The Meaning of Life, the Universe, and Everything.
Join Date:
7/1/2011
Posts:
50
PMC:
One Life
Member Details
Download:
Prime is a realistic, default resolution texture pack which retains the original Minecraft essence we all love and began the game with, while removing all of the ugly default textures. I am very picky about textures and haven't found a single pack that I liked, so eventually I made my own.
Prime has the following design goals:
1. Form a richer, more mature Minecraft experience.
2. Block readability, aesthetic, and realism are top priority.
3. Create a consistent feel that's both smooth and easy on the eyes.
Prime was formerly called Delicious.
Examples
Eat
Brew
Fight
Find
Screenshots:
I'll try my best to keep these updated but it's always safe to assume the current version is even better.
Legal
You may use my pack in your videos or reviews, with a link in the description.
You may use my pack for your maps with proper credit and a link to this thread.
You may NOT use or modify my graphics at all for your texture pack if you intend to distribute it to others.
You may NOT profit off of my graphics in any way, shape or form.
You actually have a pretty decent pack here, I would fix the minor tiling errors on some of the blocks though. (e.g. cobblestone and spruce logs)
Yes, the spruce log looks messy when tiling horizontally (I hadn't checked this, I was only looking at it on the trees). I fixed that and I also tweaked the cobblestone to have 1 pixel width mortar all around. Thanks for your help.
@b8n2u + CreeperCooperBlock: thanks, I appreciate it.
This looks very, very nice.
I'm happy to see someone trying to make a 'mature' and consistent pack. I think you'll find it challenging though, consistency can be very hard to maintain, and some default textures are very hard to improve while still retaining their flavour. Especially the newer item textures, like the pie, watermelon and chicken.
Good luck!
Nice. I like the approach you're taking with this. For me, though, the eyes of my character didn't align with the eye-holes of the iron helmet (didn't try other types).
I'm really liking the style so far; realistic but also keeping faithful to the Minecraft flavor. Can't wait to see more! I do feel that the ore blocks (gold and copper as far as I can see in your screenshots) could be slightly more distinct. i.e. the ore being a bit clearer to see.
These subtle ores actually stem from my experience with other texture packs; almost every one of them makes the ores stand out for good visibility. This has the side effect of making them look unrealistic and jarring, and in my experience, immersion-breaking. What I am going for is subtle ores that you have to pay attention to find, that increases the engagement of mining, rather than walking around and just breaking ores off the walls; I want to have to be a little more aware. Just a little, though. But what I am going for is good readability, that is, does the ore block look like it does in real life, and can I quickly determine what I'm looking at. Do you think I achieved that?
Also, I imagine you're referring specifically to the iron ore. IRL iron ore looks nothing like the default texture, it's rusty and pinkish and barely noticable. Most texture packs make the iron ore a silver color, as if it were 'already smelted' and just stuck in rock. I disagreed with that approach.
This looks very, very nice. I'm happy to see someone trying to make a 'mature' and consistent pack. I think you'll find it challenging though, consistency can be very hard to maintain, and some default textures are very hard to improve while still retaining their flavour. Especially the newer item textures, like the pie, watermelon and chicken. Good luck!
Yes, I agree! There are so many challenges to making a texture pack that go left unsaid; one of them you said, maintaining consistency, is especially difficult at lower res because we must make visual sacrifices to maintain clarity. But it's part of the challenge of pixel art and it's also enjoyable to see other texture packs, such as Steamy, to see how they solve each problem. (I consider each texture a puzzle in its own right) Thanks for your input.
Just wanted to add that I love how some of the blocks look like real life furniture we would use in a home: crafting table, jukebox, furnace, bookshelf etc.
Thanks, Keen! I'm actually looking into CTM after I complete all the blocks and items, because I love books and want everyone to be able to have huge libraries.
Nice. I like the approach you're taking with this. For me, though, the eyes of my character didn't align with the eye-holes of the iron helmet (didn't try other types).
Hm, yes, I imagined not everyone would have eyes in the default position. I can do a few things; I could make the helmet non-transparent so everyone looks the same (most likely), take out the eye slot, or leave it. The other ones don't have that problem. Thanks for the heads up.
Hm, yes, I imagined not everyone would have eyes in the default position. I can do a few things; I could make the helmet non-transparent so everyone looks the same (most likely), take out the eye slot, or leave it. The other ones don't have that problem. Thanks for the heads up.
As far as I know, my skin's eyes are at the default position, but I'll look into it and see if it's a problem on my end. In any case, maybe making it more universally applicable to those who do alter the eye positioning would be good, regardless.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/1/2011
Posts:
50
PMC:
One Life
Member Details
Update CU13
Additions:
- Iron Block
- Diamond Block
- Gold Block
- Beacon
- Mycelium Top + Side
- Mooshroom (Currently a recolor of cow, will definitely revisit and give a proper texture. Just couldn't stand the default)
- Red Mushroom Block
- Brown Mushroom Block
- Mushroom Stem
- Reeds item
Yes!! I've been looking for a texture pack like this. All those fancy popular ones merged to much together so I couldnt distinguish things well, and this is perfect. Cheers to you!
I've actually been working on doing a texture pack of my own with similar ideals to yours, but I was considering maybe using yours in my let's play videos if you wouldn't mind - at least until (if) I can do what I want with my own, eventually. I actually have some stuff going on right now, so whether I continue making videos is kind of uncertain, but in the case that I do/can and wanted to implement your pack in such a way, would you mind?
I've actually been working on doing a texture pack of my own with similar ideals to yours, but I was considering maybe using yours in my let's play videos if you wouldn't mind - at least until (if) I can do what I want with my own, eventually. I actually have some stuff going on right now, so whether I continue making videos is kind of uncertain, but in the case that I do/can and wanted to implement your pack in such a way, would you mind?
Sure, I wouldn't mind. I'd like to see them if you post them, actually.
Decided to run it in my latest Hardcore episode. Not the best thing ever, but if you want to see...
That was fun to watch. Also interesting to see the pack through someone else's eyes...
Comments about what you said in the video:
- Spruce is definitely saturated; I was channeling Pac Man World 2 I suppose
- The block breaking animation lighting up was a compression error, it's fixed in the latest version
- The zombie flesh is a placeholder for now
- What's up with the torches? I can't see it...
If that's hardcore why aren't the hearts changed? Just curious. I love hardcore, that's all I play. Finished a new HUD today, gave extra love to the hardcore health bar:
That was fun to watch. Also interesting to see the pack through someone else's eyes...
Comments about what you said in the video:
- Spruce is definitely saturated; I was channeling Pac Man World 2 I suppose
- The block breaking animation lighting up was a compression error, it's fixed in the latest version
- The zombie flesh is a placeholder for now
- What's up with the torches? I can't see it...
If that's hardcore why aren't the hearts changed? Just curious.
Thanks! I hope it didn't seem too critical - that wasn't my intention. The torches are fine, btw. Lol. I just kind of felt like they have a flesh-tone nature to them.
I'm not sure about the hardcore thing, it's a server I was invited to play on; however, I think it may not be a "typical" hardcore setup, it's just "hardcore" in that there is no health regeneration. I'm not very familiar with the various game modes/types, etc. in Minecraft, I just started a amplified hardcore series and it didn't go very smoothly so I just switched it over to that server in hopes of making a better series.
Your pack seems simple at first glance because it's a 16x pack but given a second look i can really tell you put alot of effort into it. It feels like vanilla minecraft without being vanilla minecraft. One of the beter 16x packs out there let me tell you. Great job.I hope you continue to up date as long as your able to.
While this isn't really my sort of pack, I really like a lot of what you've done here, especially with the items. I love the items. And that GUI is mighty fine.
However, I feel that some of your blocks are rather flat and don't have any real depth where they should. I'm talking about your cobblestone, nether brick and logs; they mostly just look like solid, slightly noisy colour with lines drawn on. I also think your netherrack and dirt is rather shapeless.
Download:
Prime is a realistic, default resolution texture pack which retains the original Minecraft essence we all love and began the game with, while removing all of the ugly default textures. I am very picky about textures and haven't found a single pack that I liked, so eventually I made my own.
Prime has the following design goals:
1. Form a richer, more mature Minecraft experience.
2. Block readability, aesthetic, and realism are top priority.
3. Create a consistent feel that's both smooth and easy on the eyes.
Prime was formerly called Delicious.
Screenshots:
I'll try my best to keep these updated but it's always safe to assume the current version is even better.
Yes, the spruce log looks messy when tiling horizontally (I hadn't checked this, I was only looking at it on the trees). I fixed that and I also tweaked the cobblestone to have 1 pixel width mortar all around. Thanks for your help.
@b8n2u + CreeperCooperBlock: thanks, I appreciate it.
Additions:
- Anvil Stages
- Christmas Chests!
- Chiseled Stone
- Waterlily
- Watermelon
- Pistons
- Jukebox
- Note Block
- Dispenser
- Dropper
- Wood Door Item
- Iron Door
- Emerald Block + Ore (Placeholders for now.)
Improvements:
- Furnace (Way sexier)
- Moon Cycles
- Block Breaking Animation
- Renamed Reeds, Journal, and Record
Let me know what you think!
I'm happy to see someone trying to make a 'mature' and consistent pack. I think you'll find it challenging though, consistency can be very hard to maintain, and some default textures are very hard to improve while still retaining their flavour. Especially the newer item textures, like the pie, watermelon and chicken.
Good luck!
Thank you, CoderBunny
Thanks. If you mean more contrast, I disagree, I prefer them subtle. But maybe you meant something else, can you elaborate?
These subtle ores actually stem from my experience with other texture packs; almost every one of them makes the ores stand out for good visibility. This has the side effect of making them look unrealistic and jarring, and in my experience, immersion-breaking. What I am going for is subtle ores that you have to pay attention to find, that increases the engagement of mining, rather than walking around and just breaking ores off the walls; I want to have to be a little more aware. Just a little, though. But what I am going for is good readability, that is, does the ore block look like it does in real life, and can I quickly determine what I'm looking at. Do you think I achieved that?
Also, I imagine you're referring specifically to the iron ore. IRL iron ore looks nothing like the default texture, it's rusty and pinkish and barely noticable. Most texture packs make the iron ore a silver color, as if it were 'already smelted' and just stuck in rock. I disagreed with that approach.
Yes, I agree! There are so many challenges to making a texture pack that go left unsaid; one of them you said, maintaining consistency, is especially difficult at lower res because we must make visual sacrifices to maintain clarity. But it's part of the challenge of pixel art and it's also enjoyable to see other texture packs, such as Steamy, to see how they solve each problem. (I consider each texture a puzzle in its own right) Thanks for your input.
Thanks, Keen! I'm actually looking into CTM after I complete all the blocks and items, because I love books and want everyone to be able to have huge libraries.
Hm, yes, I imagined not everyone would have eyes in the default position. I can do a few things; I could make the helmet non-transparent so everyone looks the same (most likely), take out the eye slot, or leave it. The other ones don't have that problem. Thanks for the heads up.
As far as I know, my skin's eyes are at the default position, but I'll look into it and see if it's a problem on my end. In any case, maybe making it more universally applicable to those who do alter the eye positioning would be good, regardless.
Additions:
- Iron Block
- Diamond Block
- Gold Block
- Beacon
- Mycelium Top + Side
- Mooshroom (Currently a recolor of cow, will definitely revisit and give a proper texture. Just couldn't stand the default)
- Red Mushroom Block
- Brown Mushroom Block
- Mushroom Stem
- Reeds item
Improvements:
- Diamond
- Diamond Ore
- Chiseled Sandstone
- Brick
- Fly Amanita
- Skull Item
- Iron Helmet
True, fixed.
I've actually been working on doing a texture pack of my own with similar ideals to yours, but I was considering maybe using yours in my let's play videos if you wouldn't mind - at least until (if) I can do what I want with my own, eventually. I actually have some stuff going on right now, so whether I continue making videos is kind of uncertain, but in the case that I do/can and wanted to implement your pack in such a way, would you mind?
Sure, I wouldn't mind. I'd like to see them if you post them, actually.
Decided to run it in my latest Hardcore episode. Not the best thing ever, but if you want to see...
That was fun to watch. Also interesting to see the pack through someone else's eyes...
Comments about what you said in the video:
- Spruce is definitely saturated; I was channeling Pac Man World 2 I suppose
- The block breaking animation lighting up was a compression error, it's fixed in the latest version
- The zombie flesh is a placeholder for now
- What's up with the torches? I can't see it...
If that's hardcore why aren't the hearts changed? Just curious. I love hardcore, that's all I play. Finished a new HUD today, gave extra love to the hardcore health bar:
Thanks! I hope it didn't seem too critical - that wasn't my intention. The torches are fine, btw. Lol. I just kind of felt like they have a flesh-tone nature to them.
I'm not sure about the hardcore thing, it's a server I was invited to play on; however, I think it may not be a "typical" hardcore setup, it's just "hardcore" in that there is no health regeneration. I'm not very familiar with the various game modes/types, etc. in Minecraft, I just started a amplified hardcore series and it didn't go very smoothly so I just switched it over to that server in hopes of making a better series.
I like the HUD pic, btw.
However, I feel that some of your blocks are rather flat and don't have any real depth where they should. I'm talking about your cobblestone, nether brick and logs; they mostly just look like solid, slightly noisy colour with lines drawn on. I also think your netherrack and dirt is rather shapeless.