sun and moon
* Chests
Ze pretty pictures:
Updated: Aug 16: Most vegetation, saplings, some more blocks.
Ze license:
While this is WIP, It's CC-BY-ND (http://creativecommo...nses/by-nd/3.0/)
Ze download:
It can be downloaded there:
http://angmar.uberbox.org/uberland.zip
- Linus Torvalds (Finnish American, software engineer and hacker, principal force behind the development of the Linux kernel)
Also, could you post some more individual pictures?
I'm trying to find out what the hell that coal looks like. It looks weird for some reason.
And the water and lava both look too grainy, but thats probably personal preference.
Asks, and thou shalt receive. I've added a couple of screenshots closer up in the original post.
Rail, repeaters, redtorches
Mycelium, shrooms, enchantment table and bookcase:
Have you thought about theme? The bookshelves seem apocalyptic Whereas the woods it's made from is brand you. WTF?
I wasn't going for apocalyptic so much as "musty old tomes of arcane knowledge"; those are actually volumes in my own library. :-)
I agree about the dirt, though. As the pack progresses, it's increasingly clashing.
That dirt was the first texture when I opened Gimp, and it shows. Showed. I got new dirt now:
Allowed me to get rid of an annoying tiling flaw in the previous one too.
I'm not quite sure it'd be reasonable to shade under the mycelium though; that suff is essentially painted on dirt and doesn't actually meaningfully raise above its surface. Hm. I'll play with it a bit.
That dirt looks AMAZING!
Overall, the pack looks nce for a realism pack (not a big fan of HD), but you might want to fix some tiling problems in the ores.
Thanks.
Not sure about the ore, though. I mean, by definition they are irregular "splotches" of something, so they are bound to stand out as regular in a sea of smooth. I don't know how much you'd want them to blend in for that matter.
No, I ment the iron ore cuts off at the edges of the block, making for tiling issues, making it look weird.