This texturepack is really, really stunning. I adore semi faithful packs and this is the best one I've ever seen!
It'd be even doubly amazing if you added Better Than Wolves to that mod list, but it's also.. quite a few textures. (granted, a lot of them can be cobbled together from vanilla textures anyway, so it's not as bad as it could be.)
This texturepack is really, really stunning. I adore semi faithful packs and this is the best one I've ever seen!
It'd be even doubly amazing if you added Better Than Wolves to that mod list, but it's also.. quite a few textures. (granted, a lot of them can be cobbled together from vanilla textures anyway, so it's not as bad as it could be.)
Luckily a lot of mods use cobbled-together textures since most modders aren't texture artists. So they just mix/match existing blocks. So, some packs may be a lot easier than they seem to add support for.
But, until I jump into that bandwagon I have no idea what mods I'll be supporting yet
About your warning under the downloads picture about needing MCPatcher even if running Optifine: I run just Optifine, and I still get connected textures, as evidenced by the glass in the screenshot below. The only things that the CTM part of Optifine doesn't seem to work on are those textures that you haven't replaced, such as the bookshelves.
About your warning under the downloads picture about needing MCPatcher even if running Optifine: I run just Optifine, and I still get connected textures, as evidenced by the glass in the screenshot below. The only things that the CTM part of Optifine doesn't seem to work on are those textures that you haven't replaced, such as the bookshelves.
Your glass is wrong, it should look like this, so yes, you need MCPatcher. You'll also notice your Ice is wrong as well, if you wander off to a snow biome.
After you have got all the vanilla stuff done (Blocks, tools, items etc.) Is there a
chance that you will be able to expand upon your pack to fit in with popular mods
and mod packs?
Of course. I get asked this question a lot, I should probably put together a section on the thread about it.
Adding objects mean that you've finished/are very close to finishing the blocks?
For *just* blocks, all I have left is:
Mossy Cobble
Carved Bricks (The square pattern one)
Music Block
Jukebox
Soulsand
Command Block
Bookshelves
..and if you consider them "blocks":
Cactus
Water
Lava
Mob Spawner
everything else in-world is mostly sprites like ferns, rails, paintings, iron fences, with a few in between ones like the Enchanting Tables and Endframes that aren't really blocks nor sprites.
Luckily, a lot of what's left in /blocks (and where a majority of the work is) take up a lot of files. For example, wheat is 8 different textures.. but the reality is, it's only 2 textures (and 1 is just a recolor of the other). It just "grows" out of the ground, adding a little more to the length. So really I just have to draw the fully grown one, recolor it for "growing" and chop it down for every growth level. So, by doing 2 textures, I actually complete 7 in the /blocks folder.
Same goes for carrots, potatos and beds too. Among other things I can't think of off-hand.
For *just* blocks, all I have left is:
Mossy Cobble
Carved Bricks (The square pattern one)
Music Block
Jukebox
Soulsand
Command Block
Bookshelves
..and if you consider them "blocks":
Cactus
Water
Lava
Mob Spawner
everything else in-world is mostly sprites like ferns, rails, paintings, iron fences, with a few in between ones like the Enchanting Tables and Endframes that aren't really blocks nor sprites.
Luckily, a lot of what's left in /blocks (and where a majority of the work is) take up a lot of files. For example, wheat is 8 different textures.. but the reality is, it's only 2 textures (and 1 is just a recolor of the other). It just "grows" out of the ground, adding a little more to the length. So really I just have to draw the fully grown one, recolor it for "growing" and chop it down for every growth level. So, by doing 2 textures, I actually complete 7 in the /blocks folder.
Same goes for carrots, potatos and beds too. Among other things I can't think of off-hand.
I see, pretty much done then? I've seen you saying that after the blocks is relatively easy to do so I'm glad you're almost done is looking pretty damn cool btw
It'd be even doubly amazing if you added Better Than Wolves to that mod list, but it's also.. quite a few textures. (granted, a lot of them can be cobbled together from vanilla textures anyway, so it's not as bad as it could be.)
Luckily a lot of mods use cobbled-together textures since most modders aren't texture artists. So they just mix/match existing blocks. So, some packs may be a lot easier than they seem to add support for.
But, until I jump into that bandwagon I have no idea what mods I'll be supporting yet
Your glass is wrong, it should look like this, so yes, you need MCPatcher. You'll also notice your Ice is wrong as well, if you wander off to a snow biome.
Can you take a screenshot?
What would you have done to it? I can't imagine any way to improve the design..
Here you go:
I see nothing wrong with your screenshot, other than your monitor's resolution is god-awful? :/
Blocks are being handled first.
Of course. I get asked this question a lot, I should probably put together a section on the thread about it.
I have no idea what mods or in what order though.
Adding objects mean that you've finished/are very close to finishing the blocks?
For *just* blocks, all I have left is:
Mossy Cobble
Carved Bricks (The square pattern one)
Music Block
Jukebox
Soulsand
Command Block
Bookshelves
..and if you consider them "blocks":
Cactus
Water
Lava
Mob Spawner
everything else in-world is mostly sprites like ferns, rails, paintings, iron fences, with a few in between ones like the Enchanting Tables and Endframes that aren't really blocks nor sprites.
Luckily, a lot of what's left in /blocks (and where a majority of the work is) take up a lot of files. For example, wheat is 8 different textures.. but the reality is, it's only 2 textures (and 1 is just a recolor of the other). It just "grows" out of the ground, adding a little more to the length. So really I just have to draw the fully grown one, recolor it for "growing" and chop it down for every growth level. So, by doing 2 textures, I actually complete 7 in the /blocks folder.
Same goes for carrots, potatos and beds too. Among other things I can't think of off-hand.
I see, pretty much done then? I've seen you saying that after the blocks is relatively easy to do so I'm glad you're almost done is looking pretty damn cool btw