Since John Smiths is usually the go to pack for medieval builds, the white and grey wool textures are there to simulate "wattle & daub" style walls that are found on medieval houses & buildings. Or even more particularly on a style of architecture often referred to as "Tudor."
If you do quick Google image search for Medieval Houses you can see a lot of example of real world buildings in these styles.
They probably aren't so good if your doing pixel art...
I'd actually like to see MORE blocks with variations on this. Perhaps some of those essentially useless blocks in creative... like sponge.
Since John Smiths is usually the go to pack for medieval builds, the white and grey wool textures are there to simulate "wattle & daub" style walls that are found on medieval houses & buildings. Or even more particularly on a style of architecture often referred to as "Tudor."
If you do quick Google image search for Medieval Houses you can see a lot of example of real world buildings in these styles.
They probably aren't so good if your doing pixel art...
I'd actually like to see MORE blocks with variations on this. Perhaps some of those essentially useless blocks in creative... like sponge.
While I see what you're saying, and I love 98% of the textures in this pack. The white wool does look like an error. It doesn't look like any style, it just looks like a too small white wool texture that's showing the background around the edge. I like the texture itself, just not the edge which messes with any building plan you could have for it.
I posted this in the OptiFine thread, but I thought I would see if anyone here would have a solution for me. (Pardon me for covering my bases...)
I'm running into a problem with the John Smith texture pack (JohnSmith Legacy V1.0.1). It seems that textures won't display properly (missing textures) despite the texture looking fine in my hand. Using OptiFine_1.5.1_HD_U_A8
One thing I noticed... I went back into the minecraft.jar archive and it does not have a META-INF folder after running Minecraft following the install. Would this have something to do with the texture error?
I have a very similar problem with Optifine and John Smith, for example the dirt and stone textures say "missing texture".
Is there an update planned, or ist this problem only related to OptiFine?
Since John Smiths is usually the go to pack for medieval builds, the white and grey wool textures are there to simulate "wattle & daub" style walls that are found on medieval houses & buildings. Or even more particularly on a style of architecture often referred to as "Tudor."
If you do quick Google image search for Medieval Houses you can see a lot of example of real world buildings in these styles.
They probably aren't so good if your doing pixel art...
I'd actually like to see MORE blocks with variations on this. Perhaps some of those essentially useless blocks in creative... like sponge.
Ah, thank you for that explanation. I wasn't aware that John Smith was so popular for medieval builds in particular; I always thought it was just one of the more popular packs in general. Knowing that does help make sense of it a bit. It's also not like it was difficult to fix the two blocks to suit my tastes, just a quick dab of Photoshop.
Is anybody else having problems with the water and lava flow? I can't show you what I am seeing in the game obviously as I would have to record it, but it doesn't look right. It's very jittery and slow. It's almost as if it doesn't go through the entire cycle of pictures and skips parts of it if that makes sense.
The still water/lava all look find and they are animated, but the flow does not work right for either one.
Ditto. Still lava is fine, and so is water. However when water is flowing it looks a bit choppy and lava flow shows default texture
1.5 changes the format of connected textures. To fix this, download the latest mcpatcher and you will see on the toolbar of mcpatcher a button labeled "Convert Texture Pack". Click that and choose the johnsmith texture pack. It will then convert everything to 1.5 format even connected textures.
Unfortunately it turned my dirt to glass. I forgot how I fixed that though.
I downlaoded the patcher from the website to patch for twilight forest, but they are all version 1.4.7. How can I make them 1.5? The covert texture pack on MCPAtcher didn't work.
I've seen it mentioned now and again, but I just did a search and found nothing solid. Could someone tell me how to fix firework bursts? I have the textures for every other aspect of them, but when they explode they're invisible.
I've seen it mentioned now and again, but I just did a search and found nothing solid. Could someone tell me how to fix firework bursts? I have the textures for every other aspect of them, but when they explode they're invisible.
Pretty sure those are in particles.png in the root of the texture folder.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
I've seen it mentioned now and again, but I just did a search and found nothing solid. Could someone tell me how to fix firework bursts? I have the textures for every other aspect of them, but when they explode they're invisible.
Are they invisible while using the latest version of Legacy?
Since John Smiths is usually the go to pack for medieval builds, the white and grey wool textures are there to simulate "wattle & daub" style walls that are found on medieval houses & buildings. Or even more particularly on a style of architecture often referred to as "Tudor."
If you do quick Google image search for Medieval Houses you can see a lot of example of real world buildings in these styles.
They probably aren't so good if your doing pixel art...
I'd actually like to see MORE blocks with variations on this. Perhaps some of those essentially useless blocks in creative... like sponge.
While I see what you're saying, and I love 98% of the textures in this pack. The white wool does look like an error. It doesn't look like any style, it just looks like a too small white wool texture that's showing the background around the edge. I like the texture itself, just not the edge which messes with any building plan you could have for it.
Glad to know I'm not the only one experiencing this exact same problem.
Thanks for that tip, works fine!
Hope sp614x will fix this bug until 1.5.1 OptiFine release.
GENERATION 28: When you see this put it in your signature and add 1 to the generation.
Ah, thank you for that explanation. I wasn't aware that John Smith was so popular for medieval builds in particular; I always thought it was just one of the more popular packs in general. Knowing that does help make sense of it a bit. It's also not like it was difficult to fix the two blocks to suit my tastes, just a quick dab of Photoshop.
Johnsmith leagcy is on minecraftcustomizer.net
http://minecraftcust...ohnSmith Legacy
Ditto. Still lava is fine, and so is water. However when water is flowing it looks a bit choppy and lava flow shows default texture
I can't see why the lava would show as default, maybe try re-downloading the pack.
But I know that there are problems with the water flow, I'll try to fix it today.
Unfortunately it turned my dirt to glass. I forgot how I fixed that though.
Pretty sure those are in particles.png in the root of the texture folder.
D_B
To tell them how to live is to prevent them living.
Are they invisible while using the latest version of Legacy?
Good to see its being continued by the community.